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I think the new IP is going to be a shooter (third person) or Andromeda will be getting a gameplay boost for guns.


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#51
Sylvius the Mad

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Frenetic action doesn't offer calm reasoned strategy? WTF?

You can't take your time to make decisions. Also, that effectively eliminates roleplaying in combat, forcing us to play to win rather than staying in character.

Roleplaying shouldn't challenge the player, because there shouldn't be any way for the player to fail. But the combat should absolutely challenge the character, and it should be possible for the character to fail.

And the character shouldn't then be able to succeed just because the player got better at the combat. That wouldn't make any sense.

Any player decent at games like Ninja Gaiden will wipe his butt with Mass Effect's Insanity mode.

I don't care if Insanity rewards player skill. I imagine that's the point of Insanity.
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#52
Cyberstrike nTo

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Dude AC4 is one of the most fun games to be a pirate and you can't stand Ubisoft because of that?! Assassin's Creed is one of the most successful games ever, it's got a great story, good characters, combat gameplay is off the charts, and their open worlds of real places are astonishing! Just try to play them and take your time with it.

 

Batman: Arkham Asylum is better than any of the Assassin's Creed series. 


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#53
BaaBaaBlacksheep

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Funny since AC4 is a **** game and the franchise goes downhill since AC:Revelations.

Then why people are still playing it like hotcakes if it's a shitty franchise?

#54
BaaBaaBlacksheep

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Batman: Arkham Asylum is better than any of the Assassin's Creed series.

Please Assassin's Creed has more depth than Batman, the story is deeper, the combat begins to evolve, it's original and its open world!!! So what does Batman offers better than Assassin's Creed?

#55
FKA_Servo

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Then why people are still playing it like hotcakes if it's a bleh franchise?

 

It's just what people do. You can't account for (bad) taste.

 

(Profanity censored because I don't want any more warning points).

 

Please Assassin's Creed has more depth than Batman, the story is deeper, the combat begins to evolve, it's original and its open world!!! So what does Batman offers better than Assassin's Creed?

 

Well, it has Batman, which counts for a lot.

 

Speaking for myself, the first AC game took a dumb turn when the story dropped in all the sci-fi nonsense (as if playing as an assassin in 12th century Syria isn't a sufficiently awesome premise all by itself). When it all boiled down to a search for dragon balls pieces of Eden (forget about the last fight which broke my B button and my spirit), I was pretty much done. I got a few hours into AC2 (the first AC2, not the other two AC2s) when I'd had enough of the series. Maybe they improved significantly since, but if they're squeezing one out every single year, I'm skeptical.



#56
BaaBaaBlacksheep

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It's just what people do. You can't account for (bad) taste.

(Profanity censored because I don't want any more warning points).


Well, it has Batman, which counts for a lot.

Speaking for myself, the first AC game took a dumb turn when the story dropped in all the sci-fi nonsense (as if playing as an assassin in 12th century Syria isn't a sufficiently awesome premise all by itself). When it all boiled down to a search for dragon balls pieces of Eden (forget about the last fight which broke my B button and my spirit), I was pretty much done. I got a few hours into AC2 (the first AC2, not the other two AC2s) when I'd had enough of the series. Maybe they improved significantly since, but if they're squeezing one out every single year, I'm skeptical.

Each to his own. Me personally I love the storyline it makes me think if there's such a group who ruled the world in secret and who opposes them. And what if the powers that be manipulated history to the masses that they don't want us to know about? It makes me ask all these questions when I played the first AC when I was in the 11th grade, it's more of a thinking game and it's really interesting and creative to play history based on historical events to learn bits and pieces of history. And the whole Sci-Fi thing? It's really thought provoking of what if they are people who are technologically advanced and what happened to them in real life and what the Cabal know about them? What secrets have they kept? It makes me ask the questions if what if the game is actually is trying to tell us something? (And thanks for looking out for me, I got 3 points already. :D )

#57
BaaBaaBlacksheep

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The Witcher does no such thing. The Witcher's use of action combat (not to mention the protagonist's rigid characterization and the game's general overuse of cinematics) badly undermines roleplaying.

The Witcher games are interactive stories. They provide very little space for roleplaying.

Hey the fact of the matter is that Witcher is the #1 RPG game and it tore Dragon Age and even Skyrim to pieces.

#58
FKA_Servo

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Hey the fact of the matter is that Witcher is the #1 RPG game and it tore Dragon Age and even Skyrim to pieces.

 

That's an utterly subjective claim. And most certainly false, in the case of Skyrim's 20mil+ sales and the longevity granted by Beth's terrific mod support.

 

The Witcher 3 has more in common with Red Dead Redemption than either Skyrim or Dragon Age, and I don't think anyone's calling that an RPG. Although they might as well.


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#59
BaaBaaBlacksheep

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That's an utterly subjective claim. And most certainly false, in the case of Skyrim's 20mil+ sales and the longevity granted by Beth's terrific mod support.

The Witcher 3 has more in common with Red Dead Redemption than either Skyrim or Dragon Age, and I don't think anyone's calling that an RPG. Although they might as well.

All it matters that the game really proved itself.

#60
FKA_Servo

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All it matters that the game really proved itself.

 

If that's all you're asserting, then I don't think you'll find that many who disagree with you. It's an excellent game.

 

It has very little to teach Bioware that they don't already know, though - doubly so with regard to gameplay. They've proven that they know how to make a good party RPG, and they've proven more recently with ME3 that they know how to make a good action game.



#61
BaaBaaBlacksheep

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If that's all you're asserting, then I don't think you'll find that many who disagree with you. It's an excellent game.

It has very little to teach Bioware that they don't already know, though - doubly so with regard to gameplay. They've proven that they know how to make a good party RPG, and they've proven more recently with ME3 that they know how to make a good action game.

BioWare has a whole lot to learn when it comes to gameplay especially Dragon Age where the gameplay is at it's weakest. They can improve their animations by using motion capture as well as combat movements, have a hybrid system of shooter with action combat components such as unarmed or melee, stealth mechanics, and introduce tactical shooter elements for a squad-based game on ME and improve their enviroment/level design to be more dynamic. There's plenty of things they can learn from games that they can create new ways of making their games better, staying stagnant and not learn something will get them nowhere and gamers will come to devs that offers more than BioWare. Games should evolve not stagnate and that's something that BioWare should keep in mind.

#62
FKA_Servo

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BioWare has a whole lot to learn when it comes to gameplay especially Dragon Age where the gameplay is at it's weakest. They can improve their animations by using motion capture as well as combat movements, have a hybrid system of shooter with action combat components such as unarmed or melee, stealth mechanics, and introduce tactical shooter elements for a squad-based game on ME and improve their enviroment/level design to be more dynamic. There's plenty of things they can learn from games that they can create new ways of making their games better, staying stagnant and not learn something will get them nowhere and gamers will come to devs that offers more than BioWare. Games should evolve not stagnate and that's something that BioWare should keep in mind.

 

Dragon Age as a whole? I think you've said as much for all three DA games, right? Is it possible that, rather than DA having "weak" gameplay, that the gameplay simply falls in a genre that you don't personally enjoy? Because it seems that way to me.

 

And... hybrid shooter mechanics in Dragon Age? Action combat elements? The things you list wouldn't be an improvement. It would turn it into a different kind of game. It's like asking for the next Tetris game to take gameplay cues from Spider Solitaire.



#63
BaaBaaBlacksheep

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Dragon Age as a whole? I think you've said as much for all three DA games, right? Is it possible that, rather than DA having "weak" gameplay, that the gameplay simply falls in a genre that you don't personally enjoy? Because it seems that way to me.

And... hybrid shooter mechanics in Dragon Age? Action combat elements? The things you list wouldn't be an improvement. It would turn it into a different kind of game. It's like asking for the next Tetris game to take gameplay cues from Spider Solitaire.

You misunderstood me I meant a hybrid system for TPS for Mass Effect (hence the acronym ME) not Dragon Age. And I've played games that is better than Dragon Age when it comes to gameplay, Dragon Age gameplay is the weakest because it doesn't have no flavor, no oomph, no passion. Look @ Origins, Origins is a prime example of poor gameplay mechanics, animations are poor, and combat system is very pathetic. You attacks are slow, it's stiff and cumbersome, and it's just downright terrible to play fighting. I would suggest that they just get someone who is an expert of combat designing and animations for Dragon Age like someone who works for God of War, Heavenly Sword, or Assassin's Creed to show them how good gameplay and combat can make the difference and the replayability value will be very high.

#64
Sylvius the Mad

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Hey the fact of the matter is that Witcher is the #1 RPG game and it tore Dragon Age and even Skyrim to pieces.

By what metric?

A pre-gen protagonist makes every RPG worse.

Do you roleplay when you play The Witcher? I'll admit that I only tried the first Witcher game, but gave up quicky because of the monotonous combat and pre-gen protagonist.

#65
Sylvius the Mad

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You misunderstood me I meant a hybrid system for TPS for Mass Effect (hence the acronym ME) not Dragon Age. And I've played games that is better than Dragon Age when it comes to gameplay, Dragon Age gameplay is the weakest because it doesn't have no flavor, no oomph, no passion. Look @ Origins, Origins is a prime example of poor gameplay mechanics, animations are poor, and combat system is very pathetic. You attacks are slow, it's stiff and cumbersome, and it's just downright terrible to play fighting. I would suggest that they just get someone who is an expert of combat designing and animations for Dragon Age like someone who works for God of War, Heavenly Sword, or Assassin's Creed to show them how good gameplay and combat can make the difference and the replayability value will be very high.

Can you make those games with pause-and-play combat? Can you remove the action component entirely?

I remove the action component in ME by pausing to aim. I also mostly use abilities rather than weapons. But I pause constantly to give me time to make decisions.

Are any of the games you mentioned compatible with that design?

#66
Sylvius the Mad

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All it matters that the game really proved itself.

Not to me it didn't.

Or are you relying on argumentum ad popularum?

#67
BaaBaaBlacksheep

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By what metric?

A pre-gen protagonist makes every RPG worse.

Do you roleplay when you play The Witcher? I'll admit that I only tried the first Witcher game, but gave up quicky because of the monotonous combat and pre-gen protagonist.

I meant Witcher 3 BTW. And I have played the rp part of the game. As long the game doesn't bore me like DA series, I'm pretty satisfied.

#68
FKA_Servo

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You misunderstood me I meant a hybrid system for TPS for Mass Effect (hence the acronym ME) not Dragon Age. And I've played games that is better than Dragon Age when it comes to gameplay, Dragon Age gameplay is the weakest because it doesn't have no flavor, no oomph, no passion. Look @ Origins, Origins is a prime example of poor gameplay mechanics, animations are poor, and combat system is very pathetic. You attacks are slow, it's stiff and cumbersome, and it's just downright terrible to play fighting. I would suggest that they just get someone who is an expert of combat designing and animations for Dragon Age like someone who works for God of War, Heavenly Sword, or Assassin's Creed to show them how good gameplay and combat can make the difference and the replayability value will be very high.

 

There are a hundred things I'd rather do than play a God of War game. Notably, my way of dealing with this is to refrain from playing GoW games.

 

I'll grant that the animations in DAO are clunky and dated, but the gameplay is great. I think you misunderstand that it's not a failing of the gameplay systems, it's the nature of gameplay genre. If you don't like it - I guess play something else?

 

I meant Witcher 3 BTW. And I have played the rp part of the game. As long the game doesn't bore me like DA series, I'm pretty satisfied.

 

What on earth does this even mean? What do you characterize as the "RP part" of the game? The branching dialogue paths?

 

Seriously - again - just play that instead of DA, then. Or stick to Mass Effect, since apparently action games are your preferred thing.



#69
BaaBaaBlacksheep

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Can you make those games with pause-and-play combat? Can you remove the action component entirely?

I remove the action component in ME by pausing to aim. I also mostly use abilities rather than weapons. But I pause constantly to give me time to make decisions.

Are any of the games you mentioned compatible with that design?

Hey I'm not dissing the pause and play design it has its uses. I meant the combat gameplay in Dragon Age is inferior and needs improvement. They are pause-&-play designs that are out there Splinter Cell: Blacklist has a weapon screen that pauses to allow you select weapons and h2h selection to buy you time while in combat, AC3 has the same thing with the weapon system selection. I
As I said it has its uses but I would prefer they work on their animations to be more fluid and their combat needs a whole lot of work.

#70
FKA_Servo

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Hey I'm not after the pause and play design it has its uses. I meant the combat gameplay in Dragon Age is inferior and needs improvement. They are pause-&-play designs that are out there Splinter Cell: Blacklist has a weapon screen that pauses to allow you select weapons and h2h selection to buy you time while in combat, AC3 has the same thing with the weapon system selection. I
As I said it has its uses but I would prefer they work on their animations to be more fluid and their combat needs a whole lot of work.

 

See, now I'm quite certain that you're the one who's confused, here.



#71
BaaBaaBlacksheep

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See, now I'm quite certain that you're the one who's confused, here.

What am I confused about?

#72
FKA_Servo

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What am I confused about?

 

Real time with pause gameplay, for one thing. Which is what Sylvius is referencing and which is emphatically not what you seem to think it is. The basis for DA's gameplay.



#73
Sylvius the Mad

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And I have played the rp part of the game.

What?

#74
BaaBaaBlacksheep

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What?

I meant rp as an acronym for roleplay, I did some roleplaying in the game. Hope this answers you question.

#75
BaaBaaBlacksheep

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Not to me it didn't.

Or are you relying on argumentum ad popularum?

Well each to his own. To answer your question I'm just looking at the facts of games that speak for themselves, not relying on arguments or popularity of games.