You can't take your time to make decisions. Also, that effectively eliminates roleplaying in combat, forcing us to play to win rather than staying in character.Frenetic action doesn't offer calm reasoned strategy? WTF?
Roleplaying shouldn't challenge the player, because there shouldn't be any way for the player to fail. But the combat should absolutely challenge the character, and it should be possible for the character to fail.
And the character shouldn't then be able to succeed just because the player got better at the combat. That wouldn't make any sense.
I don't care if Insanity rewards player skill. I imagine that's the point of Insanity.Any player decent at games like Ninja Gaiden will wipe his butt with Mass Effect's Insanity mode.





Retour en haut







