I think the new IP is going to be a shooter (third person) or Andromeda will be getting a gameplay boost for guns.
#101
Posté 03 mars 2016 - 12:17
#102
Posté 03 mars 2016 - 12:18
I love ME3's gameplay. It's a sizable part of the reason why I can repeat play it more than the others.
- Il Divo, Giantdeathrobot et themikefest aiment ceci
#103
Posté 03 mars 2016 - 12:25
*sigh* I never said pause and play, tactics, swithcing characters, or tactical camera should be removed, don't put words in my mouth of something I never said. ( I said why not have both pause and play AND real time?) I meant that Dragon Age combat design needs a lot of work by fixing where it's broken and revamp fighting styles to add uniqueness of warrior, rouge, and mage.Again, subjective. It's already fun to play for lots of people. It can stand to be improved, as can anything. But again, the improvements you propose are mechanically incompatible with the fundamentals of the gameplay genre. They just wouldn't work without changing everything completely. That's unnecessary, and certainly isn't an improvement. It would ruin it for plenty of players as well.
If THAT'S the issue - you can do that now. You can play through all three DA games without ever programming tactics, switching characters, or even entering the pause menu or tac cam.
Mass Effect has the right idea. ME3's many shortcomings didn't include the gameplay, which is improved from the first game in every way I can name. It's also a third person shooter (and has been since its inception), not a RTw/P party RPG. Again - different gameplay genre.
#104
Posté 03 mars 2016 - 12:52
*sigh* I never said pause and play, tactics, swithcing characters, or tactical camera should be removed, don't put words in my mouth of something I never said. I meant that Dragon Age combat design needs a lot of work by fixing where it's broken and revamp fighting styles to add uniqueness of warrior, rouge, and mage.
Where is it broken, then? How are the three classes (and their 9 specializations) not unique? They fulfill drastically different primary roles, varied niches within those roles, and use different equipment. And if you propose that tactics, character switching, and tac cams are retained, how on earth can you reconcile that with gameplay cues taken from games like AC and GoW? Unless you're strictly referring to visual style or aesthetics, it's unworkable. It's fundamentally at odds with the sort of framework that powers DA.
You haven't actually given a reason why anything is broken - you've just asserted as much and made it clear that you don't like it. Which is fine, but not a good reason to completely change the gameplay formula four games into the series. It would be like me popping onto the Assassin's Creed forums and suggesting that the next one should be a real-time strategy game.
- Giantdeathrobot et blahblahblah aiment ceci
#105
Posté 03 mars 2016 - 01:19
Then why people are still playing it like hotcakes if it's a shitty franchise?
Why does COD is still selling like hotcakes since its just as awfully repetitive as AC?
#106
Posté 03 mars 2016 - 02:03
Because they're the ****!Why does COD is still selling like hotcakes since its just as awfully repetitive as AC?
#107
Posté 03 mars 2016 - 02:08
Uncharted, Tomb Raider, Grand Theft Auto, Red Dead Redemption, Metal Gear ... etc etc etc
Metal Gear's not a shooter ya ignoramus.
#108
Posté 03 mars 2016 - 02:22
Metal Gear's not a shooter ya ignoramus.
I know right? Its in the freaking title - Tactical Espionage action/Operations.
#109
Posté 03 mars 2016 - 03:20
Because they're the ****!
So as your favorite AC.
#110
Posté 03 mars 2016 - 07:13
Games have winning conditions.I…..wat. I mean, what's the G stand for? Gravy? Gabbo? Ghettoblaster?
RPGs don't. You can't ever fail at a roleplaying game. Even if your character dies, that's an in-character event, and thus a successful ending.
#111
Posté 03 mars 2016 - 07:25
It was boring, but I didn't find it particularly fast. I just paused every second or so to assess the battlefield and see what it was I might want to do next.Idk, I felt that ME3's gameplay was too fast and twitchy. That's kind of a flaw for me. Lol
#112
Posté 03 mars 2016 - 10:49
Games have winning conditions.
RPGs don't. You can't ever fail at a roleplaying game. Even if your character dies, that's an in-character event, and thus a successful ending.
This is not a game. Removing the fail conditions invalidates the concept of a challenge. You are bridging on full fledged simulator with this logic
#113
Posté 03 mars 2016 - 11:09
Idk, I felt that ME3's gameplay was too fast and twitchy. That's kind of a flaw for me. Lol
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Never, ever play an FPS then.
#114
Posté 03 mars 2016 - 04:11
Yes. That's the point. If the player is being challenged, that means player skill has relevance. And it shouldn't.This is not a game. Removing the fail conditions invalidates the concept of a challenge.
That's exactly what I want.You are bridging on full fledged simulator with this logic
#115
Posté 03 mars 2016 - 05:28
Never, ever play an FPS then.
I don't. I'm not a fan of the FPS genre. At. All.
#116
Posté 03 mars 2016 - 05:48
OK let's start something basic so you can have an idea of what I'm trying to get at of what's broken and what needs to be fixed.Where is it broken, then? How are the three classes (and their 9 specializations) not unique? They fulfill drastically different primary roles, varied niches within those roles, and use different equipment. And if you propose that tactics, character switching, and tac cams are retained, how on earth can you reconcile that with gameplay cues taken from games like AC and GoW? Unless you're strictly referring to visual style or aesthetics, it's unworkable. It's fundamentally at odds with the sort of framework that powers DA.
You haven't actually given a reason why anything is broken - you've just asserted as much and made it clear that you don't like it. Which is fine, but not a good reason to completely change the gameplay formula four games into the series. It would be like me popping onto the Assassin's Creed forums and suggesting that the next one should be a real-time strategy game.
-The animations are stale, choppy, clunky, slow, and horrible mechanics of fighting @ DA: Origins and Inquisition. It will be better if they have motion capture to have real movement of dodging, blocking, and fighting.
-The combat animations are very crappy, no oomph, no style, no fluid movements @ Origins and Inquisition. They should research various fighting styles of swordplay, dual weapons/daggers, and weapon and shield to put it to good use. They should look @ games and movies that focuses on combat and learn from them to improve their combat animations and creativity like Heavenly Sword/God of War fighting style with brutal efficiency and power for Warrior class, The Hobbit (Legolas and Tauriel)for their high reflexes and fighting prowess/ Assassin Creed's agility and precision for rogue class and Dragon Age 2 magic abilities for mage class. (The mage class needs an overhaul)
-Have moves list of button combinations of abilities/magic/attacks instead of -mapping them of each button and get rid of individual cooldowns of each one. Just have the them monitored on the stamina/mana meter.
Ok there's my basics. And yes BioWare should work on their visual and aesthetics with their combat system especially their environment/level designing for Dragon Age. (Ok not changing the specializations of classes per se, but needs overhaul/revamp instead)
#117
Posté 03 mars 2016 - 06:15
OK let's start something basic so you can have a on idea of what I'm trying to get at of what's broken and what needs to be fixed.
-The animations are stale, choppy, clunky, and horrible mechanics of fighting @ DA: Origins and Inquisition.
Aesthetics and mechanics are not the same thing. Adding mo-cap for smoother, more stylish animations isn't incompatible with retaining the RTwP gameplay or a party system.
And you still haven't given a reason why the mechanics are "horrible" or "broken" in DA! You've made it clear that you don't like them, but that doesn't mean they're horrible. I don't like sports games, so I don't play them. That doesn't mean they're objectively horrible. By the same token, you don't seem to like the sort of gameplay in Dragon Age (gameplay that has a long history in similar games). That doesn't mean that the mechanics are horrible - it just means that you don't like them. Again, I'll invite you to survey other members of this forum. A lot of them will disagree with you, especially with regard to DAO.
Does that make sense?
It will be better if they have motion capture to have real movement of dodging, blocking, and fighting.
Real movement of dodging blocking and fighting - what do you mean by this? Do you mean active dodging, like pressing B in TW3? Active parrying, like pressing the left trigger(I think?) in TW3? Thereby transforming it into an action game like TW3 (and AC, and GoW)?
If so - no, that would not improve the game. At all. It would fundamentally change it.
-The combat animations are very crappy, no oomph, no passion @ Origins and Inquisition. They should research various fighting styles of swordplay, dual weapons, and weapon and shield. They should look @ games and movies that focuses on combat and learn from them to improve their combat animations and movements like Heavenly Sword/God of War fighting style with brutal efficiency for Warrior class, Lord of the Rings (Legolas and Tauriel) fighting prowess/ Assassin Creed's agility and precision for rogue class and Dragon Age 2 magic abilities for mage class. (The mage class needs an overhaul)
-Have moves list of button combinations of abilities/magic/attacks instead of -mapping them of each button and get rid of individual cooldowns of each one. Just have the them monitored on the stamina/mana meter.
Ok there's my basics.
So you're proposing that Dragon Age becomes an action game. That is not an unambiguous improvement. It is a fundamental alteration.
I'll repeat - you should try to play some other games in this genre. Like Knights of the Old Republic, or Baldur's Gate. Maybe the original Fallouts? Or any number of older party RPGs, really. You'd probably hate them, but I'm at a loss for ways to explain to you that Dragon Age has, for three games now, fallen under a specific gameplay genre, with specific gameplay conventions that people do, in fact, enjoy. Turning it into a different genre is not improving it. If telling doesn't work, maybe showing will work.
Otherwise, maybe you should play games you like, or if you don't want to miss out on the stories, just play for the story in spite of the gameplay that doesn't appeal to you (as I did with the supremely tedious first Witcher game).
#118
Posté 03 mars 2016 - 06:32
#119
Posté 03 mars 2016 - 06:34
First if all I have played Fallout series ever since 2008 and Oblivion, New Vegas, and Skyrim in fact I love Bethesda's games because their open world games are phenomenal, the freedom, and have adventures but it their stories and characters do need work and that's where BioWare comes to play. And why not have both action and RPG with Dragon Age? CDPR proves that it can be done with Witcher and it will be very awesome to have and enjoy both genres into one game. Games to me are meant for creativity to mix genres into one and evolving to never stop growing, not the other way around by staying the same. And yes I meant active dodging, blocking, and parrying on specific buttons to make room for other controls, and my reason why that they're animations are a disaster @ Origins it looks like someone just got out of high school and doing basic animations, it's robotic, choppy, and therefore terrible. I'm just giving out my thoughts about how can they be better not turning the game of something that is not. And don't jump into conclusions of what I hate their RPG games cause I don't of just because I don't like their gameplay and combat, doesn't mean I hate Dragon Age series in general. I just think their formula of their combat system needs a lot of work.Aesthetics and mechanics are not the same thing. Adding mo-cap for smoother, more stylish animations isn't incompatible with retaining the RTwP gameplay or a party system.
And you still haven't given a reason why the mechanics are "horrible" in DA! You've made it clear that you don't like them, but that doesn't mean they're horrible. I don't like sports games, so I don't play them. That doesn't mean they're objectively horrible. By the same token, you don't seem to like the sort of gameplay in Dragon Age (gameplay that has a long history in similar games). That doesn't mean that the mechanics are horrible - it just means that you don't like them. Again, I'll invite you to survey other members of this forum. A lot of them will disagree with you, especially with regard to DAO.
Does that make sense?
Real movement of dodging blocking and fighting - what do you mean by this? Do you mean active dodging, like pressing B in TW3? Active parrying, like pressing the left trigger(I think?) in TW3? Thereby transforming it into an action game like TW3 (and AC, and GoW)?
If so - no, that would not improve the game. At all. It would fundamentally change it.
So you're proposing that Dragon Age becomes an action game. That is not an unambiguous improvement. It is a fundamental alteration.
I'll repeat - you should try to play some other games in this genre. Like Knights of the Old Republic, or Baldur's Gate. Maybe the original Fallouts? You'd probably hate them, but I'm at a loss for ways to explain to you that Dragon Age has, for three games now, fallen under a specific gameplay genre, with specific gameplay conventions that people do, in fact, enjoy. Turning it into a different genre is not improving it. If telling doesn't work, maybe showing will work.
Otherwise, maybe you should play games you like, or if you don't want to miss out on the stories, just play for the story in spite of the gameplay that doesn't appeal to you (as I did with the supremely tedious first Witcher game).
#120
Posté 03 mars 2016 - 06:42
First if all I have played Fallout series ever since 2008 and Oblivion, New Vegas, and Skyrim in fact I love Bethesda's games because their open world games are phenomenal, the freedom, and have adventures but it their stories and characters do need work and that's where BioWare comes to play. And why not have both action and RPG with Dragon Age? CDPR proves that it can be done with Witcher and it will be very awesome to have and enjoy both genres into one game. Games to me are meant for creativity to mix genres into one and evolving to never stop growing, not the other way around by staying the same.
Woosh, in other words. Oh, well.
#121
Posté 03 mars 2016 - 06:53
Read my edited post before jumping to conclusions.Woosh, in other words. Oh, well.
#122
Posté 03 mars 2016 - 06:55
Vanguard in ME2: Rely on guns, some ranged biotics to shake up the cover based shooting, slow paced, using your characters powers methodically, use charge to change up your position and get behind the enemy or save yourself.
Vanguard in ME3: Freeze screen, prime everything with squadmate's powers, charge nova charge nova charge nova.
#123
Posté 03 mars 2016 - 07:11
Read my edited post before jumping to conclusions.
Fair enough.
And yes I meant active dodging, blocking, and parrying on specific buttons to make room for other controls,
And this simple change would be enough to fundamentally alter Dragon Age. Don't just take my word for it, though.
and my reason why that they're animations are a disaster @ Origins it looks like someone just got out of high school and doing basic animations, it's robotic, choppy, and therefore terrible.
I've agreed with you on this more than once. DAO's animations are ugly. That doesn't speak to the gameplay mechanics. Still waiting for a reason why they're broken and horrible, beyond the fact that you don't like them.
I'm just giving out my thoughts about how can they be better not turning the game of something that is not, doesn't mean I hate Dragon Agein general. I just think the combat system needs a lot of work.
My initial conclusion stands.
Back to MEA, I guess.
#124
Posté 03 mars 2016 - 08:07
#125
Posté 03 mars 2016 - 09:32
OK I put it this way, the gameplay looks half-assed and cheap, the combat design for each different classes is boring, and animations still needs work. But DA2 combat system is slightly better than Origins and Inquisition it just needs an overhaul and adding new features.Fair enough.
And this simple change would be enough to fundamentally alter Dragon Age. Don't just take my word for it, though.
I've agreed with you on this more than once. DAO's animations are ugly. That doesn't speak to the gameplay mechanics. Still waiting for a reason why they're broken and horrible, beyond the fact that you don't like them.
My initial conclusion stands.
Back to MEA, I guess.





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