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A series of questions i cant get answers to


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#1
vladerag

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I couldn't find the answer to these questions wherever I looked so now ill just simply ask them here.

 

1) do masterwork enchantments benefit from skill upgrades?  (i.e. 10% chain lightening chance benefiting from the increased hits upgrade)

 

2) what, precisely, counts as a "hit" for the purposes of calculating when a masterwork enchant will proc?  I notice that when I have a "gain (x) guard on hit" it seems to function with every single "hit" from something like chain lightening or arcane barrage.  but does this count for masterwork procs then?  (i.e. can a chain lightening from a masterwork enchant trigger another masterwork enchant like hidden blades)

 

3) does the damage from a warrior with the reaver spec (in other words, self damage) recover if a character has "recover (x)% lost health" masterwork enchant?

 

4) If I "veiled riposte" deals damage to my oponnts when I take damage... and damage I deal to my opponents becomes a barrier, does that mean I gain that damage as a barrier?



#2
Bigdawg13

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A few of these are answered in the links in my signature.  I'll do my best and keep updating this thread as I dig up more answers.

 

1) I'm pretty certain these do not benefit from the relevant skill upgrades.  I'll see if I can find a reference though.

 

2) Pretty sure a hit is any damage dealth other than a dot (damage over time).  For example, the burn damage from immolate wouldn't proc any "on hit" abilities.  I'm fairly certain multi-hit abilities have multiple chances to proc a masterwork though.  It's why abilities like hidden blades and energy barrage are so popular.

 

3)  I'm not familiar with this masterwork.  I'm certain that the 1% heal on hit helps though.  Heal % over time masterworks only work if you take damage to health (not guard or barrier), so it is unreliable.  I think I remember reading a thread about which heal enchants effect devour, and I recall only the heal ring helps.  But I could have that backwards.  Not a big deal with the new Devour toggle though IMHO.

 

4)  It's possible, but the amount is so small it's negligible.  You do 20% of the damage back to your attacker.  And 30% of that returns to your barrier.  So for example if your attacker did 1000 points of damage to you, you would do 200 back to them.  Of that 200, 60 of your barrier is returned.  Overall your barrier has been reduced by 940 points. 


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#3
PapaCharlie9

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I also don't have hard proof, but a few more notes, mostly in agreement.
 

I couldn't find the answer to these questions wherever I looked so now ill just simply ask them here.
 
1) do masterwork enchantments benefit from skill upgrades?  (i.e. 10% chain lightening chance benefiting from the increased hits upgrade)

AFAIK, upgrades don't apply, but everything else does, like buffs, crits, etc.
 

2) what, precisely, counts as a "hit" for the purposes of calculating when a masterwork enchant will proc?  I notice that when I have a "gain (x) guard on hit" it seems to function with every single "hit" from something like chain lightening or arcane barrage.  but does this count for masterwork procs then?  (i.e. can a chain lightening from a masterwork enchant trigger another masterwork enchant like hidden blades)

BOTH taking and giving a hit apply. Agree that damage over time is the only exception, otherwise, anything that displays a damage number is a hit. So Leaping Shot and Energy Barrage do 12 hits.

 

EDIT: Well, now I'm not sure about taking a hit. I thought I saw gain guard, Walking Fortress and Fade Cloak proc while taking a hit, but who knows, maybe it was a delayed hit landing on an enemy?
 

3) does the damage from a warrior with the reaver spec (in other words, self damage) recover if a character has "recover (x)% lost health" masterwork enchant?

I don't know either, but the masterwork does seem to work best if the character takes damage while barrier is up. There was a recent discussion about that here:

http://forum.bioware...-survivability/
 

4) If I "veiled riposte" deals damage to my oponnts when I take damage... and damage I deal to my opponents becomes a barrier, does that mean I gain that damage as a barrier?

Math looks right to me.

I have to say, that last point is getting into corners that aren't really relevant in practical play. Your KE generates so much barrier by just sneezing that you don't have to worry about minor optimizations like that.


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#4
vladerag

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Thank you both for your replies, that helps me a great deal.

 

I do realize I become kind of picky about the most minor points (the veiled riposte barrier generation for example) its kind of my annoying habit in DA games to keep optimizing until I can sit under a dragon and go get a sandwhich.  though I admit only my warden could do that XD

 

I will check out those links as well, after im done sending my advisors to new missions anyway :D

 

EDIT:

 

I apologize, one other question.

 

If I have a warrior who uses a two handed weapon, can he benefit from the passives in the skill line for sword and shield?  I realize that it probably isn't optimal, but i have interest in some of the passive abilities in that tree for a reaver XD



#5
PapaCharlie9

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I apologize, one other question.

 

If I have a warrior who uses a two handed weapon, can he benefit from the passives in the skill line for sword and shield?  I realize that it probably isn't optimal, but i have interest in some of the passive abilities in that tree for a reaver XD

 

Yes.

 

When you have the points to spare, Take Flow of Battle and Bear Mauls the Wolves, regardless of which weapon type is wielded.



#6
vladerag

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You know I never thought about "bear mauls wolves" ...it occurs to me, does that skill make the sigil of the chevalier work in 360 degrees?  normally it would reduce your armor if someone hits you from behind... but if you cant be flanked, does that mean the only armor that counts is the front one?



#7
PapaCharlie9

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If it wasn't Bear Mauls the Wolves, what S&S passive were you thinking about?
 

You know I never thought about "bear mauls wolves" ...it occurs to me, does that skill make the sigil of the chevalier work in 360 degrees?  normally it would reduce your armor if someone hits you from behind... but if you cant be flanked, does that mean the only armor that counts is the front one?

I don't think that's the right way to think about it. You simply apply each buff/debuff in turn.

I believe that BMtW just removes the Flanking damage bonus. It doesn't make you invulnerable.

So, in terms of a flank attack, the enemy would normally get a +25% bonus. BMtW is a debuff to that bonus of -25%.

Now you apply the Sigil. That's a debuff to your back armor of -50%. So, net result, enemy gets a 50% damage "bonus" during a flank attack (but not a flank attack bonus, since armor is a deduction from base damage, while flank attack, as for all bonuses, is a multiplier).

I don't think order matters, btw.

Without BMtW, the enemy would get a 50% deduction, 25% bonus. Without the Sigil, enemy would get 0% deduction, 0% bonus.

Moral of the story: all of the Sigils suck, except for Great Bear. And maybe Bronto for Warriors.

#8
AlanC9

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What about Chevalier for an archer?

#9
PapaCharlie9

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What about Chevalier for an archer?


What about it? Either the archer has no melee attackers near him, in which case the Sigil does no good, or he does and he better not let anyone on his flank.

And Maker help him if a ranged attacker gets on his flank.

The only possible value I'd see for that Sigil is on armor you only wear when you are fighting Dragons or Giants. If they flank attack, it's pretty much your fault.

#10
Bayonet Hipshot

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Since this is a Q&A thread, I have to ask - Was the Energy Barrage upgrade bug ever fixed ? Is it worth taking now ?



#11
PapaCharlie9

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Since this is a Q&A thread, I have to ask - Was the Energy Barrage upgrade bug ever fixed ? Is it worth taking now ?

Which bug? The one where, if you don't have Trepasser DLC, the un-upgraded EB goes in random directions (as if Energy Storm were active)? Or that Energy Storm doesn't seem to do bonus damage?

As far as I know, neither has been fixed.

#12
Bayonet Hipshot

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Which bug? The one where, if you don't have Trepasser DLC, the un-upgraded EB goes in random directions (as if Energy Storm were active)? Or that Energy Storm doesn't seem to do bonus damage?

As far as I know, neither has been fixed.

 

Both. So is it worth it taking Barrage ?



#13
PapaCharlie9

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Both. So is it worth it taking Barrage ?

 

Sure. Even if you don't have Trespasser, it's still a great way to generate procs and crits. I just never use the Energy Storm upgrade.



#14
Forsythia77

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Energy barrage is great if you are a KE because it will almost immediately fill up your barrier.  I also had it with my last mage who had a 99% critical hit chance and energy barrage was a thing of beauty.  All the hits were critical hits!  So little in life gives me giddly glee like 12 critical hits on some poor unsuspecting Venatori mook.



#15
AlanC9

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What about it? Either the archer has no melee attackers near him, in which case the Sigil does no good, or he does and he better not let anyone on his flank.

And Maker help him if a ranged attacker gets on his flank.The only possible value I'd see for that Sigil is on armor you only wear when you are fighting Dragons or Giants. If they flank attack, it's pretty much your fault.


You specified melee attackers. What about ranged attackers in front? Are you saying it's not worth the risk, or that the sigil doesn't work?

#16
PapaCharlie9

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You specified melee attackers. What about ranged attackers in front? Are you saying it's not worth the risk, or that the sigil doesn't work?

 

I'm saying it's not worth the risk. Attacks from the front, close or range, get the benefit of the sigil.