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How can Bioware make Mounts more useful?


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#101
nightscrawl

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I like all these suggestions a lot, although I think flying mounts is probably out of the question because that would add an entire new element to the design that would have to be accommodated and shaped around, and unless they wanted to make the mounts mechanic essential to the game, probably wouldn't be worth the effort.  It would be cool though if there was maybe one mission concerning the Grey Wardens that took place in a special story level where we had to temporarily control a griffon!

 

This is true. The levels in a game are only meant to be looked at from the ground. Once you start "flying" around with flycam and the like you will see the mountains are not fully realized, buildings and objects in the distance aren't really "there" and so on. If they allowed true flying, they would have to have a more complete world and couldn't rely on some of the shortcuts that are typically used to give us that illusion.

 

One example of this is World of Warcraft. They introduced flying in their first expansion, but flying mounts were only able to be used in those new zones and not in the original "vanilla" lands. They finally did allow flying in the vanilla lands, but only after the third expansion's storyline gave them an excuse to completely redo the landscape, as that took place in those original locations, rather than a new area.

 

A game has to be built around the idea and mechanics of flying. Also, one lesson the WoW developers have discovered over the years is that, if allowed, players will bypass as much content as they are able if they can fly over it. This includes typical fights along a given ground path, and some story content. In addition, much of the work of the landscape artists is rendered superfluous as players just fly over it. For this reason, the WoW developers have restricted flying in these new expansions until after the player has reached the maximum level in each expansion (the level cap increases). With this most recent expansion, they had claimed that they were never going to allow flying in these new lands, but they eventually caved. Players can now fly there, but not before jumping through several hoops to gain access to it.


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#102
Khraumas

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What are your thoughts on mounted combat? It's in Skyrim and the Witcher 3. 



#103
rapscallioness

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Tbh, not interested in the mounts. They didn't bring much to the experience, imo. I'd rather they get rid of that, and use those resources elsewhere.

 

edit: not a fan of mounted combat, either. i just kick my feet in the air, jump down, ditch the horse, and run in shanking. (loved Roach, tho. maybe it was because it could feel like it was really just you and Roach against the world; or emerging from long dungeon crawls into a stormy pitch black night with no bearings of where you are...then Roach comes galloping up. Roach is a good companion for a loner Witcher.)


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#104
First Enchanter

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I always thought the mounts were sort of funny because they were this thing a lot of people were excited for even though Bioware kept saying they didn't really fit in their game. When they added them...yeah, there was no real point.

 

I'd be 100% cool with them just cutting mounts entirely.

 

The only way I can think of them being useful is if they were a lot faster and the game's engine/physics/whatever allowed for quick traversal....or if he have a flying mount (like a griffon) that can get away from all the terrain.



#105
Sylvius the Mad

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The only real benefit to mounts in DAI was that they made it easier to break out of some of the levels, wandering places the designers had never intended.

#106
Sylvius the Mad

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What are your thoughts on mounted combat? It's in Skyrim and the Witcher 3.

I don't see how it would be much different from regular combat. Especially with the Tactical Camera.

#107
Khraumas

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I don't see how it would be much different from regular combat. Especially with the Tactical Camera.

Being able to do things like jousting and shooting arrows from horseback would be interesting. The next game, if it is open world can also give companions mounts and have them do certain moves. For example, a rogue companion can ride in circles around a boss character while shooting arrows at it, avoiding being hit. Maybe the next DA game can also have bigger mounts, like elephants. Image trampling people with them or fighting an enemy with one like LoTR. 



#108
Sylvius the Mad

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Being able to do things like jousting and shooting arrows from horseback would be interesting. The next game, if it is open world can also give companions mounts and have them do certain moves. For example, a rogue companion can ride in circles around a boss character while shooting arrows at it, avoiding being hit. Maybe the next DA game can also have bigger mounts, like elephants. Image trampling people with them or fighting an enemy with one like LoTR.

Features like that would work a lot better if the AI were any good at pathfinding.

And I worry how they would translate to pause-and-play.
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#109
thats1evildude

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I'd be happy to lose the mounts if I wasn't sure people wouldn't complain about it. <_<



#110
Fredward

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Give them some character like Hawke's mabari. Well, let us choose one first cuz I really like nuggalopes and their adorably bizarre hands. I'm pretty sure they'll be doing something more with the mounts now, DAI was the first time mounts were added in Frosbite, no? Iteration can only make them less sucky.



#111
animedreamer

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Mounted Combat for Several classes (Archer Rogue, Sword and Board Warriors minus the Shield, Mages)

 

Flying Mounts: (We saw several creatures that looked big enough to carry a normal person that could fly in game, so why not try and domesticate some of them.)

 

Combat Mounts: Leopold being the first that comes to mind. Come on stop holding back the floodgates on cool mechanics like this. If the NPC boss can ride Leopold into battle in DA2 then surely we can do something similar for the PC. Hell, when you're on mounts in DAI all your companions disappear, okay so how about when that happens your mount if you're using a large one like Leopold becomes a one beast army, and you are basically controlling Leopold throughout combats in this situation, that would be amazing. Other possible mounts would be Large Male Dragons since they don't have wings, become fairly big and can breathe fire. Make the mount AI controlled while I control the PC during these combats.

 

Turn into a Mount: For Mages who have the shapeshifter Specialization, they could turn into various fast moving animals or beast and traverse that way. Imagine turning into a cheetah and running through the forest or plains at 55 mph and since your a mage and or magic, maybe you don't tire as fast. Perhaps you turn into a Hawk and fly where you wish a new sky overland, your companions would join you because when you transform for that purpose you cast the spell on them too. lol (DAO already alluded to the idea that witches could turn people into toads lol). 



#112
Solace

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They should scrap mounts in my opinion.



#113
TevinterSupremacist

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Mounts would be fun, if bioware worked them properly. Battles with mounts and the companions having mounts during them, as well as some mounts having skills.



#114
DementedSheep

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I just don't think mounts are worth the trouble in a party based RPG. Not having the PC using mounts when wandering around a zone doesn't stop them using them in cut-scenes or even having mounted foes and NPCs.  

I would also prefer they kept using zones for DA rather than trying for open world so hopefully there shouldn't be much need to cross large distances of nothing. 



#115
DementedSheep

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What are your thoughts on mounted combat? It's in Skyrim and the Witcher 3. 

Ehhh it's ok, I didn't do it much, It was always much more effective to just hop of the horse. 

 

Mounted combat was fun in Mount and Blade. 



#116
thats1evildude

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Mounted combat was fun in Mount and Blade.


But then, mounted combat was a focus of Mount and Blade.



#117
dragonagenewbie

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Never occured to me to use one of my companions to ride the horse with.  I just now tried it with Sera and it was pretty funny. Listening to her click and say "whoa whooaaaaa" in her little Sera voice was hilarious.  Also it was funny partly because of her one line in a conversation about how she made her way from Denerim hehe.



#118
DementedSheep

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But then, mounted combat was a focus of Mount and Blade.

Well yeah, which his why it's much better. Mounted combat seems to be one of those things that is there is no point half assing. You either commit to it as viable form of combat and build some encounters around it or it's at best going to be something you might do if it's few weak enemies and your too lazy to hop of your horse. 

I personally don't think this is something that is worth the effort and resources for the DA games.