Here's what it looks like:

It's a "sampler" tile. The only one I'm aware of. It's got mainlights and sourcelights and the two obelisk pieces and the animesh flag do things when you turn the various animloops on. The window pane on the ground has a day/night transition. Sort of a "here's some of what you can do on a tile" kind of thing.
But there's a little more going on with this guy than meets the eye.
One thing I find interesting is that the texture on the animesh flag is listed as "replace_tex". I sussed out that that this texture name is actually a hardcoded hook that causes NWN to read into replacetexture.2da. Replace the entry in row 0 of that 2da with the texture of your choice and the flag will be textured with it. I am guessing that there might be more of this, related to the undocumented Tile_ReplaceTex field in the .ARE GFF inside my open temp0 directory. I've tried adding that field as a BYTE and a couple of others and setting them to 1 but no luck in getting it to tick over to the next row's texture. Any guesses how it might work? I'm working under the assumption that it was slated to be something you could modify in the tile's properties (like turning an animloop off and on) but the change never made it into the toolset, though at least the basic retexturing function seems to work in the game. I'm thinking it was to be used to allow you to do a very basic reskin on a tile without having to make a whole 'nother model.
Another interesting thing, I think, is the use of a light called "AuroraLight01" which also maps to a hardcoded string in NWMain.exe. Two mysterious funky hardcoded things in one model! Well, seems like that, anyway. Do you tile builders use AuroraLight01 intentionally? Do you know of it? It sort of looks like a canned light source (i.e. nothing special that I could see) you kind of throw in there (it's connected to the "a dummy", interestingly) and maybe it changes color or something. I haven't messed with it hardly at all and IDA debugger isn't giving up any sexy clues...except that there may be another something-something (dummy?) called "sourcelight" that does something.
If there's no interest, I'll maybe fiddle with these a bit more but I'd be happy to do whatever I can to help someone or someones look into this further. Just tell me what you need. I've already extracted tms_c08_01.mdl in binary form, renamed it an hex edited the internal name so it's a flawless duplicate of tms_c01_01, the grass tile for the Microset.
I believe there are a decent number of tiles which aren't in .SETs but does anyone know of other 'weird' tiles or models like this, where they sort of demonstrate something or seem to have unusual data?
Thanks!





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