I'm actually really happy with the place, and manner, that Trespasser ended. It was a pleasant way to end the inquisitor's adventuring, with just enough sadness to make it feel earned, and the right amount of sequel baiting. For my money, this ending is in the conversation for the best ending to a Bioware game, so I'm happy it occurs where it does. I'm not convinced it would have worked better in the middle, but who knows.
I don't know if you've seen the debates on the forums about whether the Inquisitor should be the PC in DA4 or not, but a lot of people are divided on the issue due to Trespasser. Some people felt that Trespasser opened up new issues for the Inquisitor to resolve and shows that they should continue the Solas story.
- The player hasn't experienced the characters old life, so that's not a loss for the player, and half the origins have absolutely terrible lives, so it's no loss for the character either.
- Witness comrades die? You mean the NPC who was in your team for 10 minutes? I'm sure they were real broken up about that. Whilst every single character you recruit conveniently never gets infected despite fighting darkspawn even though the lore states they should.
- What's so special about Ostagar? Every character in any game goes through bad battles, this was just a another version of the Haven attack. You don't know anyone who dies in that battle, they were all people you met an hour ago.
So because you didn't personally connect with the Warden you think they're a special snowflake? and because you can't empathize with someone losing their entire former life they're special? That's a bit judgmental to say some Origins were horrible lives so the Warden should be happy to leave. Do you imagine all poor people in the world would be happy to abandon the only family and friends they have ever known to be drafted as a soldier that would be sent into enemy territory? Just because someone's life isn't perfect doesn't mean they'll naturally want to abandon everyone in it.
And after being forced into this military order, the entire order except for one person dies, so we don't even know what a Warden does besides kill darkspawn. We learn throughout the game that we'll always have nightmares, that we'll turn into a ghoul if we don't go on a Calling, issues we weren't told at the beginning.
Why is the Herald not a special snowflake then, since they also go through a horrible event, even though they don't remember it, apparently never knew anyone there, and we as players never actually see people die, just see burnt mummified figures posed unnaturally? And through the war table we know that the Inquisitor's former life is still available for them once they close the Breach and kill Cory.
- Your character does nothing special, but gets chosen to become a Warden, every other Warden then conveniently gets killed, and the only other Warden despite having more experience puts you in charge after knowing you for half a day.
Each Origin shows how the PC caught Duncan's attention and made us worthy of becoming a Warden. I do agree that the Alistair following is a bit silly, but then before the Herald became the Inquisitor, we were still the party leader even if Cassandra was in he party, and she had more right to make decisions than we did at that point. And the advisors only gave suggestions, they didn't force us to perform tasks in the Hinterlands other than meeting Mother Giselle.
- Every single time you have to make a "hard" choice, you are given a way out. Werewolves vs Elves - make peace between them, Conner or Isolde - just go to the circle, someone has to die to defeat the archdeacon - just have a baby. Every choice has a way for you to get through with no loss.
Well, either Bhelen or Harrowmont die. Either Cairidin or Branka dies (and Cairidin still dies even if we side with him). I think it would be a special snowflake moment more if we were prevented from dying at the end rather than given a choice not to die.
After Haven, when does the Inquisitor lose? They are guaranteed victory in every quest. Companions don't turn on them if they disapprove, they just leave. The Warden can be forced to kill Leliana, Wynne, Shale, or Zevran. I mean, after Trespasser even one of the hard choices in DAI, Iron Bull's mission, seems to have. "Right" and a "wrong" choice.
- The Inquisitor is always maimed after being played for a fool the entire game. They don't achieve anything by it, and are now disabled for life. The Warden can choose to die in a way that shows they are a great hero that will be remembered and loved by everyone for all eternity.
Tons of people with one arm live wonderful lives. Barring the undead, I don't think any dead people can live wonderful lives. AND now that the Inquisitor doesn't have the Anchor, there's no fear of it eventually killing them. They are allowed to live a normal life. A Warden isn't going to be free of the taint, at least until/if we hear that the cure the HoF is searching for exists.
Are you going to go up to a disabled veteran and ask them if they would have preferred to die heroically instead of live with their disability? And imply that because they're still alive they're not a hero? I certainly don't have the balls to do so.
- The Inquisitor is a "snowflake" in the sense they are the only one who can stop the breach, but they are a snowflake on purpose. The game gives you a power you have done nothing to deserve, and makes people worship you when you don't deserve it, and makes sure you are aware you don't deserve it. That's an interesting and horrifying situation to role-play in. Unless you are an Andrastian human you have no reason to believe what anyone says, and if you do believe it than the game shows you are completely wrong. Playing a character who has to deal with that is the most interesting situation a Bioware game has ever put me in. The Warden has to deal with everyone thinking they are great, because they are just that great.
We don't know whether or not we "deserve" the power until HLtA. Until then, it's ambiguous how we actually got the Anchor and whether it was Andraste in the Fade. Even when we learn the truth, it is very convenient that a Dalish Mage, a dwarven smuggler or a Tal Vashoh mercenary are able to access the Divine's quarters with no problem. And it's still left to the player's imagination if it was all chance or whether the Inquisitor was still destined to receive the Anchor, just not as explicitly as previously believed.
I'm not religious in real life. But if I woke up with no memory of the previous day and had a magical hand that no one had ever heard of before, I would strongly consider some religious explanations. And this is in the mundane world. In DA magic is real. Each race is given the same dialogue options when asked if they believe they're the Herald. It's not like non-humans don't have the "I believe I'm the Herald" options available. It's up to the player to decide if their PC believes.
As I said, we can still believe that the Inquisitor was chosen after the Fade, just in a more subtle way, the way real world religion works. We don't see miracles here but people still have religious faith. That's a main tenet of faith, belief despite no proof.
And I don't know how you think everyone likes the Warden, considering there's a bounty on their head for most of the game and people are more than willing to believe the regent over the words of two Wardens.