And you are okay with that that he is so ridiculously easy to defeat ?
I'm okay with it.
And you are okay with that that he is so ridiculously easy to defeat ?
I'm okay with it.
I'm okay with it.
She's okay with it because she is busy helping settlements. There's another one that needs your help. Here, I'll mark it on your map.
And you are okay with that that he is so ridiculously easy to defeat ?
leldra, Every RPG I played has the same ending the pc kills the baddie and becomes a hero. Good overcoming Evil..
Ever hear of a good evil doer? Me either.. Every villain I killed in RPGs or D&D been a baddie set on destroying the world.
As far as ease.. Go into that boss battle underequipped and watch the fun as your team is smashed. Beating any RPG boss takes proper equipment and that knowledge based on a gamers knowledge of RPGs.
Yep. I think the final boss of an RPG should be relatively easy to defeat, assuming good levels, a good build, good gear, and an adequate understanding of gameplay.
leldra, Every RPG I played has the same ending the pc kills the baddie and becomes a hero. Good overcoming Evil..
Except for DAO where you was the evil who created a demon baby!Since the ritual is very much anti-chantry while the whole Thedas is super pro chantry they don't know that's why they make you the hero! XD
Apart from that, I think Patricia08 has a point. That we won against Corypheus without extra means, just by our own fighting skills and those of our team that's extremely implausible. Implausible things tend to happen in such stories and never more often than in the boss fight, but I find that unsatisfactory. I'd rather have a more plausible setup.
Lol Bioware stories are in their core extremely implausible and Inquisiton is not even the worst on this aspect since Corypheus was a weak villain that even Hawke defeated.
if you think that Inquisition is the worst tell that to Urthemiel who kindly waited for 1 year before to attack Denerim ,what he was done all the time poker face with the architect?
the setup of DAO is infinitely more ridiculous than DAI
I think I get what you are saying OP; it is not that we should lose to Corypheus but it does seem odd that we should defeat him so easily when he has just levitated an entire mountain. That is seriously strong magic. Then apparently we are able to simply attract the orb to us and control it, which is definitely a bit of a turn around from Haven. If he was so weak at this point, why did we have to have that speech from Morrigan back at Skyhold, when he opens the rift again and she is talking all gravitas about how if we don't stop him it will swallow the world, which actually we should be aware of because surely that is where we came in at the beginning and if h didn't manage it that time, why should now be any different?
Also I never quite got why we were able to kill him by killing his dragon. His soul was split but when we killed it, you saw it go back to him. So now he is whole, just like he was in Legacy, when he jumped to another body after we struck him down and Morrigan maintains there is no limit to his range for body hopping (also somewhat absurd). It seemed like we opened a fade rift in him, which should have destroyed his body but not his soul and then we sent him to the Fade (confirmed in WoT2), which is where he wanted to go all along. Apparently he dies there because now he has doubts about himself and apparently no one who knows doubt can survive the Fade. These are of course the reflections of a Chantry scholar, so probably wrong. In any case surely he went there as a spirit?
The other thing that seems odd is how we suffered so little harm when the mountain crashed back down to earth. So really you just have to accept these things and at this point the anchor seems to render us indestructible (pity things don't last), which is why Corypheus should have realised he was overmatched and never tried to take us on again.
RPG's aren't defined by good conquering evil and the protagonist being the hero. That's just a convention and the industry tends to make those stories because many people like them.
Apart from that, I think Patricia08 has a point. That we won against Corypheus without extra means, just by our own fighting skills and those of our team, fighting on ground of our antagonist's choosing, that's extremely implausible. Implausible things tend to happen in such stories and never more often than in the boss fight, but I find that unsatisfactory. I'd rather have a more plausible setup.
One of the problems is that the writers appear to think the story needs a personal confrontation ending with a physical fight. That's a very odd strategy against something like Corypheus, one I'd rather avoid as a rule. I guess the convention that a game must have a boss fight is too powerful. I hate boss fights. They never satisfy. Either they're too easy to be believable (DAI) or too convoluted in their mechanics to be fun (DA2 Legacy). ME3 did this better: you spent much of the game supporting the construction of a superweapon with your efforts, and in the end you just push the button (no matter how unsatisfactory other parts of the scenario were, this aspect worked fine for me). That's the way to go against beings like Corypheus, who should really curpstomp you in any personal confrontation.
leldra, Every RPG I played has the same ending the pc kills the baddie and becomes a hero. Good overcoming Evil..
Almost every CRPG maybe, but as I said: it's a convention, not an intrinsic part of what makes up an RPG. My own tabletop rpg campaigns frequently have plots with no clear evil or good side, and whether you see the antagonists as evil is more a matter of where your loyalties lie. Is Gaspard evil? He is, after all, an expansionist militarist. But he'd also cut through the crap of Orlais' "game" and make, quite probably, Orlesian politics a little more honest, and he's not a a racist unlike most Orlesian nobles. Would Calpernia be evil if she ruled Tevinter? She is, after all, set to recreate the glory of old Tevinter, which doesn't bode well for everyone else, but she also wants to free the slaves.
I think I get what you are saying OP; it is not that we should lose to Corypheus but it does seem odd that we should defeat him so easily when he has just levitated an entire mountain. That is seriously strong magic. Then apparently we are able to simply attract the orb to us and control it, which is definitely a bit of a turn around from Haven. If he was so weak at this point, why did we have to have that speech from Morrigan back at Skyhold, when he opens the rift again and she is talking all gravitas about how if we don't stop him it will swallow the world, which actually we should be aware of because surely that is where we came in at the beginning and if h didn't manage it that time, why should now be any different?
Also I never quite got why we were able to kill him by killing his dragon. His soul was split but when we killed it, you saw it go back to him. So now he is whole, just like he was in Legacy, when he jumped to another body after we struck him down and Morrigan maintains there is no limit to his range for body hopping (also somewhat absurd). It seemed like we opened a fade rift in him, which should have destroyed his body but not his soul and then we sent him to the Fade (confirmed in WoT2), which is where he wanted to go all along. Apparently he dies there because now he has doubts about himself and apparently no one who knows doubt can survive the Fade. These are of course the reflections of a Chantry scholar, so probably wrong. In any case surely he went there as a spirit?
The other thing that seems odd is how we suffered so little harm when the mountain crashed back down to earth. So really you just have to accept these things and at this point the anchor seems to render us indestructible (pity things don't last), which is why Corypheus should have realised he was overmatched and never tried to take us on again.
Actually, I think the floating islands are just a side effect of opening the Breach and then expanding it, as reality is breaking down. Corypheus isn't intentionally creating that effect. At the start of the game, there are large chunks of floating rock around the rift that spawned the Breach.
I agree that the final fight with Corypheus should have been harder. As for winning, I think he should have won at the Arbor Wilds and gotten the Well of Sorrows.
I can think of a few CRPG exceptions. A couple of the Ultimas, for instance. Starflight. Dunno if Space Rogue counts as a CRPG, since your ship levels up but the PC doesn't. Most of the exceptions are pretty old.Almost every CRPG maybe, but as I said: it's a convention, not an intrinsic part of what makes up an RPG. My own tabletop rpg campaigns frequently have plots with no clear evil or good side, and whether you see the antagonists as evil is more a matter of where your loyalties lie.
We can add Bhelen to that list. On the flip side, which side is "good" in DA2? Sometime I think it's the qunari.Is Gaspard evil? He is, after all, an expansionist militarist. But he'd also cut through the crap of Orlais' "game" and make, quite probably, Orlesian politics a little more honest, and he's not a a racist unlike most Orlesian nobles. Would Calpernia be evil if she ruled Tevinter? She is, after all, set to recreate the glory of old Tevinter, which doesn't bode well for everyone else, but she also wants to free the slaves.
I agree that the final fight with Corypheus should have been harder. As for winning, I think he should have won at the Arbor Wilds and gotten the Well of Sorrows.
So he could just walk into the Fade and become a god. That would make him vastly powerful and unbeatable. Which would make his defeat even more improbable.
Almost every CRPG maybe, but as I said: it's a convention, not an intrinsic part of what makes up an RPG. My own tabletop rpg campaigns frequently have plots with no clear evil or good side, and whether you see the antagonists as evil is more a matter of where your loyalties lie. Is Gaspard evil? He is, after all, an expansionist militarist. But he'd also cut through the crap of Orlais' "game" and make, quite probably, Orlesian politics a little more honest, and he's not a a racist unlike most Orlesian nobles. Would Calpernia be evil if she ruled Tevinter? She is, after all, set to recreate the glory of old Tevinter, which doesn't bode well for everyone else, but she also wants to free the slaves.
Depends on how one goes about achieving those ends. Will atrocities be part of those ends? What is basically being said is that the means justify the ends, but is that necessarily the case. Calpernia wants to recreate the old Tevinter, but that means subjugating other countries who will fight back and blood will be shed. Those in Tevinter would see her actions as justified but the other countries would vilify her The people in Teventer would see her as a hero perhaps. The people in other countries would see her as the evil that causes them grief. It is a matter of perspective.
The saying is One person's freedom fighter is another person's terrorist is all about perspective. For example How to the people in Tevinter view the Quanari.
Hawke beat him in their first encounter. He's not too powerful to be killed in battle and never was depicted that way.
Actually, I think the floating islands are just a side effect of opening the Breach and then expanding it, as reality is breaking down. Corypheus isn't intentionally creating that effect. At the start of the game, there are large chunks of floating rock around the rift that spawned the Breach.
Maybe you are right i just thought that he did that but i could be wrong it wouldn't be the first time that i was wrong about something. Then the story would be a little different but i would still think that the fight was to easy.
Hawke beat him in their first encounter. He's not too powerful to be killed in battle and never was depicted that way.
Maybe so but he grew a lot in power since that fight with Hawke
And he also controlled almost every Warden out there you need power for that to a lot of power
Hawke beat him in their first encounter. He's not too powerful to be killed in battle and never was depicted that way.
Which is what i said Corypheus was even empowered by the magic of the statues in Legacy which was a form of lethal magic of instant kill
Just like to point out that the floating bits of mountain are not simply a side effect from opening the Breach, which Cory had done while we were still at Skyhold. Everything is nice and normal on the ground until the Inquisitor arrives, when Cory deliberately cause everything to rise up, effectively cutting you off from any forces you were able to bring with you. It is powered by the red lyrium, which has been growing nicely in the area since the first explosion, which Cory uses in conjunction with the orb. When it first rises in the air you see the glow of the lyrium seemingly pushing it up.
He is doing this; it is levitation magic far in excess of anything that has been done previously in the setting, although Dorian does joke about floating cows over Minrathous. In Last Flight Isseya uses magic to levitate makeshift aravels, filled with people, but that is nothing like as impressive as raising entire bits of mountain. Of course all these examples of levitation contradict previous lore for the setting which stated such things couldn't be done, just as time magic should not have been possible, but there you go. Time magic was only possible because of the Breach but levitation magic is possible separate from it. Even if Cory was utilising some sort of anti-gravitational effect of the Breach, he was in control of the effect and it only occurred because he wanted it to; watch him gesture with his arms, then the mountain rises.
Well in that case my OP still stands and that makes Cory just to powerful because that is indeed very strong magic to strong if you ask me
Maybe so but he grew a lot in power since that fight with Hawke
And he also controlled almost every Warden out there you need power for that to a lot of power
No, Corypheus put the calling in the warden's head, The ritual they perform to summon the demons put them under Corypheus;s control. The warden;s unknowingly gave themselves into Corypheus's control.