Aller au contenu

Photo

More delays and no news? What's really going on with MEA?


  • Veuillez vous connecter pour répondre
638 réponses à ce sujet

#276
Killroy

Killroy
  • Members
  • 2 828 messages

Actually it's true though I just checked, not because of that twitter.

 

http://www.gamnesia....ng-bioware-next

 

Out of curiosity I checked the credits, he apparently was an "editor" (Not sure what that is to be honest) for a few Bioware games, but was apparently part of Gears of War and Guild Wars 2 first or something?? I'm just sort of guessing here.

 

And she's leaving video games, not BioWare. She's also another American moving back to America.


  • Grieving Natashina aime ceci

#277
Seraphim24

Seraphim24
  • Members
  • 7 460 messages

And she's leaving video games, not BioWare. She's also another American moving back to America.

 

Oh did I get the gender wrong? Sorry Cameron!



#278
Hazegurl

Hazegurl
  • Members
  • 4 919 messages

What amazes me is how so many are missing the point of this thread. It's not complaining about not knowing any of the game features in the game. It's complaining about key developers leaving, unexplained delays, and absolutely no communication from BioWare about anything. I'd rather BioWare just occasionally jump in and say "development is going well." I don't care if they don't tell us anything about the game. The fact that they never talk on these forums at all is beyond me as it's pretty standard for any AAA game that has a forum to have some level of engagement between the studio and the fans. Why have the forums at all?

Why do you need "development is fine." messages? Why does it matter if you get that? It could be a lie anyway. If MEA never sees the light of day and they never admit it, oh well. It's not like you gave them any money. So you lose nothing.  Play other games, read a book, et al and when/if they ever decide to release it, then expect some sort of communication. 


  • Akrabra, realguile et pdusen aiment ceci

#279
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Inquisition is not the game it was supposed to be. The narrative was supposed to be tighter and maps more lively and engaging, according to the devs themselves. They're not making games for your very specific, very weird preferences.

It doesn't matter what their objective was. It mattersmatters what game they made and how it was received.

I loved it, and it outperformed EA's expectations (based on their public statements to shareholders, the securities regulations surrounding which are extremely strict). Looks like a wholly successful game to me.

#280
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

And she's leaving video games, not BioWare. She's also another American moving back to America.

With the sudden decline of the Canadian dollar, she's also been taking a de facto pay cut by continuing to work in Canada.

* I'm assuming BioWare staff in Canada are paid in Canadian dollars.

#281
pdusen

pdusen
  • Members
  • 1 788 messages

Why do you need "development is fine." messages? Why does it matter if you get that? It could be a lie anyway. If MEA never sees the light of day and they never admit it, oh well. It's not like you gave them any money. So you lose nothing.  Play other games, read a book, et al and when/if they ever decide to release it, then expect some sort of communication. 

 

The funniest part is, if Bioware ever were to post an "everything is fine" message, the Sartoz's and Revan Reborns of the internet would be the first people to jump on it as proof that everything is not fine because they felt the need to post that message.


  • Grieving Natashina, Hazegurl, Pensieve et 1 autre aiment ceci

#282
straykat

straykat
  • Members
  • 9 196 messages

It doesn't matter what their objective was. It mattersmatters what game they made and how it was received.

I loved it, and it outperformed EA's expectations (based on their public statements to shareholders, the securities regulations surrounding which are extremely strict). Looks like a wholly successful game to me.

 

I have a hard time even believing you like it. You go out of your way to praise it. Tone it down a bit at least.. it might come off more sincere.

 

And how was it received anyways? It couldn't even hit NPD charts... and EA knew it and scurried to issue some silly press release about how it was the "best launch ever". Marketing talk to pad up the idea that it was actually doing well... when it wasn't.

 

I can appreciate some of it, but I don't need to exaggerate it's positive points or act like it's superior to everything Bioware has done in years like you do.


  • Lord Bolton aime ceci

#283
Prince Enigmatic

Prince Enigmatic
  • Members
  • 507 messages

When ME:A is delayed by, what?, a few months, some fans be...

 

tumblr_n72yd5He121rw4lpvo1_500.gif

 

I swear some games have been in longer development, have seen more delays, and I haven't seen the immediate rush to conclusions. 

Is it because this is BioWare, and with ME3's endings withstanding, anything BioWare does is going to be placed under even more extreme scrutiny because there is this fervent anticipation whatever they do next is going to be a failure, or slightly inferior, or doesn't meet the ridiculous expectations of some fans, and then some people will be able to delight at scrawling "I told you so's" all across the internet, and claiming they will never buy a BioWare game again, and that EA has ruined this etc.

 

Even if that were to happen, we haven't heard enough to warrant any suspicions that will be the case as of yet. 


  • Grieving Natashina aime ceci

#284
AlleluiaElizabeth

AlleluiaElizabeth
  • Members
  • 2 069 messages

I have a hard time even believing you like it. You go out of your way to praise it. Tone it down a bit at least.. it might come off more sincere.

 

And how was it received anyways? It couldn't even hit NPD charts... and EA knew it and scurried to issue some silly press release about how it was the "best launch ever". Marketing talk to pad up the idea that it was actually doing well... when it wasn't.

 

I can appreciate some of it, but I don't need to exaggerate it's positive points or act like it's superior to everything Bioware has done in years like you do.

What's "hit NPD charts" mean? Google tells me NPD is a marketing research firm. And they do make charts based on their data. But its not like a Top Ten Billboard Charts kinda thing, so I don't understand how DA:I couldn't "hit" them. Its had sales figures. I am sure NPD could make a chart?



#285
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

I have a hard time even believing you like it. You go out of your way to praise it. Tone it down a bit at least.. it might come off more sincere.

I go out of my way to praise it because people here talk it down so much. I'm trying to bring balance to the public perception of the game.

DAI does a lot of things I like, and they're mostly things the entire ME series and DA2 didn't do. There was this persistent narrative on BSN prior to DAI's release that the days of features like those were in the past, and I don’t want that narrative to survive the mountain of contrary evidence that is DAI.

And how was it received anyways? It couldn't even hit NPD charts... and EA knew it and scurried to issue some silly press release about how it was the "best launch ever". Marketing talk to pad up the idea that it was actually doing well... when it wasn't.

You're right about marketing speak.

But you're ignoring the statements to shareholders.

I can appreciate some of it, but I don't need to exaggerate it's positive points or act like it's superior to everything Bioware has done in years like you do.

I act like that because I think it's true. DAI and DAO stand head and shoulders above everything BioWare has released since NWN, and DAI is also the first BioWare to fix the stuff that BG2 got wrong.

I've long been in the minority, thinking that BG was superior to BG2, and since BG2 created the template by which all subsequent BioWare games were made, that was a problem for me. But then DAI, for the first time in the 21st century, is a BioWare game that breaks that template and follows the BG model instead.

DAI also fixes some of the stuff that DAO got wrong, like regenerating health. It avoided the pitfalls of the ME series (auto-dialogue, interrupts, limited inventory). And it also features BioWare's best voice+paraphrase system yet, despite the precious voiced games showing no signs of improvement on that front.

And then there's the tactical camera. By far BioWare's best work in that area, and almost exactly the camera I request during development. I said "copy the battlefield camera from Total War", and that's basically what they did.

I'm overjoyed.
  • AlleluiaElizabeth et blahblahblah aiment ceci

#286
UpUpAway

UpUpAway
  • Members
  • 1 212 messages

With the sudden decline of the Canadian dollar, she's also been taking a de facto pay cut by continuing to work in Canada.

* I'm assuming BioWare staff in Canada are paid in Canadian dollars.

 

Yes, I'm quite sure that BioWare staff in Canada are paid in Canadian dollars... Their salaries would also reflect other factors, like living expenses within Canada and relative salaries paid by other companies in Canada for similarly skilled employees.  The "pay cut" caused by the slide would be particularly relevant if the employee made their everyday purchases in $US (e.g. cross-border shopping... which does occur in many areas of Canada along the Canadian/US border).  It is also an issue for many Canadian companies that do get their supplies from the US.

 

All those factors aside, it's sort of a "fact of life" in Canada that many talented people get lured to the US or back to the US for any number of different reasons, including disparity in salaries but also including familial attachments in the US and differences in climate.  Certainly, problems/disagreements and other corporate "problems" could be issues and could affect ME:A development... but I agree that there is really just too little information here to start jumping right to speculative panic.



#287
Kantr

Kantr
  • Members
  • 8 681 messages

And then it was still God awful.  I kid, I kid, it was only mostly awful.

That Pre-alpha that they showed off and was leaked looked great. Then they changed everything.



#288
spirosz

spirosz
  • Members
  • 16 356 messages

With the sudden decline of the Canadian dollar, she's also been taking a de facto pay cut by continuing to work in Canada.

* I'm assuming BioWare staff in Canada are paid in Canadian dollars.

 

This guy....

 

haha.



#289
spirosz

spirosz
  • Members
  • 16 356 messages

And then there's the tactical camera. By far BioWare's best work in that area, and almost exactly the camera I request during development. I said "copy the battlefield camera from Total War", and that's basically what they did.
 

 

You called DAI's sorry excuse for a tactical camera, a tactical camera? 

 

Clap-GIF-2015.gif?gs=a


  • Grieving Natashina, Hazegurl et Ashen Nedra aiment ceci

#290
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

You called DAI's sorry excuse for a tactical camera, a tactical camera?

Clap-GIF-2015.gif?gs=a

Best camera BioWare has ever done. Their first camera to surpass the infinity engine camera.

#291
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 896 messages

With the sudden decline of the Canadian dollar, she's also been taking a de facto pay cut by continuing to work in Canada.

* I'm assuming BioWare staff in Canada are paid in Canadian dollars.

 

That's not really how it works.

 

Yes, I'm quite sure that BioWare staff in Canada are paid in Canadian dollars... Their salaries would also reflect other factors, like living expenses within Canada and relative salaries paid by other companies in Canada for similarly skilled employees.  The "pay cut" caused by the slide would be particularly relevant if the employee made their everyday purchases in $US (e.g. cross-border shopping... which does occur in many areas of Canada along the Canadian/US border).  It is also an issue for many Canadian companies that do get their supplies from the US.

 

All those factors aside, it's sort of a "fact of life" in Canada that many talented people get lured to the US or back to the US for any number of different reasons, including disparity in salaries but also including familial attachments in the US and differences in climate.  Certainly, problems/disagreements and other corporate "problems" could be issues and could affect ME:A development... but I agree that there is really just too little information here to start jumping right to speculative panic.

 

Um... I'll answer the two paragraphs separately.

 

1 - Similarly to above, that's not how it works. There is no pay cut. That doesn't happen. BioWare employees are receiving the same salary as before. The relative value of those dollars has principally changed relative to the value of the American dollar, not the cost of living in Canada. While an employee in Edmonton might see a small rise in the cost of living, that would primarily be in the area of food costs, and is a complicated equation that has more to do with what drove the CD down than the fact that its value has declined. An employee in Montréal, however, would be almost entirely unaffected. I assure you that the value of the Canadian dollar is extremely unlikely to have any effect on the development of a specific video game. The software industry is not directly economically dependent on Northern Alberta oil.

 

2 - In the world of video game software, the "brain drain" effect is not really as big a factor as more common economic causes (such as the dot com burst.) The phenomenon that you are describing is more of an issue in the world of medicine (and, in certain specific eras, the high-tech/engineering sectors.)


  • spirosz aime ceci

#292
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 896 messages

Why exactly did I even answer this thread?

 

Don't mind me, I'll go.



#293
CrimsonN7

CrimsonN7
  • Members
  • 17 279 messages

Why exactly did I even answer this thread?

 

Don't mind me, I'll go.

 

You're a masochist maybe?


  • Grieving Natashina, Jeremiah12LGeek et TheChosenOne aiment ceci

#294
goishen

goishen
  • Members
  • 2 427 messages

Inquisition is not the game it was supposed to be. The narrative was supposed to be tighter and maps more lively and engaging, according to the devs themselves. They're not making games for your very specific, very weird preferences.

 

They were also supposed to have dynamic keeps that could get attacked and taken over by enemies.  A lot of things were cut just to make it onto the older consoles.  I'm thinking anywhere between 3-7 keeps and all the stuff that you mentioned.  Now, with this game it's gonna be next gen only.  That's gonna free them up to do a lot more and deliver on a lot more promises.



#295
Prince Enigmatic

Prince Enigmatic
  • Members
  • 507 messages

You're a masochist maybe?

 

No kidding! I'm a Scorpio!



#296
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

That's not really how it works.

I did say de facto, not actual. In nominal Canadian dollars, yes, there's no change.

But the buying power of those Canadian dollars is diminished. This would particularly affect direct imports or international investments.

I would argue that the effect in Edmonton would actually be smaller, as the general decline of the local economy offsets these losses somewhat by reducing housing costs.



#297
in it for the lolz

in it for the lolz
  • Members
  • 873 messages


DAI also fixes some of the stuff that DAO got wrong, like regenerating health. It avoided the pitfalls of the ME series (auto-dialogue, interrupts, limited inventory). And it also features BioWare's best voice+paraphrase system yet, despite the precious voiced games showing no signs of improvement on that front.

And then there's the tactical camera. By far BioWare's best work in that area, and almost exactly the camera I request during development. I said "copy the battlefield camera from Total War", and that's basically what they did.

I'm overjoyed.

1. Err... the whole "not regenerating health" thing was the biggest pain in the ass in DAI.

 

2. As for the tactical camera... no just no.


  • spirosz et ryla1976 aiment ceci

#298
UpUpAway

UpUpAway
  • Members
  • 1 212 messages

That's not really how it works.

 

 

Um... I'll answer the two paragraphs separately.

 

1 - Similarly to above, that's not how it works. There is no pay cut. That doesn't happen. BioWare employees are receiving the same salary as before. The relative value of those dollars has principally changed relative to the value of the American dollar, not the cost of living in Canada. While an employee in Edmonton might see a small rise in the cost of living, that would primarily be in the area of food costs, and is a complicated equation that has more to do with what drove the CD down than the fact that its value has declined. An employee in Montréal, however, would be almost entirely unaffected. I assure you that the value of the Canadian dollar is extremely unlikely to have any effect on the development of a specific video game. The software industry is not directly economically dependent on Northern Alberta oil.

 

2 - In the world of video game software, the "brain drain" effect is not really as big a factor as more common economic causes (such as the dot com burst.) The phenomenon that you are describing is more of an issue in the world of medicine (and, in certain specific eras, the high-tech/engineering sectors.)

 

1) I was not implying that they received an actual pay cut... although that could also be a result of the additional stresses being placed currently on the Canadian economy by, in part, the slide in the Canadian dollar.  Since the Canadian economy in particular is very intertwined with the US economy in that many supplies such as fruits and vegetables throughout the Canadian winter come from the US, the cost of living in Canada tends to increase as well.  Companies who purchase their supplies/parts from the US also tend to feel the difference and can either respond by increasing their prices... or cutting salaries... or, alternatively, going out of business entirely... wasn't talking about Alberta oil.  In addition, Alberta oil companies are generally paid based on $US  (West Texas) prices, so a slide in the Canadian dollar actually helps mitigate the overall worldwide slide in the price of oil.

 

2)  Brain drain in the software industry in Canada IS a factor... I have enough programmers in my extended family to know this personally... and the reason why people bop back and forth across the border isn't always just due to the money.  While I agree that the software industry has the "advantage" of being more able than some to employ persons at a distance, it's not immune.



#299
spirosz

spirosz
  • Members
  • 16 356 messages

Best camera BioWare has ever done. Their first camera to surpass the infinity engine camera.

 

You really consider DA I's camera tactical?  Even I know you have better taste than that, but I'll leave it at that. 



#300
spirosz

spirosz
  • Members
  • 16 356 messages

2. As for the tactical camera... no just no.

 

^