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More delays and no news? What's really going on with MEA?


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#576
Sartoz

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Uh. My concern is not some attempt to control the lives of writers who must leave for personal reasons, nor is it a suggestion Bioware has some drama going on. It is the concern that, regardless of the motivating reasons for their departure, the resulting game quality will suffer.

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

ME3's ending was a fiasco. Bio Montreal needs to prove to the world that it still has its Mojo. For this reason, imo, Andromeda will not fail us. Perhaps I should say that Bio Mtl cannot afford another Mass Effect failure. That would be the end of the IP.



#577
Steelcan

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Schlerf is a gun-for-hire for sci-fi games so there's nothing strange about an inexperienced studio bringing in a pro to guide the writing.\

But BioWare Montreal isn't inexperienced.... and Schlerf is a far from a pro as you can get



#578
pdusen

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But BioWare Montreal isn't inexperienced.... and Schlerf is a far from a pro as you can get

 

I'm pretty sure someone who has never written for a game at all is as far from a pro as you can get.


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#579
Spectr61

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Schlerf is a gun-for-hire for sci-fi games so there's nothing strange about an inexperienced studio bringing in a pro to guide the writing.
 

 
Pack it in. There are no more hairs to split. You thought the lead writer and director left and were replaced. You were wrong. Just move on. Continuing to argue in this pointless, pedantic way is doing you no favors.


Kill, are you angry?

Wrong and angry certainly don t make a good combination.

Nowhere did I say or insinuate that a lead director left. You saying that I did makes you wrong. Just a director left, as I said, in this case the aforementioned "Senior Development Director". Further, I also never said these personnel were replaced, merely that they had left. This makes you wrong twice in a single post.

And finally, it is a fool's game to tell other people what they are thinking or what they thought.

#580
Cyonan

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So I take it we're still predicting the downfall of ME:A because a couple people have left and obviously nobody else on the planet could do the same job competently as those couple of people?

 

and talking about how obviously something is wrong at BioWare because a couple of people quit their jobs in an industry that has a high turnover rate.


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#581
Addictress

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That's still speculation... the resulting quality "MAY" suffer, not "will" suffer... because you don't know and I don't know the future.

Consider that wild speculation by the public can damage a company's reputation... affect its stock... even sink it. EA could opt to sell Bioware to some other company... for better or worse. Sometimes IPs are sold. Business is business after all. In this case, there are just too many variables here to even begin speculating about how a very few staff leaving might affect ME:A or any of the companies involved in it's production.


That's why it's a concern, not a prediction.

#582
Addictress

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<<<<<<<<<<(0)>>>>>>>>>>

ME3's ending was a fiasco. Bio Montreal needs to prove to the world that it still has its Mojo. For this reason, imo, Andromeda will not fail us. Perhaps I should say that Bio Mtl cannot afford another Mass Effect failure. That would be the end of the IP.

Dafuq does this emoticon even mean???

<<<(o)>>>>

Some kind of ....I can't even imagine

I'm getting mad. Oohhh god.

#583
Addictress

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So I take it we're still predicting the downfall of ME:A because a couple people have left and obviously nobody else on the planet could do the same job competently as those couple of people?

and talking about how obviously something is wrong at BioWare because a couple of people quit their jobs in an industry that has a high turnover rate.


An industry in general having a high turnover rate does not equate to one single project having a high turnover rate and moreover it does not mean that it bodes well for that single project. Perhaps reducing turnover rates in the industry would mean better quality in the products coming from that industry. Gaming is fledgling-enough I'd say that it has room for improvement.

#584
themikefest

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                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

ME3's ending was a fiasco. Bio Montreal needs to prove to the world that it still has its Mojo. For this reason, imo, Andromeda will not fail us. Perhaps I should say that Bio Mtl cannot afford another Mass Effect failure. That would be the end of the IP.

 I guess it would depend on why Andromeda failed and how badly it failed. I believe Andromeda will do well. Only time will tell how well.

 

What would they do? Bring Shepard back? Maybe. EA/BioWare know that the characters surrounding Shepard and Shepard him/herself are popular.  I'm sure they have already talked about what would happen if Andromeda doesn't do well.



#585
malloc

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Someone joining a software project mid development is usually a problem. Mostly because, you have to get them up to speed with the domain and how things work. Depending on the skill level, this could take a long time.



#586
UpUpAway95

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That's why it's a concern, not a prediction.

 

What concerns me is how gamers seem to feel that the sky is falling every minute they're not being spoon fed "positive" news about a project and if any thing is released, they automatically re-spin it to make it seem like the sky is falling.  To me, it's no wonder why companies like Bioware are becoming so tight-lipped about their internal business. 

 

These rumor mills do nothing but hurt them (e.g. affect their stock, harm their reputation) and constant demands for communication has to distract them from the real task at hand (and it also provides the gaming public with more fuel to rag on them about).  The company should be putting their best efforts into working on the game itself... not trying to put out the "fires" made by their over-imaginative "fans."

 

I suspect Bioware isn't happy about losing a staff person at any time (most companies prefer to keep their staff).  However, any company that has been in business for any length of time probably has had to cope with people leaving from time to time, so Bioware will probably deal with this just fine and go on with getting the job done.  The public will never know for sure whether the quality of the game suffered because of this editor leaving... because we'll never know what the quality would have been like had she stayed.  The change could just as easily be for the better... depending on the skills of the person who takes her place on the team.


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#587
Bruno Hslaw

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To be honest I am happy to see staff who were involved in ME3 ending going would like to see more go actually. It worries me that folk like that are making the new game. They need a fresh set of people at BW who are in touch with us their customers. I feel BW has a certain arrogant, cavalier attitude towards us the customers. We should be grateful and shut up etc, they know best. Not something I appreciate. Back in the days of Baldur Gate/Neverwinter this was my all time favourite developer, now not even in the top 10


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#588
TheChosenOne

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Some people reactions to people leaving and delays:

 

paniclionking-3.gif

 

 

Other people:

 

200.gif

 

 

Mine:

 

giphy.gif


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#589
Killroy

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But BioWare Montreal isn't inexperienced.... and Schlerf is a far from a pro as you can get

 
This is their first game. They've assisted with past titles since 2009 or 2010 but this is the first game that they're developing themselves. And Schlerf's previous work, Halo 4, sold about twice as many copies as Mass Effect 3. 
 

Kill, are you angry?
Wrong and angry certainly don t make a good combination.
Nowhere did I say or insinuate that a lead director left. You saying that I did makes you wrong. Just a director left, as I said, in this case the aforementioned "Senior Development Director". Further, I also never said these personnel were replaced, merely that they had left. This makes you wrong twice in a single post.
And finally, it is a fool's game to tell other people what they are thinking or what they thought.

 
Just stop



#590
AlleyD

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What concerns me is how gamers seem to feel that the sky is falling every minute they're not being spoon fed "positive" news about a project and if any thing is released, they automatically re-spin it to make it seem like the sky is falling.  To me, it's no wonder why companies like Bioware are becoming so tight-lipped about their internal business. 

 

These rumor mills do nothing but hurt them (e.g. affect their stock, harm their reputation) and constant demands for communication has to distract them from the real task at hand (and it also provides the gaming public with more fuel to rag on them about).  The company should be putting their best efforts into working on the game itself... not trying to put out the "fires" made by their over-imaginative "fans."

 

I suspect Bioware isn't happy about losing a staff person at any time (most companies prefer to keep their staff).  However, any company that has been in business for any length of time probably has had to cope with people leaving from time to time, so Bioware will probably deal with this just fine and go on with getting the job done.  The public will never know for sure whether the quality of the game suffered because of this editor leaving... because we'll never know what the quality would have been like had she stayed.  The change could just as easily be for the better... depending on the skills of the person who takes her place on the team.

 

I do not feel any surprise or concern as to how some individuals may be feel some level of anxiety regards ME:A. It's a highly anticipated game and with anticipation comes anxiety.  This anxiety is only amplified by the echo chamber effects of a social media forum that is not been managed as effectively as it  should be.

 

Releasing a marketing teaser campaign without effective, pro-active, social media support is something that I am very puzzled by. Especially compared with how effectively CDPR and Bethesda manipulated social media to build the consumer appetite for their games.



#591
Cyonan

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An industry in general having a high turnover rate does not equate to one single project having a high turnover rate and moreover it does not mean that it bodes well for that single project. Perhaps reducing turnover rates in the industry would mean better quality in the products coming from that industry. Gaming is fledgling-enough I'd say that it has room for improvement.

 

It doesn't mean it bodes well or bad for the project. It just means some people left and they replaced them.

 

This kind of thing isn't as uncommon as you might think. It just doesn't get reported because unless the person in question is a very well known person, reporting that somebody quit their job is basically a clickbait article for news sites trying to get more ad revenue by attaching the name BioWare to an article.

 

I would say the logical thing to do would be to wait for information on the game itself to come out so we can judge properly for ourselves rather than predicting the doom of ME:A based on a couple of people quitting their jobs, but I've long since abandoned hope for BSN being logical =P

 

It's also not just the game development industry that has a high turnover rate. It's software development in general, so it would be pretty hard to lower overall turnover rate because it's not all that related to unsatisfied employees.


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#592
UpUpAway95

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I do not feel any surprise or concern as to how some individuals may be feel some level of anxiety regards ME:A. It's a highly anticipated game and with anticipation comes anxiety.  This anxiety is only amplified by the echo chamber effects of a social media forum that is not been managed as effectively as it  should be.

 

Releasing a marketing teaser campaign without effective, pro-active, social media support is something that I am very puzzled by. Especially compared with how effectively CDPR and Bethesda manipulated social media to build the consumer appetite for their games.

 

I'd buy that if this was a unique thing... but I've seen this sort of thing on far too many video game forums.  The whole of the videogame media also seem to be into writing articles based on a lot of different rumors (not just as it applies ot ME:A, but many other games as well)... they often just feed the frenzy of misinformation floating out there on the internet.  (Ditto cyonan's comments just above this post.)



#593
goishen

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Part of the problem is that gaming info is kind'a hard to come by, what with games releasing as they do.  So, they just latch on to whatever piece of news they can and run with it. 



#594
Killroy

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Part of the problem is that gaming info is kind'a hard to come by, what with games releasing as they do. So, they just latch on to whatever piece of news they can and run with it.


Info is easy to come by, it's just that the gaming media is extremely incompetent and unprofessional. They're either in the pockets of the publishers(getting free trips and swag), fanboys for certain studios, or sensationalists with no interest in proper reporting.

#595
Sanunes

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This kind of thing isn't as uncommon as you might think. It just doesn't get reported because unless the person in question is a very well known person, reporting that somebody quit their job is basically a clickbait article for news sites trying to get more ad revenue by attaching the name BioWare to an article.

 

 

It does seem that way doesn't it, it seems anything BioWare does becomes major news.  I am personally glad for the lack of news about Andromeda itself because it would inevitable that people would develop expectations about the game and a good chunk of that is because of how the media would put up endless speculation. If BioWare even talked about the tire size of the Mako I could see endless think pieces about how unrealistic and bad of a design decision that was.



#596
goishen

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Info is easy to come by, it's just that the gaming media is extremely incompetent and unprofessional. They're either in the pockets of the publishers(getting free trips and swag), fanboys for certain studios, or sensationalists with no interest in proper reporting.

 

 

That too. 



#597
Steelcan

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This is their first game. They've assisted with past titles since 2009 or 2010 but this is the first game that they're developing themselves. And Schlerf's previous work, Halo 4, sold about twice as many copies as Mass Effect 3. 

despite his best efforts to tank the game...

 

Not that it matters, it did indeed tank by Halo standards



#598
Zatche

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It's also not just the game development industry that has a high turnover rate. It's software development in general, so it would be pretty hard to lower overall turnover rate because it's not all that related to unsatisfied employees.


Yup. Just to elaborate a tiny bit, people are encouraged to switch jobs every 2-3 years now. It's the better way to increase their salary. And it helps them stay more engaged rather than burning out and keeps them on their toes with regards to new learning tech.

#599
Fade9wayz

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It's also not just the game development industry that has a high turnover rate. It's software development in general, so it would be pretty hard to lower overall turnover rate because it's not all that related to unsatisfied employees.

Not to mention the film industry, especially animation. The gaming industry being somewhere in between animation and software development, it's no big surprise it has a rather high turnover rate as well. It doesn't worry me. More people will be leaving the closer to the production ending we get.
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#600
Killroy

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despite his best efforts to tank the game...

 

Not that it matters, it did indeed tank by Halo standards

 

That's not even close to true.

 

http://vgsales.wikia.com/wiki/Halo