Fans aren't obligated to like a story just because a company worked on it. However, I did appreciate the effort as FO4 was the first game from that company I actually finished and played more than once. But the story could have been better implemented. I hope they improve it further and hire some good writers who can weave the story and gameplay together.
More delays and no news? What's really going on with MEA?
#126
Posté 03 mars 2016 - 04:47
- Akrabra aime ceci
#127
Posté 03 mars 2016 - 04:54
Actually they did sell a story with Fallout 4, it was the main focus of the game, and their fans hated it. Irony! People have complained about their stories for 25 years, and when they make an effort to improve it, people hate it. Gamers, we know it is supposed to be!
Bethesda writes terrible campaigns and Fallout 4 is no exception. They shouldn't get a pass just because they say they worked a little harder to make the turd this time. Bethesda builds vaguely interesting worlds, gives the players a nice amount of freedom and mod support, and writes worthless stories that are quickly forgotten. That is the way of things. A truth of gaming, like "Molyneux is full of crap" and "BioWare players will complain about every romance, no matter what."
#128
Posté 03 mars 2016 - 04:56
Actually they did sell a story with Fallout 4, it was the main focus of the game, and their fans hated it. Irony! People have complained about their stories for 25 years, and when they make an effort to improve it, people hate it. Gamers, we know it is supposed to be!
Wait... Fallout 4 had a story...?
- Onewomanarmy aime ceci
#129
Posté 03 mars 2016 - 05:15
Such madness all because EA has a loaded Fall 2016 and just wants a safe harbor for ME:A so it's not up against CoD, Battlefield, Titanfall and all the other holiday releases.
- Grieving Natashina aime ceci
#130
Posté 03 mars 2016 - 06:05
What was there to know about Fallout 4? Bethesda isn't exactly selling stories. All they need to do is make better looking versions every 5 years or so and people lap it up like it's bottomless mimosas at Sunday brunch.
Settlement building, weapon/armour crafting, the new implementation of power armour. There was a lot in the game that was new. There was also very likely a huge amount of stuff that was cut because it didn't work, or there wasn't enough time, or it was simply to ambitious. But, because we knew nothing, we can't scream at Bethesda for unfulfilled promises.
Yes, the story could have been better, but the overall game is great. It could have been better with features that were cut that we'll never know about, but because we don't, it hasn't affected user opinion. Unlike Inquisition that promised and didn't fulfill, and so BioWare constantly have people tearing into them because of it.
It's simply easier to keep everything secret until it's time to release the game. That way, you don't reveal all the could have beens. You don't promise anything. You don't get people hyped up, only for that hype to turn into hate. And you certainly don't give people reason to think the game is not going so well because people leave the studio.
- Akrabra, Shechinah et dragonflight288 aiment ceci
#131
Posté 03 mars 2016 - 06:15
#132
Posté 03 mars 2016 - 06:51
Mass Effect 2.
Nice try, but nope.
As others have pointed out, ME2 was delayed from original planned release.
Next?
#133
Posté 03 mars 2016 - 02:42
If there was a game that would make the most sense to have selectable races for single player, it would be Andromeda. However, I think it's better they are focusing on just Humans. I don't want a delay to add in races and then other content is removed to compensate.
#134
Posté 03 mars 2016 - 02:44
I'm looking at this length-of-time issue from the perspective of DLCs, Windows 10 with DX12's API, and software patches.
Would you want a larger Andromeda 1 game with fewer DLCs to pay for, or a shorter game with more DLCs to buy? Some critics in the past have raged that DLCs are just another way for a game developer to glean more money from gamers, and that DLC's should have been rolled into the original game itself (more bang for your gamer buck$). If fewer DLCs are planned to effort a larger game release, this might be one explanation for what's going on behind the dark curtain.
Edit: Somewhere I thought I read (I don't have the source) that BW was 'planning' to release a new game in the Andromeda series every two years. Have you heard this anywhere? If it's true, I can only speculate that the longer development time spent now to have Andromeda 1 fully optimized for DX 12 APIs next year will allow for a more rapid development cycle and less cost to produce future DLCs and Andromeda 2, when DX 12 will be essentially mandatory for the PC and Xbox platforms. Certainly BW has learned a lot about optimizing/enhancing FB3 in the DX-12 environment with other games being released this year. The folks at DICE have already said DX 12 is running on their games in development. Is there a FB3.1? Several BW higher-ups have repeatedly stated that they will only invest in the future. And DX 12 on the PC and Xbox is the current future for at least 6 years or more. We are right on the cusp of BW's and other games being developed to be optimized for Win 10's new DX12 APIs, and having to simultaneously maintain compatibility with Win 7 using DX 11 - due to its >50% market share in the PC arena. Read through the ME:A Directx 12 confirmed? thread. For those PC gamers who have no choice but to use Win 10 DX12, and with DX 12 coming to the next gen Xbox, extended development time spent now to get this 100% right at Andromeda's release date is well worth their development efforts. Optimizing Frostbite 3 for DX 12 isn't the only concern facing any game developer. Succeeding DLC's and Andromeda 2 will need to be fully optimized for DX 12 anyway.
In any case, I can only imagine the furor if Andromeda is released with glaring bugs that need to be patched in the months following it's release. If Andromeda does not need a 1.01 patch 2 months after its release, then I'll appreciate that BW did not release a new game franchise (Intellectual Property) prematurely. I don't like paying $60 to help a dev complete their beta testing - and this would have a devastating effect all around the place.
There's no good reason I can see for 'worrying' about Andromeda's release date. I'm still enjoying ME Trilogy in several play thoughs. If the game takes over my personal pleasures in life, then I'm out of balance.
- Akrabra aime ceci
#135
Posté 03 mars 2016 - 03:13
Somewhere I thought I read (I don't have the source) that BW was 'planning' to release a new game in the Andromeda series every two years. Have you heard this anywhere? If it's true, then the foundation of Andromeda's franchise may be affected.
No, but this wouldn't surprise me. Think about this, they're spending all this time making the game, importing assets, making the engine better, making their dialogue options work. For the first time, they don't have to pay an outside company to do all that. Do you honestly believe that they're gonna scrap this engine when the next newest and best thing comes along?
I'm thinking no. I'm thinking that they're gonna hold on to FB3 until it drops from exhaustion. Which, right now, doesn't look like it's going to happen anytime soon.
#136
Posté 03 mars 2016 - 03:18
Honestly, was anyone really expecting the game to release in 2016? I'm not saying this on a negative way in relation to the development of the game, but when they announced 2016 xmas it was the same as saying sometime around March 2017.
If anyone takes the first date announcement as a given they need a reality check
Its kinda become the norm for the gaming industry of late. So, just chill
The hype train wont even go past the 10miles/hour before E3. After that, then i do expect delays to be taken negatively. For now, its all good. Delay as much as you need.
- Dr. rotinaj aime ceci
#137
Posté 03 mars 2016 - 03:49
Honestly, was anyone really expecting the game to release in 2016? I'm not saying this on a negative way in relation to the development of the game, but when they announced 2016 xmas it was the same as saying sometime around March 2017.
If anyone takes the first date announcement as a given they need a reality check
Its kinda become the norm for the gaming industry of late. So, just chill
The hype train wont even go past the 10miles/hour before E3. After that, then i do expect delays to be taken negatively. For now, its all good. Delay as much as you need.
That's called false advertising and can lead to a lawsuit. It would have been better for BioWare to just say "when it's ready" and there would never have been an issue to start.
Also, this nonsense about the game being delayed because of Titanfall, CoD, and Battlefield 5 is just that: nonsense. If that were truly the case, EA would never have allowed for MEA to ever be released Holiday 2016. The game is being delayed purely because of development problems. MEA targets an entirely different audience from first person shooters. You really think the same people who play CoD also play Mass Effect? Get a grip.
#138
Posté 03 mars 2016 - 04:04
That's called false advertising and can lead to a lawsuit. It would have been better for BioWare to just say "when it's ready" and there would never have been an issue to start.
Also, this nonsense about the game being delayed because of Titanfall, CoD, and Battlefield 5 is just that: nonsense. If that were truly the case, EA would never have allowed for MEA to ever be released Holiday 2016. The game is being delayed purely because of development problems. MEA targets an entirely different audience from first person shooters. You really think the same people who play CoD also play Mass Effect? Get a grip.
I know you don't believe "insiders" but they have indeed said that's it's partly for polish time and mostly because of EA wanting to get its scheduling straight. Take it as you will. Could be the truth, could be spin. Considering EA's fall lineup is absolutely loaded, I wouldn't be surprised at a delay for market space.
Also, I don't know the general overlap, but I do play Battlefield and Mass Effect. They are different types of games, though. The interesting thing is EA releasing both Titanfall 2 and Battlefield 5 in Q3.
#139
Posté 03 mars 2016 - 04:08
That's called false advertising and can lead to a lawsuit. It would have been better for BioWare to just say "when it's ready" and there would never have been an issue to start.
Also, this nonsense about the game being delayed because of Titanfall, CoD, and Battlefield 5 is just that: nonsense. If that were truly the case, EA would never have allowed for MEA to ever be released Holiday 2016. The game is being delayed purely because of development problems. MEA targets an entirely different audience from first person shooters. You really think the same people who play CoD also play Mass Effect? Get a grip.
We have no idea if they have encountered development issues. Delays, does not necessarily mean issues with the game, although it is highly like. And an extra 3 months, may or may not be enough time to fix said development issues.
- LinksOcarina et Grieving Natashina aiment ceci
#140
Posté 03 mars 2016 - 04:13
We have no idea if they have encountered development issues. Delays, does not necessarily mean issues with the game, although it is highly like. And an extra 3 months, may or may not be enough time to fix said development issues.
Or just to make sure a game goes gold, which takes about 3 months anyway.
#141
Posté 03 mars 2016 - 04:30
That's called false advertising and can lead to a lawsuit....
No lawsuit because you aren't financially damaged by having to wait. Calm during chaos is the way of the warrior, and in civilian reality as well, "grasshopper."
No slight intended, Revan. 'Grasshopper' was the name given to the young Kwai Chang Caine when he was training at the Temple under the tutelage of Master Po. Caine's acceptance in using calmness in the tapestry of his mind served him (and us, by extension) well. ![]()
- KoorahUK aime ceci
#142
Posté 03 mars 2016 - 04:31
That's called false advertising and can lead to a lawsuit. It would have been better for BioWare to just say "when it's ready" and there would never have been an issue to start.
Also, this nonsense about the game being delayed because of Titanfall, CoD, and Battlefield 5 is just that: nonsense. If that were truly the case, EA would never have allowed for MEA to ever be released Holiday 2016. The game is being delayed purely because of development problems. MEA targets an entirely different audience from first person shooters. You really think the same people who play CoD also play Mass Effect? Get a grip.
We can't know this. Delays don't always mean developmental issues.
- KoorahUK et pdusen aiment ceci
#143
Posté 03 mars 2016 - 04:32
Because it worked out so well for Inquisition, right?
It did work out in Inquisition, as far as I see. Race related dialogue, questions posed to the inquisitor based on background, beliefs, and race, and class/race specific dialogue from the inquisitor.
It worked just fine for me.
#144
Posté 03 mars 2016 - 04:38
I know you don't believe "insiders" but they have indeed said that's it's partly for polish time and mostly because of EA wanting to get its scheduling straight. Take it as you will. Could be the truth, could be spin. Considering EA's fall lineup is absolutely loaded, I wouldn't be surprised at a delay for market space.
Also, I don't know the general overlap, but I do play Battlefield and Mass Effect. They are different types of games, though. The interesting thing is EA releasing both Titanfall 2 and Battlefield 5 in Q3.
I play Battlefield, Mass Effect, and Titanfall. I'll likely pick up all three. It would make more sense to delay Titanfall 2 to Q4 instead of Mass Effect Andromeda. Again, these are two entirely separate genres that do not overlap. It's just typical PR on EA's part to suggest the game isn't having development problems.
No lawsuit because you aren't financially damaged by having to wait. Calm during chaos is the way of the warrior, and in civilian reality as well, grasshopper.
If the game comes out as a pile of poo, then the consumer will be financially damaged. What do you think happened with Battlefield 4? Why do you think EA had to deal with a class-action lawsuit for lying to its consumers and its investors? Everybody is held accountable. Delays do not excuse ineptitude.
#145
Posté 03 mars 2016 - 04:44
I'm looking at this length-of-time issue from the perspective of DLCs, Windows 10 with DX12's API, and software patches.
Would you want a larger Andromeda 1 game with fewer DLCs to pay for, or a shorter game with more DLCs to buy? Some critics in the past have raged that DLCs are just another way for a game developer to glean more money from gamers, and that DLC's should have been rolled into the original game itself (more bang for your gamer buck$). If fewer DLCs are planned to effort a larger game release, this might be one explanation for what's going on behind the dark curtain.
Edit: Somewhere I thought I read (I don't have the source) that BW was 'planning' to release a new game in the Andromeda series every two years. Have you heard this anywhere? If it's true, I can only speculate that the longer development time spent now to have Andromeda 1 fully optimized for DX 12 APIs next year will allow for a more rapid development cycle and less cost to produce future DLCs and Andromeda 2, when DX 12 will be essentially mandatory for the PC and Xbox platforms. Certainly BW has learned a lot about optimizing/enhancing FB3 in the DX-12 environment with other games being released this year,. The folks at DICE have already said DX 12 is running on their games in development. Is there a FB3.1? Several BW higher-ups have repeatedly stated that they will only invest in the future. And DX 12 on the PC and Xbox is the current future for at least 6 years or more. We are right on the cusp of BW's and other games being developed to be optimized for Win 10's new DX12 APIs, and having to simultaneously maintain compatibility with Win 7 using DX 11 - due to its >50% market share in the PC arena. Read through the ME:A Directx 12 confirmed? thread. For those PC gamers who have no choice but to use Win 10 DX12, and with DX 12 coming to the next gen Xbox, extended development time spent now to get this 100% right at Andromeda's release date is well worth their development efforts. Optimizing Frostbite 3 for DX 12 isn't the only concern facing any game developer. Succeeding DLC's and Andromeda 2 will need to be optimized for DX 12 anyway. Bioware execs have stated that Bioware invests in the future. And the immediate future is DirectX 12 on PC and Xbox.
In any case, I can only imagine the furor if Andromeda is released with glaring bugs that need to be patched in the months following it's release. If Andromeda does not need a 1.01 patch 2 months after its release, then I'll appreciate that BW did not release a new game franchise (Intellectual Property) prematurely. I don't like paying $60 to help a dev complete their beta testing - and this would have a devastating effect all around the place.
There's no good reason I can see for 'worrying' about Andromeda's release date. I'm still enjoying ME Trilogy in several play thoughs. If the game takes over my personal pleasures in life, then I'm out of balance.
Realistically, I think their engine should have the ability to use Directx12 APIs. I also think if they have a stable engine, they should worry about creating the game in that engine and not what is under the hood. I do not think Bioware is going to explicity communicate with lower level APIS such as direct x(that is what engines are for). Dice on the other hand, is entirely in charge of this but I would be surprised how their current system would not have ability to create a build that used Direct X 12. After some digging : http://wccftech.com/...nical-director/
If frostbite already has direct x 12 ability, then this should not affect bioware's development time. Bioware should be able to set a parameter that says, "give me a build that uses direct x 11 or 12" without changing their code around. However, it is possible that a few hacks would need to be implemented to get directx 12 to work the way the want it to but I seriously doubt it. With that being said, I don't think the ability to use Direct x 12 apis should affect the development velocity but it could definitely delay the release date.
#146
Posté 03 mars 2016 - 04:47
If the game comes out as a pile of poo, then the consumer will be financially damaged. What do you think happened with Battlefield 4? Why do you think EA had to deal with a class-action lawsuit for lying to its consumers and its investors? Everybody is held accountable. Delays do not excuse ineptitude.
People sued EA over a videogame? Like they are actually going to court over a freaking videogame?
#147
Posté 03 mars 2016 - 04:56
Realistically, I think their engine should have the ability to use Directx12 APIs. I also think if they have a stable engine, they should worry about creating the game in that engine and not what is under the hood. I do not think Bioware is going to explicity communicate with lower level APIS such as direct x(that is what engines are for). Dice on the other hand, is entirely in charge of this but I would be surprised how their current system would not have ability to create a build that used Direct X 12. After some digging : http://wccftech.com/...nical-director/
If frostbite already has direct x 12 ability, then this should not affect bioware's development time. Bioware should be able to set a parameter that says, "give me a build that uses direct x 11 or 12" without changing their code around. However, it is possible that a few hacks would need to be implemented to get directx 12 to work the way the want it to but I seriously doubt it. With that being said, I don't think the ability to use Direct x 12 apis should affect the development velocity but it could definitely delay the release date.
DX12 is partly based on AMDs open source Mantle API, which is already integrated into all recent frostbite games such as NFS, DA:I, Battlefront and BF4.
EA was quick to incorporate mantle into Frostbite even tho AMD has a smaller market share than Nvidia, so i'm guessing DX12 wont be much of a problem, especially since most of EAs costumers will benefit from DX integration compared to Mantle.
- malloc aime ceci
#148
Posté 03 mars 2016 - 04:58
What do you think happened with Battlefield 4? Why do you think EA had to deal with a class-action lawsuit for lying to its consumers and its investors? Everybody is held accountable. Delays do not excuse ineptitude.
Judge Sides With EA in Battlefield 4 Class Action Lawsuit.
Plaintiffs filed a class action lawsuit against EA and several EA executives, claiming that EA made false public assurances to investors regarding the game's readiness. The plaintiffs pointed to eight statements made by EA executives, which they argued were made to sell EA stock at artificially inflated prices.
Gamers had no standing in that case; only stock investors.
This is what I think happened. Let's get back on topic, and show we are wise beyond our years. ![]()
Edit: Of course there can be gamers who are investors, but consumers per se are not included in the class that had standing to bring the lawsuit, and will not receive compensation even if the decision goes against the company. I learned this on the advice of council.... I'm glad I have the sense to not let a game (or a forum) consume my life, for now. ![]()
- KoorahUK et Grieving Natashina aiment ceci
#149
Posté 03 mars 2016 - 05:25
I find it a bit disturbing that the only news regarding ME:A at all, has been indirectly linked through news of high level (some might even go so far to say critical) staff leaving Bioware and specifically the ME:A development project, couple that with the rumours that have been floating around the internet for months about the game being delayed and the actual fact that is now being delayed into 2017 instead of it's "Holidays 2016" release schedule.
All that doom and gloom makes me wonder if bioware have gone back to the drawing board more than a few times with this game. The lack of any meaningful information about the game since the E3 announcement says to me that the project isn't even remotely finished, and nowhere near the polishing phase.
#150
Posté 03 mars 2016 - 05:27
The lack of any meaningful information about the game since the E3 announcement says to me that the project isn't even remotely finished, and nowhere near the polishing phase.
I wonder if staring at a wall for a few hours would make it say things to me.
- FKA_Servo et 7twozero aiment ceci





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