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More delays and no news? What's really going on with MEA?


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#151
LinksOcarina

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I play Battlefield, Mass Effect, and Titanfall. I'll likely pick up all three. It would make more sense to delay Titanfall 2 to Q4 instead of Mass Effect Andromeda. Again, these are two entirely separate genres that do not overlap. It's just typical PR on EA's part to suggest the game isn't having development problems.

 

If the game comes out as a pile of poo, then the consumer will be financially damaged. What do you think happened with Battlefield 4? Why do you think EA had to deal with a class-action lawsuit for lying to its consumers and its investors? Everybody is held accountable. Delays do not excuse ineptitude.

 

How did that lawsuit go, exactly?

 

Oh wait...

 

Look, I agree that consumers who are hurt or in danger due to faulty products have the right to sue, but to claim financial damages on a luxury item to begin with is a bit much, and the charges of false advertising never really stack up because of hype in general.

 

Which ties back to the problem of all of this, like I said, they are likely purposefully avoiding hyping the game up right now. If there is a problem, I will panic when Andromeda doesn't show near E3 this year. 



#152
ryla1976

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I wonder if staring at a wall for a few hours would make it say things to me.

Maybe you should try that instead of posting in that manner. 



#153
Khrystyn

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I'm not saying that Andromeda's 'perceived' extra dev time is due to issues with incorporating DX 12; just wondering if it is in the mix somehow. I'm no expert in this subject; I'm just adding my comments to address the OP's topic. It will be nice to see examples in games where DX 12 makes a huge difference in game play and graphics, and other system issues. Regardless, the wait time doesn't bother me.



#154
Revan Reborn

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People sued EA over a videogame? Like they are actually going to court over a freaking videogame? 

It happens all the time. Sony has been sued quite a few times (and lost) over the years for mistakes and ineptitude on their part.

 

Judge Sides With EA in Battlefield 4 Class Action Lawsuit.

 

Plaintiffs filed a class action lawsuit against EA and several EA executives, claiming that EA made false public assurances to investors regarding the game's readiness. The plaintiffs pointed to eight statements made by EA executives, which they argued were made to sell EA stock at artificially inflated prices.

Gamers had no standing in that case; only stock investors.

This is what I think happened. Let's get back on topic, and show we are wise beyond our years. :)

You probably know this, but "stock investors" can be consumers. Anyone can own common stock in a publicly-traded corporation like EA. Being an investor does not exclude you from being a consumer.

 

I find it a bit disturbing that the only news regarding ME:A at all, has been indirectly linked through news of high level (some might even go so far to say critical) staff leaving Bioware and specifically the ME:A development project, couple that with the rumours that have been floating around the internet for months about the game being delayed and the actual fact that is now being delayed into 2017 instead of it's "Holidays 2016" release schedule. 

 

All that doom and gloom makes me wonder if bioware have gone back to the drawing board more than a few times with this game. The lack of any meaningful information about the game since the E3 announcement says to me that the project isn't even remotely finished, and nowhere near the polishing phase. 

I don't think BioWare realized how ambitious this project was until they were in the middle of it. An extra few months is just more insurance that they can hopefully get their act together and release this game in a playable state. If the game really has over "100 worlds to explore," it's no surprise BioWare is struggling to complete the game with the tremendous amount of content they are throwing in.



#155
Revan Reborn

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I'm not saying that Andromeda's 'perceived' extra dev time is due to issues with incorporating DX 12; just wondering if it is in the mix somehow. I'm no expert in this subject; I'm just adding my comments to address the OP's topic. It will be nice to see examples in games where DX 12 makes a huge difference in game play and graphics, and other system issues. Regardless, the wait time doesn't bother me.

I seriously doubt DX12 is the reason for the delay. If any Frostbite 3 game were to offer DX12, it would be Battlefield 5, which isn't being delayed. DICE created the Frostbite engine. It is built specifically for Battlefield games. If any property is going to test DX12 first, it will be Battlefield or a DICE developed game like Star Wars Battlefront.


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#156
pdusen

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Maybe you should try that instead of posting in that manner.


I can do both.

#157
ryla1976

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It happens all the time. Sony has been sued quite a few times (and lost) over the years for mistakes and ineptitude on their part.

 

You probably know this, but "stock investors" can be consumers. Anyone can own common stock in a publicly-traded corporation like EA. Being an investor does not exclude you from being a consumer.

 

I don't think BioWare realized how ambitious this project was until they were in the middle of it. An extra few months is just more insurance that they can hopefully get their act together and release this game in a playable state. If the game really has over "100 worlds to explore," it's no surprise BioWare is struggling to complete the game with the tremendous amount of content they are throwing in.

This was always going to be an ambitious project, you're talking about almost 5-6 years of development, at least since the first announcement (post ME3 launch) that they were working on a new ME game. Anyway, that's not the point i was making. Point is, there has been almost zero news about the game or it's progress in development, and the only news we the public/consumers are getting is the doom and gloom about BW staff who were actively working on ME:A, leaving. Like i said - it's a bit disturbing to see that kind of thing happen with no comeback from bioware regarding the game. 



#158
Revan Reborn

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This was always going to be an ambitious project, you're talking about almost 5-6 years of development, at least since the first announcement (post ME3 launch) that they were working on a new ME game. Anyway, that's not the point i was making. Point is, there has been almost zero news about the game or it's progress in development, and the only news we the public/consumers are getting is the doom and gloom about BW staff who were actively working on ME:A, leaving. Like i said - it's a bit disturbing to see that kind of thing happen with no comeback from bioware regarding the game. 

I'm not disputing that. What I am articulating is it's far more ambitious than even BioWare realized. I seriously doubt they were anticipating 5-6 years on development. Not even SWTOR was in development that long and it was the most ambitious MMO ever made.

 

This is an issue with BioWare that I wish they would address. They never talk. Unless they are doing some teaser or it's a gaming event, they are always radio silent. They can't argue they are going the BGS method because we already know the game exists and they've talked about it. At the very least, they could assuage concerns by saying "these key figures leaving has not impacted development." Instead, they say nothing and we are left in the darkness about what is actually happening.

 

Development could be going well. Development could be going horrifically. Nobody knows except for BioWare. Their lack of communication has always been an issue. I don't need them to tell me everything about the game now. They just need to offer reassurance that everything is going according to plan. That's really not asking a lot. Honestly, this forum needs a community manager from BioWare to hop in every now and then with a least a small update of what's going on.


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#159
prosthetic soul

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We don't know if there's any major development issues.  No one in this forum has insider information over any other forum user in regards to game (aside from actual BioWare Employees).  Delays don't necessarily mean, "issues," could mean "polishing," as well.

 

 

Amen.  Hell, at this point, Bioware is looking like a former sinner in the process of reforming his soul compared to the bullshit Naughty Dog is putting gamers through. 

 

"We want to delay the game to polish the manufacturing process and make sure everyone gets a copy."

 

Pardon my French, but that sounds like a pretty ****ing sugar coated way of saying We want to maximize profits when this game releases even if it delays the game completely without legitimate reason. 



#160
Khrystyn

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Revan, et al.

 

A game developer doesn't owe us anything until we buy their product. Information blackouts don't bother me; it is the released product that matters afaic. It's a free market and there's lots of games out there to buy and enjoy right now, for those who are already vexed and stressed. Too many people around here are throwing tantrums; I wouldn't want to be their babysitter! :wacko:

 

Personally, I'm glad that ME:A is scheduled for Q1 2017. I'm really curious to see how well BW/EA will do with their releases in Q4 this year. I'm hoping those results are a prelude to what Andromeda will be able to accomplish overall. Bioware, take all the time you need to make an amazing and polished new franchise. (I already waited 22 years to buy the Trilogy in 2013) I don't want to buy an unfinished Beta version of Andromeda. Criticism of BW and Andromeda at this point is a waste of my time; I have better things to do. Games can sap your life, if you let it, and so can forums too.  B)

 

I posted these comments in another thread, and wanted to say all this here as well.



#161
Cyonan

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Amen.  Hell, at this point, Bioware is looking like a former sinner in the process of reforming his soul compared to the bullshit Naughty Dog is putting gamers through. 

 

"We want to delay the game to polish the manufacturing process and make sure everyone gets a copy."

 

Pardon my French, but that sounds like a pretty ****ing sugar coated way of saying We want to maximize profits when this game releases even if it delays the game completely without legitimate reason. 

 

If you're trying to maximize profits, why would you delay it to come out after Christmas?


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#162
Revan Reborn

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Revan, et al.

 

A game developer doesn't owe us anything until we buy their product. Information blackouts don't bother me; it is the released product that matters afaic. It's a free market and there's lots of games out there to buy and enjoy right now, for those who are already vexed and stressed. Too many people around here are throwing tantrums; I wouldn't want to be their babysitter! :wacko:

 

Personally, I'm glad that ME:A is scheduled for Q1 2017. I'm really curious to see how well BW/EA will do with their releases in Q4 this year. I'm hoping those results are a prelude to what Andromeda will be able to accomplish overall. Bioware, take all the time you need to make an amazing and polished new franchise. (I already waited 22 years to buy the Trilogy in 2013) I don't want to buy an unfinished Beta version of Andromeda. Criticism of BW and Andromeda at this point is a waste of my time; I have better things to do. Games can sap your life, if you let it, and so can forums too.  B)

 

I posted these comments in another thread, and wanted to say all this here as well.

There's a distinction between having some sort of representative for BioWare to occasionally talk to the community versus just not saying anything when key developers are leaving without any explanation. I agree we shouldn't know everything about a work-in-progress product as many features and content will either change or be removed over the course of the development cycle. What I do not appreciate is a lack of accountability to at least acknowledge your community's existence. It's rather standard practice for every AAA studio to have a community manager to just be a link between the studio and the community. BioWare has done this for other games. Why not MEA? Even Bethesda has a community manager and they are known for always being "radio silent."

 

Nobody wants an incomplete product. Nobody wants to be disappointed. What we are asking for is to be treated with respect and acknowledged as interested consumers. You are conflating the differences between having some semblance of contact with your fan base rather than people just demanding the game now because they are impatient. If you are content with being left in the dark with the philosophy that "BioWare can do no wrong," more power to you. BioWare has made plenty of mistakes on most of their products, and I've been following them since KotOR 1 released in 2003. Being cynical of an industry that has a known reputation for not providing answers and then releasing a disaster of a game, like Batman Arkham Knight, is why transparency is important for a healthy relationship between developers and consumers.

 

We want to avoid disasters. Transparency is necessary so that the consumer, in the end, is not the one suffering.



#163
lucky5hot

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If you're trying to maximize profits, why would you delay it to come out after Christmas?

 

1) 2/3 of the ME series have launched in this time period. Hyper-fans of the genre are seemingly inelastic to xmas demand and will buy it whenever it comes out. This is contrary to mum and dad buyers who will pickup a sports game at xmas.

 

2) Its 'proven retail science' that launching too many games at the same time will cannibalize each other in terms of net profit. IE, at least thats what the current data shows them at the moment. Although I think this is actually a misnomer when it comes to hyper-franchises like ME, the marketing team for EA will undoubtedly want to stagger the launch because they THINK the data shows doing this will maximize profits.

 

In short, it wont make less money, and they can rely on battlefield/sports games over xmas than ME during Q4. I see their logic, I'm just dissapointed we get rumors from the CEO financial statements rather than a single tweet from the community managers or PR team.



#164
Bruno Hslaw

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Trying to be positive, but I would release after Xmas, if I felt it would be trounced by the competition at Xmas. After all they have the spectre ( could not resist sorry) of ME 3 hanging over this project. Sales may well be hard if many other games are available at the same time. Just saying.



#165
The Boss

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I'm not disputing that. What I am articulating is it's far more ambitious than even BioWare realized. I seriously doubt they were anticipating 5-6 years on development. Not even SWTOR was in development that long and it was the most ambitious MMO ever made.
 
This is an issue with BioWare that I wish they would address. They never talk. Unless they are doing some teaser or it's a gaming event, they are always radio silent. They can't argue they are going the BGS method because we already know the game exists and they've talked about it. At the very least, they could assuage concerns by saying "these key figures leaving has not impacted development." Instead, they say nothing and we are left in the darkness about what is actually happening.
 
Development could be going well. Development could be going horrifically. Nobody knows except for BioWare. Their lack of communication has always been an issue. I don't need them to tell me everything about the game now. They just need to offer reassurance that everything is going according to plan. That's really not asking a lot. Honestly, this forum needs a community manager from BioWare to hop in every now and then with a least a small update of what's going on.


If any of the supposed leaks are valid, this game is really really ambitious, on a level I haven't seen in a game in a long time.

#166
Killroy

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It did work out in Inquisition, as far as I see. Race related dialogue, questions posed to the inquisitor based on background, beliefs, and race, and class/race specific dialogue from the inquisitor.

It worked just fine for me.

 
hahahaohwow.jpg
 

If the game comes out as a pile of poo, then the consumer will be financially damaged. What do you think happened with Battlefield 4? Why do you think EA had to deal with a class-action lawsuit for lying to its consumers and its investors? Everybody is held accountable. Delays do not excuse ineptitude.

 
You're conflating two completely different things to justify your absurd panic-mongering. What does a brief delay have to do with the final product being bad and how could a developer be sued for said minor delay? Use your brain.



#167
Malanek

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Every argument in this thread about the delay is speculation. I don't mind speculation about the story etc but about the Bioware development team? I dunno, a lot of this seems in bad taste to me. I don't understand why anyone can argue so vociferously and seem so certain on this subject when they are simply taking guesses.


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#168
Bruno Hslaw

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Sadly news blackouts tend to foster speculation. That in turn gets peoples ego hurt, when their speculation is rubbished by some one else having their own speculation. If i had to speculate (just messing) :)



#169
lucky5hot

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A game developer doesn't owe us anything until we buy their product. Information blackouts don't bother me; it is the released product that matters afaic.

 

I both agree and disagree. I think theres a difference between when a leak happens from a dodgey PR place like Gawker that spoils the plot of a game... and the company says "We dont comment on rumors", (which is entirely respectable, I also respect Bethesda for blacklisting Gawker after repeatedly leaking their games too).

 

And when the CEO tells the stakeholders that the game is going to be delayed, and this goes in stark contrast to the trailer already released to fans at E3 last year, and N7 day trailer. Both of which have set an expectation with eager fans for holiday 2016.

 

What you are essentially saying is that hes acting 'entitled' (using that word again), for wanting clarification on this. But really, I think hes just wanting clarification due to confusion that is entirely of Bioware's own making. Had Bioware not confused him, he would likely be silently waiting upon the Holiday '16 promise.

 

Dont get me wrong, I'm not mad at Bioware, I enjoy ME games so much I even found it difficult to dislike Bioware during their dodgey "From Ashes" DLC practice, or the ending. However, I can separate my advocacy for a game studio with calmly communicating what I think is a bad practice. Like the previous two things, I think Bioware knows this was bad form and it will be remedied soon.

 

When somebody from your company makes a public statement that goes in contrast to what you have promised fans, you cant say "We dont comment on rumors", because its not a rumor, its two contradicting statements from your own company. If you wish to create an environment where you set expectations for fans.. and then knock them out of the park, you need to put out the appearance you care about your fans expectations by addressing them ASAP when you cant deliver on your promises, or clarify consumer concern when you confuse you fans with misleading communications.

 

I've got no doubt that Bioware will soon issue a delayed clarification, and the only reason they havnt so far is:

 

1) Of course, it was an answer to the question and the CEO accidentally spoke out of place. Bioware are currently scrambling to decide how to address this as it wasnt meant to be public yet that it was to be delayed.

2) They wont want to issue TWO delays, so when they issue a clarifying statement, it needs to be 100% definitive and correct. Two delays could even go so far as to cause dodgey fans to pirate the game out of spite, (but lets be honest, these idiots were on the edge anyway).

3) The unit production managers and project managers/directors for the game probably arnt even sure WHEN they can promise, so it might still be another 1-4 weeks until we get a clarifying statement from them.

 

So, in summary, I disagree with your statement that they can make a promise for a release date, tell financial stakeholders the date has changed, have this spread all over the media... and just let it simmer with fans. I think here you are drinking the 'fans are entitled' coolaid a little too much. Expecting information about ME:A for no reason, "possibly entitled". Asking for clarification after confusing/conflicting statements "not so much".

 

I think that any good company should do its best to 'meet the expectations', that they set in communications with fans. This leads to maximum customer satisfaction and is a good practice in principle. Only reason they havnt, is they have NFI WTF to say in case it gets delayed again from Q1 2017.



#170
BatarianBob

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MEA is one of the most anticipated games of the year.

 

Not even close.  Pretty much no one outside of this forum is anticipating it at all.  The rest of the gaming world has written off this series.



#171
Killroy

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Not even close.  Pretty much no one outside of this forum is anticipating it at all.  The rest of the gaming world has written off this series.

 

Demonstrably false. Every little tidbit from Andromeda, real and fake, gets reported on all over the internet. 



#172
Khrystyn

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I think that any good company should do its best to 'meet the expectations', that they set in communications with fans. This leads to maximum customer satisfaction and is a good practice in principle. Only reason they haven't, is they have ?  to say in case it gets delayed again from Q1 2017.

 

I agree; every company should be communicating with their fans/customers in a coherent and honest way. And when mistakes are made, or contradictory info is said publicly, the company should be responsive, correct it asap, and at times apologize. BW certainly needs to do a far better job with fan communications. PR needs to address more than the financial concerns of the stock holders. I think there are too many execs and developers making comments that are contradictory - thus leading to the law suit against EA; Andromeda has too many ad-hoc 'announcers' in their kitchen. I agree that contradictory comments shows a lack of serious concern to the devoted fans; it is disrespectful and miserable treatment. Revan's wish, if I'm understanding his/her point, is that there be a specific person from BW who is the source of all official information for the fans, and in responding to fans. 

 

I'm not drinking any Cool-aid to think that silence is golden, or that conflicting messages from them should be allowed to slip by without a word from the fan base. Mostly what I'd like to say is that anger to the level it is being expressed by some fans is not useful. We know that BW does not respond to most fan concerns, as far as I can tell, and I'm tired of wasting my efforts to yell from the wilderness. It's also tiring to see so much Forum criticism when it is far better 'fan messaging' to BW/EA when we make constructive comments. Venting anger and frustration accomplishes nothing. The level of screaming I'm seeing in many threads is too much. I too am upset that ME-3 MP was really necessary to achieve all three endings for SPers, but I'm not going to live in the past. Had the Extended Cut DLC not lowered the EMS thresholds, I wouldn't have bought the Trilogy Edition in the first place.

 

I particularly enjoy reading the positive ideas from fans who are posting in the ME:A Wish List thread, The Things  We've Never Had and Lady Artifice's Aesthetics V2 threads. Later tonight I will be posting an idea I've had (in the Is the ARK actually a reaper? thread) regarding a possible intergalactic propulsion system that might unify the three ME-3 endings (Destroy, Control and Synthesis). I may be off base, but I'm trying to make a constructive suggestion. I just wish the energy people are putting into venting lingering hatred of BW's past and current faux pas' would be put to more constructive uses for the benefit of Andromeda and it's interested fans in this Forum. I'm not a Bioware apologist for their misdeeds and flubs. How I choose to respond to poor corporate messaging won't be spent in venting anger, but in offering suggestions for improvement and reading responsible posts in this forum.


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#173
lucky5hot

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I'm not drinking any Cool-aid to think that silence is golden, or that conflicting messages from them should be allowed to slip by without a word from the fan base. Mostly what I'd like to say is that anger to the level it is being expressed by some fans is not useful. We know that BW does not respond to most fan concerns, as far as I can tell, and I'm tired of wasting my efforts to yell from the wilderness. It's also tiring to see so much Forum criticism when it is far better 'fan messaging' to BW/EA when we make constructive comments. Venting anger and frustration accomplishes nothing. The level of screaming I'm seeing in many threads is too much. I too am upset that ME-3 MP was really necessary to achieve all three endings for SPers, but I'm not going to live in the past. Had the Extended Cut DLC not lowered the EMS thresholds, I wouldn't have bought the Trilogy in the first place.

 

I agree with your response and I read between the lines/pigeon holed your opinions a little too much in that one response. We are on the same page in terms of complaining. There is constructive feedback... and there is joining a hate bandwagon with venting.

 

Interestingly, whether many these people realize it or not, often the reason they are hating on Bioware so much isnt because they actually hate Bioware or believe what they say. 

 

Its due to becoming so 'invested' in the game, that it physically pains the person when Bioware acts outside what they perceive is the best interest of the franchise.

 

However, despite the fact I wholeheartedly agree with him on the fact that Bioware needs to issue a statement, I disagree with the contention of his post, and not for the reason you cited.

 

There's a distinction between having some sort of representative for BioWare to occasionally talk to the community versus just not saying anything when key developers are leaving without any explanation. I agree we shouldn't know everything about a work-in-progress product as many features and content will either change or be removed over the course of the development cycle. What I do not appreciate is a lack of accountability to at least acknowledge your community's existence. It's rather standard practice for every AAA studio to have a community manager to just be a link between the studio and the community. BioWare has done this for other games. Why not MEA? Even Bethesda has a community manager and they are known for always being "radio silent."

 

Nobody wants an incomplete product. Nobody wants to be disappointed. What we are asking for is to be treated with respect and acknowledged as interested consumers. You are conflating the differences between having some semblance of contact with your fan base rather than people just demanding the game now because they are impatient. If you are content with being left in the dark with the philosophy that "BioWare can do no wrong," more power to you. BioWare has made plenty of mistakes on most of their products, and I've been following them since KotOR 1 released in 2003. Being cynical of an industry that has a known reputation for not providing answers and then releasing a disaster of a game, like Batman Arkham Knight, is why transparency is important for a healthy relationship between developers and consumers.

 

We want to avoid disasters. Transparency is necessary so that the consumer, in the end, is not the one suffering.

 

I decided to lurk the forums this week after some time absent, I guess the ME:A delay triggered some interest in reading this forum. I noticed this post where a known affiliate of Bioware staff/leaker, Shinobi, did a podcast.

 

http://forum.bioware...nobi-talks-mea/

 

The bomb Shinobi drops here is that Bioware really like the way Fallout managed hype for Fallout 4, with complete silence, and then a massive information drop at E3 and a 4-5 month window until launch.

 

He claims ME:A will emulate this but with a 6-9 month window. We will get information overload at E3 and stay hyped until a pretty short window for release. There are always going to be people that want to know information during the development cycle. They would prefer information now and for the whole year until release. But these very same people will likely be the first to complain when the game gets delayed like this week. So over-hyping and too much interaction is really just a recipe for disaster.

 

In reality, the only mistake they have made so far is not the delay, but was announcing it earlier than E3 2016 in the first place, which make them require an adjustment to their promise to fans.

 

I think over the next 5-10 years we will see all developers realizing that 1 year is the maximum window for Hype (for sequels that is not new IP), and working between 6-12 month marketing campaigns and hype campaigns leading up to it.

 

A notable example of this is Ubisoft's Watchdogs. Ubisoft wasnt alone in this era, the pressure from console developers trying to make people pick their version of nextgen console made a lot of developers around this time announce games early in their lifecycle. Games were over-promised and under-developed, and I think consensus shows it was one of the biggest let downs of the past decade. Despite this consumer backlash, it wasnt a 'terrible' game by any stretch, just nothing special and certainly over-hyped to the point it would never be able to live up to expectations.

 

So, I disagree when people saying that 'full transparency' is best for the franchise. I mean, unless you work in the industry, you are only really speaking to your own personal interests, not the macro perspective of the industry. However, I still stand by my original contention that once you set expectations and promises to fans, and once you open pandora's box, you need to closely manage that as part of good marketing. Revan was right to be angry with the handling of this particular case.


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#174
Sartoz

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I honestly wonder what you get out of making a "The sky is falling" thread. Are you addicted to disaster movies and just love to watch the carnage? Are you hoping BW will do something to reassure you that all is well?

 

You have no facts and no evidence that anything is wrong. A delay that could amount to a month (Dec-Jan) is no big deal and is probably more to do with internal finance reports and whatnot and making the quarterly reports look good by putting a heavy hitter in an historically dry spell.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

"...probably more to do with internal finance reports and whatnot..."

 

Says the guy that helped write a company's quarterly financial report or the guy that is in charge of a company project.... clueless.

 

QFCs (Quarterly Financial Reports) are mandated by the SEC regardless of the state of internal company projects. As such, any delays or changes to major project focus will be mentioned in the reports... normally with an explanation to re-assure investors that management has control of the situation.

 

A company CEO, President or CFO won't stop/delay a project so that senior management (ie: their staff actually) has time to write up the reports. On the contrary, senior mgt will want to know why the project is delayed and exceeding approved budget costs!.... been there, done that.

 

In this case, if you read Andrew Wilson's report, the rationale is plausibly and easily explained (though internal politics can move one project ahead of others... intercine warfare in office politics is nothing new.... been there). In this case, I see the delay as a gift to Bio management.



#175
dragonflight288

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People sued EA over a videogame? Like they are actually going to court over a freaking videogame? 

 

There have been lawsuits in California to ban the sale of violent video games, and was done by a senator as he repeatedly though all violent games drove kids to violent crime.

 

This same senator was arrested for gun trafficking. 

 

Sentenced to five years in prison on corruption and gun trafficking charges.

 


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