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More delays and no news? What's really going on with MEA?


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#176
Akrabra

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There have been lawsuits in California to ban the sale of violent video games, and was done by a senator as he repeatedly though all violent games drove kids to violent crime.

 

This same senator was arrested for gun trafficking. 

 

Sentenced to five years in prison on corruption and gun trafficking charges.

 

Oh America, never change! 


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#177
goishen

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Pretty basically, gaming companies know how to make games.  It is their marketing campaigns that don't, or are still in their infancy. 



#178
Draining Dragon

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There have been lawsuits in California to ban the sale of violent video games, and was done by a senator as he repeatedly though all violent games drove kids to violent crime.
 
This same senator was arrested for gun trafficking. 
 
Sentenced to five years in prison on corruption and gun trafficking charges.
 


Good riddance!

#179
Revan Reborn

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Pretty basically, gaming companies know how to make games.  It is their marketing campaigns that don't, or are still in their infancy. 

I guess you didn't play this game on PC:

 

batman-arkham-knight-s-true-100-ending-h

 

Or this game:

 

tumblr_n4hvuxEfUc1s9f79po7_500.gif

 

Or this game:

 

AccomplishedWearyAmurratsnake.gif

 

Or this game:

 

tumblr_ni6m2gIxcd1sq2xoeo1_500.gif

 

Moral of the story: gaming companies DO NOT know how to make games, especially when it comes to PC ports. I could list plenty more examples of terrible games at launch (most of these games even had delays).



#180
goishen

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Yah, there's this new thing out.  Called the internet.  Wondrous thing.  You should really check it out.



#181
Akrabra

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I guess you didn't play this game on PC:

 

batman-arkham-knight-s-true-100-ending-h

 

Or this game:

 

tumblr_n4hvuxEfUc1s9f79po7_500.gif

 

Or this game:

 

AccomplishedWearyAmurratsnake.gif

 

Or this game:

 

tumblr_ni6m2gIxcd1sq2xoeo1_500.gif

 

Moral of the story: gaming companies DO NOT know how to make games, especially when it comes to PC ports. I could list plenty more examples of terrible games at launch (most of these games even had delays).

Ah Warner Brothers and Ubisoft, best publishers/developers out there. And people hate on EA!



#182
Cyonan

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Moral of the story: gaming companies DO NOT know how to make games, especially when it comes to PC ports. I could list plenty more examples of terrible games at launch (most of these games even had delays).

 

They do know how to make games.

 

When a game is buggy on release it's usually more because the management did something wrong rather than because the developers didn't know what they were doing. Yes, this is still the case even when they had delays.

 

It'd be like giving a construction company a week to construct a skyscraper then complaining that it was poorly built. The fault lies with the somebody higher up for trying to build a skyscraper in a week. Only because we're dealing with software and not a physical product, companies will think they can release something in an unfinished state and just fix it after the fact.

 

They do this because they can get away with it and people will continue to throw money at them. The solution is for people to not buy games that are a buggy mess at launch like the ones you've listed, but that's not likely to happen.


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#183
Atomkick

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The delay is heartbreaking but if it's for development purposes then I'm glad they took their time.

 

Edit: I would like to hear some more news from dev team about ME:A.



#184
ryla1976

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If you're trying to maximize profits, why would you delay it to come out after Christmas?

There are reasons for that kind of delay impinging on profits - most likely because of several other EA releases scheduled at approximately the same time. So it would actually maximize company profits to have a set schedule where each game has it's own release and profit window before the next is released.

 

It makes sense, but i doubt it's the sole reason. 



#185
Chealec

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It's a game ... one of many ... if it slips by a few months, even past Jan-March 2017 it's not the end of the world.

 

As long as...

 

1: it's actually well written and fun to play.

 

2: it's not had content cut for the sake of adding it back in as DLC.

 

3: it's not massively overpriced.

 

4: it doesn't go all Duke Nuken and be so delayed that it's irrelevant by the time it's released.

 

5: that it's not a horrendous buggy mess at launch; a slight buggy mess that's quickly patched I can live with - there are way too many variables for everything to be caught in QA.


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#186
LinksOcarina

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                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

"...probably more to do with internal finance reports and whatnot..."

 

Says the guy that helped write a company's quarterly financial report or the guy that is in charge of a company project.... clueless.

 

QFCs (Quarterly Financial Reports) are mandated by the SEC regardless of the state of internal company projects. As such, any delays or changes to major project focus will be mentioned in the reports... normally with an explanation to re-assure investors that management has control of the situation.

 

A company CEO, President or CFO won't stop/delay a project so that senior management (ie: their staff actually) has time to write up the reports. On the contrary, senior mgt will want to know why the project is delayed and exceeding approved budget costs!.... been there, done that.

 

In this case, if you read Andrew Wilson's report, the rationale is plausibly and easily explained (though internal politics can move one project ahead of others... intercine warfare in office politics is nothing new.... been there). In this case, I see the delay as a gift to Bio management.

 

In other words, Titanfall 2 and Battlefield get priority because they will likely make more money this holiday, which is what I am honestly speculating because Andromeda is still a niche game. 



#187
PlatonicWaffles

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It's just a pile of concept art on the lead artist's desk and a CG trailer. The game doesn't actually exist.



#188
Revan Reborn

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Ah Warner Brothers and Ubisoft, best publishers/developers out there. And people hate on EA!

I can list EA games as well. Ever heard of Battlefield 4 and Sim City? Those games were horrible at release and only came out within the last couple of years. No 3rd party publisher is above releasing crappy games. They are all guilty of it.

 

They do know how to make games.

 

When a game is buggy on release it's usually more because the management did something wrong rather than because the developers didn't know what they were doing. Yes, this is still the case even when they had delays.

 

It'd be like giving a construction company a week to construct a skyscraper then complaining that it was poorly built. The fault lies with the somebody higher up for trying to build a skyscraper in a week. Only because we're dealing with software and not a physical product, companies will think they can release something in an unfinished state and just fix it after the fact.

 

They do this because they can get away with it and people will continue to throw money at them. The solution is for people to not buy games that are a buggy mess at launch like the ones you've listed, but that's not likely to happen.

Your naive optimism in game development is adorable. This, however, is not reality. I'll use Batman Arkham Knight as a perfect example. Rocksteady is one of the best game developers in the world. They have created one of the most influential combat systems in the modern era that other games have copied the system (Middle Earth and Mad Max as two examples). Batman Arkham Knight, to date, is one of the most ambitious games ever made, and game development was absolute HELL from the very beginning.

 

The game was far too complex and ambitious. Rocksteady struggled for over a year to even get a working build to run on the PS4 and X1. The PC build was even worse off. It was so bad that Rocksteady had to delay the game twice and work double time on the console versions just so they wouldn't be a disaster at launch. They pawned off the PC port, which they abandoned, to Iron Galaxy, who had 8 weeks to make it work before release... Suffice it to say, the PC port was (and continues to be) an absolute disaster. The X1 port wasn't that great either, with the PS4 being the most reliable and looking the best.

 

We are talking about one of the premiere studios in the industry struggling to even get a workable build of the game running on consoles for over a year. This is why Batman Arkham Knight was delayed. Not because of "marketing" or "this window would be better for sales." Delays don't happen for those reasons and they never have. It's purely game development issues and anyone saying otherwise is factually wrong.

 

I could even list BioWare as an example of a AAA developer who completely botched the launch of SWTOR (another game delayed). Open World PvP was so broken in that game that BioWare removed the feature permanently and has never replaced it. No, game developers do NOT know what they are doing. They come up with ideas that they think would be awesome but have no idea whether they will work in practice or not. This is why game development is a gamble and why games are delayed regularly. If games were so easy to make and developers never tried to innovate, they would never be buggy or broken. The problem is that developers are always trying to innovate and this can often lead to problems.

 

So please, for your own sake, come back to reality and stop living in your ivory tower. You will only set yourself up for disappointment when you realize the likelihood BioWare is having development issues is high.


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#189
malloc

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As many should know by now, the gaming media is reporting that MEA will release during EA's fiscal fourth quarter (January-March 2017):

 

http://www.gamespot....=GSS-05-10aaa0a

 

While many might not perceive this as a "big deal," such a minor delay is not enough time to resolve major issues in development. At best, they might be able to polish and resolve a few minor bugs, assuming others do not crop up. It seems BioWare isn't comfortable with where the game is at and EA is pushing the title as far back as they can within its fiscal year.

 

What's even worse about this situation is we literally know next to nothing about this game. Unless it has a big showing at E3 this year, or even Comic Con or N7 Day, this may spell bad news for MEA in terms of development woes. This isn't the first game BioWare has delayed either.

 

Dragon Age Inquisition is the most recent example of a game that was delayed, and I'm not sure its slight delay really made any difference. The game still suffered from issues and bugs at launch in which BioWare had to subsequently patch anyway. If I recall, DAI was only delayed a month, which is absolutely no time to polish or fix anything.

 

I won't go into a thorough list, but there have been many games that saw delays over the years and still had horrible launches. I'm not suggesting MEA will be one of them, but it really makes you wonder with the game having such a long development cycle and nothing to show for it.

 

This game has been in development far longer than any other BioWare game. It will have been in development longer than SWTOR, and that was the most ambitious MMO ever made. What exactly is going on with Andromeda and how are we supposed to feel about all this secrecy and these delays?

 

Maybe MEA is just too ambitious for its own good, like DAI. I don't even want to consider how that could affect all of the various systems in the game in terms of quality. I guess we'll just have to hope for something spectacular at E3... Here's hoping for something positive about all of this.

 

Again, a delay does not always mean Development issues. Development is a huge part of the process but not the only one. The release around this time could mean it is gated to that timeframe because of market variables surrounding that time period. When you are creating software, it is not out of the ordinary to have something done 3 months before time. It is possible you are waiting for a specific time to do a release.

 

Also, I wouldn't expect them to give us any news unless they are sure that the features that are currently implemented, would make it to the full game.


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#190
malloc

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When a game is buggy on release it's usually more because the management did something wrong rather than because the developers didn't know what they were doing. Yes, this is still the case even when they had delays.

 

 

 

This is assuming every video game company has a good testing infrastructure. You would be surprised how many times this is wrong. I knew a company that only tested 10% of it's code.



#191
Revan Reborn

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Again, a delay does not always mean Development issues. Development is a huge part of the process but not the only one. The release around this time could mean it is gated to that timeframe because of market variables surrounding that time period. When you are creating software, it is not out of the ordinary to have something done 3 months before time. It is possible you are waiting for a specific time to do a release.

 

Also, I wouldn't expect them to give us any news unless they are sure that the features that are currently implemented, would make it to the full game.

Delays almost always mean development issues. Again, EA would never have set this game to release "Holiday 2016" to begin with knowing Titanfall 2 and Battlefield 5 were also releasing at the same time. It doesn't matter when MEA releases. It's going to be a big hit. EA knows this. What they want to ensure is the game doesn't fumble at release due to being buggy or broken. That's why this delay is happening. Mass Effect is an established and very popular franchise, much more so than Titanfall and perhaps even more than Battlefield. Not to mention, MEA is a RPG shooter, so it's not even in the same category.

 

Games are rarely complete three months before release. Most games only go gold a month prior, if that. Explaining this is pointless and cyclical unless you actually understand the inner-workings of game development. Contrary to popular belief, video games are very hard to make, especially when you are always trying to make them bigger and better. This is the largest game BioWare has made to date, with only SWTOR being bigger. I also guarantee you BioWare Montreal's studio ssn't as large as BioWare Austin's studio when it came down to crunch time to release SWTOR. Just with the news that there will be "a hundred planets to explore," that alone shows this isn't a game that will be developed quickly or efficiently. It's going to be a bumpy ride for BioWare all the way to the very end. People seem to forget that before DAI, BioWare hasn't made an large, open world type experience since Baldur's Gate, if those even count. They are entirely out of their element.

 

I don't need news about game features. They could easily tell us basic things that aren't changing, such as plot, setting, and who the heck the protagonist is. The story has been done for a long time. That doesn't change. Heck, I'd be happy knowing that key developers leaving way before launch doesn't negatively impact development.


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#192
malloc

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Delays almost always mean development issues. Again, EA would never have set this game to release "Holiday 2016" to begin with knowing Titanfall 2 and Battlefield 5 were also releasing at the same time. It doesn't matter when MEA releases. It's going to be a big hit. EA knows this. What they want to ensure is the game doesn't fumble at release due to being buggy or broken. That's why this delay is happening. Mass Effect is an established and very popular franchise, much more so than Titanfall and perhaps even more than Battlefield. Not to mention, MEA is a RPG shooter, so it's not even in the same category.

 

Games are rarely complete three months before release. Most games only go gold a month prior, if that. Explaining this is pointless and cyclical unless you actually understand the inner-workings of game development. Contrary to popular belief, video games are very hard to make, especially when you are always trying to make them bigger and better. This is the largest game BioWare has made to date, with only SWTOR being bigger. I also guarantee you BioWare Montreal's studio ssn't as large as BioWare Austin's studio when it came down to crunch time to release SWTOR. Just with the news that there will be "a hundred planets to explore," that alone shows this isn't a game that will be developed quickly or efficiently. It's going to be a bumpy ride for BioWare all the way to the very end. People seem to forget that before DAI, BioWare hasn't made an large, open world type experience since Baldur's Gate, if those even count. They are entirely out of their element.

 

I don't need news about game features. They could easily tell us basic things that aren't changing, such as plot, setting, and who the heck the protagonist is. The story has been done for a long time. That doesn't change. Heck, I'd be happy knowing that key developers leaving way before launch doesn't negatively impact development.

 

The problem with your argument is that you are basing it on the delay and no other information provided. Let me give you an example, I work for a sizable and fairly popular software company. During the course of this quarter, we have delayed our product for a wide range of reasons.

 

1. Waiting for the right time to migrate everyone to the new system(already implemented)

2. Didn't want to release during Christmas time.because most of the office was on vacation

3.Waiting for the right specifications

4. Company restructuring

5. The feature just didn't pass our test infrastructure for that sprint.

 

They is no way of knowing what would trigger a delay without being actively involved or in correspondence with the developers working on it. This also goes to say, bioware owes you no weekly updates. You are not their product Manager. Absence of information and delay does not always mean they are having trouble developing the software.


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#193
rossler

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All the customer needs to know is that the game will be delayed. They don't need to know the reason.


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#194
Commander Rpg

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Absence of information and delay does not always mean they are having trouble developing the software.

Not always, but here it is, most likely.



#195
Revan Reborn

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The problem with your argument is that you are basing it on the delay and no other information provided. Let me give you an example, I work for a sizable and fairly popular software company. During the course of this quarter, we have delayed our product for a wide range of reasons.

 

1. Waiting for the right time to migrate everyone to the new system(already implemented)

2. Didn't want to release during Christmas time.because most of the office was on vacation

3.Waiting for the right specifications

4. Company restructuring

5. The feature just didn't pass our test infrastructure for that sprint.

 

They is no way of knowing what would trigger a delay without being actively involved or in correspondence with the developers working on it. This also goes to say, bioware owes you no weekly updates. You are not their product Manager. Absence of information and delay does not always mean they are having trouble developing the software.

1. BioWare has been working with Frostbite and on MEA for years.

2. BioWare has released many of their games during the Christmas holiday in the past, with DAI being the most recent example.

3. I have no idea what you mean by this as it's too vague to describe anything. Optimization?

4. Other than a few key developers leaving the studio, there hasn't been any studio shakeup.

5. This point goes back to the likelihood of the game being delayed due to not being ready.

 

Who said anything about a "weekly update"? Honestly, does nobody get what the issue is here? I don't want to know everything about the game. I know it's not done. I just want to know something, no matter how minor or insignificant it may be. Especially when key developers leave and the game is delayed, BioWare should at least address something. They have always been terrible at communication compared to other AAA studios. BioWare is just horrible at community relations in all respects.

 

I don't know what kind of job you do and who you work for. What I do know is this game is incredibly ambitious and BioWare Montreal has never been the principal studio on any AAA BioWare game. They are also making the biggest non-MMO game to date for BioWare. The likelihood of something going wrong is high for a large variety of reasons. It's the nature of the industry and issues always crop up. Delays are happening more and more often now because games continue to become more and more ambitious in size and scope. Almost always 90% of delays are related to development issues. Very rarely are games delayed for other reasons. This is just the truth. It doesn't take a rocket scientist to see all the games that have received delays in the last five years to notice this trend.

 

All the customer needs to know is that the game will be delayed. They don't need to know the reason.

If you want to be ignorant of a ticking time bomb ready to go off, more power to you bud. I'd rather know if I'm spending my money on gold or a dud. EA is a publicly-traded corporation in which consumers are the common shareholders. You better believe they owe their customers answers and are held accountable by the people who buy their games.



#196
malloc

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 Almost always 90% of delays are related to development issues

 

 

Need a citation of this.


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#197
rossler

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If you want to be ignorant of a ticking time bomb ready to go off, more power to you bud. I'd rather know if I'm spending my money on gold or a dud. EA is a publicly-traded corporation in which consumers are the common shareholders. You better believe they owe their customers answers and are held accountable by the people who buy their games.

 

Ah, but you forget that in this stage in development they are under a non-disclosure agreement. So they can't say too much.

 

Consumers aren't shareholders unless they own EA stock.


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#198
malloc

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I wonder how many more paragraphs you're going to spend ranting before people realize you're talking out of your ass.

 

If you're interested in facts, here are some for you: Game can get delayed for a myriad of reasons besides actual development problems, and these reasons do include things like marketing reasons and what other games are coming out in the original release window.

 

You repeatedly and loudly chanting "No, this does not ever happen and you're naive for thinking so" does not change the reality.

 

I love his condescending tone behind it as well.


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#199
SlottsMachine

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I love his condescending tone behind it as well.

 

Are you saying Rocksteady isn't the greatest ever? But Arkham Knight is one of the most ambitions games ever made. Also, that combat system is completely original. 


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#200
SlottsMachine

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Need a citation of this.

 

I suppose it depends how one defines "development issues" as pertaining to videogames. 

 

Spoiler


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