I saw that Skeletons use most of the same animations and armor parts as humans but they don't have cloak or belt options in the toolset. Is it possible to enable human cloaks for skeletons using something in the appearance 2da?
Cloaks for Skeletons
#1
Posté 02 mars 2016 - 09:15
#2
Posté 02 mars 2016 - 10:46
You don't need to touch any 2DA for that. Just clone the desired armour pieces and give them names matching the naming convention for the creature type and armour.
#3
Posté 03 mars 2016 - 10:13
I tried doing that and the cloak shows up as invisible ingame. You can see its outline if you hover over the creature though so I know it did something.
#4
Posté 04 mars 2016 - 04:00
That sounds like a skeleton problem (no pun intended). When I did it, I went from the opposite direction. If I recall correctly, I cloned the skeleton's body parts and made them parts of the human male figure to use the human clothes and armour rather than cloning the human clothes as skeleton pieces. I'd have to check to be sure. I don't have the toolset on this computer, but the figure is in my campaign as a skeletal pirate I used for random monster encounters.
- TheOneBlackRider aime ceci
#5
Posté 04 mars 2016 - 04:33
#6
Posté 04 mars 2016 - 05:24
Or you could use Storyteller's fine work, as Kamal suggests. ![]()
#7
Posté 12 avril 2016 - 01:06
I saw that Skeletons use most of the same animations and armor parts as humans but they don't have cloak or belt options in the toolset. Is it possible to enable human cloaks for skeletons using something in the appearance 2da?
I didn't check, but if you change c_skel_skel under NWN2_Head_Skeleton to P_HHM_skel in appearance.2da at line #537 (the one for skeleton), you should be able to add cloaks and wings to the skeletons using the human animations. You may also need to change the F under MODELTYPE to FW.
If it works, it might unfortunately conflict with the skull animations during cutscenes. I suggest you duplicate line 537 before making the above changes, and create your own blueprints with this new appearance. I'll check later tonight when I'm back home.
Edit:
Well, it works... sort of:


"sort of" because only "CTannCloak" and "LichCloak" (which you can get in the wings slot) work that way. Other equipable cloaks, as you describe, remain invisible.
- TheOneBlackRider aime ceci
#8
Posté 12 avril 2016 - 09:54
Other equipable cloaks, as you describe, remain invisible.
Actually, making a clone of the P_HHM_CL_Cloak?? models as c_skel_cl_cloak?? worked for me:


Exactly what Tchos said:
You don't need to touch any 2DA for that. Just clone the desired armour pieces and give them names matching the naming convention for the creature type and armour.
It's true though that I cloned only twelve cloak models, and I noticed that two or three of the ten of so cloaks I tested didn't show (neither in game nor in the toolset). I suspect the cloaks in questions are using a higher number, or possibly are not of the CL type.
It's too late now to check, but skeletons should be able to wear the standard P_HHM cloaks after the latter have been cloned and named as per the NWN2 naming convention.
Edit:

And it also works for custom content:

So I decided to make Lord Nasher's, the lich's and other specific cloaks useable by skeletons:

I noticed that about half of the cloaks thus modified don't show on the skeleton that equipped them, but they do in game, as shown above.





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