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#76
Alfonsedode

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So why is the Locust good? I get that it's stable and accurate, but I always found the damage very underwhelming. This could easily be a "L2P" issue, but I don't have an abundance of high-level rares or amps, so I'm often trying to "make do" with combinations that exploit whatever I do have, and I have a Locust. I stopped using it ages ago. It probably is a headshot thing, that the multiplier is very high?

not so high, 3 instead of 2.5. But with marksman, it begins to shine


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#77
Angry_Elcor

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not so high, 3 instead of 2.5. But with marksman, it begins to shine

 

Is it a niche weapon, where its advantages are mainly in play with certain kits and powers? I had been thinking of sticking it on an adept because of the light weight, but that might only end up reinforcing my impression of it as a weak weapon.


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#78
Fuenf789

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talks sniper stuff.

Thx for that food 4 thought Line. It went down well after my lunch. It 's definitely good to shake our own cages a bit just to test the soundness of our beliefs/hearsay. Somehow the Javelin made me look at it twice after it disintegrated an enemy with one shot. So mb I was impressed more by the animation or sound. With the incisor it did feel like I was attacking a banshee with a butterknife. 1v1 me babby... from the stats above there might b some light in that tunnel. Ofc food is more interesting stuff to talk about.

#79
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Is it a niche weapon, where its advantages are mainly in play with certain kits and powers? I had been thinking of sticking it on an adept because of the light weight, but that might only end up reinforcing my impression of it as a weak weapon.

i only played it with the quarksman lately, but a staggering CQC adept/engineer wld be a good user too i guess. Justicar, drelldept (i still wld prefer heavier gun on him) , ... i ll test it on the justicar next time


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#80
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 Because I find the Incisor to be more 'fun' apart from being very very good (Arguably better :P  ).

well, as much as i like some argus action at some points, incisor feeling stink imo  :P

and both kalence cyonan, and peddro are agreeing on the damage per bullet now that i checked, so your 300ish are per burst



#81
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Lime or lemon for the guacamole?

 

I usually go with lemon, since I always have a bag full of those anyway, and they prevent it from turning brown overnight.  I did just buy a bag of limes though, so maybe tomorrow I will make a batch of that.



#82
Angry_Elcor

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Yup, I underestimated the Locust.



#83
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Is that cheese ?  :lol:

 

Is it smelly ?

It's hardly smelly compared to most cheese. What Alfonse doesn't say is that you heat it up, then pour a crisp white wine all over it and eat large wedges of soft, melty, wine-soaked cheese. Mmm, I'd be hungry now if it weren't that lunch today was so awesome.

 

yep, my king of cheese, not too smelly, depends, some of them are (that wood and stable smell <3), but some are very soft. But if u cook it, it s definitly not smelly anymore.

sadly it s only available in winter 

I could eat it at any time of year, too.

 

So why is the Locust good? I get that it's stable and accurate, but I always found the damage very underwhelming. This could easily be a "L2P" issue. I don't have an abundance of high-level rares or amps, so I'm often trying to "make do" with combinations that exploit whatever I do have, and I have a Locust. I stopped using it ages ago. It is probably a headshot thing, that the multiplier is very high?

The Locust is 100% stable by default, so headshots are easy, and the headshot multiplier is larger than for most other weapons in the game. Coupled with the almost instant reload it benefits from, it's a mook killer par excellence.

 

The highest score I ever got in a pug game was with the Locust+HVB+Ext Mag+Incendiary on the TSol, staying in MM most of the game.


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#84
Catastrophy

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I usually go with lemon, since I always have a bag full of those anyway, and they prevent it from turning brown overnight.  I did just buy a bag of limes though, so maybe tomorrow I will make a batch of that.

Limes should have the same effect, just with a tweak in taste. I guess it's some citric acid stuff that keeps it fresh and green.

 

 

Is that cheese ?  :lol:

 

Is it smelly ?

It doesn't work like that with some cheese types. I've had god-awful smelly cheese that smelled like 4 day unwashed feet in rubber boots, but the taste was fine - with a rather sublime note of ripeness.


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#85
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Thread reminds me of Lucky. Ima try a single srs shitpost just to see how it goes.

I wish I had a video, but I do not. I will give you Kalence calculations for damage first,

 

Incisor

 

http://kalence.drupa...63U55334!EDBA3G

 

Note that the damage is per shot and tac cloak with sniper bonus active. Multiplied by 3 it becomes, 3714. Now, the Incisor has a clip size of 15 and a total of 150 bullets to start out with. There is no delay in firing bursts which means you can empty the clip within the window that the tac cloak bonuses are active. That gives you 18,570 dmg per clip. Multiply that by 11 and you can dish out 204,270 dmg before running to the ammo box.

 

Widow

 

http://kalence.drupa...63U55334!EDBA3G

 

Damage per shot is 4197. One shot weapon + 17 in reserve if you have it maxed at X. That gives you 75,546 dmg before running to the ammo box. Also consider that reload canceling is crucial but everyone knows that. You can get off, what, 2 or 3 shots off before the tac cloak dmg-boost window ends. Also consider that this weapon is heavier than the Incisor meaning a longer cooldown.

 

Black Widow

 

http://kalence.drupa...63U55334!EDBA3G

 

Damage per shot is 3112. 3 shots in clip + 25 in reserve. 9,336 dmg per clip. 87,136 dmg before running to the ammo box.

 

Javelin

 

http://kalence.drupa...63U55334!EDBA3G

 

Damage per shot is 5207. 1 shot weapon with 15 in reserve. 83,312 dmg before running to ammo box. Heaviest weapon of the bunch.

 

 

 

Now these figures are based on each weapon having the same mods and disruptor ammo (which you can swap out with anything you like). When you factor in the Incisor's usability, damage, rof, capacity, weight compared to the other three you can see that it holds its own in damage output against the other 3. Also keep in mind that the Incisor will be maxed for most people while the BW and Javelin will rarely ever see level X.

I think I know where you've gone wrong here. That damage for the Incisor is per burst, not per bullet. It doesn't do more than 3x the damage of the Raptor, Mattock or Indra per bullet, that should be entirely obvious if you've played with any of them.

It actually isn't a bad gun (IMO probably the 3rd or 4th best uncommon). It's sustained reload canceled DPS is actually 2nd highest in the Sniper class (behind only the Valiant) and every so slightly higher than the BW and Javelin's (and a fair amount higher than the Widow's) but this is before taking into account that all 3 of those guns can double or triple their sustained DPS against the only targets where it actually matters due to their innate piercing, whereas the Incisor falls behind with the ability to only increase it by 60-120%, unless maybe you use AP IV  ammo with no piercing to avoid the penalty (where 1.5m isn't enough to get a lot of double hits, so you're still losing out vs Crabs, Fantums, Atlases, Banshees and clustered up toasters).

However, that's only theoretical. In reality, since the Incisor lacks burst damage, which is how you really achieve a high kill rate vs the targets you should be prioritizing (mooks and sub bosses), and you will practically never achieve that number even in a perfect situation vs a boss anyway, it really falls behind. Targets will roll/dodge the moment they are hit by the Incisor and cause misses, and you usually need at least 2-3 bursts to bring down a shielded mook even with cloak and most rounds hitting the head. Let's not even get into how superior the 3 heavy hitters are against sub-boss targets like Fantums, Goons etc, which the Incisor takes ages to kill, while the Widow/Javelin user killed them immediately with the first shot and is already firing at the next target (or 3). Even against the big slow bullet sponges, you're only going to get better DPS than those rifles with an Incisor if A) no one is taking advantage of double hit bugs for some reason and b ) nothing is shooting you, thus allowing you to stand there plinking burst after burst away. In practice, the ability for a Widow/Javelin/BW user to only pop out of cover momentarily (or even just wallhack and shoot through said cover with plenty of piercing distance still left over to do max damage) avoiding damage while still delivering full DPS is going to be better in almost all circumstances. Imagine trying to solo a Fantum/goon death squad or geth Prime duet with an Incisor vs any of those 3, and you can see why it is a vastly inferior weapon.

This is before we even get into the fact that on damn near every character where it is worth using (basically infiltrators and possibly the TSent/TSab), you have to build around it with stability mods/gear to even make it viable due to its ridiculous recoil. This drastically reduces your effectiveness, as otherwise you could have equiped Scanner/Grenade Cap/Armored compartments/Assault Loadout/ Adrenaline mods/Power amps/Cyclonics to increase your damage or survivability, not stability gear just to make sure you are getting sufficient damage from the weapon at all.

Dunno why you've bothered to calculate a useless number like how much damage between ammo runs when all have far more than enough ammo to wipe out several spawns and finish entire waves (especially with the clip upgrade, which you can equip on the 3 heavy rifles at little penalty), ammo crates are everywhere, and you have TCPs if all else fails. The only time I can see this being relevant is if you are playing some garbage map on Plat (Dagger Hazard, Condor) with like two Derperus Carriers in the same lobby or something, in which case you are in Platinum where you really shouldn't have brought an Incisor anyway.
 

Working on it. Expect my thread on the Locust when it happens.

 

As for the snipers, Javelin I can understand (still, wind up and RCing require more expertise than streaming the DPS out of an Incisor). But BW? Also mentioning the Raptor in the same breath as the Incisor is an insult to the latter. Actually, mentioning the Raptor at all is an insult to this game. **** that gun.

Actually, the Raptor is slightly better IMO, due to the fact that it puts out as near as makes no difference the same sustained DPS as the Incisor while being slightly lighter, having a much lower hipfire penalty, and needing no help from mods/consumables to be made usable (apparently lesser players need a macro or turbo controller, tho). The scope is also much lower zoom and far more suited to the types of ranges the weapon is best at, while the Incisor has a huge zoom level that you can't really put to good use because its recoil makes it not very good past close-mid range. 

Locust is only better than either of these on a Marksman kit, where it is admittedly pretty amazing at least vs mooks, or a power damage based build (i.e. QME and QFE, Furry) that will benefit more from a power amp, faster cooldowns and lighter weight (and in the Incisor's case, not requiring stability compromises).


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#86
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Thread reminds me of Lucky. Ima try a single serious shitpost just to see how it goes.

I think I know where you've gone wrong here. That damage for the Incisor is per burst, not per bullet. It doesn't do more than 3x the damage of the Raptor, Mattock or Indra per bullet, that should be entirely obvious if you've played with any of them.

It actually isn't a bad gun (IMO probably the 3rd or 4th best uncommon). It's sustained reload canceled DPS is actually 2nd highest in the Sniper class (behind only the Valiant) and every so slightly higher than the BW and Javelin's (and a fair amount higher than the Widow's) but this is before taking into account that all 3 of those guns can double or triple their sustained DPS against the only targets where it actually matters due to their innate piercing, whereas the Incisor falls behind with the ability to only increase it by 60-120%, unless you use AP IV ammo with no piercing to avoid the penalty (where 1.5m isn't enough to get a lot of double hits, so you're still losing out vs Crabs, Fantums, Atlases, Banshees and clustered up toasters).

However, that's only theoretical. In reality, since the Incisor lacks burst damage, which is how you really achieve a high kill rate vs the targets you should be prioritizing (mooks and sub bosses), and you will practically never achieve that number even in a perfect situation vs a boss anyway, it really falls behind. Targets will roll/dodge the moment they are hit by the Incisor and cause misses, and you usually need at least 2-3 bursts to bring down a shielded mook even with cloak and most rounds hitting the head. Let's not even get into how superior the 3 heavy hitters are against sub-boss targets like Fantums, Goons etc, which the Incisor takes ages to kill, while the Widow/Javelin user killed them immediately with the first shot and is already firing at the next target (or 3). Even against the big slow bullet sponges, you're only going to get better DPS than those rifles with an Incisor if A) no one is taking advantage of double hit bugs for some reason and b ) nothing is shooting you, thus allowing you to stand there plinking burst after burst away. In practice, the ability for a Widow/Javelin/BW user to only pop out of cover momentarily (or even just wallhack and shoot through said cover with plenty of piercing distance still left over to do max damage) avoiding damage while still delivering full DPS is going to be better in almost all circumstances. Imagine trying to solo a geth Prime or two with an Incisor vs any of those 3, and you can see why it is a vastly inferior weapon.

This is before we even get into the fact that on damn near every character where it is worth using (basically infiltrators and possibly the TSent/TSab), you have to build around it with stability mods/gear to even make it viable due to its ridiculous recoil. This drastically reduces your effectiveness, as otherwise you could have equiped Scanner/Grenade Cap/Armored compartments/Assault Loadout/ Adrenaline mods/Power amps/Cyclonics to increase your damage or survivability, not stability gear just to make sure you are getting sufficient damage from the weapon at all.

Dunno why you've bothered to calculate a useless number like how much damage between ammo runs when all have far more than enough ammo to wipe out several spawns and finish entire waves, ammo crates are everywhere, and you have TCPs if all else fails. The only time I can see this being relevant is if you are playing some garbage map on Plat (Dagger Hazard, Condor) with like two Derperus Carriers in the same lobby or something, in which case you are in Platinum where you really shouldn't have brought an Incisor anyway.
 

Actually, the Raptor is slightly better IMO, due to the fact that it puts out as near as makes no difference the same sustained DPS as the Incisor while being slightly lighter, having a much lower hipfire penalty, and needing no help from mods/consumables to be made usable (apparently lesser players need a macro or turbo controller, tho). The scope is also much lower zoom and far more suited to the types of ranges the weapon is best at, while the Incisor has a huge zoom level that you can't really put to good use because its recoil makes it not very good past close-mid range. 

Locust is only better than either of these on a Marksman kit, where it is admittedly pretty amazing at least vs mooks, or a power damage based build (i.e. QME and QFE, Furry) that will benefit more from a power amp, faster cooldowns and lighter weight (and in the Incisor's case, not requiring stability compromises).

 

Well said. Feels like /thread.

 

Do you have already planned something for dinner tonight?


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#87
prinsesbubblegum

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yep, my king of cheese, not too smelly, depends, some of them are (that wood and stable smell <3), but some are very soft. But if u cook it, it s definitly not smelly anymore.

sadly it s only available in winter 

 

Awww! The more smelly it is, the better!

 

I was just wondering if I could troll my coworkers with it.  :rolleyes: 


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#88
Deerber

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Thread reminds me of Lucky. Ima try a single srs shitpost just to see how it goes.

I think I know where you've gone wrong here. That damage for the Incisor is per burst, not per bullet. It doesn't do more than 3x the damage of the Raptor, Mattock or Indra per bullet, that should be entirely obvious if you've played with any of them.

It actually isn't a bad gun (IMO probably the 3rd or 4th best uncommon). It's sustained reload canceled DPS is actually 2nd highest in the Sniper class (behind only the Valiant) and every so slightly higher than the BW and Javelin's (and a fair amount higher than the Widow's) but this is before taking into account that all 3 of those guns can double or triple their sustained DPS against the only targets where it actually matters due to their innate piercing, whereas the Incisor falls behind with the ability to only increase it by 60-120%, unless maybe you use AP IV ammo with no piercing to avoid the penalty (where 1.5m isn't enough to get a lot of double hits, so you're still losing out vs Crabs, Fantums, Atlases, Banshees and clustered up toasters).

However, that's only theoretical. In reality, since the Incisor lacks burst damage, which is how you really achieve a high kill rate vs the targets you should be prioritizing (mooks and sub bosses), and you will practically never achieve that number even in a perfect situation vs a boss anyway, it really falls behind. Targets will roll/dodge the moment they are hit by the Incisor and cause misses, and you usually need at least 2-3 bursts to bring down a shielded mook even with cloak and most rounds hitting the head. Let's not even get into how superior the 3 heavy hitters are against sub-boss targets like Fantums, Goons etc, which the Incisor takes ages to kill, while the Widow/Javelin user killed them immediately with the first shot and is already firing at the next target (or 3). Even against the big slow bullet sponges, you're only going to get better DPS than those rifles with an Incisor if A) no one is taking advantage of double hit bugs for some reason and b ) nothing is shooting you, thus allowing you to stand there plinking burst after burst away. In practice, the ability for a Widow/Javelin/BW user to only pop out of cover momentarily (or even just wallhack and shoot through said cover with plenty of piercing distance still left over to do max damage) avoiding damage while still delivering full DPS is going to be better in almost all circumstances. Imagine trying to solo a Fantum/goon death squad or geth Prime duet with an Incisor vs any of those 3, and you can see why it is a vastly inferior weapon.

This is before we even get into the fact that on damn near every character where it is worth using (basically infiltrators and possibly the TSent/TSab), you have to build around it with stability mods/gear to even make it viable due to its ridiculous recoil. This drastically reduces your effectiveness, as otherwise you could have equiped Scanner/Grenade Cap/Armored compartments/Assault Loadout/ Adrenaline mods/Power amps/Cyclonics to increase your damage or survivability, not stability gear just to make sure you are getting sufficient damage from the weapon at all.

Dunno why you've bothered to calculate a useless number like how much damage between ammo runs when all have far more than enough ammo to wipe out several spawns and finish entire waves (especially with the clip upgrade, which you can equip on the 3 heavy rifles at little penalty), ammo crates are everywhere, and you have TCPs if all else fails. The only time I can see this being relevant is if you are playing some garbage map on Plat (Dagger Hazard, Condor) with like two Derperus Carriers in the same lobby or something, in which case you are in Platinum where you really shouldn't have brought an Incisor anyway.

Actually, the Raptor is slightly better IMO, due to the fact that it puts out as near as makes no difference the same sustained DPS as the Incisor while being slightly lighter, having a much lower hipfire penalty, and needing no help from mods/consumables to be made usable (apparently lesser players need a macro or turbo controller, tho). The scope is also much lower zoom and far more suited to the types of ranges the weapon is best at, while the Incisor has a huge zoom level that you can't really put to good use because its recoil makes it not very good past close-mid range.

Locust is only better than either of these on a Marksman kit, where it is admittedly pretty amazing at least vs mooks, or a power damage based build (i.e. QME and QFE, Furry) that will benefit more from a power amp, faster cooldowns and lighter weight (and in the Incisor's case, not requiring stability compromises).


Gosh, you have more time and patience than I do for sure. But yeah, this is accurate.

#89
Deerber

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Also, Feneckus using the MM locust:



Keep in mind that this video is hella old, and I've definitely seen him play better, and you can make it work better than that.

Do bring a sidearm for bosses, tho.

#90
Alfonsedode

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Awww! The more smelly it is, the better!
 
I was just wondering if I could troll my coworkers with it.  :rolleyes: 

definitly an option to consider, at room temperature for few hours, after u ate 3/4 of it, late in its life cycle ... :D


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#91
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@Admiral,

 

The Google Docs says it's damage per shot. That's what I was going by. Even so, why does it feel like the Incisor does as much damage as the Widow/BW etc? Because if its damage is comparable to the Indra, why does that thing take longer to kill Gold level things? Admittedly the last time I tried the Indra, I was using I/II/III level consumables.

 

I tried the Incisor without the accuracy scope but with a Stabilization Module III. Cryos will be happy to know that this is perfectly viable for stability purposes and you do not notice significant crosshair climb. So you can use the double penetration mods or whatever you like. Admiral, you also realize that the Incisor's DPS is amazing and I will agree with you on one thing; you do have to stay out of cover to do the same sort of damage as you can do using the Jav and the Widows.

 

I mentioned the clip and capacity because in those situations where a large group of mooks are present, you can clean up every one of them without a trip to the ammo box. The capacity also gives a lot of room for error for new to mid level players. My Javelin I has only 7 bullets. That's what, 3 mooks, if I don't have shield drain or overload.

 

You're probably having some fun at my expense but the Raptor? I'd like to see if the damned thing is any good. Please point me to a video or give me gameplay tips to make it work. I doubt it'll be as fun as the Argus or the Incisor though. I don't want Predator levels of monotony. That's one of the reasons I said the Incisor was probably the best SR in the game. Because it's fun and it covers a lot of bases.



#92
Alfonsedode

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@Admiral,

The Google Docs says it's damage per shot. That's what I was going by. Even so, why does it feel like the Incisor does as much damage as the Widow/BW etc?

and both kalence, cyonan spreadsheet, and peddro are agreeing on the damage per bullet now that i checked, so your 300ish are per burst

 

#93
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check the google doc for such things (in case you didn't know it)

the DPS with and without reload canceling is more informative anyway. unless you want to calculate the damage after armor.

https://docs.google....RXD38/htmlview#

I hope the link works, I am on mobile phone atm

 

 

Thanks, but why is the projectile and shot damage different for the Incisor if 1 shot = 1 projectile and 1 burst = 3 shots/projectiles?

 

In the page with photos of the weapons, the damage per shot is 3 times the damage of each projectile. Whereas in the page without photos, the damage per projectile and per shot is the same (around 100). I think this is where my confusion is stemming from.


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#94
prinsesbubblegum

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But why is the food thread gone?  :o


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#95
Marksmad is waving goodbye

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But why is the rum gone?  :o

Fixed.


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#96
prinsesbubblegum

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Fixed.

 

You are very helpful, as usual.  ;)


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#97
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But why is the food thread gone?  :o


Chowdah is srs bsns yo.
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#98
Jeremiah12LGeek

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Chowdah is srs bsns yo.

 

That really burns my chowdah.



#99
prinsesbubblegum

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Chowdah is srs bsns yo.

 

Aw boo.

 

My favourite thread on the Citadel is gone.  :unsure:


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#100
Deerber

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Fixed.


why-is-the-rum-gone-2.gif

Fixed the fix.
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