So I was thinking about Dragon Age again today when I started to think about party composition. It’s something that might not interest everybody by name alone, but it’s actually a really crucial element when speculating about future BioWare and Dragon Age titles.
You see there are a number of reoccurring themes in party composition that have shown up, especially in Dragon Age titles. In almost all subsequent titles following Star Wars: Knights of the Old Republic, (the only outlier being Mass Effect which doesn’t follow even an internal consistency) with Dragon Age being the most consistent, you can almost perfectly set up what type of companions will show up; how many, their gender and whether or not they are human.
The reason for this could really be anything. The developers might be comfortable with 8 followers as a minimum with 10 as the absolute maximum. Voice budget may require only 8-10 as it’s hard to have characters with that many lines and be capable of interacting with all of their party members. Maybe BioWare decided that for their games peak variety is between 8 and 10. I even played around with the idea that maybe a lead designer had used it, everyone liked it and have stuck with it since.
Suffice it to say that I didn’t expect to see this much, for lack of a better term, predictability in the party composition. I’m not faulting BioWare for that because it clearly works, but they do a lot of the same things…which I will now share.
The Fellowship of the Game
As mentioned earlier BioWare tends to have a party makeup of 8 to 10 followers. Now mind you the total number in any one playthrough is actually 8 or 9 because the tenth follower tends to be an optional character tied to a choice. Alistair/Loghain from Origins and Bethany/Carver from Dragon Age II are prime examples of this potential tenth character. You’re only ever going to see one or the other as a part of your permanent party.
The tenth character also happens to be DLC from time to time, though with Inquisition this trend might be over and we’ll likely never have a tenth companion again. Also understand that I’m not talking about temporary followers such as Eleanor Cousland or Tamlen.
You can see this trend in KOTOR, which had a total of nine followers. You can see it with Jade Empire (many will note that while Zin Bu is a “follower” he is a non-combat follower and may or may not be discounted). In Dragon Age: Origins there was a total of 9 companions at any given time (including Shale and Dog). Dragon Age II at peak numbers has 8 companions, though the Dog could be considered a pseudo companion (as he doesn’t follow the player and there is some question to whether he is in fact a pet I chose to leave him out.)
Note: In this analysis I did not include DLC accept as far as seeing trends between Origins and Awakening. I also did not accept Star Wars: The Old Republic because the game needed to work with a different budget and accomplish different things.
Race and Gender
One of the first trends I noticed among Dragon Age games and was a little surprised to see in a lot of other BioWare titles was how the breakdown in gender occurred. Except for one occurrence there has never been a female majority team going as far back KOTOR. In the exception a player must have saved Ashley in Mass Effect 1 or started a game of Mass Effect 3 as a male and then talk her down during the major moment on the Citadel.
In gender breakdowns the number of women per party tends to be 3-4.
§ KOTOR: Mission, Bastila, Juhani
§ Jade Empire: Dawn Star, Silk Fox, Wild Flower
§ Origins: Morrigan, Leliana, Wynne, Shale (Previously Female, though identifies as non-gendered)
§ DA2: Aveline, Merrill, Isabela, Bethany (Optional)
§ Inquisition; Cassandra, Sera, Vivienne
Men then tend to fall into the remaining 5-6 party slots, though 1 to 2 can be taken by non-gendered animals, machines or aliens.
Why women tend to have fewer places in the party is a mystery. I’m not inclined to condemn BioWare for any prejudice considering they tend to place women in major roles throughout the games and generally are trying to be more progressive.
Moving on to race, and by race I mean human, elf, etc, I’m sure it comes to no surprise to anyone that humans tend to be the majority in party composition. Some games solely feature humans, whilst others like KOTOR feature both aliens and robots/droids which tends to throw off the numbers. As far as Dragon Age games go the breakdown is similar to the breakdown between gender, 3 to 4 and 5 to 6 for non-humans (elves, dwarves, Qunari) and humans respectively.
Why this is the case may have to do with technical limitations such as cinematics or rigging. From a story point of view humans tend to be neutral as far as social class and position in Thedas. So Vivienne’s story can focus on the fact that she is a mage, rather than an elven mage who would have to explain or make mention of the fact that he or she is an elf living within the Circle.
A fun little, “Did ya know,” is the fact that outside of temporary companions the elves, dwarves and Qunari were totally made up of male characters. Zevran, Sten and Oghren (more so the latter two) were our first in-depth looks at their respective races. Awakening would provide the first female non-humans with Sigrun and Velanna and Merrill would be the first main series party member in DA2.
Other
A minor addition would be the breakdown of returning followers and characters within the party.
§ Origins to Awakening: 1 (Oghren)
§ Origins +DLC to Dragon Age II: 3 ½ (Anders/Justice, Merrill, Isabela)
§ Dragon Age II to Inquisition: 2 ½ (Cassandra/Varric/Cole [appeared in the Dragon Age: Asunder novel])
So as you can see BioWare tends to refrain from bringing back more than one follower, but they are not afraid to use old characters or tie characters from ancillary plots into the story.
Conclusion
So you made it all the way through. Thanks for taking the time to read through this. I want to remind everyone that while there are certainly patterns BioWare isn’t necessarily beholden to continuing them. With the recent changes to Lead Writer some things might just change due to style. That said, I really do think this is a nice resource to use in speculating what the Dragon Age IV party will look like.
TL;DR? BioWare’s followers (outside of Mass Effect) tend to have reoccurring themes in party composition. The number of followers includes 8 to 10 total companions. The average number of women is 3, with an optional 4th and elves, dwarves and Qunari fill up around 3 to 4 slots per team (closer to three). Finally, returning followers have been limited to 1, but NPCs turned followers are typical and is anywhere from 1 or 2.
This is a good resource for speculation and may be helpful when trying to narrow the parameters of party composition.
So let me know what you all think.





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