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Podcast Featuring Shinobi talks ME:A


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#1
Midnight Bliss

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Starts here: https://www.youtube....tu.be&t=1h8m22s

 

So to those who don't know him, Shinobi has been a reliable source when verifying leaks - especially with BW games since he keeps in touch with the guys at the studio. In the video, it sounds like he's trying his best not to reveal too much regarding ME:A and most of it we already know, but here's the rundown of what was covered:

 

Keeps in contact with BW Montreal

 

Why we haven't heard much about the game yet Told that they're approaching it like FO4: E3 is where they will show all "nothing then everything at once". Not going to be a huge 30 min gameplay demo to MEA, but they're going to show demos, introduce us to the protagonist, the aliens, the plot, the gameplay...

 

When does it take place? In the future - a good deal after the original trilogy. (Speculation here on where it starts: either well on their way on the ark to Andromeda or a really vague* cutscene showing the reaper war in the milky way and the arc's escape)

*vague in that it will not reveal or hint at what ME3 is canon, as has been mentioned several times by the devs: there is no canon ending

 

Will there be coop within the campaign? No comment

 

Where's Drew? Working in BW Austin, so not ME:A but Old Republic and a new IP

 

The Mako He has been told that mako will be greatly improved, as they felt that it didn't hit its potential in ME1. It is your exploration vehicle used in story missions, exploring 100s of planets. Makes a comment that vehicle sections won't like that of Batman: Arkham Knight aka not forced down our throats

 

Seamless transition from orbit to surfaceJump into the mako from your ship's cargo bay (real time; no loading screens) then drops you on the planet. Like a miniature No Man's Sky. Over 100 planets, fully explorable.

Mentions that he hasn't seen this happen first hand, but can verify that the leak that first mentions this is genuine. Jump to video here: https://www.youtube....u.be&t=1h20m00s

 

Will it be like DA:I? Emphasized what Aaron Flynn said: DA:I will not be a template for ME:A.

 

The Focal Points of ME:A Exploration and feeling like a stranger in a mysterious land. Bringing back that ME1 feeling.


 

Credit:❤ https://www.reddit.c...nobi_talks_mea/


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#2
N7Jamaican

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Thanks for link.  I'll check it out



#3
wright1978

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Notion of a hundred planets to land upon sounds bad to me. Can't believe for a second there's going to be the quality of story content to fill those worlds.


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#4
CronoDragoon

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Notion of a hundred planets to land upon sounds bad to me. Can't believe for a second there's going to be the quality of story content to fill those worlds.

 

There doesn't have to be. Note the design goal:

 

The Focal Points of ME:A Exploration and feeling like a stranger in a mysterious land. Bringing back that ME1 feeling.

 

It would be completely lame if every planet had a bunch of NPCs walking around with problems. That defeats the purpose of #space.


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#5
Revan Reborn

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Notion of a hundred planets to land upon sounds bad to me. Can't believe for a second there's going to be the quality of story content to fill those worlds.

I agree. I'd rather have 30 fully fleshed out planets rather than 100 generic ones. I can't see them providing a meaningful experience for that many, even with a five year development cycle. This game is just trying to do too much.

 

Also, this interview really doesn't tell us anything we don't already know. I'm still skeptical of these "seamless loadscreens," as this came from that unconfirmed leak and no other Frostbite 3 game has that kind of mechanism built in.

 

The only thing that is slightly interesting is he dodged a question about single player campaign coop. I doubt it's happening since we'll likely get ME3 MP again, but it would be interesting if it were true.


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#6
N7Jamaican

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Hidden load screens like in ME1, i.e. elevator rides.


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#7
wright1978

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There doesn't have to be. Note the design goal:

 

 

It would be completely lame if every planet had a bunch of NPCs walking around with problems. That defeats the purpose of #space.

 

It would completely pointless though to explore endless miles of empty terrain times 100 imo.


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#8
SolNebula

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Co-op in the main campaign??

 

If that is true I guess I'll pass the game.


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#9
N7Jamaican

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Co-op in the main campaign??

 

If that is true I guess I'll pass the game.

 

Some people have been screaming for co-op.  



#10
DaemionMoadrin

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Hidden load screens like in ME1, i.e. elevator rides.

 

That bites you in the ass the moment the game would load in moments but you still have to sit through the long elevator ride. ;)

 

ME1 loads in under two seconds... the elevator from the Normandy dock down to C-Sec takes much, much longer...



#11
DaemionMoadrin

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Some people have been screaming for co-op.  

 

Not me though. Already annoyed me in Saints Row 4... certain elements of the game were co-op only (luckily, entirely optional), but it still felt meh when I saw those activities on the map and knew I couldn't do anything about them.


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#12
Revan Reborn

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Some people have been screaming for co-op.  

I always find it amusing anytime there is a mention of single player coop that people state they wouldn't buy the game. If it were to be true, which isn't likely, it would be entirely optional. It's the equivalent of saying you won't buy MEA because it will have ME3 MP, which is much more likely.



#13
Akrabra

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Where's Drew? Working in BW Austin, so not ME:A but Old Republic and a new IP

 

This is the most interesting line to me really. What are you upto Drew!? 

 

Not keen on co-op, but it if doesn't hurt the overall experience, and treated more like Dead Space 3 i don't really see a problem with it. 



#14
SolNebula

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Some people have been screaming for co-op.  

 

People scream for a lot of things. I would like the SP and MP to be separated. Co-op is not going to fare well for the main campaign...I don't want Dead Space 3 all over again.

 

For now my opinion on this issue is negative but will look forward to hear from BW how they plan to implement this thing and most importantly how ignoring it will affect my SP gameplay.


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#15
Revan Reborn

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Not me though. Already annoyed me in Saints Row 4... certain elements of the game were co-op only (luckily, entirely optional), but it still felt meh when I saw those activities on the map and knew I couldn't do anything about them.

Stop whining and make a friend? Or, use the very accessible and easy matchmaking system? I've never found complaints against coop to ever be grounded in any tangible reasoning, especially when entirely optional. It's just whining for the sake of whining because you don't like something. Saints Row has had coop since Saints Row 2, so you have no one but yourself to blame for that one bud.



#16
SolNebula

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Not keen on co-op, but it if doesn't hurt the overall experience, and treated more like Dead Space 3 i don't really see a problem with it. 

 

DS3 is the precise way on how NOT to implement this feature. You missed missions just because you played singleplayer.



#17
Revan Reborn

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People scream for a lot of things. I would like the SP and MP to be separated. Co-op is not going to fare well for the main campaign...I don't want Dead Space 3 all over again.

 

For now my opinion on this issue is negative but will look forward to hear from BW how they plan to implement this thing and most importantly how ignoring it will affect my SP gameplay.

Dead Space 3's coop was actually great. The problem is Visceral wanted you to play the game using coop. It wasn't really optional, but required for the full experience. Not to mention, it defeated the whole purpose of a survival horror game, but that's an entirely separate issue.

 

ACU and Far Cry 4 are perfect examples of games that had single player coop that were optional and not required. It can be done, especially in an open world game, if BioWare implements the feature correctly.



#18
CronoDragoon

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It would completely pointless though to explore endless miles of empty terrain times 100 imo.

 

Of course. Then we just have Mass Effect 1.



#19
Akrabra

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DS3 is the precise way on how NOT to implement this feature. You missed missions just because you played singleplayer.

Yeah, but those missions were specific to the co-op character, which was a nice way of doing it. It didn't change Carver if you played Single Player, you just didn't get his experience with the visions etc. Not saying its perfect, but it wasn't the worst of handling it.



#20
wright1978

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I agree. I'd rather have 30 fully fleshed out planets rather than 100 generic ones. I can't see them providing a meaningful experience for that many, even with a five year development cycle. This game is just trying to do too much.

 

Also, this interview really doesn't tell us anything we don't already know. I'm still skeptical of these "seamless loadscreens," as this came from that unconfirmed leak and no other Frostbite 3 game has that kind of mechanism built in.

 

The only thing that is slightly interesting is he dodged a question about single player campaign coop. I doubt it's happening since we'll likely get ME3 MP again, but it would be interesting if it were true.

 

Yeah i'd rather 30 fleshed out worlds rather than 100 pretty and diverse but empty ones. I get a bad feeling its going to feel like shard hunting in a mako rather than a horse but worse.

 

Disturbing is the word i'd use in relation to notion of Co-op in the single player campaign.


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#21
Revan Reborn

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Where's Drew? Working in BW Austin, so not ME:A but Old Republic and a new IP

 

This is the most interesting line to me really. What are you upto Drew!? 

 

Not keen on co-op, but it if doesn't hurt the overall experience, and treated more like Dead Space 3 i don't really see a problem with it. 

You should follow his blog. Drew being back at BioWare Austin has been known for many months and is common knowledge. He finished his book series and is working on SWTOR again. I guess he may also have a hand in the new BioWare IP.



#22
Revan Reborn

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Of course. Then we just have Mass Effect 1.

Which is exactly what nobody wants more than likely. The idea of exploration in ME1 was great. The execution was horrendous. The likelihood they were able to flesh out 100 planets and make them all varied with a purpose just isn't very likely. Each planet is either very small or they are going to largely be empty zones like DAI. If the latter, that's a waste of time and effort on BioWare's part.

 

Yeah i'd rather 30 fleshed out worlds rather than 100 pretty and diverse but empty ones. I get a bad feeling its going to feel like shard hunting in a mako rather than a horse but worse.

 

Disturbing is the word i'd use in relation to notion of Co-op in the single player campaign.

Yep. Exploration could end up being a lot worse than it was in DAI.

 

It really depends on how coop were to be implemented. If it's entirely optional and has no impact on the single player experience, I don't have an issue with it. The problem would be if it's required and forced, which I know BioWare will never do. It's more likely to be like Far Cry 4 or ACU rather than Dead Space 3.



#23
SolNebula

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Yeah, but those missions were specific to the co-op character, which was a nice way of doing it. It didn't change Carver if you played Single Player, you just didn't get his experience with the visions etc. Not saying its perfect, but it wasn't the worst of handling it.

 

If you miss content then yes it's the worst way of handling it.


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#24
Obliviousmiss

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i believe it. Like I said in another thread, my husband's cousin is a tester and he played some 25 minutes of Andromeda right before Thanksgiving. All he said was that the transition from ship to Mako was one fail swoop. 



#25
Akrabra

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You should follow his blog. Drew being back at BioWare Austin has been known for many months and is common knowledge. He finished his book series and is working on SWTOR again. I guess he may also have a hand in the new BioWare IP.

Yeah i knew he was back at Bioware, but he is wasted on SWTOR. Getting him on the new IP would be quite Interesting, he is a good writer, for the most part.