Which is exactly what nobody wants more than likely. The idea of exploration in ME1 was great. The execution was horrendous. The likelihood they were able to flesh out 100 planets and make them all varied with a purpose just isn't very likely. Each planet is either very small or they are going to largely be empty zones like DAI. If the latter, that's a waste of time and effort on BioWare's part.
Large empty zones are not an issue until they become one. They can be a boon in space games. What matters is that the large empty zones still have interesting design, and that there are types of planets that aren't large empty zones.
Mass Effect 1's problem was that the large empty zones were boring. The environments were totally bland. That doesn't have to be the case.





Retour en haut







