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Podcast Featuring Shinobi talks ME:A


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#51
fchopin

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The 100 planet exploration sounds good, can not wait.

It is about time there was some exploration in Mass Effect as after ME1 there was no exploration.



#52
Linkenski

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Wait, Drew is working on their new IP? Well, I'm not that bummed he skipped Andromeda then. That's rather exciting actually.



#53
DaemionMoadrin

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Wait, Drew is working on their new IP? Well, I'm not that bummed he skipped Andromeda then. That's rather exciting actually.

 

I guess he's busy writing the new chapters for Knights of the Fallen Empire at the moment.



#54
9TailsFox

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Notion of a hundred planets to land upon sounds bad to me. Can't believe for a second there's going to be the quality of story content to fill those worlds.

Sounds like DA:I very bad. Just even more worse.


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#55
goofyomnivore

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100s of worlds to explore seems amazing, but how many of those are going to be barren wastelands where we drive around in a vehicle for 10-15 minutes to only find +20,000 of resource x. I wouldn't actually mind that if the worlds are designed in a unique fashion with excellent visuals to make you feel like passing through an alien world. I would actually prefer those type planets over mini generic Earth clones where we help x colony with y problem.

 

Co-op I don't really care about as long as story wise I can still see/do the same stuff by myself.



#56
AlanC9

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I hope the plot's about exploration. Whatever you thought of the ME1 implementation, RP-wise most of it made no sense.

#57
pdusen

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I feel like I'd fit in this thread if I just wrote a reply that said "Bad bad bad bad, bad bad bad bad bad."

#58
Revan Reborn

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He said "No comment" on coop. It's neither a confirmation nor a refutation since either way it's not something that's been leaked or announced. I wouldn't read too much into it yet.

 

Also, remember that the leak had  a form of coop, wherein you could pair up with friends to do Strike Missions. So, not story coop but gameplay coop in isolated missions. More multiplayer than anything, really.

No one ever suggested coop was confirmed. The only thing that is happening is people are using the same, tired arguments for why coop is bad and shouldn't ruin their game. I seriously doubt coop is in the game, and I certainly won't believe an unconfirmed leak about it. However, on the slight chance that it is, the fact he refused to outright denounce the feature is interesting.



#59
CptFalconPunch

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Yeah i'd rather 30 fleshed out worlds rather than 100 pretty and diverse but empty ones. I get a bad feeling its going to feel like shard hunting in a mako rather than a horse but worse.

 

What if they are empty, but you don't have to go visit or explore them?

 

-A predictable answer is, "I would prefer for them to focus on other areas etc etc". But as a gamer having that game in your hands how would that make you feel?



#60
wright1978

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What if they are empty, but you don't have to go visit or explore them?

 

-A predictable answer is, "I would prefer for them to focus on other areas etc etc". But as a gamer having that game in your hands how would that make you feel?

 

How do i know i don't have to go to them is obviously the first issue?

What is the purpose of these empty worlds, just to look pretty?



#61
DaemionMoadrin

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I'd like to have a fully realized star cluster. Thousands of planets. If there are only ~30 planets I can actually land on, then that's enough. Would you try to land on Venus or Jupiter? Nope. But they still need to be in the solar system.

 

You can go anywhere you want, explore all you like. And then you'll realize that space is huge and empty. Even the few things you discover will be lifeless rocks or gas planets. Anything remotely habitable will be exceedingly rare, so you better make sure you have accurate star maps before you wander off. If fuel is a concern, then maybe just limit yourself to planets you have actually business on?

 

If someone wants to fly to every star and scan every planet, then they should be able to. Even if it takes them hundreds of years and has no reward.

 

;)


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#62
MrFob

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I'd like to have a fully realized star cluster. Thousands of planets. If there are only ~30 planets I can actually land on, then that's enough. Would you try to land on Venus or Jupiter? Nope. But they still need to be in the solar system.

 

You can go anywhere you want, explore all you like. And then you'll realize that space is huge and empty. Even the few things you discover will be lifeless rocks or gas planets. Anything remotely habitable will be exceedingly rare, so you better make sure you have accurate star maps before you wander off. If fuel is a concern, then maybe just limit yourself to planets you have actually business on?

 

If someone wants to fly to every star and scan every planet, then they should be able to. Even if it takes them hundreds of years and has no reward.

 

;)

 

I can't really tell how serious you are but let's keep in mind that this is supposed to be a game that people want to play in their free time. I think there is on;y so much realism you can put in before you compromise playability. After all, I still want to play  story where space exploration is more exciting than it is a chore.


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#63
DaemionMoadrin

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I can't really tell how serious you are but let's keep in mind that this is supposed to be a game that people want to play in their free time. I think there is on;y so much realism you can put in before you compromise playability. After all, I still want to play  story where space exploration is more exciting than it is a chore.

 

I don't know how serious I am either.

 

No, what I mean is... let there be a realistic amount of space with all the stars and planets etc. It's just there and if you want to go explore it, you are free to do so. It's highly unlikely you'd find anything noteworthy though. But if you stick to the story, that tells you where to go... then you won't have to wander around aimlessly. Pure exploration becomes an option. Maybe a way to earn credits, because accurate star maps are probably worth something to someone.

 

It's possible that there is an entire armada of destroyed space ships is drifting through our solar system. It's also possible that there are remnants of an alien civilization hidden on some moons. Neither of them are probable but we just don't know because our solar system is huge and we haven't observed all of it yet. Now imagine having to explore a dozen star systems, all on your own, with limited resources. It would be an epic undertaking over decades just to find all the planets and their moons. Space exploration means you arrive somewhere that looks exactly the same as the place before: black with stars everywhere. Only after days of observation will you realize that you're "close" to a star. Then you might get lucky and find a planet "close" by. Then you run simulations, try to figure out the gravitics and maybe discover more planets that way.

Or... you drop an army of automated probes everywhere you go and wait a couple of years until they have enough data to map out just one system.

 

Realism would be fun, eh? :D

 

So our "exploration" is probably more like we have a map and go where we're told, to find what we already know would be there. Or everyone knows about the position of a planet but no one has landed on it before. Or there used to be people living there and now we traced their course and found their ancient roots or whatever.


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#64
The Boss

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I'd have rather had a mix of some planets and some oddities to explore, like derelict ships or stations or something.  I don't know how they can manage 100 planets, are they going to procedurally generate them or something?



#65
MrFob

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@ DaemionMoadrin:

Yea, that I can sort of see. It would be one of the few uses of procedurally generated content I could get behind, if it really is exclusively used for background stuff. But in my mind it would basically mean developing almost two games, one classic Mass Effect like game that you basically plug into a No Man's Sky. Add modding support to this, so that fans can expand the story content as much as they want and it would pretty much be the perfect game.
 
I doubt it'll happen for Andromeda though.
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#66
UpUpAway

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Here's a wrench... What if they don't mean 100+ planets you can land on, but rather that the game will be able to generate/pick randomly a planet landscape whenever you go to land on one of the actual LZs on the galaxy map (which would be a smaller number).  This would mean that each game playthrough would not involve grinding through 100s of planets or have 100s of side missions... but each play through of the main missions would be unique because the environment in which they occur would be random and, therefore, new each time?  (ETA:  Yeah, like No Man's Sky - see posts above which weren't there when I started typing this one) :)



#67
DaemionMoadrin

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Here's a wrench... What if they don't mean 100+ planets you can land on, but rather that the game will be able to generate/pick randomly a planet landscape whenever you go to land on one of the actual LZs on the galaxy map (which would be a smaller number).  This would mean that each game playthrough would not involve grinding through 100s of planets or have 100s of side missions... but each play through of the main missions would be unique because the environment in which they occur would be random and, therefore, new each time?

 

I don't see to make that idea work without it sucking badly because everything had to be generic to fit on to each random planet.

 

Imagine a mission on a desert planet (Mars) about looking for water. Now imagine getting the same mission on a water planet (Earth), wouldn't it feel silly?



#68
Drone223

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Seems like its going to be quantity over quality.


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#69
Draining Dragon

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Seems like its going to be quantity over quality.


Mass Effect: Inquisition.
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#70
UpUpAway

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I don't see to make that idea work without it sucking badly because everything had to be generic to fit on to each random planet.

 

Imagine a mission on a desert planet (Mars) about looking for water. Now imagine getting the same mission on a water planet (Earth), wouldn't it feel silly?

 

Missions could select random planets from certain groups of them so that the variance isn't "silly."  The NPCs and such already do adapt somewhat to changing circumstances (combat styles, PC skills sets).  This changing behavior could be expanded on and refined. 

 

I'm not saying it's likely at all... just maybe not impossible.  It's all speculation at this point anyway.  We're all in the same boat here... just have to wait until the game is released.  However, that's the fun of exploring... not knowing for sure (or even at all) what's coming... After all, earth's environment isn't exactly homogenous.



#71
CptFalconPunch

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How do i know i don't have to go to them is obviously the first issue?

What is the purpose of these empty worlds, just to look pretty?

 

Because the storyline doesn't demand you to. 

I will answer your question as long as you answer mine as well.



#72
ABASOVA

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So 3 months until we know what races made it to Andromeda and when we leave the Milky Way. 

 

tumblr_inline_nod4w2RX0c1sa7o2f_500.gif


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#73
wright1978

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Because the storyline doesn't demand you to. 

I will answer your question as long as you answer mine as well.

 

The main story may not but if i have to lumber round endless empty worlds to find the worlds where there is some side story content, that would make me as a gamer frustrated and annoyed.


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#74
DaemionMoadrin

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So 3 months until we know what races made it to Andromeda and when we leave the Milky Way. 

 

tumblr_inline_nod4w2RX0c1sa7o2f_500.gif

 

Species. There are no races.



#75
Kabooooom

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I haven't listened to the podcast or whatever, but I'm curious what he was vague about with regards to when the ark leaves...the way that is worded isnt mutually exclusive. The ark could easily leave during the Reaper War, but then the game "starts" en route to Andromeda while on board the ark, and due to the long journey it takes centuries to get there - thus taking place long after ME3.

I dont see how any of that is particularly vague. Indeed, its so predictable that we already predicted it long ago. But its weird that he would be wishy-washy about it when we already know the setting, likely timeline (in the future of ME3) and calling it an "ark" generally implies a vessel used for salvation (in the Biblical sense), such as escaping the Reapers.