This quantity over quality advertisement doesn't look good, it looks like we get same bad think like Inquisition. I don't want to play Mass effect: Elder data catch. I want shooter with focus on story and characters.
Podcast Featuring Shinobi talks ME:A
#102
Posté 04 mars 2016 - 08:02
Yeah sure why not?That's completely silly. Even if 20% of planets with atmospheres were inhabitable, why would we be exploring hubs of civilizations? Are we going to be driving the Mako through storefronts and bazaars?
#103
Posté 04 mars 2016 - 09:02
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100 planetary systems to explore is certainly a time sink.
How many different biospheres can there be? terran, frozen, jungle, watery, desert, barren and volcanic. After that it's repetition. Oh, sure, you can add variations, such as poison atmospheres, constant rain planet, constant snow storm planet, deadly fauna planet, deadly flora planets or mix of the two, some with ancient Remnant tech caches/buildings/caves.... what's that? about 20-30 planets?
The main story arc will have the loyalty missions. I expect meeting aliens, outposts, mining areas, crashed ship somewhere. Depending on the race. One leaked mission is the Krogan loyaly one, where a Krogan colony ship was stolen...guess what the mission is about?
Can anyone guess what the rest will be?
Be as it may, none of the above lead to 100 planetary systems, unless there are tons of side quests... the rest are there as optional exploration choices.imo.
As someone else said, I hope the SP campaign is solid and not diluted.
- Fade9wayz, wright1978, The Hierophant et 3 autres aiment ceci
#104
Posté 04 mars 2016 - 11:42
Over 100 planets, fully explorable.
I like exploration, but that sounds too much. Especially if the planets are like the ones in ME1.
- fizzypop aime ceci
#105
Posté 04 mars 2016 - 01:11
Over 100 planets, fully explorable.
I like exploration, but that sounds too much. Especially if the planets are like the ones in ME1.
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Or like DA2 with repeatable caves?
I see exploration in three major ways.
1. planets that are part of the main + major side quests
2. planets rumoured to contain Remnant tech caches/caves/outposts.. etc
3. "virgin" planets waiting to be explored and are optional.
3a. These "virgin" planets may contain Khet strongholds, pirate bases... that may or may not negatively impact your colony growth (ie: destroy supply transports). Thus giving a reason to explore and expand.
3b. unknown planets in the "fringe" may also contain local populations that may be useful to you and your colonies
It really all depends on the game's architectural design and how much of a "living" Cluster Bio made it out to be.
Edit: But please Bio, don't give us an alien town/city with only a handful of unmovable people idling and talking, oblivious to your presence. Thinking of DA:I, here
- The Hierophant aime ceci
#106
Posté 04 mars 2016 - 02:09
I actually hope it is not 100+ planets but 100+ solar systems with many planets in each solar system that I can explore.
That would be my ideal sci-fi.
The exploration can be for finding a world to settle on or for minerals or whatever.
The game you're looking for is No Man's Sky, out June 21st for the PS4, Steam, and GOG. It has 18 quintillion planets. Your goal is to get to the center of the universe, and the game developer says it'll take a speedrunner at least 400 hours to do.
This 100 planets business sounds so overly ambitious and is beginning to give me a bad feeling this game is going to have an extremely weak main story.
I think 100 planets is totally doable. Granted, MEA does sound overly ambitious, but I believe it will be awesome. 100 planets is nothing compared to 18 quintillion.
- fizzypop aime ceci
#107
Posté 04 mars 2016 - 06:16
The game you're looking for is No Man's Sky, out June 21st for the PS4, Steam, and GOG. It has 18 quintillion planets. Your goal is to get to the center of the universe, and the game developer says it'll take a speedrunner at least 400 hours to do.
I think the game is first person so not for me.
I want Mass Effect with exploration.
#108
Posté 04 mars 2016 - 09:58
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100 planetary systems to explore is certainly a time sink.
How many different biospheres can there be? terran, frozen, jungle, watery, desert, barren and volcanic. After that it's repetition. Oh, sure, you can add variations, such as poison atmospheres, constant rain planet, constant snow storm planet, deadly fauna planet, deadly flora planets or mix of the two, some with ancient Remnant tech caches/buildings/caves.... what's that? about 20-30 planets?
The main story arc will have the loyalty missions. I expect meeting aliens, outposts, mining areas, crashed ship somewhere. Depending on the race. One leaked mission is the Krogan loyaly one, where a Krogan colony ship was stolen...guess what the mission is about?
Can anyone guess what the rest will be?
Be as it may, none of the above lead to 100 planetary systems, unless there are tons of side quests... the rest are there as optional exploration choices.imo.
As someone else said, I hope the SP campaign is solid and not diluted.
Planets that have ammonia coming down as a snow storm in little squares as it falls. Oh yah, and a pukey green-yellow color. I'm not saying that ammonia would come down in little squares, I'm no scientist. I know that it would depend more on the atmosphere of the planet than what was coming down, but what's coming down matters as well. But it would definitely be cool!
EDIT : As to your worries about the MP affecting the SP, I don't think that they're gonna have much of that. I think that while they may be intermingled, MP will definitely be optional. If you don't understand this, see SR4. If you still don't understand, then say you might see it on your map... But you don't have to hit it to accomplish all of your objectives for SP.
#109
Posté 04 mars 2016 - 10:28
EDIT : As to your worries about the MP affecting the SP, I don't think that they're gonna have much of that. I think that while they may be intermingled, MP will definitely be optional. If you don't understand this, see SR4. If you still don't understand, then say you might see it on your map... But you don't have to hit it to accomplish all of your objectives for SP.
If MP objectives appear in the SP campaign at all, then it is not nearly separate enough, optional or not.
And it would be a seriously douche move to do.
- wright1978 aime ceci
#110
Posté 04 mars 2016 - 11:45
<<<<<<<<<<(0)>>>>>>>>>>
100 planetary systems to explore is certainly a time sink.
How many different biospheres can there be? terran, frozen, jungle, watery, desert, barren and volcanic. After that it's repetition. Oh, sure, you can add variations, such as poison atmospheres, constant rain planet, constant snow storm planet, deadly fauna planet, deadly flora planets or mix of the two, some with ancient Remnant tech caches/buildings/caves.... what's that? about 20-30 planets?
The main story arc will have the loyalty missions. I expect meeting aliens, outposts, mining areas, crashed ship somewhere. Depending on the race. One leaked mission is the Krogan loyaly one, where a Krogan colony ship was stolen...guess what the mission is about?
Can anyone guess what the rest will be?
Be as it may, none of the above lead to 100 planetary systems, unless there are tons of side quests... the rest are there as optional exploration choices.imo.
As someone else said, I hope the SP campaign is solid and not diluted.
You could call it Mass Exploration. I don't know how BW is going to redeem themselves with this one.
Most people at this point be like:

- fizzypop aime ceci
#111
Posté 05 mars 2016 - 12:24
Over 100 planets, fully explorable.
I like exploration, but that sounds too much. Especially if the planets are like the ones in ME1.
I wouldn't think so if I hadn't already played DA:I.
See, I'm fine with 100 planets that have a lot of content... even filler. I just don't like the idea if they have the same manipulative UI or quest-design that makes the collectibles and quests draw attention to themselves via a radar or some kind of score that fills up every time I beat a mission. But you can bet there will be because the goal of the game is to colonize and establish new technology for humanity to thrive with or something, so I can already see how beating a quest will send some kind of gratifying aura out from the player character and show you "10+ remnant-tech points" or something.
But even with that **** in it, it can be okay as long as the quests themselves are interesting... 100 planets... yyeah...
Questgiver: "Pathfinder! Oh, help me please. I'm in agony!"
Pathfinder: *Dialogue Wheel*: "What is the issue?"
Questgiver: "It's my husband. He lost his omni-ring out in the Western Appro-- I mean the Remnant Desert!"
Pathfinder: *Dialogue Wheel*: "I will find your ring."
player goes to Remnant Desert and after killing 10 remnants as the objective requires:
Henchman: "Hey. It's a ring."
Pathfinder: "Great job everyone."
MISSION COMPLETE
#112
Posté 05 mars 2016 - 12:47
I wouldn't think so if I hadn't already played DA:I.
See, I'm fine with 100 planets that have a lot of content... even filler. I just don't like the idea if they have the same manipulative UI or quest-design that makes the collectibles and quests draw attention to themselves via a radar or some kind of score that fills up every time I beat a mission. But you can bet there will be because the goal of the game is to colonize and establish new technology for humanity to thrive with or something, so I can already see how beating a quest will send some kind of gratifying aura out from the player character and show you "10+ remnant-tech points" or something.
But even with that **** in it, it can be okay as long as the quests themselves are interesting... 100 planets... yyeah...
Questgiver: "Pathfinder! Oh, help me please. I'm in agony!"
Pathfinder: *Dialogue Wheel*: "What is the issue?"
Questgiver: "It's my husband. He lost his omni-ring out in the Western Appro-- I mean the Remnant Desert!"
Pathfinder: *Dialogue Wheel*: "I will find your ring."
player goes to Remnant Desert and after killing 10 remnants as the objective requires:
Henchman: "Hey. It's a ring."
Pathfinder: "Great job everyone."
MISSION COMPLETE
That is completely unfair. The inquisitor said nothing after hearing that tragic tale. *folds arms as if to pout*
- Sartoz aime ceci
#113
Posté 05 mars 2016 - 01:08
I can feel the tedium already.
#114
Posté 05 mars 2016 - 01:47
~100 sounds too overkill. DA:I had, how many? 8 maps or so? and although the maps looked cool, they were filled with mindless fetch or "kill that" type of quests. Granted that doesn't mean ME:A will be the same, but who can blame us for being cautious?
I'd rather see 10 fully fleshed out planets. After all, they're planets not rooms.
As an example, look at the Citadel. Present in all 3 games and there was not much to see. Was always a bunch of tiny room-like maps.
Same for Illium, huge planet and we didn't get to see pretty much anything.
#115
Posté 05 mars 2016 - 01:59
100 planets? There's no way this won't be an assassin creeds style map cleanup just to add content.
I can feel the tedium already.
"Another colony needs our help, Pathfinder"
- fizzypop et tesla21 aiment ceci
#116
Posté 05 mars 2016 - 02:14
I wouldn't think so if I hadn't already played DA:I.
See, I'm fine with 100 planets that have a lot of content... even filler. I just don't like the idea if they have the same manipulative UI or quest-design that makes the collectibles and quests draw attention to themselves via a radar or some kind of score that fills up every time I beat a mission. But you can bet there will be because the goal of the game is to colonize and establish new technology for humanity to thrive with or something, so I can already see how beating a quest will send some kind of gratifying aura out from the player character and show you "10+ remnant-tech points" or something.
But even with that **** in it, it can be okay as long as the quests themselves are interesting... 100 planets... yyeah...
Questgiver: "Pathfinder! Oh, help me please. I'm in agony!"
Pathfinder: *Dialogue Wheel*: "What is the issue?"
Questgiver: "It's my husband. He lost his omni-ring out in the Western Appro-- I mean the Remnant Desert!"
Pathfinder: *Dialogue Wheel*: "I will find your ring."
player goes to Remnant Desert and after killing 10 remnants as the objective requires:
Henchman: "Hey. It's a ring."
Pathfinder: "Great job everyone."
MISSION COMPLETE
Reapers kill me now if MEA has anything that even resembles that..
- tesla21 aime ceci
#117
Posté 05 mars 2016 - 03:29
I wouldn't think so if I hadn't already played DA:I.
See, I'm fine with 100 planets that have a lot of content... even filler. I just don't like the idea if they have the same manipulative UI or quest-design that makes the collectibles and quests draw attention to themselves via a radar or some kind of score that fills up every time I beat a mission. But you can bet there will be because the goal of the game is to colonize and establish new technology for humanity to thrive with or something, so I can already see how beating a quest will send some kind of gratifying aura out from the player character and show you "10+ remnant-tech points" or something.
But even with that **** in it, it can be okay as long as the quests themselves are interesting... 100 planets... yyeah...
Questgiver: "Pathfinder! Oh, help me please. I'm in agony!"
Pathfinder: *Dialogue Wheel*: "What is the issue?"
Questgiver: "It's my husband. He lost his omni-ring out in the Western Appro-- I mean the Remnant Desert!"
Pathfinder: *Dialogue Wheel*: "I will find your ring."
player goes to Remnant Desert and after killing 10 remnants as the objective requires:
Henchman: "Hey. It's a ring."
Pathfinder: "Great job everyone."
MISSION COMPLETE
That's a problem with writing, not of design. You can cover some pretty mechanically awful stuff with a little spicier writing. Tell me why the husband and wife are waiting in the Remnant Desert. Is the omni-ring a present when they got married twenty years ago, and that's why he's so desperate to retrieve it? Are they lost on their honeymoon? Is the ring the only evidence of the husband's affair? Let my Pathfinder talk to the husband and wife, let me roleplay how my protagonist will react to all of this, and I won't care as much that all I did for gameplay was shoot ten zombies in the face.
Obviously I'm an awful writer, but hopefully you get the point - nearly any quest design can be made interesting through some nice backstory and dialogue choices.
- fchopin aime ceci
#118
Posté 05 mars 2016 - 04:17
That's a problem with writing, not of design. You can cover some pretty mechanically awful stuff with a little spicier writing. Tell me why the husband and wife are waiting in the Remnant Desert. Is the omni-ring a present when they got married twenty years ago, and that's why he's so desperate to retrieve it? Are they lost on their honeymoon? Is the ring the only evidence of the husband's affair? Let my Pathfinder talk to the husband and wife, let me roleplay how my protagonist will react to all of this, and I won't care as much that all I did for gameplay was shoot ten zombies in the face.
Obviously I'm an awful writer, but hopefully you get the point - nearly any quest design can be made interesting through some nice backstory and dialogue choices.
How many hours of extra dialog will need to be recorded just to make these kinds of quest even mildly palatable? Why not forego the formulaic setup in the first place? If we're already writing interesting material and recording so much dialog, we should just throw out the "go here, get this" structure and just have the dialog. Maybe the player stumbles into a Mexican standoff or has their ship illegally impounded. The only negative impact would be that players would have less of an incentive to explore. But let's be honest, finding some crap ring probably wasn't the best kind of motivation to scour the landscape in the first place.
Yes, more writing does make side quests easier to enjoy. If nothing else the Witcher 3 proves that abundant cutscenes and good writing can apparently mask repetitive, lukewarm design. However, I'd like to believe that we could get the best of both worlds, or at the very least, a better middle ground. Ideally, every mission would strive to have some kind of interesting quirk to it. We can have our basic "go here, get this," missions, but some could have a small puzzle involved or could require using our existing skills in a specific way. The mechanics in ME2's sidemissions are actually a good framework in this regard.
Either way, BioWare need to avoid making their quests feel like they're rehashes of the same archetype. If I'm doing "Base Raid #10" or "Rock Survey #25" I'm going to feel like the game is a collectathon.
- Eckswhyzed aime ceci
#119
Posté 05 mars 2016 - 04:55
This 100 planets business sounds so overly ambitious and is beginning to give me a bad feeling this game is going to have an extremely weak main story.
By the time it is out, it would have had over 5 years of development. I doubt 100s of planets that will mostly be empty are going to detract from the main story.
#120
Posté 05 mars 2016 - 05:06
By the time it is out, it would have had over 5 years of development. I doubt 100s of planets that will mostly be empty are going to detract from the main story.
Four years, not five. The game will release roughly five years after ME3, but the team making MEA were making the Omega DLC and supporting the ME3 MP for quite some after launch.
- fizzypop aime ceci
#121
Posté 05 mars 2016 - 05:44
Four years, not five. The game will release roughly five years after ME3, but the team making MEA were making the Omega DLC and supporting the ME3 MP for quite some after launch.
Development on titles generally overlap. Initial development (i.e. story, concepts) on ME:A would have begun some time before ME:3's release.
#122
Posté 05 mars 2016 - 05:52
Development on titles generally overlap. Initial development (i.e. story, concepts) on ME:A would have begun some time before ME:3's release.
That is very clearly not the case. ME3 was meant to be the last Mass Effect game and the studio making MEA didn't start getting writing staff from other BioWare studios until after Omega was released.
- fizzypop aime ceci
#123
Posté 05 mars 2016 - 06:35
That is very clearly not the case. ME3 was meant to be the last Mass Effect game and the studio making MEA didn't start getting writing staff from other BioWare studios until after Omega was released.
ME is one of Bioware's flagship franchises, don't kid yourself for one second thinking EA wasn't going to expand it beyond the original trilogy. That was always in the cards.
#124
Posté 05 mars 2016 - 06:37
ME is one of Bioware's flagship franchises, don't kid yourself for one second thinking EA wasn't going to expand it beyond the original trilogy. That was always in the cards.
If the plan was to keep going and EA was pulling the strings BioWare never would have ended ME3 the way they did. The ending put them in a terrible position that the new team has had to write and develop around.
- fizzypop aime ceci
#125
Posté 05 mars 2016 - 06:39
It was clear from the get go that there would be another ME.





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