Aller au contenu

Photo

Podcast Featuring Shinobi talks ME:A


  • Veuillez vous connecter pour répondre
183 réponses à ce sujet

#126
Killroy

Killroy
  • Members
  • 2 828 messages

It was clear from the get go that there would be another ME.

 

Because ME3 ended on such a promising high note?


  • wright1978 et fizzypop aiment ceci

#127
Andrew Lucas

Andrew Lucas
  • Members
  • 1 571 messages

Because ME3 ended on such a promising high note?

 

Nope, developer hints, especially Gamble's.



#128
Killroy

Killroy
  • Members
  • 2 828 messages

Nope, developer hints, especially Gamble's.

 

Such as?



#129
Andrew Lucas

Andrew Lucas
  • Members
  • 1 571 messages

Such as?

 

Ha, I won't dig old ass tweets. Although the more obvious one would be the one where Mike says that keepin' our save files wouldn't be a bad idea.



#130
Killroy

Killroy
  • Members
  • 2 828 messages

Ha, I won't dig old ass tweets. Although the more obvious one would be the one where Mike says that keepin' our save files wouldn't be a bad idea.

 

Didn't he later say he was referring to the DLC?



#131
Andrew Lucas

Andrew Lucas
  • Members
  • 1 571 messages

Didn't he later say he was referring to the DLC?

 

None that I remember of, a possible new game was the impression I got. 



#132
Killroy

Killroy
  • Members
  • 2 828 messages

None that I remember of, a possible new game was the impression I got. 

 

And yet the Mass Effect team started soliciting ideas from fans a year later. That doesn't jive.



#133
Andrew Lucas

Andrew Lucas
  • Members
  • 1 571 messages

And yet the Mass Effect team started soliciting ideas from fans a year later. That doesn't jive.


So...? Asking ≠ they're not working on it. Anyways, I'm really not in the mood to argue with you as to why I think it was pretty clear that there would be another Mass Effect, I already explained that, but you apparently can't deal with that until I think like you.

Have a good one, mate.

#134
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Killroy is right. Mass Effect 3 was originally going to be the final Mass Effect game. There was an interview with one of the devs about it and they said since it was going to be the final game they could have choices with vastly different consequences, where with previous games they couldn't as much since there were going to be other games.


  • Iakus, fizzypop et Killroy aiment ceci

#135
Killroy

Killroy
  • Members
  • 2 828 messages

Killroy is right. Mass Effect 3 was originally going to be the final Mass Effect game. There was an interview with one of the devs about it and they said since it was going to be the final game they could have choices with vastly different consequences, where with previous games they couldn't as much since there were going to be other games.

 

A dev telling people to keep their saves a month before ME3 even launched hardly seems like a smoking gun for Andromeda being in the works before ME3 was even finished. His tweet came before any DLC beyond 'From Ashes' was even announced.


  • fizzypop aime ceci

#136
LineHolder

LineHolder
  • Members
  • 344 messages

Notion of a hundred planets to land upon sounds bad to me. Can't believe for a second there's going to be the quality of story content to fill those worlds.



#137
Eckswhyzed

Eckswhyzed
  • Members
  • 1 889 messages

How many hours of extra dialog will need to be recorded just to make these kinds of quest even mildly palatable? Why not forego the formulaic setup in the first place? If we're already writing interesting material and recording so much dialog, we should just throw out the "go here, get this" structure and just have the dialog. Maybe the player stumbles into a Mexican standoff or has their ship illegally impounded. The only negative impact would be that players would have less of an incentive to explore. But let's be honest, finding some crap ring probably wasn't the best kind of motivation to scour the landscape in the first place.

 

Yes, more writing does make side quests easier to enjoy. If nothing else the Witcher 3 proves that abundant cutscenes and good writing can apparently mask repetitive, lukewarm design. However, I'd like to believe that we could get the best of both worlds, or at the very least, a better middle ground. Ideally, every mission would strive to have some kind of interesting quirk to it. We can have our basic "go here, get this," missions, but some could have a small puzzle involved or could require using our existing skills in a specific way. The mechanics in ME2's sidemissions are actually a good framework in this regard.

 

Either way, BioWare need to avoid making their quests feel like they're rehashes of the same archetype. If I'm doing "Base Raid #10" or "Rock Survey #25" I'm going to feel like the game is a collectathon. 

 

Those are all valid points. I suppose this just comes down to what we're looking to get out of a new Mass Effect game. I do like your point about ME2's side missions - there were a few interesting ones where they experimented with some different mechanics from the main missions. There was a timed mission on a crashing ship, one mission in dense fog - though I am going to try and forget the one where Shepard randomly decides to take a stroll around a creaky ship on the edge of a cliff by themselves.

 

Personally, after playing Mass Effect 3's multiplayer, I find myself looking more toward MP as a source of interesting gameplay and challenge, which is why I'd like the single player to more heavily focus on dialogue, squadmate interactions and that sort of thing that multiplayer can't give.



#138
pdusen

pdusen
  • Members
  • 1 787 messages

I don't get the drama here. If all of these worlds end up being mostly empty sandboxes, the game will be no worse than ME1 in that regard.


  • Heimdall aime ceci

#139
Milan92

Milan92
  • Members
  • 12 001 messages

I don't get the drama here. If all of these worlds end up being mostly empty sandboxes, the game will be no worse than ME1 in that regard.

 

I liked how almost all those planets had a side mission.

 

If Andromeda does it like that again, then I'm fine with multiple planets to explore.



#140
Sartoz

Sartoz
  • Members
  • 4 502 messages

That's a problem with writing, not of design. You can cover some pretty mechanically awful stuff with a little spicier writing. Tell me why the husband and wife are waiting in the Remnant Desert. Is the omni-ring a present when they got married twenty years ago, and that's why he's so desperate to retrieve it? Are they lost on their honeymoon? Is the ring the only evidence of the husband's affair? Let my Pathfinder talk to the husband and wife, let me roleplay how my protagonist will react to all of this, and I won't care as much that all I did for gameplay was shoot ten zombies in the face.

 

Obviously I'm an awful writer, but hopefully you get the point - nearly any quest design can be made interesting through some nice backstory and dialogue choices.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>

 

Yes, quests can be made interesting. However, I'm thinking of pace. Plus, it's an Action RPG game. So, unless the game design allows for a truly "story mode" format selection vs action oriented, I doubt it will happen.. Also, remember that the writers must deal with the Word Budget Limit.

 

Here is Gaider talking about game develop,emt and the word budget.

http://www.makinggam...mbers,6845.html

 

I can see Bio putting "extra" planets to show off the visual rendering capabilities of Frostbite and give our intrepid hero some exploration R&R. Whether it all comes together... ...



#141
Linkenski

Linkenski
  • Members
  • 3 452 messages

Didn't he later say he was referring to the DLC?

No, they strongly implied another Mass Effect was being set up to be made not long after Extended Cut had been released.

 

In interviews with Mac around the launch of ME3 in feburary 2011 he said they hadn't planned one but if they did "it would have to be far into the future or else it'd just be a barren wasteland" which was hilarious becuase people thought he meant the Mass Relays having blown up the galaxy after the endings.

 

That's a problem with writing, not of design. You can cover some pretty mechanically awful stuff with a little spicier writing. Tell me why the husband and wife are waiting in the Remnant Desert. Is the omni-ring a present when they got married twenty years ago, and that's why he's so desperate to retrieve it? Are they lost on their honeymoon? Is the ring the only evidence of the husband's affair? Let my Pathfinder talk to the husband and wife, let me roleplay how my protagonist will react to all of this, and I won't care as much that all I did for gameplay was shoot ten zombies in the face.

 

Obviously I'm an awful writer, but hopefully you get the point - nearly any quest design can be made interesting through some nice backstory and dialogue choices.

The problem here (regarding DA:I) was that they changed the initial concept I think. Originally the game was planned to be all about keeps and stuff but then something came in the way and according to Gaider the game we got was half as much as what they had originally designed, and to speculate I think all of those pointless "find my ring" quests with almost no context were made very quickly becuase they just needed a lot of time-sink to even out the entire concept they had cut out from their initial plan. I really hope that's something like what happened and it's not Bioware who is proud of their Massively Singleplayer Alone RPG game as it turned out.

 

As a comparison to prove the plausibility of my speculation as being fact, CDProjekt RED told us that the last delay when Witcher 3 was delayed from Feburary to May was because playtesting had yielded negative results and concerns that thier open-world was devoid of meaningful content to drive the player to explore, so they actually spent the last 3 months of development making all those "?" points of interests that aren't story-driven quests in the game's world.



#142
Satirist

Satirist
  • Members
  • 799 messages

what's all the fuzz about. not a single piece of game-related information from that podcast is new. shinobi just recites the original leak from early last year. the only "news" are the details of their marketing strategy.

 

that first leak already mentioned hundreds (not "a hundred") of explorable planets. it also mentioned the purpose of those planets was to build bases. so in the end, there doesn't have to be any content specific to any individual planet, since the basebuilding will bring missions and content along with it.



#143
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

Killroy is right. Mass Effect 3 was originally going to be the final Mass Effect game. There was an interview with one of the devs about it and they said since it was going to be the final game they could have choices with vastly different consequences, where with previous games they couldn't as much since there were going to be other games.

This is 100% false. We always knew there would be more games after ME3. BioWare has never built a new IP just to make one game or a couple and then scrap it (unless it under-performed like Jade Empire). Casey Hudson stated there was going to be another ME game after they had just released the Citadel DLC in 2013. There was already a working build of MEA in 2013... This is just patently false and nothing else. Mass Effect is here to stay and isn't going anywhere. BioWare even suggested the idea not long after ME3 that they might be interested in doing a Mass Effect MMO. Come on folks. Don't be foolish.


  • Naphtali aime ceci

#144
Killroy

Killroy
  • Members
  • 2 828 messages

Those are some real nice sources, Revan.


  • pdusen aime ceci

#145
Linkenski

Linkenski
  • Members
  • 3 452 messages

It would be amazing to see sometihing like the Keeps from DA:I in ME:A if each one had some unique characters to talk to or something. I would be extra motivated to establish new bases if it meant meeting someone like Captain Kirrahe for the first time as optional content for example. They could even make side-missions or internal conflicts you had to resolve and it would make you curious as to who you'd meet and what story you'd encounter for each base.



#146
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

Those are some real nice sources, Revan.

http://www.gameinfor...ass-effect.aspx

 

http://www.gamespot....t/1100-6414430/

 

Huh. Pretty interesting Citadel was released in March of 2013 and MEA was already well into development by September. Are these sources good enough for you that ME3 was NOT the last game? MEA had already begun development before ME3 was finished... Seriously, I went to google and found these articles pretty easily. You can do better Killroy.


  • Naphtali aime ceci

#147
Drone223

Drone223
  • Members
  • 6 659 messages

I don't get the drama here. If all of these worlds end up being mostly empty sandboxes, the game will be no worse than ME1 in that regard.

Quantity comes at the cost of quality, people have a right to be concerned.



#148
fizzypop

fizzypop
  • Members
  • 1 043 messages

In any case as long as progress isn't gated like DAI I don't see why it would matter. Players could skip planets they don't like and just focus on story content if they want. Doing so will likely yield a game length equivalent to the older ME games (~35 hours) whereas exploring everything will probably take much longer.

 

 

There's already a built-in reason for you to explore, hence being the Pathfinder. I understand what you mean, though. Nevertheless, comparing DAI and MEA is a mistake. One is high fantasy and another is a space exploration/colonization game. There can and should be different expectations for what kind of exploration will take place. In high fantasy you can stick a witch in the middle of the wilderness and it's fine. Do the same in MEA and it's super contrived.

 

It honestly sounds like you don't value exploration for its own sake at all. In which case, fair enough, but you are being warned well ahead of time that MEA is going to have a heavy exploration focus. Expecting to explore and be rewarded with story content on, for example, planets with hostile environments is I think an unreasonable expectation.

I value exploration. I love to see what is some place even if there is no enemies. However, I DO expect to be rewarded with content related to the game, lore, or future content. ME1 DID reward you for exploring even if it was done poorly. I do agree 100 planets there is no way they can add enough reward for that except materials. I think they should reconsider that. Instead make the number smaller, but with more locations offering lore or history about a species (even long dead ones). If there is no reward there is really no point. Very few people would want nothing for exploring even explorers want to be rewarded. I mean that was part of the reason for exploiting **** to get into mount Hyjal in WoW. The reward of seeing an area unfinished, but also a huge part of the lore for WoW. The sense of danger, risk, and reward needs to be there for exploration to be good imo.



#149
Killroy

Killroy
  • Members
  • 2 828 messages

http://www.gameinfor...ass-effect.aspx

http://www.gamespot....t/1100-6414430/

Huh. Pretty interesting Citadel was released in March of 2013 and MEA was already well into development by September. Are these sources good enough for you that ME3 was NOT the last game? MEA had already begun development before ME3 was finished... Seriously, I went to google and found these articles pretty easily. You can do better Killroy.


You're making unsupported claims. I don't see anything about a working build in the Summer of 2013 or of development beginning before ME3 was finished.
  • pdusen et fizzypop aiment ceci

#150
fizzypop

fizzypop
  • Members
  • 1 043 messages

When asked about the setting he says:

 

"Yeah, far in the future. I don't know the exact amount of years but it's definitely a good deal after the original trilogy"

 

Then asked about seeing which ending BioWare considers canon are they not really gonna address it he says:

 

"Yeah, that's what I think they're gonna do [not address it]. I really don't think they will. I think it's just gonna start out somehow you know, I don't know if it's gonna start out midway like you know like you're on your way to Andromeda or might show some vague like you know battle in the Milky Way galaxy you know some kind of vague scenar... you know cutscene or something you don't know what ending they picked and from there you go uhm well I think they're actually not gonna address how the trilogy ended because I mean they've stated multiple times that there is no canon ending it's just whatever...and I think it's better that way...."

 

then on to co-op

 

Really rough translation. Way too many uhms and uhs for me to account for... :wacko:

I really think that confirms that we will have no resolution of the ending to ME3. So either we leave during the reaper war (most likely) or they don't mention it at all which by default the "canon" ending  would be destroy or control. Since those would be easy to account for and "forget" about. That or ME1-3 never happened :P Given the kid and grandpa at the end of ME3 it is possible it was legend, not actuality. lmao.