I want to talk of Mass Effect series and it’s lore and ending.
What I really liked about the series and it’s lore was the Reapers and how they are. I like HP Lovecraft’s stories and Reapers are really from those stories, well “inspired”. Let me explain:
I mean, they are these entities beyond our galaxy and their motives are beyond our understanding. Even their power is out of the scope of what the advanced technology galaxy has. And when you spend enough time close to them, their mere presence “charms” you, drives you mad and makes you do things they want. And ofcoruse, to top it up, nobody believes Shepard when he says that these ancient machines are comming to kill everyone and they have to be stopped.
They are like some ancient gods from Lovecraft’s works!
Reminds me of “Call of C’thulu”, especially the second game. Where you gain a small victory against Reapers, you are able to push them back and slow their advance. Just like in that story Lovecraft wrote, they have gained a small victory, they have knocked C’thulu down for the time beign. Nobody knows for how long, but they know... he will be back.
I think the 3rd game really ruined some of this magic they built up. WELL, I think the 2nd game painted the wrong picture in heads of the players. I think the people who made Mass Effect, REALLY wanted to make a Lovecraftian sci-fi story, where you wouldn’t get a happy ending. As humans you are really insignificant in front of the horrors of these universe, and you don’t matter, you are nothing but a speck of dust that can be easily wiped away. I think “Harbinger” in the 2nd game said this as well.
But when player plays these games, he/she feels like somekinda badass hero who can survive EVERYTHING. But this is really not the case! But they do paint this image, everything will be ok... And when it wasn’t at the end, when everything ended in a mindfuckery of an ending, leaving players desperate, to grasp WHAT JUST HAPPENED TO MY INVICIBLE HERO!? You are hit to the face that you are really insignificant little specc of dust, that has made a small dent against all the odds.
That helplessness is all what Lovecraftian stories are all about. I think the people who played these games really missed that, when they were building their perfect ending in their head.
Now alright, the ending of Mass Effect 3 wasn’t really that “great” imo either. But I liked how faithful it was to Lovecraftian lore. Even if it was that at expense of the characters, the world and the future of the game.
I think people saw it at the wrong light, they bought in to the “unbeatable hero” story. When they should have realized, that they are fighting against foes who are really out of their reach...
Any rate... I really disliked how they tried to explain Reapers too much in the 3rd game. I think it would have been better if most of the things would have been left in dark about them and they would have really been this big mystery that is left unsolved even at the end of the game.
I also hope that these Lovecraftian themes won't dissapear in the new game! I would like to see them expanded upon and created in better fashion. But it just might be that these things don't really fit into the "Heroic" character everyone wants so badly to see.
Shame about that, really. What you guys think of these themes in Mass Effect universe? You think they should be burried and left forgotten, or rekindled and reformed? Or maybe expanded upon and carried over form original series? ![]()





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