Aller au contenu

Photo

Mass Effect 3 Dialog Wheel


  • Veuillez vous connecter pour répondre
105 réponses à ce sujet

#1
malloc

malloc
  • Members
  • 782 messages

One of my favorite things to do in an rpg is to play a calculating character that makes decision based on logic first and not emotion. A few rpgs have let me play such a character with SWTOR Knights of the Fallen Empire(Agent Story),Mass Effect 2,Shadowrun,etc. With Mass Effect 2 the formula was to choose neutral responses and give the character a calculated reason to make that decision. This formula worked well and I did not have any major complaints about the way the dialog wheel was implemented.

 

With the release of Mass Effect 3, came with the release of the same dialog wheel but with less options. My main concern was that I was now not able to create a level headed character because my responses were filled with so much emotion. 

 

For Andromeda, I hope bioware gives us a chance to have Neutral responses. This would greatly enhance how the user is able to roleplay the character.


  • MrFob, Linkenski et Zikade aiment ceci

#2
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 800 messages

I hope bioware gives us a chance to have Neutral responses. This would greatly enhance how the user is able to roleplay the character.

 

tumblr_msmvwd5v7Z1s73ycwo1_250.gif

 

Makes sense.


  • Semyaza82, In Exile, Akrabra et 7 autres aiment ceci

#3
malloc

malloc
  • Members
  • 782 messages

tumblr_msmvwd5v7Z1s73ycwo1_250.gif

 

Makes sense.

tumblr_lg6rqsQ2EY1qc650d.gif


  • Jeremiah12LGeek aime ceci

#4
abaris

abaris
  • Members
  • 1 860 messages

I fear that we see less and less of that. Voice acting is expensive and I'm afraid, the cinematic approach wiith next to no choices is the way they're going.

 

An absolute low in that department was the pretty recent release of Fallout 4, where even outright insulting your dialogue partner leads to the exact same lines as being sweet to them.



#5
malloc

malloc
  • Members
  • 782 messages

I fear that we see less and less of that. Voice acting is expensive and I'm afraid, the cinematic approach wiith next to no choices is the way they're going.

 

An absolute low in that department was the pretty recent release of Fallout 4, where even outright insulting your dialogue partner leads to the exact same lines as being sweet to them.

I agree, although it is an essential feature in a bioware game...It usually ends up hurting them.



#6
Khrystyn

Khrystyn
  • Members
  • 477 messages

With Mass Effect 2 the formula was to choose neutral responses and give the character a calculated reason to make that decision. This formula worked well and I did not have any major complaints about the way the dialog wheel was implemented.

 

And you were still able to have the high morality percentages to make the big persuasion dialog choices? How does that happen if you consistently make neutral dialog choices?



#7
Mlady

Mlady
  • Members
  • 1 055 messages

I like the color wheel they did with DA2 and DAI. We can be 3 things and still have neutral choices and a section for questions. And best of all if we are a certain class, we have a special icon for that and an obvious heart one for flirting so nothing bad happens (Leliana/Kaiden/Liara).

 

I honestly think a solider should not have as many expressive emotions as Shep did. I feel neutral responses are good for playing the cool and unflappable protagonist who only shows emotion when the situation calls for it. So many times in ME3 my Shep reacted too strongly to things I thought were not that big a deal myself and it annoyed me a little.



#8
Shinobu

Shinobu
  • Members
  • 4 358 messages
Bring back the neutral option, please! The one time I recall it being in ME3 (response to Liara's "history of Shepard" time capsule) it was very welcome.
  • malloc aime ceci

#9
Khrystyn

Khrystyn
  • Members
  • 477 messages

I honestly think a solider should not have as many expressive emotions as Shep did. I feel neutral responses are good for playing the cool and unflappable protagonist who only shows emotion when the situation calls for it. So many times in ME3 my Shep reacted too strongly to things I thought were not that big a deal myself and it annoyed me a little.

 

It's got to be hard to voice a soldier with few expressive emotions who is still engaging. And it's not just the soldier's voice in the game: the same actor/actress is voicing all the PC's voices and dialog. I see what you mean about playing the cool and unflappable protagonist who only shows emotion when the situation calls for it. Perhaps if the Paragon/Renegade dialog choices aren't tied to a Persuasion Reputation system, so that you can select the appropriate responses to various characters without being dinged for it, it might be possible. I need more time to think about this, but I agree with your thinking on this.


  • Mlady aime ceci

#10
malloc

malloc
  • Members
  • 782 messages

And you were still able to have the high morality percentages to make the big persuasion dialog choices? How does that happen if you consistently make neutral dialog choices?


.... I didnt mention persuasion choices. I played it this way. You can have a logical character who is not persuasive or intimidating.

#11
Mlady

Mlady
  • Members
  • 1 055 messages

It's got to be hard to voice a soldier with few expressive emotions who is still engaging. And it's not just the soldier's voice in the game: the same actor/actress is voicing all the PC's voices and dialog. I see what you mean about playing the cool and unflappable protagonist who only shows emotion when the situation calls for it. Perhaps if the Paragon/Renegade dialog choices aren't tied to a Persuasion Reputation system, so that you can select the appropriate responses to various characters without being dinged for it, it might be possible. I need more time to think about this, but I agree with your thinking on this.

 

One thing I should add is I didn't mind the Paragon and Renegade interrupts which usually result in Shep physically reacting. That works because it's a quick choice moment that can change everything, like shooting Kolyat or the lamp, throwing the merc out the window or in my FemShep's case, I showed off my "big gun" to the Batarian who called me a stripper.


  • Khrystyn aime ceci

#12
Khrystyn

Khrystyn
  • Members
  • 477 messages

You can have a logical character who is not persuasive or intimidating.

 

I know, but I'm real curious to see how this would affect the game. Seems like I would lose loyalties, etc. Thanks for your comment; I may try it sometime when I'm feeling unemotional. :D


  • malloc aime ceci

#13
malloc

malloc
  • Members
  • 782 messages

I know, but I'm real curious to see how this would affect the game. Seems like I would lose loyalties, etc. Thanks for your comment; I may try it sometime when I'm feeling unemotional. :D


It's a really cool playthrough! Playing the game by saying "I made this decision because of the variables I was provided with" and having people react to that is fun! You should try it
  • Khrystyn aime ceci

#14
Khrystyn

Khrystyn
  • Members
  • 477 messages

It's a really cool playthrough! Playing the game by saying "I made this decision because of the variables I was provided with" and having people react to that is fun! You should try it

 

So who survived your suicide mission, who was loyal when you played it this style, and who is 6 ft. under/not in ME-3?



#15
Swan Killer

Swan Killer
  • Members
  • 3 184 messages

I hope it's gonna be a dialoge square instead of a wheel this time. So we can discuss it!  :rolleyes:



#16
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 292 messages
How about no dialogue wheel? It's objectively worse than the traditional system that Bioware has used in the past.

#17
AlanC9

AlanC9
  • Members
  • 35 595 messages
Is it?

#18
malloc

malloc
  • Members
  • 782 messages

How about no dialogue wheel? It's objectively worse than the traditional system that Bioware has used in the past.

My opinion on the dialog wheel itself is not as strong because at the end of the day, the Wheel Is just a user interface. I am more concerned about the choices bioware is making towards their dialog system



#19
aoibhealfae

aoibhealfae
  • Members
  • 2 218 messages

ME3 system does have Neutral responses, its usually sit at the renegade spot. 



#20
LineHolder

LineHolder
  • Members
  • 344 messages

What if they have a 'neutral interrupt' option?

 

The way things are nowadays, it's more radical to be neutral than to be emotionally charged about everything. 

 

Then we can have three scenarios for a tense situation;

 

"Click the Mary Sue button, rainbows will sprout from the heavens"

 

"Click the Calm button, people will come to their senses"

 

"Click the Awesome button, awesome will happen"



#21
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 292 messages

My opinion on the dialog wheel itself is not as strong because at the end of the day, the Wheel Is just a user interface. I am more concerned about the choices bioware is making towards their dialog system


Those choices are somewhat exacerbated by the Wheel not accurately representing what the associated line of dialogue is. They have to pare down every choice so that it fits in the interface (and sometimes have associated automatic dialogue which may differ from the player's intent but that's another issue), otherwise it'd be a goddamn mess.

#22
slimgrin

slimgrin
  • Members
  • 12 451 messages

The wheel is poison to role play.



#23
Onewomanarmy

Onewomanarmy
  • Members
  • 2 386 messages

I just don't want the timed renegade / paragon button pushing. I thought that was really annoying. I hope they removed that and go back to the system in ME1 with the regular renegade and paragon options only.


  • Midnight Bliss aime ceci

#24
Eckswhyzed

Eckswhyzed
  • Members
  • 1 889 messages

My opinion on the dialog wheel itself is not as strong because at the end of the day, the Wheel Is just a user interface. I am more concerned about the choices bioware is making towards their dialog system

 

This.

 

It's quite amusing to read posts asking for the 'old system' to come back. If you actually bother to count the number of options, you'll realise that that 'Investigate' option simply collapses down the superflous, options dialogues that would have taken up slots 5-6 on the old list system.



#25
wright1978

wright1978
  • Members
  • 8 113 messages

Yes i want the return of neutral options which were removed in ME3. They were vitally important to me in the previous 2 games, in maintaining my character.

If they return coupled with the neutering of the awful characterising auto-dialogue i'll be very happy.


  • MrFob et LaughingWolf aiment ceci