My main issue with ME3 dialogue system was not just removal of middle option but also the fact that we barely had any control over our Shepard. Most of the dialogue he/she would speak was autoset and it was really annoying and it removed a lot of roleplaying aspect.
Mass Effect 3 Dialog Wheel
#27
Posté 04 mars 2016 - 10:39
My main issue with ME3 dialogue system was not just removal of middle option but also the fact that we barely had any control over our Shepard. Most of the dialogue he/she would speak was autoset and it was really annoying and it removed a lot of roleplaying aspect.
One of my major problems also. Shepard running on cinematic autopilot for most of the time. The fun in playing games like that is to have control, not to watch movies.
- Shinobu et wright1978 aiment ceci
#28
Posté 04 mars 2016 - 11:06
I have tried using the dialog wheel in ME1 with a mouse and it is a horrible horrible experience.
#29
Posté 04 mars 2016 - 11:06
And Why not get Dragon Age 2 Wheel , whit 3 personaly :
- Diplomatic/Helpful: Green or Light Blue highlight
- Humorous/Charming: Purple highlight
- Aggressive/Direct: Red highlight
#30
Posté 04 mars 2016 - 11:15
I would love the neutral response back. I used it quite often in me1 and me2, because usually it was a way to disagree with something without sticking a gun in someone's face or going to a more extreme reaction like renegade often was. Don't get me wrong, I do love a lot of the renegade options too! It was just sometimes they were a little too needlessly aggressive for my personal tastes.
#31
Posté 04 mars 2016 - 11:19
Hey, don't you like punching the Admiral of an entire race? Inter-galactic relations and 17 million lives be damned ...
#32
Posté 04 mars 2016 - 11:23
Hey, don't you like punching the Admiral of an entire race? Inter-galactic relations and 17 million lives be damned ...
That's one of the few instances where it takes an actual interrupt to do this. It's not on autopilot.
#34
Posté 04 mars 2016 - 11:49
I fear that we see less and less of that. Voice acting is expensive and I'm afraid, the cinematic approach wiith next to no choices is the way they're going.
An absolute low in that department was the pretty recent release of Fallout 4, where even outright insulting your dialogue partner leads to the exact same lines as being sweet to them.
This was mostly true in Mass Effect, but not so much Dragon Age. Inquisition, despite having 4 VA's and some minor bits of extra dialogue to color the race options, still has more variety in dialogue throughout than any of the Mass Effect games.
As for the pic above, I'm not sure why people try to use that as a case against the dialogue wheel, as it's kind of misleading. How often did you even see that many options on the screen, and how does it compare to a dialogue wheel that has investigative dialogue, which can add 3 more options on top of the standard 3 or possibly 4 that it starts with? Anyway, nuts to the list system. May it stay dead.
- CronoDragoon, Shechinah, Hammerstorm et 1 autre aiment ceci
#35
Posté 04 mars 2016 - 11:55
Dialogue wheel is an abomination and must be removed.
I'm kind of a split mind on this one. On the one hand I like my character to be voiced, on the other hand I'm well aware of the limitations of voice acting. I love choices, as many as possible, if you please. But I'm also aware of companies not being willing or able to spend a large part of their resources and budget on it.
So that's what we're stuck with. Outside of Indie development, there's no way, anyone rolls back on fully voiced. So, what I hope for, but will place under close scrutiny, is to have an actual story going with MEA. Not only shoot, shoot, shoot with some cinematic interrupts.
ME3 was already short in that department. And since I'm not the least bit interested in multiplayer (too many people I wouldn't want to meet IRL among other reasons), I hope, it doesn't take up the majority of the game. I'm thinking on the lines of the COD single player fig leaves here.
#36
Posté 04 mars 2016 - 11:56
I'd like the MEA's Dialogue Wheel to provide some better ground clearance than those in previous titles. There should also be an option for adding spinners. Personalization is important in RPGs, after all. Maybe hydraulic shocks, too?
#37
Posté 04 mars 2016 - 11:58
This was mostly true in Mass Effect, but not so much Dragon Age. Inquisition, despite having 4 VA's and some minor bits of extra dialogue to color the race options, still has more variety in dialogue throughout than any of the Mass Effect games.
I didn't play Inquisition and don't plan on buying it. Going by what I have seen in videos and reviews, it wouldn't be what I expect from an RPG in a fantasy setting. I'm more forgiving when it comes to Mass Effect. Doesn't mean, I forgive all, though.
#38
Posté 04 mars 2016 - 11:59
I'd like the MEA's Dialogue Wheel to provide some better ground clearance than those in previous titles. There should also be an option to adding spinners. Personalization is important in RPGs, after all. Maybe hydraulic shocks, too?
Yeah, and the Macko needs a spoiler ![]()
#39
Posté 04 mars 2016 - 12:11
I didn't play Inquisition and don't plan on buying it. Going by what I have seen in videos and reviews, it wouldn't be what I expect from an RPG in a fantasy setting. I'm more forgiving when it comes to Mass Effect. Doesn't mean, I forgive all, though.
The point is that BioWare can clearly use the wheel and have lots of voice recording and still provide more options, which puts Mass Effect's to shame because it only has 2 VA's and is positively anemic by comparison in ME3.
#40
Posté 04 mars 2016 - 12:14
That's one of the few instances where it takes an actual interrupt to do this. It's not on autopilot.
Technically it isn't, but the main criticism made towards the interrupt system is that the action Shepard will take is vague, and sometimes you get no telegraphed imagery to give you an idea of what might happen. Take the guy who stops you in that access way when you're doing Thane's loyalty mission. The renegade interrupt that pops up doesn't give you much of a hint of what's going to happen. Shepard could either incapacitate him to get him out of the way, or simply murder him.
#41
Posté 04 mars 2016 - 12:38
Technically it isn't, but the main criticism made towards the interrupt system is that the action Shepard will take is vague, and sometimes you get no telegraphed imagery to give you an idea of what might happen. Take the guy who stops you in that access way when you're doing Thane's loyalty mission. The renegade interrupt that pops up doesn't give you much of a hint of what's going to happen. Shepard could either incapacitate him to get him out of the way, or simply murder him.
I didn't say, I'm endorsing the way Bioware took with ME3. I like to shape my character and that's next to impossible in ME3. It's only that this one incident takes some player action. As opposed to others, where I was like are you kidding me, I don't want to say that.
- wright1978 aime ceci
#42
Posté 04 mars 2016 - 02:52
I have tried using the dialog wheel in ME1 with a mouse and it is a horrible horrible experience.
I've never had a problem with using my PC mouse with the dialog wheel. I like it, in fact. I'm using a cordless mouse; maybe that makes a difference.
#43
Posté 04 mars 2016 - 02:57
I'm kind of a split mind on this one. On the one hand I like my character to be voiced, on the other hand I'm well aware of the limitations of voice acting. I love choices, as many as possible, if you please. But I'm also aware of companies not being willing or able to spend a large part of their resources and budget on it.
Lets see how Kingdom Come will do it. I'm sure that if small group of enthusiast would make it work, then there will be no excuses for giant like bioware.
#44
Posté 04 mars 2016 - 03:13
I've never had a problem with using my PC mouse with the dialog wheel. I like it, in fact. I'm using a cordless mouse; maybe that makes a difference.
The only difference a wireless mouse would make (practically speaking), given everything else on the mouse was the same, is minimally slower transfer speed from the mouse to the hub.
#45
Posté 04 mars 2016 - 03:21
I have tried using the dialog wheel in ME1 with a mouse and it is a horrible horrible experience.
Could you elaborate on what made it a horrible experience? I've used the same mouse through both the Mass Effect series and the Dragon Age series with no difficulties but it differs from person to person so I'm curious.
#46
Posté 04 mars 2016 - 03:37
The only difference a wireless mouse would make (practically speaking), given everything else on the mouse was the same, is minimally slower transfer speed from the mouse to the hub.
And that has never been a problem for me either. I see no "minimally slower" effect using my wireless mouse. I bought my premium Logitech wireless mouse in 2007, for $69 buckos, and it has never failed me - never. Anyone who wants to take it from me can pull my cold death-grip fingers off it after I put them in the hospital. ![]()
#47
Posté 04 mars 2016 - 03:53
I have tried using the dialog wheel in ME1 with a mouse and it is a horrible horrible experience.
You mean that it's hard to select the correct option?
#48
Posté 04 mars 2016 - 03:56
And that has never been a problem for me either. I see no "minimally slower" effect using my wireless mouse. I bought my premium Logitech wireless mouse in 2007, for $69 buckos, and it has never failed me - never. Anyone who wants to take it from me can pull my cold death-grip fingers off it after I put them in the hospital.
Some Logitech wireless mice do have LMBs that go bad. But I think they save the cheap parts for the cheap mice, so it likely won't happen to you.
#49
Posté 04 mars 2016 - 03:59
As for the pic above, I'm not sure why people try to use that as a case against the dialogue wheel, as it's kind of misleading. How often did you even see that many options on the screen, and how does it compare to a dialogue wheel that has investigative dialogue, which can add 3 more options on top of the standard 3 or possibly 4 that it starts with? Anyway, nuts to the list system. May it stay dead.
Well, the answer why that pic is used is pretty clear. A pic that fairly represented how the systems work in actual practice wouldn't support the poster's feelings.
- Joseph Warrick aime ceci
#50
Posté 04 mars 2016 - 04:00
And that has never been a problem for me either. I see no "minimally slower" effect using my wireless mouse. I bought my premium Logitech wireless mouse in 2007, for $69 buckos, and it has never failed me - never. Anyone who wants to take it from me can pull my cold death-grip fingers off it after I put them in the hospital.
I said minimally, I never said it would be noticeable. In any case, how would you know, you haven't bought a new mouse in quite a while, correct?
You mean that it's hard to select the correct option?
Yes.





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