Constant control in a way you didn't have to in the previous games? Meaning too much WASDing instead of just clicking on an enemy and letting your PC walk to him? Yeah, if you don't like personal control, DW rogue is not the way to go. No tac cam, though?
Incidentally, I took a look at a couple of saves from my current run. Enemy HP and my PCs weapon damage seem to scale up pretty consistently, though of course the damage curve doesn't track levels very well since that depends on when I got the next tier of schematics or mats (I don't use the Nug). It looks to me like what finally breaks the game open is being able to get your character to a point where you can unleash high-powered abilities more or less constantly.
The DW rogue requires so much reactive control for optimal results that it really doesn't work with Tac-Cam. I used that mode a lot in my Mage playthrough and it did help things there, but still carrying Cole or IB with you there was basically handicapping yourself.
And it isn't just having to walk to the enemy, it is that you also have to constantly keep pressing the button for the attack, but also have to react to enemy movements as otherwise you are just attacking the empty air. At the same time the companion AI is so ridiculously bad that some of the companions are actively trying to kill themselves, but as playing the PC requires so much attention that there is no really efficient way to also manage the group at the same time.
Yeah. But the enemies I have a hard time with are really different from most people - I find mages super challenging (because of the real-time need for spacial awareness to dodge their AOE circles), and the toughest enemies in the game for me are those archers/assassins in JOH. I had an easier time against those lv. 30 or whatever Despair demons than the scripted JOH archer fight. Enemies with lots of health in DA:I are pretty vulnerable to an alpha strike, which I find makes them go down fast.
Interesting you say that, because that's why I never played a rogue in DA:O - I found that getting any value out of it meant baby-sitting in an annoying way (playing shuffle-shuffle to get into a "backstab" spot). I've never actually used a DW rogue in DA:I - NPC or PC - so I can't comment.
DAO rogues are actually insanely overpowered after initial clumsiness, especially since both DAO and DA2 had a problem in that dodge-tank becomes a lot more efficient towards the end of the game than the armor-tank. That balancing is something I think DAI actually got better, but the DW rogue attacks and abilities are so dependent on constant reactionary positioning that they became a drag for me to play.
As for enemies, yeah, different things for different people. For me the biggest problem with the mages area attacks was with the rogue playthrough as the companions would just blindly stand there taking the damage. And if I recall those archers/assassins correctly, yeah they were a headache.