Despite that minor advantage against giants, rift mages have a greater advantage when fighting other bosses who are immune to panic but not weakness and those include not only every story boss but also dragons.
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The Rift Mage on the other hand just needs to constantly weaken enemies in order to have virually unlimited mana reserves and they aren't just increasing their susceptability to damage but also making them less damaging by 30%. When you combine that with Ice Armor the Rift Mage becomes nearly unkillable as the KE.
Well said, I completely agree.
In another thread I said that the value of the Weakened status can't be overstated. I'm saying it again here.
A lot is made about the Weakened vs Shocked bug, but I find that to be a lot of throwing the baby out with the bathwater. Either work around the bug or exploit it. Personally, I choose to work around it -- losing some Storm attacks so I can have practically everything weakened practically constantly seems like an acceptable trade to me.
The only mage class who basically outlives anything is the Knight Enchanter, I don't know how they fare against barrier breakers but everything else in the game is downright incapable of taking them down. Their only disadvantage is that they suck on crowd control and you have to run after your enemies to fight them.
Barrier Breaker is arguably as big a nerf to KE as the Spirit Blade change. And the fact that you never know which enemy is going to have it makes the cushy life of KE pwnage a thing of the past. Descent was particularly cruel on the button-mashing solo KE crowd.





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