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Custom Familiars?


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#1
Sabranic

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I am attempting to create a custom familiar for a sorceror, and turning up a blank when it comes to finding examples of how to make the newly created familiar a selectable option within the toolset.  I can find plenty of NWN 1 examples of this, but nothing for NWN 2.  Is this simply something that is not possible?



#2
Sabranic

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Here are a few links which were PM'ed to me:

 

http://neverwinterva...iar-pack-update

http://neverwinterva...n-familiar-pack

 

I am seeing if they will work for me by throwing them in the campaign folder. 

 

Update: I am making attacks, creature properties for a pseudodragon based on these modules.  I will post as a stand-alone.


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#3
Sabranic

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This is the 2DA file that allows me to pull in the new familiar:

 

2DA V2.0

   NAME    BASERESREF_PREFIX STRREF DESCRIPTION FeatGained Range1 Range2 Range3 Range4 Range5 Range6 Range7 Range8 Range9 Range10 AvailableToPlayer
0  Bat     c_fam_bat         1995   5636        1776       2      4      6      8      10     12     14     16     18     20      1                 
1  Cat     c_fam_cat         174174 174060      1777       2      4      6      8      10     12     14     16     18     20      1                 
2  Rat     c_fam_rat         3103   174061      1778       2      4      6      8      10     12     14     16     18     20      1                 
3  Rabbit  c_fam_rabbit      110696 174272      1779       2      4      6      8      10     12     14     16     18     20      1                 
4  Weasel  c_fam_weasel      110703 174059      1780       2      4      6      8      10     12     14     16     18     20      1                 
5  Spider  c_fam_spider      174273 174274      1781       2      4      6      8      10     12     14     16     18     20      1                 
6  Pig     c_fam_pig         174275 174276      1782       2      4      6      8      10     12     14     16     18     20      1                 
7  Beetle  c_fam_beetle      174277 174278      1783       2      4      6      8      10     12     14     16     18     20      1                 
8  Sylph   c_fam_sylph       110735 110735      1774       2      4      6      8      10     12     14     16     18     20      1                 
9  Fire    c_fam_fire        2042   2042        429        2      4      6      8      10     12     14     16     18     20      1                 
10 Earth   c_fam_earth       2038   2038        40         2      4      6      8      10     12     14     16     18     20      1                 
11 dragon  c_fam_dragon      2031   2031        36         2      4      6      8      10     12     14     16     18     20      1                 
12 padding ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    1                 
13 padding ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    1                 
14 padding ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    1                 
15 padding ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    1                 
16 padding ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    1                 
17 padding ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    1                 
18 padding ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    1

 

I notice that when selecting one of these new creatures, there is no description of them in the player creation menu - is there any way I can fix that?  I assume it's the description pointing somewhere?  What do I need to update to/add to my campaign folder so I can add a description of the benefits of a pseudragon?



#4
Sabranic

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Also, my cute tiny baby dragon shakes the ground as it walks - is the footfall sound tied to the model?



#5
Clangeddin86

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You need to set the correct reference to the dialog.tlk file.

You can do two things

1) Copy the new (presumably modified) dialog.tlk (only dialog.tlk works with this method) file in your .../MyDocuments/Neverwinter Nights 2/ folder

2) Use a custom tlk attached to the module in the .../MyDocuments/Neverwinter Nights 2/tlk/ folder

If you're using a custom .tlk then you need to do the following:

Whenever you want to use a string from your custom .tlk in a .2da file, use a StrRef of 16777216+(line # in your custom .tlk).


Modifié par Clangeddin86, 06 mars 2016 - 10:16 .

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#6
Sabranic

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So by editing the TLK file I can change the descriptions used in the familiar selection screen>  What do I open the tlk file with?  Notepad and gff editor have failed me, not seeing an option in the toolset.



#7
Clangeddin86

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try with TlkEdit2:

 

http://neverwinterva...or-aka-tlkedit2



#8
Sabranic

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Ahhh thanks much, I will give it a shot!



#9
Sabranic

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Here is my familiar 2DA file:

2DA V2.0

   NAME       BASERESREF_PREFIX STRREF DESCRIPTION FeatGained Range1 Range2 Range3 Range4 Range5 Range6 Range7 Range8 Range9 Range10 Range11 Range12 Range13 Range14 Range15 AvailableToPlayer FeatID
0  Bat        c_fam_bat         1995   5636        1776       2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1                 -1     
1  Cat        c_fam_cat         174174 174060      1777       2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1                 -1     
2  Rat        c_fam_rat         3103   174061      1778       2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1                 -1     
3  Rabbit     c_fam_rabbit      110696 174272      1779       2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1                 -1     
4  Weasel     c_fam_weasel      110703 174059      1780       2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1                 -1     
5  Spider     c_fam_spider      174273 174274      1781       2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1                 -1     
6  Pig        c_fam_pig         174275 174276      1782       2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1                 -1     
7  Beetle     c_fam_beetle      174277 174278      1783       2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1                 -1     
8  Homunculus c_fam_homunculus  185599 185600      -1         2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      0
9  Dragon     c_fam_dragon      16777216(99)   16777216(100)       189        2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1
10 Sylph      c_fam_sylph       110735 110735      177        2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1
11 Skeleton   c_fam_skele       2120   2120        916        2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1
12 Wisp       c_fam_wisp        2092   107841      190        2      4      6      8      10     12     14     16     18     20      22      24      26      28      30      1
13 padding    ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    ****    ****    ****    ****    ****    1  
14 padding    ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    ****    ****    ****    ****    ****    1  
15 padding    ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    ****    ****    ****    ****    ****    1  
16 padding    ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    ****    ****    ****    ****    ****    1  
17 padding    ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    ****    ****    ****    ****    ****    1  
18 padding    ****              ****   ****        ****       ****   ****   ****   ****   ****   ****   ****   ****   ****   ****    ****    ****    ****    ****    ****    1 

Above is what I changed for the Pseudodragon's entry - it gives me a bad strref when I look at the familiar in the character creation screen for a name and description.

 

I have the Pseudodragon Name and description on lines 99 and 100 of my tomb_of_horrors.tlk file, I seem to be doing something wrong.

 

I tried the following for STRREF and the DESCRIPTION columns:

16777216+(99)   16777216+(100)

16777216(99)   16777216(100)

16777216+99   16777216+100

1677721699   16777216100

16777216+(line 99)   16777216+(line 100)

 

No luck.  I am doing something wrong here I think.



#10
Tchos

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I haven't done it myself, but I believe you're supposed to actually add the line number to the offset number, making them 16777315 and 16777316.


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#11
Sabranic

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Ahhhh I will try that!  Thanks!



#12
Sabranic

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I haven't done it myself, but I believe you're supposed to actually add the line number to the offset number, making them 16777315 and 16777316.

 

This worked perfectly.  Tomb of horrors how has the option of a pseudodragon, sylph, skeletal minion and a floating intelligent sword as familiars.  Pseudodragon and the Sylph are statistically comparable to the other familiars.  Small feat, squishy, etc. 

 

The Sword and the Skeleton can become capable combatants - the catch is it requires a player to take them higher than 20, which means missing out on prestige classes.  The level 29-30 Sword/Skeleton are reasonably powerful units.

 

Thanks all of you for the tips!!!

 

pets.jpg

 

I'll wrap this up into something stand-alone for people tool.


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#13
Sabranic

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Here is the link to the stand-alone: http://forum.bioware...ampaign-add-on/

 

 

One more step closer!  Thanks for the help with this - I learned a great deal about how the game pulls in outside elements.