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I wish that Bioware would go the extra mile and make us the bad guy.


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#251
Ahriman

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Oh, being a bad guy is overused in of itself, even in RPGs.

 

Any game with a moral choice system pretty much its expected, and there are games out there, both computer, japanese and so forth, that put you in the shoes of a "evil" character, albiet its uncommon compared to other scenarios.

 

Semantics of the word aside, the point is that's a story trope in the end that's been used before in gaming. Hopefully it is used well in Tyranny. 

I was talking about working for police state. That's not remotely cliche.

Option to be crazy jackass is a cliche in Bioware games hower. They can't really allow you to decide anything important, so instead they give you random unimportant punchbags. There are seemingly important choices like allowing Project Overlord to continue, but from meta-game perspective you knew they are evilz and would screw up anyway. So you are basically torturing a guy for the sake of it.


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#252
SofaJockey

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The vast majority of plays choose the Paragon over Renegade options.

If the protagonist is out and out evil, then congratulations, you have an innovative edgy game.

 

You may also have lost 90% of your audience.


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#253
Master Warder Z_

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The vast majority of plays choose the Paragon over Renegade options.
If the protagonist is out and out evil, then congratulations, you have an innovative edgy game.

You may also have lost 90% of your audience.


The vast majority of players also eat corn flavored chips and drink mountain dew

#254
Ahriman

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 edgy game.

Is this new trend? Everything is suddenly edgy on BSN lately. That's just edgerewhere.



#255
straykat

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The vast majority of players also eat corn flavored chips and drink mountain dew

 

You mean just corn chips. I don't know if I like the idea of merely corn flavored.


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#256
UpUpAway

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I would like an opportunity to select to play a level as either the protagonist or the antagonist and then, possibly, a replay option to do it from the other POV (if there is a single main antagonist that's equivalent to the protagonists, that is).


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#257
Chealec

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But you're not really a villain in those RPGs. You're just a psychotic thug most of the time. The only game where I would say you were a villain - albeit a totally irredeemable and awful, chaotic evil one - was MoTB. 

 

Does Dungeon Keeper count?

 

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Maybe to a lesser extend Black & White?

 

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#258
Addictress

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Remember the Darkspawn DLC for Origins in which we play as a darkspawn general and literally slaughter the HoF and their companions? People seem to forget Bioware did this.

#259
Toddler Tosser

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#260
Master Warder Z_

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You mean just corn chips. I don't know if I like the idea of merely corn flavored.

 

No.



#261
straykat

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Man, there's way too much corn in America to start making "corn flavored" stuff.

 

 

Even our damn sodas are made with corn now.



#262
KaiserShep

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I would like an opportunity to select to play a level as either the protagonist or the antagonist and then, possibly, a replay option to do it from the other POV (if there is a single main antagonist that's equivalent to the protagonists, that is).

 

I feel like this would probably result in a very watered down experience. Having 2 voiced PC's with choices in dialogue would be pretty immense, especially if both characters have a gender option. Then there's the other characters. The protagonist and antagonist would have a totally different set of characters to comprise the central cast.


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#263
Jaron Oberyn

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It won't happen. Not many people would find it fun to be the bad guy of the game. Playing and knowing that what you do is evil. People usually are fine with doing shady stuff if its in pursuit of some kind of greater goal but being the villain...

 

Isn't that what a villain believes though? No villain tends to perceives themselves as one, but usually as someone doing what's necessary for the greater good. Saren is an example of this.



#264
Onewomanarmy

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I would like an opportunity to select to play a level as either the protagonist or the antagonist and then, possibly, a replay option to do it from the other POV (if there is a single main antagonist that's equivalent to the protagonists, that is).

 

This could actually be pretty cool. Or just give us an option like renegade but with a more badass, evil and bad guy opportunity of being. So we have both paragon and renegade still but with renegade being more evil than it currently is now xD



#265
rashie

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Remember the Darkspawn DLC for Origins in which we play as a darkspawn general and literally slaughter the HoF and their companions? People seem to forget Bioware did this.

Darkspawn chronicles were in general a pretty awful addition to DA:O, and was panned because its largely only a dungeon crawl. Its not a good representation of evil, its the usual butchering of morality in fantasy settings being an entirely black and white scenario. The more grey actually interesting villain of the story is Loghain the whole time.

 

It is rare that we see evil in video games being playable that is more than comic book moustache twirling or just being an unstable thug.

 

One of the main reasons why this Tyranny game actually piqued my interest is because of  this line in the pre-announcement marketing by paradox in an online quizz:

 

Evil is not a definable concept. As many of our grand strategy players might tell you, it’s more of a viewpoint-thing.

That tells me it might be something more than just kicking puppies.


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#266
In Exile

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Darkspawn chronicles were in general a pretty awful addition to DA:O, and was panned because its largely only a dungeon crawl. Its not a good representation of evil, its the usual butchering of morality in fantasy settings being an entirely black and white scenario. The more grey actually interesting villain of the story is Loghain the whole time.

 

It is rare that we see evil in video games being playable that is more than comic book moustache twirling or just being an unstable thug.

 

One of the main reasons why this Tyranny game actually piqued my interest is because of  this line in the pre-announcement marketing by paradox in an online quizz:

That tells me it might be something more than just kicking puppies.

 

Loghain isn't morally grey. He's comically incompetent, and generally stupid evil the entire time. There's a line between, say, Hitler/Stalin and, say, slaver and murder, where you're not really stepping outside the "evil" label. 



#267
Addictress

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Darkspawn chronicles were in general a pretty awful addition to DA:O, and was panned because its largely only a dungeon crawl. Its not a good representation of evil, its the usual butchering of morality in fantasy settings being an entirely black and white scenario. The more grey actually interesting villain of the story is Loghain the whole time.

It is rare that we see evil in video games being playable that is more than comic book moustache twirling or just being an unstable thug.

One of the main reasons why this Tyranny game actually piqued my interest is because of this line in the pre-announcement marketing by paradox in an online quizz:
That tells me it might be something more than just kicking puppies.

Yes Loghain is my favorite villain but that's just a good complex villain. The OP is on about player-controlled bad guys and how Bioware never does this, but they technically did with Darkspawn Chronicles. However it is true that it was just being a moustache-twirling thug and not very deep.

You know Weekes originally scripted for us to control Solas in Trespasser. That would've been interesting and complex.

#268
Fredward

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I wonder what our justification is for being in Andromeda? If we're fleeing, thinking we're escaping the extinction of our civilized galaxy a certain level of desperation would be understandable but if we're not? If this is just our brave new frontier and we're rocking and taking ****?

 

2015-03-06-whiteguydibs.jpg


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#269
9TailsFox

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Yes Loghain is my favorite villain but that's just a good complex villain. The OP is on about player-controlled bad guys and how Bioware never does this, but they technically did with Darkspawn Chronicles. However it is true that it was just being a moustache-twirling thug and not very deep.

You know Weekes originally scripted for us to control Solas in Trespasser. That would've been interesting and complex.

Sith Inquisitor is good example. You can play basically Vitiate v2.0. Just not as powerful. Quest for immortality and galaxy domination. And it have my favourite origin slave, power to underdog. And you become member of Darth Marr and his bitches club dark council. 

All bow before Darth Nox.

AmaniEnding.jpg


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#270
Daemul

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One of the main reasons why this Tyranny game actually piqued my interest is because of  this line in the pre-announcement marketing by paradox in an online quizz:

 

 

Evil is not a definable concept. As many of our grand strategy players might tell you, it’s more of a viewpoint-thing.

 

That tells me it might be something more than just kicking puppies.

 

As a Grand Strategy player myself I know exactly what Paradox are talking about. 

 

Anyone here who has played any of these games would know that you can do some things which in the modern world are seen as "evil", such as committing genocide, wiping out entire cultures, enslaving entire peoples etc, but the reasons for doing so are always complicated and complex, it's never black and white. 


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#271
TheChosenOne

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*Ahem*

 

 

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#272
9TailsFox

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As a Grand Strategy player myself I know exactly what Paradox are talking about. 

 

Anyone here who has played any of these games would know that you can do some things which in the modern world are seen as "evil", such as committing genocide, wiping out entire cultures, enslaving entire peoples etc, but the reasons for doing so are always complicated and complex, it's never black and white. 

Kill you brother and marry his genius wife. or you mother helps you brother to kill you, it's clear who is favourite son. :lol:

or best is failed 6 times to kill 0 years old kid with 400% plot power and his mother supported me.



#273
9TailsFox

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*Ahem*

 

 

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#274
Ahriman

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As a Grand Strategy player myself I know exactly what Paradox are talking about. 

 

Anyone here who has played any of these games would know that you can do some things which in the modern world are seen as "evil", such as committing genocide, wiping out entire cultures, enslaving entire peoples etc, but the reasons for doing so are always complicated and complex, it's never black and white. 

Agree with the first part, things they allow you to do are almost as bad as what happened in real Middle Ages. 

The reason for doing this is pretty simple though. Absolute. Power.



#275
Chealec

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*Ahem*

 

 

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Go back a coupla pages, I already beat you to it :P