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I wish that Bioware would go the extra mile and make us the bad guy.


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#76
ZipZap2000

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I never said it was a single race. I'm just saying the Americas are the latest in a series of similar stories. History is built upon some idea of conquest or displacement.

It's easier to draw upon than, say, the Mongols or the Norman conquest of England. That doesn't even mean anything to most people.


Wrong again the American genocides were not the most recent. Simply the most famous. In America......

RAARRRRRGH!

*Elfstomp*

#77
straykat

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Wrong again the American genocides were not the most recent. Simply the most famous. In America......

RAARRRRRGH!

*Elfstomp*

 

I'll help you calm down. :P

 

I'll play nice. Please educate on the latest then. Honestly.


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#78
Swan Killer

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I'd actually like that. We invade Andromeda, where we only find rudementary life (and some Yahg-like "intelligent" Khet, but very sinister assholes), and we colonized the **** out of planets, claim systems, clusters and even have slaves of some of the weak species. 

It'd be a nice change of setting.



#79
ZipZap2000

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I'd actually like that. We invade Andromeda, where we only find rudementary life (and some Yahg-like "intelligent" Khet, but very sinister assholes), and we colonized the **** out of planets, claim systems, clusters and even have slaves of some of the weak species.
It'd be a nice change of setting.


How is that a change of setting it sounds like last Tuesday in Iraq.

#80
SlottsMachine

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Apart from all the issues with how costly reactive content is, and why it isn't worth it, the basic reason we can't be a villain is that villains are too active in the story. Villains are usually the catalyst for the plot - villains act, and heroes react. Bioware has no idea how to write plots where the protagonist is active instead of reactive - and in fact I can't even think of an RPG where this was ever done - which is why being the bad guy is reduced to being a psychotic thug. 

 

True. Though I think this would be the perfect situation to try it. Since there is already a built in and straight forward goal. Personally I think it would be cool to play as a Batarian like faction, you know minus the slaver aspect. 



#81
The Hierophant

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C'mon Bioware. Allow me to rp as Col. Quaritch.



#82
Swan Killer

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How is that a change of setting it sounds like last Tuesday in Iraq.

 

 

It's a videogame, I'd like to be a villain, since in real life I'm a decent human being, and wouldn't hurt a fly. I'd like to be a virtual *******, that's all.


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#83
Helios969

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^As I recall, things didn't work out so well for him in the end :P



#84
SNascimento

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C'mon Bioware. Allow me to rp as Col. Quaritch.

MEgVf.jpg


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#85
Sanunes

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The problem with making a character evil without being a cartoon that twirls a mustache is that from our perspective we would be the good guys, for I highly doubt Saren or The Illusive Man thought they were being evil. So would it really be any different then what we are getting now if the story is the same thing?



#86
In Exile

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True. Though I think this would be the perfect situation to try it. Since there is already a built in and straight forward goal. Personally I think it would be cool to play as a Batarian like faction, you know minus the slaver aspect.


Minus the slavery, what do the batarians even have that makes them evil? The slavery is the sole source of their evil, apart from having a fascist society and we know that won't be the case.
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#87
KaiserShep

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I don't think that the player character is very good at driving the plot, which is really what the bad guy does. So do we basically just follow the "bad" quest giver and then wait for the "good guys" to react and try to fight us? I can't say that this intrigues me much.
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#88
SlottsMachine

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Minus the slavery, what do the batarians even have that makes them evil? The slavery is the sole source of their evil, apart from having a fascist society and we know that won't be the case.

 

I wasn't suggesting that they would still be or that I would want to be part of an evil faction. Apart from the slavery they were still ostracized from the rest of space and believed rightly or wrongly that the Council had screwed them with a lack of colonization rights. The Batarians lacked the military might for a full scale attack on the Alliance and had resort to underhanded (to put it mildly) tactics. I would want both factions to be fairly evenly matched. But anyway that's enough unlikely fantasy land musings for me today.



#89
Lady Artifice

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I'll help you calm down. :P

 

I'll play nice. Please educate on the latest then. Honestly.

 

I think ZipZap might be thinking of the more recent history in Australia and Tasmania.



#90
Joseph Warrick

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I think they will play it very safe to avoid controversies, like with DAI. They'll try to make it competent but not daring. So we'll probably be the hero on a journey and find some ancient technology again. We'll kill some xenos and find a home for humanity.


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#91
DaemionMoadrin

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I don't think that the player character is very good at driving the plot, which is really what the bad guy does. So do we basically just follow the "bad" quest giver and then wait for the "good guys" to react and try to fight us? I can't say that this intrigues me much.

 

Aside from the problematic binary thinking, an evil protagonist doesn't have to drive the plot. We can still have other evil guys doing that. Technically, there don't even have to be any good guys around. One example of that (and one that I recommend anyway) would be https://practicalgui....wordpress.com/

 

No villain should be totally evil, no hero should be totally good (or perfect). Stories are more realistic when there are shades of grey. This makes for better choices, too.



#92
Chardonney

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Yeah... no. I would not buy, let alone play a game where I would be forced to play as a character who is evil/bad and/or complete ***hole.


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#93
Midnight Bliss

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A playable dark EDI equivalent perhaps?

 



#94
Han Shot First

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If that means we're Space Romans then yes. 

 

The history of ancient Rome is fascinating, but I can't imagine Bioware ever going that route. 

 

"They create a desolation and call it peace."



#95
thebigbad1013

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Good guy and bad guy is very much a matter of perspective.

 

That being said, if the premise is that the bad guy is someone who conquers planets, murders senselessly, enslaves and so on...then no thanks. I'm all for trying new approaches so the story isn't always the same "save the world" story. That story works, for obvious reasons, but I'd love for BioWare to keep trying new things like what they tried to do with Dragon Age 2. But forcing the player to play an "evil" character? Especially if "evil" is to be taken in the sense of "I'm evil for the sake of being evil" then I have no interest in playing such a game.


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#96
Inkvisiittori

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I think it would be kind of funny if the game would let the player believe they are working for the good guys and only at the end of the game they would realize they were working for the bad guys all along.



#97
SNascimento

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The history of ancient Rome is fascinating, but I can't imagine Bioware ever going that route. 

 

"They create a desolation and call it peace."

That's just barbarian propaganda! 

But the idea that Rome created, and many other Western Empires followed, was the one of a "civilizing mission". I even created a topic a while back about if imperialism might be a theme in Andromeda, and Rome's line of thought would certainly be pertinent in this context. The question would be if those would be the bad guy or there would be more nuance to it, maybe that are two sides with different ideologies? And you can eventually decide to join on or the other?



#98
wright1978

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This is absolutely the last thing that I think would be great.

 

I'd really prefer that at least some of the Andromedan natives are more advanced than us, specifically to avoid a heavy handed native oppression metaphor.

 

Personally i'd prefer the Andromedan natives to be far less advanced than us(excluding whatever the remnant are). Think it'll be pretty silly if we rock up in an area of space where there's advanced life and they just let us set about colonising because we ask nicely.

I'd have no issue if there was a paternalistic colonial vibe. I don't thinbk that makes the enterprise villainous.

Ideally the protagonist would get different ways to navigate the interactions with natives.


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#99
mikeymoonshine

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IDK I mean I wouldn't want to just be the bad guy, i'd want the option to be bad or to at least try not to be. The concept is interesting tho, instead of it being about us fighting some bad guy there is no bad guy at all. Just us and our people and then the people from Andromeda who see us as the bad guy. Maybe you have to choose between doing the right thing and trying to win them over and come to a peaceful arrangement or just beating them into submission, for the good of your people. 


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#100
Ahriman

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Being given freedom of actions would be enough for me. Not hearing that superior's whining after every mission no matter what you chose, is a bonus.