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Additional Familiar Choices Campaign Add-on


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#1
Sabranic

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Additional Familiar Choices Campaign Add-on
Created by: Sabranic, Clangeddin86 & Tchos
Version: 1.01
Last Updated: 3/8/16
File Location: https://www.dropbox....hoices.zip?dl=0

 

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Installation Instructions:
Requires: NWN 2 OC, MotB, SoZ

1. Unzip the Added_Familiar_Choices.zip file
2. Open the C:\Documents and Settings\Owner\My Documents\Neverwinter Nights 2\override folder.
3. Place all of the files in the For_Override directory in your override folder.
4. Place the files in the For_TLK directory in your TLK folder.
4. Start the NWN 2 application and attempt to create a new Wizard or Sorcerer.
5. You should see the four new familiars when it comes time to select one.

Advanced Optional Content: Names & Descriptions in Character Creation Interface

(This part can get tricky, the familiars should work properly without what follows, so most people can stop at this point).

 

- If your module is NOT using a custom TLK file:
1. To see the names/descriptions of the familiars, you'll need to add our TLK file to each module.  
2. Open the module you want to edit in the toolset
3. Select View -> Module Properties from the drop down menu.  
4. Add our "familiars.tlk" to the "Custom TLK File" row near the top, save the module
5. The names and descriptions of the familiars will now show up in that module.

- If your module IS using a custom TLK file:
1. Download: http://neverwinterva...or-aka-tlkedit2
2. Install and open TLK Editor.
3. Open and compare our "familiars.tlk" file with the one in the module you want to edit.
4. Copy the 8 rows with the familiar information & titles from "familiars.tlk"
5. Paste their contents into the empty rows at the bottom of the TLK file you're appending.
6. Open the "hen_familiar.2da" you added to your override directory.
7. There are two columns of data to edit - STRREF and DESCRIPTION on rows 9, 10, 11 and 12..
8. Change the numbers in row 9, column STRREF to 16777216 + the number of the row you added data to in your TLK file.
 

EXAMPLE: The Pseudodragon's name is on row 1000 of the TLK file.  This means you add that number to 16777216, (16777216 + 1000 = 16778216), and place this integer in row 9, column STRREF of the 2DA file you're editing.  Repeat this for each creature NAME.

 

9. Change the numbers in row 9, column DESCRIPTION to 16777216 + the number of the row you added data to in your TLK file.
 

EXAMPLE: The Pseudodragon's description is on row 1001 of the TLK file.  This means you add that number to 16777216, (16777216 + 1001 = 16778217), and place this integer in row 9, column DESCRIPTION of the 2DA file you're editing.  Repeat this for each creature SUMMARY.

 

10. Save the 2DA file, and make a test character.  Repeat as needed to add to any of your existing campaigns.

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Implemented Features:

- When summoned, the Pseudodragon Familiar grants Skill Focus: Spellcraft.
- When summoned, the Sylph Familiar grants Skill Focus: Heal.
- When summoned, the Skeletal Minion Familiar grants Skill Focus: Intimidate.
- When summoned, the Intelligent Sword Familiar grants Skill Focus: Parry.
- Added level 21-30 level progression for Kaji.
- The Pseudodragon gains enhanced sleep poison at levels 11 and 21.
- The Sylph's attacks can inflict minor status anomalies at levels 21 and 30.
- The Skeletal Minion gains stronger armor at levels 11, 21 and 30.
- The Intelligent Sword gains better enchantments at levels 11, 21 and 30.

 

This package is intended to add some variety and utility to the NWN2 wizard and sorcerer's familiar list.  

 

The Pseudodragon and the Sylph are statistically comparable to the original familiars.  A small boon is granted when summoned by their owner, Both the Sylph and the Pseudodragon are quite poor in combat ability, much like the regular creatures.

 

The Sword and the Skeleton conversely can become capable combatants ( a damage dealer and tank respectively).  The catch is a player will be required to raise them higher than level 21 - which means surrendering multi-class perks.  The level 29-30 Intelligent Sword and Skeleton Minion are reasonably strong units when fully raised and buffed.  (A player can consider them on par with some of the better non-epic summons).

 

Included are all the items, 2DA/TLK files and creatures that make it work.  This was a collaborative effort and anyone is free to use any part of this in any way they'd find useful.

 

Update: 3/8/16

- Adjusted the Skeletal minion's HP down slightly.

- Gave the level 21-22 Skeletal minion the proper weapon.

 

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Screen Shots:

 

familiar-screens.jpg

 

pets.jpg

 

swordpet.jpg

 

________________________________________________________________
 


  • Clangeddin86 aime ceci

#2
Clangeddin86

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Rather than using dropbox (it has limited storage and bandwith), may I suggest you upload these files to Neverwinter Vault and Nexus?

 

VAULT: http://neverwintervault.org/

NEXUS: http://www.nexusmods.../neverwinter2/?

 

You have to register and the process of uploading files is a bit longer than Dropbox (there's a bunch of info to compile), but it solves the limited space and bandwith issues AND it also makes your work reach a broader audience (even those who browse those sites but don't look here will see it).


  • Sabranic aime ceci

#3
Sabranic

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I will do that i think.  A good idea and thanks for all the help sir! 



#4
rjshae

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Has somebody implemented the Improved Familar feat?



#5
Sabranic

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Nifty there is a rule for that.  If someone has done it, I am not aware of it.



#6
Tchos

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My character in Baldur's Gate was granted a pseudodragon familiar.  I was disappointed they weren't available in 3.5.



#7
Sabranic

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Small update - balance testing showed the skeleton had too many hit points post level 21, and had to be adjusted down - also gave the level 21-22 skeleton the proper weapon.  Patch notes updated.