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Anti aliasing support as great


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6 réponses à ce sujet

#1
Erhank

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Hello Bioware,

 

Please make next mass effect game with native smaa support or with ctaa support.

 

Look at the video. It is great.

 

In DAI we had bad looking FXAA or bad working MSAA.

 

Resolution scale was only good at 2.0 which is 4k and requires huge power.

 

if you put native smaa or ctaa support to the game It would be superb.

 

 

Thank you.

 

 

 


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#2
Onewomanarmy

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asian-town-_uks3.gif

 

Ps. Sorry I'm a bit bored today, so I spread random gifs around  :D


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#3
Deathangel008

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yep, SMAA-support would be nice, but this is one of the minor concerns i have about ME:A...



#4
ZipZap2000

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asian-town-_uks3.gif

 

Ps. Sorry I'm a bit bored today, so I spread random gifs around  :D


Damn your lettuce!

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#5
ArabianIGoggles

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AA at 1440p and above is a waste. 



#6
Obliviousmiss

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Hello Bioware,

 

Please make next mass effect game with native smaa support or with ctaa support.

 

Look at the video. It is great.

 

In DAI we had bad looking FXAA or bad working MSAA.

 

Resolution scale was only good at 2.0 which is 4k and requires huge power.

 

if you put native smaa or ctaa support to the game It would be superb.

 

 

 

That's a whole lot of abbreviations that I don't understand.

 

dVJNUJlVS6yeyEYhtJIL_Confused%20Mark%20W


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#7
RoboticWater

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I don't think AA support would be implemented at BioWare's level. If my understanding of Frostbite's workflow is accurate, the only engine technicians deployed to BioWare would be working on integrating game-specific graphical functions e.g. enhancing instancing and level streaming to remove load screens from ship to planet travel, improving the efficiency of snow deformation, or extending the functionality of particle systems for a specific game feature. Antialiasing is a universal graphical feature, so I suspect that it's handled by a core engine team. Even if BioWare were exceptionally keen on reading this forum, I doubt they could do much on their end.