Hi all, just a quick one. This is something I haven't really done before, so I may be in the dark on best practice here.
I am attempting to represent some negative effects on the PC by way of using a creature skin item. Testing is yielding inconsistent results. Sometimes the negative effects show on the character sheet, sometimes they don't. The item is being added and equipped via conversation.
There is nothing special about the conversation. The script is placed where it is has to fire on the PC.
Is there a particular method of handling these items on players I should follow?
Would I be better off just running a script to apply permanent properties to the player (at least, until they meet the conditions to reduce/remove them)?





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