Really, who gives a crap? After what they did with dragon age, don't really care who leaves and who is hired. Especially considering that Ray and Greg left long time ago. Bioware lost their originality and they are just another EA subdivision. There is no point worrying about another employee leaving, it won't change sh*t.
Senior Editor Cameron Harris Leaves Bioware & Industry
#101
Posté 08 mars 2016 - 11:31
- prosthetic soul et Astralify aiment ceci
#102
Posté 08 mars 2016 - 11:35
Really, who gives a crap? After what they did with dragon age, don't really care who leaves and who is hired. Especially considering that Ray and Greg left long time ago. Bioware lost their originality and they are just another EA subdivision. There is no point worrying about another employee leaving, it won't change sh*t.
I always have to wonder about all of you people who say BioWare isn't capable of making good games any more and yet still come here all the time. Are you just such pathetic losers that you have nothing better to do with your time?
- Sanunes, pdusen, Grieving Natashina et 3 autres aiment ceci
#103
Posté 08 mars 2016 - 11:41
I always have to wonder about all of you people who say BioWare isn't capable of making good games any more and yet still come here all the time. Are you just such pathetic losers that you have nothing better to do with your time?
Who said they are not capable? I'm saying that they lost their originality, they are not depended on personalities anymore. They are still capable of producing good games but not original games with a heart. So there is no point in worrying because somebody left.
#104
Posté 08 mars 2016 - 11:44
Who said they are not capable? I'm saying that they lost their originality, they are not depended on personalities anymore. They are still capable of producing good games but not original games with a heart. So there is no point in worrying because somebody left.
I'm not even sure if you're trolling.
#105
Posté 08 mars 2016 - 11:48
Really, who gives a crap? After what they did with dragon age, don't really care who leaves and who is hired. Especially considering that Ray and Greg left long time ago. Bioware lost their originality and they are just another EA subdivision. There is no point worrying about another employee leaving, it won't change sh*t.
Uhh, DAI was a masterpiece. The DA team has always been above the fray at Bioware. They had a slight hiccup with DA2, but that was rectified in the most effective way with it's sequel. The ME and SWTOR teams of Bioware however have largely been a disappointment. The latter more so.
#106
Posté 08 mars 2016 - 11:53
Really, who gives a crap? After what they did with dragon age, don't really care who leaves and who is hired. Especially considering that Ray and Greg left long time ago. Bioware lost their originality and they are just another EA subdivision. There is no point worrying about another employee leaving, it won't change sh*t.
I do enjoy the irony. Origins has the most basic horde of darkness tale in a brownish medieval-esque backdrop, and as the series progressed, it put the more unique things about the franchise at the forefront, yet somehow it's less original.
I think what you like and what's original are being confused as being the same thing.
- Sanunes, Kakistos_, Akrabra et 14 autres aiment ceci
#107
Posté 08 mars 2016 - 12:12
Uhh, DAI was a masterpiece. The DA team has always been above the fray at Bioware. They had a slight hiccup with DA2, but that was rectified in the most effective way with it's sequel. The ME and SWTOR teams of Bioware however have largely been a disappointment. The latter more so.
DAI was a shallow make-nice-to-everybody primitive crap. Can't even imagine how they could've made such a *uckup. The dialogues were so horrible and full of pathos that i had a feeling that they were written by a teenager fanboy. Jesus, after trespasser final phrase "I will save you from yourself", I was like what the hell? How could they go from baldur's gate to that? But that's what happens when you are part of huge corporation and get instructed by the bunch of mba graduates in the expensive suits.
Well, ME was okay for me, at least it was stated from the begging that it is more about cinematography and action than about rpg. And i agree about SWTOR, it is as horrible as DAI for me.
- prosthetic soul aime ceci
#108
Posté 08 mars 2016 - 12:16
- Kakistos_ et ZipZap2000 aiment ceci
#109
Posté 08 mars 2016 - 12:18
I do enjoy the irony. Origins has the most basic horde of darkness tale in a brownish medieval-esque backdrop, and as the series progressed, it put the more unique things about the franchise at the forefront, yet somehow it's less original.
I think what you like and what's original are being confused as being the same thing.
What things? Gathering shards? Loyalty missions like Iron Bull's? Final onslaught with Architect? The Architect himself? How can something be more horrible than that?
#110
Posté 08 mars 2016 - 12:19
DAI was a shallow make-nice-to-everybody primitive crap. Can't even imagine how they could've made such a *uckup. The dialogues were so horrible and full of pathos that i had a feeling that they were written by a teenager fanboy. Jesus, after trespasser final phrase "I will save you from yourself", I was like what the hell? How could they go from baldur's gate to that? But that's what happens when you are part of huge corporation and get instructed by the bunch of mba graduates in the expensive suits.
Well, ME was okay for me, at least it was stated from the begging that it is more about cinematography and action than about rpg. And i agree about SWTOR, it is as horrible as DAI for me.
Criticizing dialogue only really works when you quote the lines correctly. Besides, the Inquisitor doesn't automatically say this one line at the end, since it depends on the option chosen at the ruins.
- pdusen, coldwetn0se et blahblahblah aiment ceci
#111
Posté 08 mars 2016 - 12:31
Criticizing dialogue only really works when you quote the lines correctly.
There is no difference, meaning is still retarded no matter if i missed a few words.
Besides, the Inquisitor doesn't automatically say this one line at the end, since it depends on the option chosen at the ruins.
So, that choice is put there in case if I want to roleplay a retarded inquisitor? Never thought of that this way. Maybe DAI is more deep than i thought.
#113
Posté 08 mars 2016 - 12:48
I always have to wonder about all of you people who say BioWare isn't capable of making good games any more and yet still come here all the time. Are you just such pathetic losers that you have nothing better to do with your time?
It's called waxing nostalgic for a time in which something was better than what it is now. Instead of you insulting the guy, you should probably empathize, if not just sympathize for him. But no, let's assume he's just trying to ****** you off.
#114
Posté 08 mars 2016 - 12:49
Uhh, DAI was a masterpiece. The DA team has always been above the fray at Bioware. They had a slight hiccup with DA2, but that was rectified in the most effective way with it's sequel. The ME and SWTOR teams of Bioware however have largely been a disappointment. The latter more so.
I am going to have to respectfully disagree. To me, it was good concept, poor execution. It has the soul of DA and Bioware's genius but not its heart.
- CHRrOME aime ceci
#115
Posté 08 mars 2016 - 12:52
It's called waxing nostalgic fondness for a time in which something was better than what it is now. Instead of you insulting the guy, you should probably empathize, if not just sympathize for him. But no, let's assume he's just trying to ****** you off.
Do you mean to use nostalgia? That usually carries a connotation of overtly fond recollection, i.e., not being quite so accurate.
- FKA_Servo, Giantdeathrobot, pdusen et 3 autres aiment ceci
#116
Posté 08 mars 2016 - 01:09
Heh, is funny how all media is spamming these "news" now. Even more funnier to see how people on those articles loose their minds once more, like if it was the end of the world.
It's a domino effect. One guy goes nuts, guy 2 goes nuts too. Guy 3 sees the first 2 and gets even more nutty.
"So many people leaving, an ill omen must be"
------
Uhh, DAI was a masterpiece.
I don't quite agree in that one. I wont say DA:I was trash, but it certainly was not a masterpiece. A step forward if you compare to DA2, no doubt; but Inquisition has a lot of flaws.
But Anyways, that's me. Don't want to start a quarrel (we already have a few of those on the thread, no need for another one
).
- prosthetic soul aime ceci
#117
Posté 08 mars 2016 - 01:12
PSA:
Repenting services continue. We now include BSN sins to facilitate your salvation.
#118
Posté 08 mars 2016 - 01:24
There is no difference, meaning is still retarded no matter if i missed a few words.
So, that choice is put there in case if I want to roleplay a retarded inquisitor? Never thought of that this way. Maybe DAI is more deep than i thought.
So, quick tip; you aren't going to get a lot of buy-in by calling something other people like "retarded". If you want other people to understand why you don't like something, explaining your reasoning is a good start. If you can.
#119
Posté 08 mars 2016 - 01:25
Do you mean to use nostalgia? That usually carries a connotation of overtly fond recollection, i.e., not being quite so accurate.
Ah, so you wish to not see the overall forest and instead glare at a tree because it has some rot on it? Okay, two can play at this game.
Connotation carries with it the definition of "it sometimes means this but not always." I believe the word you are looking for is denotation. But you are indeed correct about my redundant word usage.
#120
Posté 08 mars 2016 - 01:57
Uhh, DAI was a masterpiece. The DA team has always been above the fray at Bioware. They had a slight hiccup with DA2, but that was rectified in the most effective way with it's sequel. The ME and SWTOR teams of Bioware however have largely been a disappointment. The latter more so.
That's some amateur-level trolling, bruh.
It's called waxing nostalgic for a time in which something was better than what it is now. Instead of you insulting the guy, you should probably empathize, if not just sympathize for him. But no, let's assume he's just trying to ****** you off.
Waxing nostalgic requires relishing the old times, not whining about the new times, you tryhard.
#121
Posté 08 mars 2016 - 02:16
So, quick tip; you aren't going to get a lot of buy-in by calling something other people like "retarded". If you want other people to understand why you don't like something, explaining your reasoning is a good start. If you can.
There is nothing to explain, if you do not consider DAI dialogues primitive and absolutely degraded compare to games like baldurs gate or planescape than there is nothing to argue, it's just a matter of perception. Just take the Iron Bull's loyalty mission, there is a quake2 tier models of a dreadnought and a ship, bunch of tervinter mages getting out of the heavy storm in armor and storming a cliff or destroying a dreadnought. How something can be more horribly written than that? I really felt like writer and scene director pissed on my head. And most of DAI felt the same way.
#122
Posté 08 mars 2016 - 02:22
Ah, so you wish to not see the overall forest and instead glare at a tree because it has some rot on it? Okay, two can play at this game.
Connotation carries with it the definition of "it sometimes means this but not always." I believe the word you are looking for is denotation. But you are indeed correct about my redundant word usage.
No, I mean connotation. Because nostalgia isn't defined to mean overtly fond - it just sometimes carries that meaning. It's why I asked - I wasn't sure what you meant. I honestly am not sure if you disagree or agree.
#123
Posté 08 mars 2016 - 02:23
There is nothing to explain, if you do not consider DAI dialogues primitive and absolutely degraded compare to games like baldurs gate or planescape than there is nothing to argue, it's just a matter of perception. Just take the Iron Bull's loyalty mission, there is a quake2 tier models of a dreadnought and a ship, bunch of tervinter mages getting out of the heavy storm in armor and storming a cliff or destroying a dreadnought. How something can be more horribly written than that? I really felt like writer and scene director pissed on my head. And most of DAI felt the same way.
You can't mean BG. You can even really mean BG2, because the dialogue isn't that great there. But BG has awful dialogue. And then we have other older games like NWN.
- FKA_Servo, PCThug et blahblahblah aiment ceci
#124
Posté 08 mars 2016 - 02:31
You can't mean BG. You can even really mean BG2, because the dialogue isn't that great there. But BG has awful dialogue. And then we have other older games like NWN.
BG is a better experience than BG2, by whatever metrics you need to invent to get that result, feel free to get to it.
#125
Posté 08 mars 2016 - 02:35
You can't mean BG. You can even really mean BG2, because the dialogue isn't that great there. But BG has awful dialogue. And then we have other older games like NWN.
BG had awesome dialogues, a little bit childish, but that whole the game had the small scale vibe. BG2 dialogues were absolutely gorgeous, just like the whole game was. It was absolute brilliance. NWM single player was a rudimentary feature, it was all about world editor. And DAI, it has world-shattering scale and how one game reviewer wrote, dialogues on the same level of Xena - warrior princes.
- Astralify et Ashen Nedra aiment ceci





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