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Senior Editor Cameron Harris Leaves Bioware & Industry


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#126
FKA_Servo

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BG is a better experience than BG2, by whatever metrics you need to invent to get that result, feel free to get to it.

 

No invented metrics needed, just a trusty pair of rose-colored binoculars.

 

Or possibly a head injury that makes you think it's still 1999.


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#127
prosthetic soul

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That's some amateur-level trolling, bruh.
 

 
Waxing nostalgic requires relishing the old times, not whining about the new times, you tryhard.

wow, that is some maximum level hair splitting.  Be careful, or I may report you to the moderators if you continue being this hostile and needlessly confrontational.



#128
prosthetic soul

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No, I mean connotation. Because nostalgia isn't defined to mean overtly fond - it just sometimes carries that meaning. It's why I asked - I wasn't sure what you meant. I honestly am not sure if you disagree or agree. 

Ah, so you were bringing up the point just for the sake of it and to be passive-aggressive with your nitpicking? Nice.  Another splitting hairs argument too.  Oh, and bravo on using extremes to try and tempt me.  If you must know, I agree with your attention to detail, but disagree on you seemingly trying to bring up arguments for the sake of having an argument.  I also disagree with your skewed notion of what "connotation" actually means.  Because I can assure you, connotation isn't really about having a single, specific definition and just that definition. 

 

That's always been the problem with a lot of people.  They think if you disagree you are against them.  If you agree with someone that must mean you want to have the secks.  And we all know the rule that governs this concept.

 

Spoiler

 

Spoiler


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#129
Giantdeathrobot

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Bigger news to me was that Lionhead might get shuttered and in that case I didn't even care because my hopes for a Fable IV were never gonna be fulfilled anyway.

 

But this IS a lot of people leaving around the same time. I don't remember hearing about this many notable names leaving Bioware during the dev cycles of past games.

 

Wonder why its being reported now if not back then.

 

This kind of movement happens all the time in that sort of business. I worked in a firm that made CGI for movies and the personel was constantly changing. Middle management especially. I remember that one of our projects had about 30% of the original team's retention from beginning to end; they moved to other projects, to another studio, or sometimes just quit. 

 

By comparison, Andromeda lost, what, 3-4 people in a few months? Out of a team of dozens at least? None of which are very noteworthy. 


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#130
CronoDragoon

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Reddit had the correct reaction to this news.

8drGwxV.png


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#131
KaiserShep

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There is nothing to explain, if you do not consider DAI dialogues primitive and absolutely degraded compare to games like baldurs gate or planescape than there is nothing to argue, it's just a matter of perception. Just take the Iron Bull's loyalty mission, there is a quake2 tier models of a dreadnought and a ship, bunch of tervinter mages getting out of the heavy storm in armor and storming a cliff or destroying a dreadnought. How something can be more horribly written than that? I really felt like writer and scene director pissed on my head. And most of DAI felt the same way.


What's with word primitive? It's like everyone in the game is just making sounds and pantomiming.

#132
malloc

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Dialog aside,Bioware has a dependency on external heavy resources. This causes them to make very rigid systems.



#133
MrFob

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Didn't read the entire thread so sorry if this has been linked before but I didn't really know what exactly the role of a senior editor in game development was. Turns out Cameron herself is explaining it in this video:


So this seems like a fairly important job to remain in competent (and the same) hands right up until release and since checking "narrative consistency" and such seems to be an important aspect of what a senior editor does, I am not exactly happy that this job gets a personal change 1 year before release. Especially considering that the lead writer also left a while ago. I mean, it could be of course that all the important aspects of the game are finished (would surprise me though) and these people are no longer needed. I was very skeptical of this, when we were talking about the lead writer but with the editor, who is supposed to check and refine the product, I'd think they would be very integral to development right up until the end (and possibly beyond).

Now, I am not familiar enough with game development to really judge this but I am definitely not happy to see a this constant shift in senior people in this hot phase of development. It does not bode well for ME:A IMO.


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#134
straykat

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I'm not surprised that things seem a bit in limbo. This game should have never been made in the first place.. just like they originally planned.


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#135
Iakus

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No invented metrics needed, just a trusty pair of rose-colored binoculars.

 

Or possibly a head injury that makes you think it's still 1999.

BG with the NPC Project mod is awesome!

 

Though yes BG2 is the metric by which most other games are measured  ;)



#136
The Arbiter

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I think someone already posted this in another thread.

me... on the twitter thread. perhaps?



#137
The Arbiter

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Didn't read the entire thread so sorry if this has been linked before but I didn't really know what exactly the role of a senior editor in game development was. Turns out Cameron herself is explaining it in this video:


So this seems like a fairly important job to remain in competent (and the same) hands right up until release and since checking "narrative consistency" and such seems to be an important aspect of what a senior editor does, I am not exactly happy that this job gets a personal change 1 year before release. Especially considering that the lead writer also left a while ago. I mean, it could be of course that all the important aspects of the game are finished (would surprise me though) and these people are no longer needed. I was very skeptical of this, when we were talking about the lead writer but with the editor, who is supposed to check and refine the product, I'd think they would be very integral to development right up until the end (and possibly beyond).

Now, I am not familiar enough with game development to really judge this but I am definitely not happy to see a this constant shift in senior people in this hot phase of development. It does not bode well for ME:A IMO.

 

this is actually my first time seeing devs of a game quitting mid development, more so devs that hold key positions in developing the game. In my whole life or basically in my history reading news about games and playing them... I have never heard about people tasked in delivering it quit... until now. Devs getting fired yes, or devs fighting other devs / publishers yes but not this.



#138
UpUpAway

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Didn't read the entire thread so sorry if this has been linked before but I didn't really know what exactly the role of a senior editor in game development was. Turns out Cameron herself is explaining it in this video:


So this seems like a fairly important job to remain in competent (and the same) hands right up until release and since checking "narrative consistency" and such seems to be an important aspect of what a senior editor does, I am not exactly happy that this job gets a personal change 1 year before release. Especially considering that the lead writer also left a while ago. I mean, it could be of course that all the important aspects of the game are finished (would surprise me though) and these people are no longer needed. I was very skeptical of this, when we were talking about the lead writer but with the editor, who is supposed to check and refine the product, I'd think they would be very integral to development right up until the end (and possibly beyond).

Now, I am not familiar enough with game development to really judge this but I am definitely not happy to see a this constant shift in senior people in this hot phase of development. It does not bode well for ME:A IMO.

 

I understand where you're coming from, and I don't expect that Bioware is thrilled about it either.  However, also consider that this clip is Cameron Harris describing, in part, how important she sees her own job to be... and companies can often replace even good people with other good people.



#139
Kabooooom

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Remember those TMNT Hostess pies? With the green custard filling? Those were the ****ing best.


Those sucked. What was the bomb was the TMNT ice cream bars with the gumball eyes.

#140
UpUpAway

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this is actually my first time seeing devs of a game quitting mid development, more so devs that hold key positions in developing the game. In my whole life or basically in my history reading news about games and playing them... I have never heard about people tasked in delivering it quit... until now. Devs getting fired yes, or devs fighting other devs / publishers yes but not this.

 

Keep in mind that not every company is being scrutinized with such anticipation as Bioware is currently being scrutinized because we're masses of people looking forward to ME:A.  In years gone by, there was also not the same level of expectation for the public to have constant access to information (tweets, etc.) about a corporation's internal affairs.  "To tweet or not to tweet" is becoming a problematic issue in a lot of companies... and not just in the video game industry.



#141
The Arbiter

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Keep in mind that not every company is being scrutinized with such anticipation as Bioware is currently being scrutinized because we're masses of people looking forward to ME:A.  In years gone by, there was also not the same level of expectation for the public to have constant access to information (tweets, etc.) about a corporation's internal affairs.  "To tweet or not to tweet" is becoming a problematic issue in a lot of companies... and not just in the video game industry.

hmm probably. Sad that after 4 years though we see devs with high caliber just leaving all of a sudden. If I am not mistaken Witcher 3 from Witcher 2 is almost the same with Mass Effect 3 in terms of age and development time but I never heard something major in the news "CDPR Lead writer of Witcher 3 or Lead environmental designer leaves" kinda weird... or even in Bethesda in the development of Fallout 4 although FO4 was kept in secret so there's that.

 

The only game I know which really had a horrible outcome the same one I am seeing here now was the developers of Rainbow Six Patriots. if the rumors are correct the US government had them shut down due to the plot of exposing US corruption or something



#142
straykat

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Keep in mind that not every company is being scrutinized with such anticipation as Bioware is currently being scrutinized because we're masses of people looking forward to ME:A.  In years gone by, there was also not the same level of expectation for the public to have constant access to information (tweets, etc.) about a corporation's internal affairs.  "To tweet or not to tweet" is becoming a problematic issue in a lot of companies... and not just in the video game industry.

 

I don't think the masses are all that. Relatively speaking, it's not hugely popular.



#143
CronoDragoon

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hmm probably. Sad that after 4 years though we see devs with high caliber just leaving all of a sudden. If I am not mistaken Witcher 3 from Witcher 2 is almost the same with Mass Effect 3 in terms of age and development time but I never heard something major in the news "CDPR Lead writer of Witcher 3 or Lead environmental designer leaves" kinda weird... or even in Bethesda in the development of Fallout 4 although FO4 was kept in secret so there's that.

 

A lot of people have left CDPR over the years.

 

Also, no disrespect to Harris, but I sincerely doubt most people here knew the person before the news of their departure.



#144
Kabooooom

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I understand where you're coming from, and I don't expect that Bioware is thrilled about it either. However, also consider that this clip is Cameron Harris describing, in part, how important she sees her own job to be... and companies can often replace even good people with other good people.


I agree with him though, if "narrative consistency" was a big part of her job, that is concerning as that is one of the most important parts of making a coherent rpg story. Narrative consistency is a major problem that people had with ME3, rightly or wrongly. It would really annoy me if Andromeda is released only to find that it has consistency issues both with itself or, perhaps equally irritating, with the previous trilogy.

Granted, only hard-core mass effect fans would probably care about such things.
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#145
Iakus

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I don't think the masses are all that. Relatively speaking, it's not hugely popular.

I'd also say "anticipation" is the wrong word for the expectation behind the desire for information on MEA... <_<



#146
The Arbiter

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A lot of people have left CDPR over the years.

 

Also, no disrespect to Harris, but I sincerely doubt most people here knew the person before the news of their departure.

did the leave midway in development? especially holding critical positions for development?



#147
CronoDragoon

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did the leave midway in development? especially holding critical positions for development?

 

Lead gameplay producer and lead combat designer left in Feb 2014, a little over a year before TW3's release, and until the delay it would have been under a year to release.



#148
Kabooooom

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I'd also say "anticipation" is the wrong word for the expectation behind the desire for information on MEA... <_<

Well for me, its a mix of anticipation and skepticism with a generous sprinkling of optimism on top. I'm sure Andromeda is going to kick ass and I will love it. But after it is released, in retrospect would it have been even more awesome otherwise? We will never know. And if it has major, major storyline issues after release, we will probably look back and wonder if all of this was the cause.

It's also worth noting that when we all predicted that the story would move to Andromeda long before the leak and the official announcement, a ton of people here were very vocal saying it was a horrible idea. I have always supported the move, but if the story ends up majorly sucking, then it could be a big problem for continuance of the series. People would point to the move to Andromeda and the desire to escape the endings of ME3 as the thing that damaged Mass Effect. Conversely, if Bioware rocks this, people will praise the choice. Gamers are fickle. I am very much hoping for the latter, but all of this isn't exactly boosting my confidence lately.

#149
The Arbiter

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LMAO that explains the crappy locking system during combat in the Witcher 3 xD



#150
pdusen

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There is nothing to explain, if you do not consider DAI dialogues primitive and absolutely degraded compare to games like baldurs gate or planescape than there is nothing to argue, it's just a matter of perception. Just take the Iron Bull's loyalty mission, there is a quake2 tier models of a dreadnought and a ship, bunch of tervinter mages getting out of the heavy storm in armor and storming a cliff or destroying a dreadnought. How something can be more horribly written than that? I really felt like writer and scene director pissed on my head. And most of DAI felt the same way.


So, it's terrible because you say so. Gotcha.