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Senior Editor Cameron Harris Leaves Bioware & Industry


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#151
CronoDragoon

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It's always annoying when people bring up Planescape: Torment as an example why another game's writing is terrible. Planescape: Torment is perhaps the greatest written game ever made. It's analogous to saying X basketball player is **** compared to Michael Jordan. Tiresome comparison that tells you virtually nothing about the game to which it's being compared.


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#152
Akrabra

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BG is a better experience than BG2, by whatever metrics you need to invent to get that result, feel free to get to it.

Nope, there is no chance in the flaming kingdom inside the Earth that BG is a better experience than BGII. 

 

I'm not surprised that things seem a bit in limbo. This game should have never been made in the first place.. just like they originally planned.

Why not? I for one i'm glad they are making this game, and can't wait for it to be shown. Still a new IP coming besides this.



#153
straykat

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Nope, there is no chance in the flame kingdom inside the Earth that BG is a better experience than BGII. 

 

Why not? I for one i'm glad they are making this game, and can't wait for it to be shown. Still a new IP coming besides this.

 

I mean that Casey Hudson didn't intend it to go further than ME3 at first. He said explicitly that there would be no Mass Effect after that timeline.

 

But they pushed forward anyways.. for whatever reason. Probably because it was stupid to destroy a franchise in the first place. But without the original creators and leadership, it's all coming from a less inspired place. And if franchising and money were their motivation, the inspiration levels drop even further. You gotta have a better reason to make a game than this.

 

But maybe they actually have one. I don't really know.



#154
MrFob

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I understand where you're coming from, and I don't expect that Bioware is thrilled about it either.  However, also consider that this clip is Cameron Harris describing, in part, how important she sees her own job to be... and companies can often replace even good people with other good people.

 

Yea, I know. I think it's tough to really make an estimate of what this means (might not mean a thing) but as I said, especially given that the lead writer also left recently, it 's not exactly a great sign.

 

One of the main reasons I find this talk fairly interesting is because it describes exactly the kind of person that IMO would have been needed for ME3 to iron out some of the things that were lacking in this game (and no, not just talking about the ending, talking about a lot of stuff that is distributed throughout ME3). Now I don't know who the ME3 senior editor was, if they messed up or if the higher-ups never let this person have any input in the problematic areas of that game in the first place. But seeing someone like that leave in what may very well be the most crucial phase of the development of ME:A is still a concern. Sure, you can replace everyone but at least where I work, having a well working team where people know each other is important. If we were to loose one (or two) of our senior employees who are tasked with making everybody works together smoothly, that would be a setback for sure.

 

Now, I don't want to paint things too black, it's all just fairly baseless speculation in any case. It just doesn't exactly enhance my enthusiasm, that's all.


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#155
UpUpAway

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Yea, I know. I think it's tough to really make an estimate of what this means (might not mean a thing) but as I said, especially given that the lead writer also left recently, it 's not exactly a great sign.

 

One of the main reasons I find this talk fairly interesting is because it describes exactly the kind of person that IMO would have been needed for ME3 to iron out some of the things that were lacking in this game (and no, not just talking about the ending, talking about a lot of stuff that is distributed throughout ME3). Now I don't know who the ME3 senior editor was, if they messed up or if the higher-ups never let this person have any input in the problematic areas of that game in the first place. But seeing someone like that leave in what may very well be the most crucial phase of the development of ME:A is still a concern. Sure, you can replace everyone but at least where I work, having a well working team where people know each other is important. If we were to loose one (or two) senior employee who is tasked with making everybody work together smoothly would be a setback for sure.

 

I agree completely.  However, all we can do is just wait it out to see what happens.



#156
Akrabra

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I mean that Casey Hudson didn't intend it to go further than ME3 at first. He said explicitly that there would be no Mass Effect after that timeline.

 

But they pushed forward anyways.. for whatever reason. Probably because it was stupid to destroy a franchise in the first place. But without the original creators and leadership, it's all coming from a less inspired place. And if franchising and money were their motivation, the inspiration levels drop even further. You gotta have a better reason to make a game than this.

 

But maybe they actually have one. I don't really know.

Well the new Studio Head worked under Casey Hudson, like his right hand man, and Mac Walters is still there (to some dismay) So the leadership is pretty much the same. I don't think the writing team has changed much either. So i am not worried. Most of the programmers and other designers are from the Dragon Age team though, since they have experience with the Frostbite engine. Nothing has really changed, it is alot of the same people that made Mass Effect 3, whether that is a good thing or not can be debated. A fresh start is however needed, they got plenty of lore to use, a cool setting, and its a successful franchise, which EA cares about. 



#157
CronoDragoon

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I mean that Casey Hudson didn't intend it to go further than ME3 at first. He said explicitly that there would be no Mass Effect after that timeline.

 

But they pushed forward anyways.. for whatever reason. Probably because it was stupid to destroy a franchise in the first place. But without the original creators and leadership, it's all coming from a less inspired place. And if franchising and money were their motivation, the inspiration levels drop even further. You gotta have a better reason to make a game than this.

 

But maybe they actually have one. I don't really know.

 

It sounded like their plan was to make games before the original ME trilogy took place, but after polling discovered that fans (perhaps unsurprisingly) overwhelmingly wanted a sequel in some capacity. So the choice was either canonize an ending or Andromeda.

 

I'm personally very glad they are continuing the series, though I wouldn't have minded if ME3 was the last one. BioWare once had another sci-fi license that they decided not to make another sequel for: Knights of the Old Republic. I was pissed, but then their new project turned out to be Mass Effect, so that taught me about being close-minded.


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#158
Akrabra

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It sounded like their plan was to make games before the original ME trilogy took place, but after polling discovered that fans (perhaps unsurprisingly) overwhelmingly wanted a sequel in some capacity. So the choice was either canonize an ending or Andromeda.

 

I'm personally very glad they are continuing the series, though I wouldn't have minded if ME3 was the last one. BioWare once had another sci-fi license that they decided not to make another sequel for: Knights of the Old Republic. I was pissed, but then their new project turned out to be Mass Effect, so that taught me about being close-minded.

Why didn't the Austin team just make Kotor III instead? Gah. Everyone had to cash in on the MMO market. 


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#159
Han Shot First

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Why didn't the Austin team just make Kotor III instead? Gah. Everyone had to cash in on the MMO market. 

 

Probably because EA at the time was really into multiplayer. 

 

The president of EA Games the year before SWTOR released declared single player games 'dead.'


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#160
straykat

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Everyone wanted to be Blizzard at the time.

 

 

Only Blizzard is Blizzard. Maybe Nintendo comes close, but for different reasons. Other companies would do well to just give it up.



#161
CronoDragoon

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Why didn't the Austin team just make Kotor III instead? Gah. Everyone had to cash in on the MMO market. 

 

 

Probably because EA at the time was really into multiplayer. 

 

The president of EA Games the year before SWTOR released declared single player games 'dead.'

 

Yeah. Fwiw the new CEO Andrew Wilson is talking the talk and walking the walk, in terms of trying to produce quality games. Old EA doesn't approve a year delay for Inquisition to add some races and content, and the new Mass Effect will have been given a five year development cycle by the time it comes out.


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#162
Kabooooom

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It's always annoying when people bring up Planescape: Torment as an example why another game's writing is terrible. Planescape: Torment is perhaps the greatest written game ever made. It's analogous to saying X basketball player is **** compared to Michael Jordan. Tiresome comparison that tells you virtually nothing about the game to which it's being compared.


I really need to play this game. Everyone always raves about it. It's just, I have so little time to play games now that I'm always so busy adulting. Plus, I bought an xboxone and I feel like I should use it for something other than a paperweight and that I should play a new modern rpg first.

#163
straykat

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I really need to play this game. Everyone always raves about it. It's just, I have so little time to play games now that I'm always so busy adulting. Plus, I bought an xboxone and I feel like I should use it for something other than a paperweight and that I should play a new modern rpg first.

 

You can get it for cheap on Gog.

 

On XOne, you could get Divinity Original Sin (of course, that's on PC too)... if you want a good modern RPG.



#164
Master Warder Z_

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Old EA doesn't approve a year delay for Inquisition to add some races 

 

I really don't blame them for that, it was originally supposed to be a human pc only adventure and you can tell, it probably would have turned out vaguely better if they had stuck to that, perhaps even more so had the delay occurred anyway but they stuck to the human pc only.



#165
straykat

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I really don't blame them for that, it was originally supposed to be a human pc only adventure and you can tell, it probably would have turned out vaguely better if they had stuck to that, perhaps even more so had the delay occurred anyway but they stuck to the human pc only.

 

It probably would have been pretty great with BOTH delay and human only. That means more story. Instead now it's kind of miles wide and inches deep.



#166
deuce985

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You guys worry too much. This is normal in game development. You just see it more in the news now because it's hard to hide anything today with social media and all. It could be that her job is basically done and she doesn't have much left to do there past next month. Contracts expire and people move on. The Witcher 3 had several senior core devs(like 6-7 members in key areas like lead combat design) leave their team ALL at once and it didn't seem to hurt that game at all.

 

Point is, stop worrying until you see the game. When you see it if the game looks janky and terrible then be worried.


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#167
straykat

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You guys worry too much. This is normal in game development. You just see it more in the news now because it's hard to hide anything today with social media and all. It could be that her job is basically done and she doesn't have much left to do there past next month. Contracts expire and people move on. The Witcher 3 had several senior core devs(like 6-7 members in key areas like lead combat design) leave their team ALL at once and it didn't seem to hurt that game at all.

 

Point is, stop worrying until you see the game. When you see it if the game looks janky and terrible then be worried.

 

One thing I'll doubt is it looking terrible. I expect at least better presentation than "Two Worlds" or something :P

 

But a game can be pretty and still be poor.



#168
CronoDragoon

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I really don't blame them for that, it was originally supposed to be a human pc only adventure and you can tell, it probably would have turned out vaguely better if they had stuck to that, perhaps even more so had the delay occurred anyway but they stuck to the human pc only.

 

Yeah but as I alluded to, it wasn't just the races. BioWare has straight up said that as of 2013 the game wasn't up to snuff, and they had to gather some people together and basically tell EA what the deal was.



#169
deuce985

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One thing I'll doubt is it looking terrible. I expect at least better presentation than "Two Worlds" or something :P

 

But a game can be pretty and still be poor.

 

Sure it can. You can watch gameplay videos and know if you're going to enjoy the game or not though. At least I know I can. I don't know I guess I'm easy to please and can't really complain about a game having optional mundane tasks that I choose to do in the game 100 hours in. If a game is keeping me playing that long then I'm loving it despite the flaws. It's hard to get disappointed with stuff like that. I play a game for 100+ hours no matter the flaws I'd say it was money well spent on my part.

 

This game has been in development forever. I highly doubt the recent departures are going to hurt it. A game is made by an entire team not a few individuals. As I said, this happens in game development everywhere people just aren't hearing it as much on the lower profile leaves. This game was probably done content wise months ago they're just in polish stages for the next 8 months or so. If your game is done and you have nothing more to add then that kinda frees up the jobs for some of the game developers on the team. Contracts expire.



#170
teh DRUMPf!!

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 Oh man, really? BioWare's internal operations sound as dysfunctional as Jeb Bush's now-defunct campaign. Disaster!


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#171
MrFob

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You guys worry too much. This is normal in game development. You just see it more in the news now because it's hard to hide anything today with social media and all. It could be that her job is basically done and she doesn't have much left to do there past next month. Contracts expire and people move on. The Witcher 3 had several senior core devs(like 6-7 members in key areas like lead combat design) leave their team ALL at once and it didn't seem to hurt that game at all.

 

Point is, stop worrying until you see the game. When you see it if the game looks janky and terrible then be worried.

 

I am not particularly worried either but this argument makes little sense to me because I didn't change my pattern of websites and games news I read and I came across this news twice (outside of this forum) without looking for it. This is unusual. Same with Schlerf's exit. This is more than usual and it's not like twitter and facebook only just became a thing last year. And from her job description, she seems like a person who would be especially busy towards the end of development.

 

I mean, I agree it may not be an issue but I am not quite sure I'd put it down as "not even noteworthy".



#172
straykat

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Sure it can. You can watch gameplay videos and know if you're going to enjoy the game or not though. At least I know I can. I don't know I guess I'm easy to please and can't really complain about a game having optional mundane tasks that I choose to do in the game 100 hours in. If a game is keeping me playing that long then I'm loving it despite the flaws. It's hard to get disappointed with stuff like that. I play a game for 100+ hours no matter the flaws I'd say it was money well spent on my part.

 

I think it's nice that you're easy to please. I'm not gonna knock it.

 

That said, losing yourself 100 hours is no measure to me. People invest far more time into MMOs, and I think they all have brain damage.



#173
deuce985

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I am not particularly worried either but this argument makes little sense to me because I didn't change my pattern of websites and games news I read and I came across this news twice (outside of this forum) without looking for it. This is unusual. Same with Schlerf's exit. This is more than usual and it's not like twitter and facebook only just became a thing last year. And from her job description, she seems like a person who would be especially busy towards the end of development.

 

I mean, I agree it may not be an issue but I am not quite sure I'd put it down as "not even noteworthy".

 

You don't follow many games do you? This news is reported ALL the time for any high profile game. As I said, it was very public when Witcher 3 had like 6-8 senior devs in key points leave about 8 months before that game released. Didn't hurt the quality of that game based on user reviews and Metacritic.

 

It's sites creating news on slow days for clicks. I'm saying don't worry about it until you see the game with your eyes. It's okay to be cautious but I'm not going to lose sleep over something that's common in the game industry especially around big AAA titles with hundreds of devs on it.



#174
CHRrOME

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I don't know if this also happened in ME3 (have no clue at all), but if some people left ME3 during development that would explain a heck of a lot.

 

---

 

Yea, I know. I think it's tough to really make an estimate of what this means (might not mean a thing) but as I said, especially given that the lead writer also left recently, it 's not exactly a great sign.

 

One of the main reasons I find this talk fairly interesting is because it describes exactly the kind of person that IMO would have been needed for ME3 to iron out some of the things that were lacking in this game (and no, not just talking about the ending, talking about a lot of stuff that is distributed throughout ME3). Now I don't know who the ME3 senior editor was, if they messed up or if the higher-ups never let this person have any input in the problematic areas of that game in the first place. But seeing someone like that leave in what may very well be the most crucial phase of the development of ME:A is still a concern. Sure, you can replace everyone but at least where I work, having a well working team where people know each other is important. If we were to loose one (or two) of our senior employees who are tasked with making everybody works together smoothly, that would be a setback for sure.

 

Now, I don't want to paint things too black, it's all just fairly baseless speculation in any case. It just doesn't exactly enhance my enthusiasm, that's all.

 

That's a damn good point.

Even if you were to replace the majority of the team with more skilled people, it could potentially hurt pretty badly the work you were doing. People don't know each other, people don't know how to work with each other, and ultimately the project would be new for them. No synergy.



#175
straykat

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I don't know if this also happened in ME3 (have no clue at all), but if some people left ME3 during development that would explain a heck of a lot.

 

People left, but I think it was still in the designing stage. Some of their best writers left, before ME2 was even finished as well. You can see the effect their loss had. Chris L'Etoile wrote Legion, Thane, and Ash. Brian Kindregan wrote Jack and Grunt, as well as the male Shaman/Tuchanka arc. Among other things. All of those took a much different direction. And then of course Drew K left.

 

Kristina Norman also left, but some would say ME3's gameplay was an improvement on her ideas. She set the tone for the action direction in ME2.