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Suggestions for Andromeda. For old time's sake.


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#1
prosthetic soul

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Here are some suggestions I would give to Bioware to make the upcoming Andromeda the best game it can be.  These are all my opinion and are in no way meant to belittle. 

 

1. Prioritize customization for the player character.  Not the party members. 

Nothing is better than being able to choose different armor/clothing sets.  But only for the character you're playing as.  Why do I care about giving an Asari shades?  My character wants to look cool, not the party members.  Let me enjoy it!  This has literally been a problem since I began loving Bioware in KOTOR 1.  because they have focused on making "blank slate characters" but neglected to actually make that blank slate character worth playing as in terms of aesthetics and what have you.

 

2. Don't spell out the romance options in dialogue. 

Takes all the fun and nuance away from figuring it out yourself. Don't even make it an option IMHO.   It will help the writers come up with more subtle dialogue that's interesting.

 

3. Adhere to your strengths

Bioware, you are pretty good at character interaction and really good with overarching story/plot.  You are also good at making the gameplay fresh and interesting, especially for RPG/action hybrids.  Focus on the stuff you're good at in Andromeda.  You may certainly try to experiment and risk a few things and that's alright.  It's good to get out of your comfort zone. But try not to bite off more than you can chew.  I don't care if Andromeda is open world.  I just want it to be detailed and highly interactive, with varying planets and stuff to do.  Instead of focusing on the entire forest try several acres of trees and wildlife.  If that makes any sense. 

 

4. Customization for the player character, less for party members

So important it needs to be iterated twice.

 

5. Find really, really good hair programmers

Hair has kind of been your weakness for a long time.  But it doesn't need to stay that way.  Try hiring fresh talent or something along those lines.  Again, focus on the small stuff that matters, rather than the big things that don't. 

 

6. Try to make the choices come with consequences/impact/different outcomes.

It doesn't necessarily have to be a consequence down the line either.  But most of the choices I made in Mass Effect 3 did not matter.  Either instantaneously or further down the time river.  Making choices in a consequence-less vacuum is pointless.  Andromeda could really be an opportunity to get this down.  Although, keep in mind it doesn't necessarily have to be a consequence.  ;)

 

7. Don't worry about having 100 different endings. 

If you find someone who wants this to occur, you probably shouldn't be listening to them. The Witcher 3 accomplished it with just three different endings, essentially.  Instead of focusing on the STORY outcome (which can be really difficult for a AAA game of this size), focus on character and character arcs, AND small plot-arcs outcomes.  Not only will that make your jobs easier, it will probably end up pleasing more people.  Trespasser ending was brilliant because of this.  It didn't resolve the story, it resolved STUFF within the story while keeping things reasonably concluded.  If you try to conclude something based on your strengths rather than try to tie the bow around the black box as neat as possible, it will be glorious. 

 

8. You don't have to listen to fans.  But you should pay attention if there is a collective concern. 

(Last one because any more and I'll come across as haughty)

I know you guys were listening.  And I appreciated that you made it known on the old forums.  But I fear the actual concerns of the collective went in one ear and right out the other.  Don't rebuke the community if or when something like that happens.  Don't presume to know what the problem is or speak for the fans or the consumer.  It never works in anyone's favor.  You listened I suppose but you interrupted the fans half way into their spiel and deduced the "real" problem for yourselves.

 

The customer is always right IMHO.   But sometimes they're not always right in how they criticize or how they present the concern.  Take that as you will.  Thank you for the memories Bioware, if nothing else. 

 

Spoiler


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#2
Onewomanarmy

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Well said xD


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#3
Toddler Tosser

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Leave the Asari in the Milky Way galaxy.
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#4
BaaBaaBlacksheep

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I understand that they shouldn't listen to fans especially when they become "toxic"and hostile and all, but they should listen regardless of good and bad reactions. If they don't listen to fans or their ideas to help them to improve, their games always end up sub par and people will find someone else who can make better games than BioWare and their competitors are watching for weakness and using it to their advantage to attract people by making a game that is better than theirs. If I were them I'll listen to critics not praises so they can always stay consistent of making games especially they're in a middle of a competition.
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#5
KaiserShep

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I don't really see the problem with having custom options for followers. You can simply leave the companions as they are by default if you're not keen on messing with them. I don't really mind if they left it like ME3 though, where it just cycled between 2-3 different sets.
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#6
Robert Cousland

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If ME:A comes to the Nintendo NX, then I want exclusive armour DLC based on Samus Aran's power armour.

 

That would be so cool.


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#7
Bruno Hslaw

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If ME:A comes to the Nintendo NX, then I want exclusive armour DLC based on Samus Aran's power armour.

 

That would be so cool.

No. I doubt the NX will be worth it actually. Ninty have lost my respect in the last decade or so...........I am looking at you Wii and Wii U



#8
Robert Cousland

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No. I doubt the NX will be worth it actually. Ninty have lost my respect in the last decade or so...........I am looking at you Wii and Wii U

 

Thats a great opinion you have there, shame it's one that has little to no worth.



#9
Bruno Hslaw

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Thats a great opinion you have there, shame it's one that has little to no worth.

More realistic than yours however :)



#10
Robert Cousland

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More realistic than yours however :)

 

What a great response you have there, shame it has little to no worth.



#11
Bruno Hslaw

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What a great response you have there, shame it has little to no worth.

What a repetitive response you have, that has absolutely no worth :)



#12
Robert Cousland

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What a repetitive response you have, that has absolutely no worth :)

 

What a great way to reuse my own comment, shame you did it in a way that has little to no worth.



#13
Bruno Hslaw

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What a great way to reuse my own comment, shame you did it in a way that has little to no worth.

 

 

What a great way to reuse my own comment, shame you did it in a way that has little to no worth.

The term little to no worth seems to suit your replies, so I agree it suits you well :)



#14
Robert Cousland

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The term little to no worth seems to suit your replies, so I agree it suits you well :)

 

Why did you post my comment twice? Please, stop reusing my words, when you do it they have little to no worth.

 

Like you.



#15
Bruno Hslaw

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Why did you post my comment twice? Please, stop reusing my words, when you do it they have little to no worth.

 

Like you.

But your opinions have little to no worth, so it is still as valid. Why not use your own comment aimed at a genuinely pointless poster :)



#16
StoxRegalia

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More free multiplayer dlc
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#17
Tatar Foras

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I'm hoping for space battles but that's most likely not happening, still a man can dream right? As far as realistic suggestions go I want active weather effects such as thunderstorms, blizzards, sandstorms, volcanic activity, etc, also day and night cycles would be a nice touch when exploring new worlds.


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#18
KaiserShep

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I agree. The environments could stand to feel much more alive. I know it's probably just a silly pipe dream, but if I saw the star field in the skybox actually move very gradually, I'd probably squee a little bit. I'd love to see a sandstorm roll in, similar to Mars in ME3 but it actually moving and engulfing the map.


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#19
Tatar Foras

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I agree. The environments could stand to feel much more alive. I know it's probably just a silly pipe dream, but if I saw the star field in the skybox actually move very gradually, I'd probably squee a little bit. I'd love to see a sandstorm roll in, similar to Mars in ME3 but it actually moving and engulfing the map.

 

Exactly, they've already displayed weather effects in ME3MP so it's not much of stretch to see them implement them into ME:A single player. Also since they're using frostbite perhaps we'll see some environmental destruction this time around, DAI had limited environmental destruction after all. 


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#20
NKnight7

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I agree. The environments could stand to feel much more alive. I know it's probably just a silly pipe dream, but if I saw the star field in the skybox actually move very gradually, I'd probably squee a little bit. I'd love to see a sandstorm roll in, similar to Mars in ME3 but it actually moving and engulfing the map.

 

That, or I wouldn't mind seeing a blizzard or some type of snow storm on some planets. It could also be an environmental hazard.


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#21
ZipZap2000

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Leave the Asari in the Milky Way galaxy.


*fires a warning shot*
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#22
AlanC9

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Nothing is better than being able to choose different armor/clothing sets. But only for the character you're playing as. Why do I care about giving an Asari shades? My character wants to look cool, not the party members. Let me enjoy it! This has literally been a problem since I began loving Bioware in KOTOR 1. because they have focused on making "blank slate characters" but neglected to actually make that blank slate character worth playing as in terms of aesthetics and what have you.

So the companions would look the same, all the time, every time I play? You sure? I'm going to be looking at them just as much as the PC, if not more so.

2. Don't spell out the romance options in dialogue.
Takes all the fun and nuance away from figuring it out yourself. Don't even make it an option IMHO. It will help the writers come up with more subtle dialogue that's interesting.

Playing "guess the designer's intent" is fun?

#23
In Exile

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I don't really see the problem with having custom options for followers. You can simply leave the companions as they are by default if you're not keen on messing with them. I don't really mind if they left it like ME3 though, where it just cycled between 2-3 different sets.


I don't think the argument is that we shouldn't have the option. Rather I think it's that in a scarce resource world we should prioritize customisation for the PC.

#24
Draining Dragon

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chrnoid pls
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#25
Dobbysaurus

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A pet pyjak.