A pet pyjak.
Woo.
A pet pyjak.
Have it be in the Milky Way.
Have it be in the Milky Way.

Why would you even suggest such a thing?
Why would you even suggest such a thing?
The OP is talking about for old times sake, so I posted a common suggestion. ![]()
The OP is talking about for old times sake, so I posted a common suggestion.
Well played.
Generally I've liked ME armor customizations, but don't give armor that has set logos and/or lights on it that are not tied to a customization option.
Beautiful clothes/armour!!! Can't say this enough! xD
Beards should be the most important thing in Andromeda. Support for more beards.

AlanC9, on 08 Mar 2016 - 6:55 PM, said:
Playing "guess the designer's intent" is fun?
So the companions would look the same, all the time, every time I play? You sure? I'm going to be looking at them just as much as the PC, if not more so.
Please Alan. For the love of humanity. For once in your life stop assuming people are making heinous statements when they are not. Not all that goes bump in the night is a wolf. Or rather, bear. Because wolves have literally killed two humans in the entirety of existence. They get a bad reputation. As for my "insinuation" that it should be based on designer intent? No, that wasn't what I was saying.
Good, subtle writing can teach you what the writing is saying without actually saying it. This was the problem with DA:I. Instead of Cassandra dropping subtle hints, she basically walks up to you and spells it out clear as day. Which, I admit, is in line with her nature. But it doesn't change the fact the writing was like that for every one, not just for Cass.
I like the main character walk around the ship while hearing some Ozzy over the intercom in the background and other good music as well. If something important happens, the music is stopped while whoever calls to you over the intercom because of something important
Have my main character walk around the ship with a cup of coffee or a bottle of water
The ships vi look like TIM on the bridge. Looks like Harbinger in the mess hall. hahaha
My main character has the ability to flip the bird at a character instead of saying something
Have Krogan standing by the airlock ready to throw someone out if I don't like someone
The ship heading towards Andromeda, makes a wrong turn because of the wrong coordinates punched in the computer and ends up back in the MIlky Way with everyone believing its Andromeda. hahahaha
All human characters use a cision pro mark 4 toothbrush. Excellent
I will never understand people who mod their characters to look like supermodels. You're a soldier, not a fashion model, dammit.
Here are some suggestions I would give to Bioware to make the upcoming Andromeda the best game it can be. These are all my opinion and are in no way meant to belittle.
1. Prioritize customization for the player character. Not the party members.
Why not both? However ... when I think Mass Effect I see ... metal-space-suits in various forms, all alike in the end. It's not a fantasy-setting where you could come of with dresses, chainmail-bikini and whatnot. So ...I wouldn't hope on too much versatility in that department. For both NPCs and our protagonist. Just various degrees of the same kind of space-suits...
2. Don't spell out the romance options in dialogue.
Not sure what that means to be honest ...I actually want to have a clue what my chars is to say, and not only in romances? Or did I get this wrong?
3. Adhere to your strengths
On board with all of this (maybe except the overall story thing - In regards of Mass Effect they really borked that, and not just in the end, but much earlier, so I am careful here. But yeah, tell us a STORY nevertheless, with a focus on interaction with other characters and all that...and not having us drive the MAKO for hours in search of ressources (the only good MAKO was in Old Republic anyway ^^)
4. Customization for the player character, less for party members
Aha...I am actually more concerned about hair options, and complexions that make our chars look younger. And please let us have a char that looks in-game as he does in the char-customization screen
5. Find really, really good hair programmers
Another good point! While I mostly need good bobs and ponytails, make 'em look good. And only one buzzcut., please
6. Try to make the choices come with consequences/impact/different outcomes.
On board - as long as they don't try to make it all galaxy-shaking stuff...make it personal choices and consequqnces for OUR characters, but not necessarily the entire galaxy and the far-flung future. It can still be dramatic nontheless
7. Don't worry about having 100 different endings.
I actually only need ONE ending for the plot - but maybe various ways to get there, and various consequences OUR CHAR would have to endure to get there/after having achieved that. What I mean: Always end with the bad-guy defeated - so you can build upon this. But do we defeat him the dirty way, the sacrificial way etc...that should be the difference...
8. You don't have to listen to fans. But you should pay attention if there is a collective concern.
I think - in regards to listening- they do it already...as DAI had no stupid tragic ending and even a DLC that gives some more answers to pressing questions after the main game. Exactly what many fans (me included) would have loved to see for ME3. Not sure though if they listened to people (also like me) that condemn open world RPGS as a bane of gaming. As well as crafting ... LISTEN TO ME BIOWARE, just stop that trend already ^^^Ah, no use, I know ...