Disagree about Origins and origins in general. The origin segments were *the* reason I cared about my Wardens. They were part of my creation process, the underpinning of who my characters were, and what and who they cared for, as well as a far, far more personal introduction to the different aspects of the game's world. Neither of the other games has given me much reason to care about anything outside the immediate party. 2 actually succeeded there more than Inquisition, but it took a while, not good. The origins are probably the main reason I loved the first game, when you get down to it. They were foundational in the best sense.
Recurring protagonists, I've gone into a lot more detail before, which you've probably seen. But in short, we have the mechanisms available now to determine who these characters are in detail, how their personalities are presented, their specific stances and general motivations, their circumstances at the time. And of course their voices and appearance. The actual expense in any given circumstance isn't that great. They're just not making use of that capability because they don't value it enough. They just don't want to do it.
And beyond that, there's no reason we couldn't have multiple perspective characters when called for, like a dlc style bit (or actual dlc). We could have easily had that with the Warden in Inquisition. There's a way, however much control people want, but there's no will on the dev side.
The origins actively undermine the basic premise of the game, which is that you identify with and accept the role of a Grey Warden. This is just further made out by the way Ostagar works.
Rather than establish the threat of the darkspawn or your relationship with the Grey Wardens, the Origins tie your character strongly to the background and local issues pertaining to your origin. Issues that fall to the wayside for most of the game.
At Ostagar you have no relations with the GWs as an order and you take part in the joining under the threat of immediate execution.
Rather than be able to craft a character, the origins introduce a multitude of identities and plots that are fundamentally at odds with the basic premise of the game.
Rather than introduce me to the world, the Origins introduced me to a plot and conflict that the game immediately abandoned and didn't care about. Racist humans exploiting elves? Nope! Not the plot. Fascist templars oppressing mages? Nope! Not the plot. Oppressive caste system forcing your family into poverty? Nope! Not the plot.
Really the closest we get to the game exploring your origin are the two noble plots - and of these the Cousland origin is generally ignored for most of the game, whereas the Aeducan one has a confusing and incoherent ending.
As to recurring protagonists, you're just wrong. The game can't get my values right. Hell, DAA couldn't even get my character right.