I agree, though we don't necessarily need origins, or a full blown prologue (as in DA2). The same thing can be done by adding in more interesting side quests, with story/subplots, and choices...there were more of these in both Origins and DA2.
Side quests don't necessarily need to effect the outcome of the main story quest, but better if they tie in somehow with the main narrative/theme... and they go a long way in defining your character and creating character development for them.
I agree completely. I want the ability to define my character from the ground up, not be supplied with a family and the suggestion that I should care about them. Consequently, the mage origin in DAO is my favorite for how bare it is in terms of previous connections. I don't even like the suggestion that Jowan and the PC are friends (yes, I do get that you can be an ass to him after you finally get a chance to speak).
Also -- I don't know if they could do this -- it would be interesting to have quests or dialogues based on the choices in previous quests or dialogues. As an example, let's take the Josephine/Inquisitor dialogue wherein you discuss your past. A Trevelyan can define the sort of relationship that they have with their family (I don't know about the other origins). Wouldn't it be fun to have a quest further on that took advantage of your response in that dialogue? If you responded that your relationship with them is poor, a further quest later on might be more negative in nature (think the tone of Dorian's personal quest). The opposite is true for a positive response.





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