I'd like both. That's what was good about Hawke... even if it was only one "origin". The whole game was an origin with personal threads throughout.
I find a lot of roleplaying value out of DAO though. I don't see possibility in DAI's approach. Or TES. I see a silly formula, with a prisoner turned savior thing going on. It's so absurd that whatever possibility lies with the general openness is spoiled. I don't want to play absurd characters. I want them to be part of a context or the general landscape or war or whatever. Something. Anything. I'll leave it to Bethesda to write this crap.
Take the City Elf, for example. Male or Female shapes it differently. The little dialogue you tell the kids about "Blargha" or "Tathas" adds some personality to your character.. or whether you help that family move or act like a jerk, whether you hate your bride or groom, etc.. Whether you kill Vaughn or not is a huge choice.. your character could feel self-righteous if you kill him... or racked with guilt the whole game if you don't. And so on. Then later there's the blood mage taking over the Alienage and other choices. Personally, I find it a good time to finally kick Morrigan out of my group. Because she wants you to take the deal. But then... imagine taking the choice. What does that say about a City Elf who would kill their own dad for a measley +1 Con?





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