Venting 2.0 Now With Even Better Ventilation
#1676
Posté 10 juillet 2016 - 04:31
#1677
Posté 10 juillet 2016 - 09:34
The year: 2200. Civilisation as we know it has ended after Nibiru collided with Earth. Only the most resilient and single-minded creatures have survived - cockroaches and people, who are still salty about ME3 endings. With technology being a distant memory, they communicate their disapproval by shouting into bottles and throwing them into the ocean. Join Lizard Attenborough as he documents the unwavering resolve of those fascinating creatures. Only on BBC.
#1678
Posté 10 juillet 2016 - 10:47
I'm just baffled by the rage against the devs in general. Criticism is one thing, but why you gotta be an ******* about it? Is it constructive? Do you have a valid complaint or are you just venting your anger..?
I don't get this either. =/
Well, I wanted a story that can inspire me with the inquisitor since I might plan to write a bit just for fun during my next holidays. But It seems impossible to find a good fanfic Male inquisitor X Cassandra that appeals to me, deep, well written, where the inquisitor has self respect for himself and his own values, not being a nervous, fearful guy before a girl he likes. I just gave up. I know that Cassandra is supposed to be a strong female warrior, i'm just not sure why the inquisitor has to behave that way in the opposite. That dynamic seems popular.
My pairing is warrior-Trevelyan/Dorian. I don't read fanfic, but I do write it. With a single exception, I have to say that I really have no interest in reading other people's Inquisitors, their interpretation of Dorian, or the relationship between the two.
I'd encourage you to just sit and write, if you have the will to do that, and not worry about what other people have written.
The first fic I wrote centered around a certain headcanon moment that I just couldn't get out of my mind, and the rest just went from there (over 20 fics and ideas for many more). Find a moment like that, something that will be a real part of the relationship that you can put your emotion into, and you'll be golden.
[edit]
I'll add that a fic doesn't have to be very involved. A relationship is about people just being together, which we don't see a lot of in the game, those private moments between a couple. Even a fic where the Inquisitor and Cassandra just talk shop can be interesting.
Modifié par nightscrawl, 10 juillet 2016 - 10:51 .
#1679
Posté 10 juillet 2016 - 11:59
In my insomnia I looked at that now locked Afro texture thread, would have loved to have posted some of Chappelle's Clayton Bigsby bits. Shame I was late to that dumpster fire.
#1680
Posté 11 juillet 2016 - 06:15
I'm just baffled by the rage against the devs in general. Criticism is one thing, but why you gotta be an ******* about it? Is it constructive? Do you have a valid complaint or are you just venting your anger..?
In general I think lot of it's about feeling that your criticism is not being acknowledged in any way, that you are getting just PR talk if even that and that you expected more, but then had your trust being broken and now have trust issues. Though this is my observation more of DAI and well my own experience with that mess of game as well, but maybe there is somewhat similar situation with ME3 endings- though devs did acknowledge criticism and tried to do sth with it with free extended endings which was nice at least.
#1681
Posté 11 juillet 2016 - 01:48
Ugh I hate getting colds in the summer. But our summer is wet, again, so I had it coming.
In my insomnia I looked at that now locked Afro texture thread, would have loved to have posted some of Chappelle's Clayton Bigsby bits. Shame I was late to that dumpster fire.
I hate summer colds, they are miserable, as a matter of fact I caught one in your awesome country. What did I think was going to happen kissing a damn stone that lines of people were kissing.
#1682
Posté 11 juillet 2016 - 02:17
In general I think lot of it's about feeling that your criticism is not being acknowledged in any way, that you are getting just PR talk if even that and that you expected more, but then had your trust being broken and now have trust issues. Though this is my observation more of DAI and well my own experience with that mess of game as well, but maybe there is somewhat similar situation with ME3 endings- though devs did acknowledge criticism and tried to do sth with it with free extended endings which was nice at least.
I don't really get having "trust issues" over it though, or objectively saying it's a "mess of a game" when plenty of people don't feel that way. And then people accuse Bioware of weaseling out of things just because they don't always agree with the fans.
Unless you're referring to something else?
#1683
Posté 11 juillet 2016 - 02:25
In general I think lot of it's about feeling that your criticism is not being acknowledged in any way, that you are getting just PR talk if even that and that you expected more, but then had your trust being broken and now have trust issues. Though this is my observation more of DAI and well my own experience with that mess of game as well, but maybe there is somewhat similar situation with ME3 endings- though devs did acknowledge criticism and tried to do sth with it with free extended endings which was nice at least.
No, there is absolutely no justification for how people are behaving here. If this place wasn't such a toxic dump, we would still be able to talk to devs here. Instead we have people spewing insults at devs (those that still work at BW, and those who do not, or moved to the new IP) and expecting that to have any effect. Good luck with that.
And they do listen, many DAI elements are a direct response to what was criticised here (big maps, just one villain at the end, more moods in the conversation circle, less defined protagonist, follower customisation, and so on). Now the only response to criticism we get are the games themselves. If people were able to not froth at the mouth for just a moment, we could talk with devs why Corypheus did not work as a villain, or how to meaningfully fill the big maps. It will be addressed in DA4/MEA in some way, but we will not get to have a conversation about it.
Customers have a right to critique and point out problems with the products they buy. But the way it is done here and on other gaming forums is making it harder and harder to defend that gamers are not the most spoiled and entitled consumers there are.
#1684
Posté 11 juillet 2016 - 02:54
I don't really get having "trust issues" over it though, or objectively saying it's a "mess of a game" when plenty of people don't feel that way. And then people accuse Bioware of weaseling out of things just because they don't always agree with the fans.
Unless you're referring to something else?
No, there is absolutely no justification for how people are behaving here. If this place wasn't such a toxic dump, we would still be able to talk to devs here. Instead we have people spewing insults at devs (those that still work at BW, and those who do not, or moved to the new IP) and expecting that to have any effect. Good luck with that.
And they do listen, many DAI elements are a direct response to what was criticised here (big maps, just one villain at the end, more moods in the conversation circle, less defined protagonist, follower customisation, and so on). Now the only response to criticism we get are the games themselves. If people were able to not froth at the mouth for just a moment, we could talk with devs why Corypheus did not work as a villain, or how to meaningfully fill the big maps. It will be addressed in DA4/MEA in some way, but we will not get to have a conversation about it.
Customers have a right to critique and point out problems with the products they buy. But the way it is done here and on other gaming forums is making it harder and harder to defend that gamers are not the most spoiled and entitled consumers there are.
I'm quite heavily refering to my own experience and also what I observed in general with DAI. I think lot of toxicity could have been avoided with proper communications and honesty, but sadly that was quite lacking.
But I feel like you guys are talking bit of different things that I do here. Cause my major problems with Bioware and why I have trust issues are technical. Now I don't like big empty maps and have said it too, but I get that it's design choice. But I don't think content suddenly being absent in some platforms nor game hard freezing every hour or being stuck in the fade when you make new character is up to different preferences of people.
And then there was case where I feel like I was mislead to behave that Bioware finally had good news to me and people with same platform after months of fate due to reply of one employee.. this good news turned out to be drop of all support for my platform. So yep trust issues and mess of a game. Sigh, post-release of DAI was such horrible time.
EDIT: So basically my problems are: lack of information or misleading information, lack of technical support and showing care of players struggling with technical problems and misleading marketing.
#1685
Posté 11 juillet 2016 - 03:13
Technical issues happen with every game. The most you can do is report it in support and hope they find it/fix it. I understand the frustration, but aside from the bater bug, I've never really had problems with BW games.
Concerning PS3 and X360, I do find it a bad move that they dropped support for the final DLCs. They should have released the game a few months later and never have supported the old consoles to begin with.
Also, the stuff you're describing, and the stuff about the endings and current criticism in the MEA board have little to do with each other. Insulting writers because you dislike the story and criticising technical issues are two completely different matters.
#1686
Posté 11 juillet 2016 - 03:17
I treat that differently than I do technical issues.
#1687
Posté 11 juillet 2016 - 03:35
I'm not sure the conversation with developers here was ever that productive, though it has certainly been more civil.
Player and developer conversations are difficult, games are technical on both a implementation and design level. Any aspect will have gone through iterations of individual and team problem solving which are probably not worth relating to the broader audience by the time the aspect is made public, if they're even remembered, or the people responsible are in the discussion.
There is always the question of whether a game lives up to the promise of its concept. BioWare hasn't always pushed the envelope as much as some feel their ideas demand, and at the same time some people have no concept of how difficult games development is.
---
They shouldn't have supported last gen with DA:I.
#1688
Posté 11 juillet 2016 - 04:22
In my insomnia I looked at that now locked Afro texture thread, would have loved to have posted some of Chappelle's Clayton Bigsby bits. Shame I was late to that dumpster fire.
![]()
#1689
Posté 11 juillet 2016 - 04:43
Technical issues happen with every game. The most you can do is report it in support and hope they find it/fix it. I understand the frustration, but aside from the bater bug, I've never really had problems with BW games.
Concerning PS3 and X360, I do find it a bad move that they dropped support for the final DLCs. They should have released the game a few months later and never have supported the old consoles to begin with.
Also, the stuff you're describing, and the stuff about the endings and current criticism in the MEA board have little to do with each other. Insulting writers because you dislike the story and criticising technical issues are two completely different matters.
They happen in some aspect, but I have personally never had any game as broken as DAI and since I have DAO, DA2 and ME1-3 I was expecting DAI perform similarly. And it was just such a big disappointed for that reasons and not only last gen versions, but also PC especially on lower graphics. But I guess changing engine was one of the issues that created problems, another keeping game in some many platforms I guess.
While I agree these being different in terms of other being more up to personal preferences and other being what any player wouldn't want- it created lot of rage and saltiness which was part of reason why devs aren't that much around anymore.
#1690
Posté 11 juillet 2016 - 05:08
I've seen some people voice their anger over technical issues, but the vast majority is about something else. Especially since the PC version works fine for most (again, aside from the banter, I had absolutely no issues on my low end laptop). There's one thread about performance on the MEA board, the rest of the critical ones are about writing (ending, ending, ending), or functions. That board is the most toxic place here, and many of the posters there don't talk about DAI, when ranting, but about ME3 (and when they are, it's always about functions, like fetch quests, not technical issues).
#1691
Posté 11 juillet 2016 - 09:15
#1692
Posté 11 juillet 2016 - 11:54
Saw a horribly disgusting thing on imgur today, words truly escape me
http://imgur.com/gallery/CcG2ExQ
the fiends......
#1693
Posté 12 juillet 2016 - 12:04
My vent....... is that I can't romance Sera with Adaar and Cadash at the same time.
Why, RPG limitations and logic, WHY?!
Because Sera's brain would suffer from a catastrophic meltdown of phwoar-twee lust, simply by the idea of a threesome with a Qunari and a Dwarf. She'd probably require at least half an hour to reboot. ![]()
#1694
Posté 12 juillet 2016 - 12:05
No, there is absolutely no justification for how people are behaving here.
...
Why can't I like this more than once?!
In the years since DAI's release, I have observed some well thought out criticism and critique regarding various DAI elements, particularly things like Corypheus as the villain and his lack of development (particularly on the mage path). I can only hope that, even if they don't participate in the discussion, they do read them and at least consider what was said.
It's not all ranting and irrational frothing at the mouth, but that does tend to obscure the more rational discussions.
I'm not sure the conversation with developers here was ever that productive, though it has certainly been more civil.
Player and developer conversations are difficult, games are technical on both a implementation and design level. Any aspect will have gone through iterations of individual and team problem solving which are probably not worth relating to the broader audience by the time the aspect is made public, if they're even remembered, or the people responsible are in the discussion.
There is always the question of whether a game lives up to the promise of its concept. BioWare hasn't always pushed the envelope as much as some feel their ideas demand, and at the same time some people have no concept of how difficult games development is.
I disagree. I thought there were a lot of interesting and informative technical discussions had during the time of DA2, especially regarding the dialogue wheel and paraphrases. I participated in quite a few of those and have many developer quotes about the issue.
There are multiple problems with ANY such discussions:
1 Even if a topic has been raised numerous times, and expounded on by the devs, there will ALWAYS be some new person who feels they have to make a NEW topic about the issue and voice their opinion. Whether this is because they're new to the forums, or the game, and had never seen the previous topics, OR because they think their opinion should matter more than anyone else's, the result is the same: the topic gets dredged up again and again and the same arguments are rehashed over and over. This is why I started bookmarking developer responses about dialogues and such, so I could just paste them in these innumerable threads.
2 Even if a developer comes into a thread and rationally discusses the reasoning behind whatever decision, players accuse them of "lying" or being "lazy," or state that "such-and-such game did it, so why not Dragon Age?" There is only so much of that a dev can reasonably be expected to take. I do NOT think they should have to continually explain themselves to such hostile accusations, especially when these people are not inclined to believe them anyway, and frankly have no idea WTF they're talking about most of the time because they're not game devs.
Devs talking to players is a COURTESY, not a right, and players have abused the privilege. This is most certainly the case of the vocal, a-hole minority ruining it for everyone.
I recently saw a post by a pro-elf person that stated that, if the status quo is maintained for elves after DA4 (going to Tevinter and whatnot), we should tear down Bioware:
Me: In the end, it's not "laziness" but how the devs want to the world to be. Perhaps the devs don't want the elves to be free and happy, perhaps they do want to have that one downtrodden group that everyone spits on to generate angst and conflict in the series.
Them: If that's the case, they deserve to be replaced. And with that being unfeasible, we should withdraw any and all support from them.
Me: ^ ... The developers? It's their series, they can do what they want.
Them: That's why it's unfeasible. If I had the power, I would tear them down like the Berlin Wall if they did something like that. As it is, all we can do is hope that they financially suffer... or just decide not to be colossal pricks, which I'm optimistic for.
That's just f'ing ridiculous.
#1695
Posté 12 juillet 2016 - 03:42
Because Sera's brain would suffer from a catastrophic meltdown of phwoar-twee lust, simply by the idea of a threesome with a Qunari and a Dwarf. She'd probably require at least half an hour to reboot.
My name is Gomez and this is my favorite post on the BSN h e l p.
Actual footage of Sera moments after hearing the good news:
#1696
Posté 12 juillet 2016 - 05:07
#1697
Posté 12 juillet 2016 - 05:28
I disagree. I thought there were a lot of interesting and informative technical discussions had during the time of DA2, especially regarding the dialogue wheel and paraphrases. I participated in quite a few of those and have many developer quotes about the issue.
I mean productive in the sense that the devs are taking away something they can use about what the audience wants. Of the discussions I've seen going back to the ME1 boards the tone has always felt (to me) like the devs were explaining why something is, or cannot be rather than looking for feedback on particular ideas. Some exceptions, probably.
I don't think there's anything wrong with that though, or that it robs the forums of purpose, just that some people seem to have some strange ideas about how much power their posts have.
I recently saw a post by a pro-elf person that stated that, if the status quo is maintained for elves after DA4 (going to Tevinter and whatnot), we should tear down Bioware:
That one seems to have trouble understanding how fiction works.
#1698
Posté 12 juillet 2016 - 05:49
I swear my internet is out to get me. Sorry Lady A for the **** connection
Try again Wednesday, maybe?
#1699
Posté 12 juillet 2016 - 07:45
I mean productive in the sense that the devs are taking away something they can use about what the audience wants. Of the discussions I've seen going back to the ME1 boards the tone has always felt (to me) like the devs were explaining why something is, or cannot be rather than looking for feedback on particular ideas. Some exceptions, probably.
I don't think there's anything wrong with that though, or that it robs the forums of purpose, just that some people seem to have some strange ideas about how much power their posts have.
The problem I see is that players tend to think that they have some novel new idea, or unique thing, when that likely isn't the case. I also don't think it's really a wise move to solicit feedback because there WILL be people who see that as a suggestion of things to come. Look at that Mark Darrah Twitter poll inquiring about interest in a hypothetical DA strategy game. That poll, and his further, somewhat vague responses to specific questions, has got people saying that they might release that game before DA4, and it isn't even a real thing yet.
Developers have to consider ALL sorts of things, and how they will work for the "average" player.
David Gaider explained, again and again, why showing the full line wouldn't work. That linked post is probably his most detailed response on the matter, although he did post other, similar things in other threads. Some players just don't want to accept certain developer responses. I saw it over and over again. They tested it and it didn't work the way they wanted it. Although I don't like it for myself, as far as I was concerned, the issue was done.
Players have no problem whatsoever making known what it is they want, or as DG takes pains to point out, what they think they want. That doesn't mean it's actually feasible in the game or that it would work for the majority of players. "You think a full line toggle is great for you? Well that's great, but we have to worry about MILLIONS of players, a good chunk of whom probably can't be bothered even to look up system requirements online before buying the game." (I've seen this quite a bit in the troubleshooting sub-forums.)
I admit that I took umbrage at that as well, like I don't know my own mind, and I've elaborated extensively on it in some threads, but I can understand how it applies to me, and me alone.
And you know, sometimes developers want, or don't want, to do something. Just because it feels right (or wrong), or is something they find entertaining. That's a legitimate thing too. This was raised with the full Witcher-style sex scenes. The DA devs don't want to do those for Dragon Age. But again, some players don't want to accept this sort of response.
The bane of this forum, outside of the other toxicity, is arm chair game developing.
(Sorry to continually use this dialogue thing, but it is the issue I'm most familiar with.)
#1700
Posté 12 juillet 2016 - 10:45
The context of the thread wasn't terrible, that racist who hijacked it was. I should have been more clear, my bad.




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