Scenery
Oh and also the squeaky Nug sounds.
Scenery
Oh and also the squeaky Nug sounds.
Soundtrack, and tresspasser
In no particular order;
That's all I can think of for the moment. There is more, but "technically" I'm working...
I forgot in my first post.....the soundtrack.
Especially Trespasser. I listen to it in my car allllllllll the time. Love it love it love it.
Lots of things, but especially this handsome bastard.
Spoiler
Other things:
- multiple playable races.
- they finally struck gold with the elf faces (not easy to mistake for human as in DAO, more realistic than DA2. Still unique and clearly elven).
- the way companion armor was done. Everybody had their own distinct style, but there was variety.
- qunari ladies actually look like they could break a man.
- AVVAAAAAAAAAR. Morvan! Sky Watcher! JoH!
- Skyhold was amazing (I'm comparing it to our sad little "estate" in DA2...)
- interactive banter.
- nudity where and when it's appropriate.
- our companions were wonderful, but that's true of every game in my humble opinion.
- a love interest who wasn't a human or elf, for once.
- LOSING AN ARM. I was thrilled. It's about damn time all this constant adventuring and fighting took its toll on our protagonist. I can headcanon my Warden losing an eye or Hawke having a bad knee, but this is so much better.
- Sera's journal entries.
- NPCs hooking up or crushing on each other if the PC has eyes for someone else. Makes them feel like they're not just there for our convenience.
- courser language. I talk like a drunk redneck pirate, so I appreciate it when not every single person talks like their grandma's watching (). At the same time, you have diplomatic characters who are unfailingly polite.
- The Descent. Because dwarves.
- romances without obligatory sex.
- more interactive environments. Climbing ladders, jumping off cliffs...
- a protagonist who's allowed to be awkward and unsure at times.
And many other things, but these are a few off the top of my head.
Characters definitely. I don't know how I've lived this long without Vivienne in my life.
Combat control/animation. As people said, leaps and bounds above DA:O and DA2. Just a bit more refinement of the physical classes would be awesome.
Playabel races. InquisAdaar forever!
-Crafting
-Throne room and bedroom customisation
-Setting up stuff for future games
-Solas and elven history
-Scout Harding
-Knight enchancter spec
LOL @ the people who think that DAI had a good story and good characters!
LOL @ the people who think that DAI had a good story and good characters!
LOL @ the people who think that DAI had a good story and good characters!
I haven't played it through yet, but the easier question would be what it did wrong.
In short, I think, it did most things right. There are only a couple ot things I outright hate and a few other things I can live with but aren't exactly fond of.
Funny to see this thread, because it's one I thought I should do, precisely because there is a few things DA:I did very well (even from the PoV of someone like me who found the game pretty mediocre overall).
Most Bioware games are famous for their plot and characters. But actually, in DAI it's something else, something different and unexpected, that I was actually surprised to find.
What I found very well done, brilliant even, was mainly the background grand theme ; no, not the whole adventures and Inquisition and the like, but the theme of history and myths. To me, it feels that THESE are the actual real main point of the game. How real facts get distorted by differing points of view, time, bias and the like. It's pervasive to the whole story and, unlike the whole "LOOK AT THE AWESOME !" annoying obsession, it's actually done with great intelligence and subtlety.
We can see it :
- The main opponent. He speak of his own experience, which obviously contradicts what the Chantry says. Normally, that would be it and he would just bring a new revelation. But in fact, it's also pointed that the huge tracks of time between his experience and today, and his single-minded outlook, might actually just distort very far-away memories and let him be overwhelmed by his bias. It's not revealed if he's right or wrong, but it's a good reminder that even first-hand witnesses can say lies or be mistaken.
- The elves myths. Real history completely distorted because of shame and because it was more convenient to blame humans. Gods being just mortal heroes. Real actions becoming symbols, these symbols losing their meaning and ending with completely new signification. Complementary opinions offered which muddle the water : is the Wolf evil ? Good ? Misguided ? Who is right, who is wrong ?
Also, Morrigan explaining how plenty of things where just mistranslations, and as such completely changed the meaning of the texts, and directed people to think in a way instead of the other.
- Even more striking, the Inquisition itself. You can be a believer in the Maker. Or doubter. Or even a downright atheist. You can like the Chantry, you can hate it. Regardless, what you're seen at ultimately just ESCAPES you. Discussing with the Holy Mother in Skyhold is very interesting on this point ; not only she has very smart points on religion and teachings (regardless if you agree or not with her), but she explains how your own reputation is something that is truly beyond your decisions. It's one of the first time in a game (and especially in a Bioware game, which tends to be slave to the desires of the PC) that such an example of the true life of "reputation" is made : you are seen as the Inquisitor, the Chosen of the Maker, and you might be a Templar-hating mage it simply doesn't matter as what you are and what you do are faraway realities fading under the weight of what people THINK you are.
It's especially potent compared to the points above : you can litterally SEE in the game your own legend taking life of its own, and the difference between what you actually do and say, and what is heard. You can see the same drift from what is facts to what is history, which can be a very other beast indeed, and how the previous myths could be birthed.
All this is brilliant, it is able to make you question EVERYTHING you ever learned in the Dragon Age universe, because it shows to you that whatever you thought you knew, is actually just what people wrote in the past, and it can be completely wrong due to bias, lack of information, or even well-meaning errors and innocent misinterpretation. It even allows Bioware to do justified retcon in a very elegant manner, and keep us on our toes about the actual Truth of the world.
Above that, it's a superb example of how our certainty about history, how our interpretation of historical characters, can actually be built on quicksands.
It's subtle and smart in the game, always done with a light touch and respect of the player, and it manages to open our eyes and make us think about the real world. That's definitely the most glorious thing DAI did right for me, far from the Hollywood and triple-AAA and superficial eye-candy which make the game famous.
I liked the game overall, much better than DA2. The graphics and sound were all good etc. The cameos were brilliant! and the Story was great.
Few things I DIDN'T like:
- Compared to DAO the companions were nowhere near as interesting (Always liked Varric, so he is excluded)
- Because of this the romance options suffered a lot (again compared to DAO, they were all pretty bad, espcially the straight male ones, they were god awful)
- The areas we got to travel to = There were too many of them and they were too small. = I think it would have been better going the Witcher 3 route - only 4-5 different regions, but they were massive and not boring/repetetive.
- Loads of crappy mmmo like fetch quests and a map filled with icons for repetetive tasks.
- I enjoyed the combat a lot compard to the previous 2 DA's = I have always prefered action combat and DAI got closer to that, however there were simply not enough abilities and the skill bar was too small - really limited what we could do.
- No dual wielding warriors [Or a Spear class, WHYyyyYYYY? does no game have a spear wielding class
]
- Struggled playing as an elf because they look ridiculously skinny (somehow Solas looked fine - so this was just a stupid move)
- Hair and beard options were crappy (How on earth did DAO have better character creation than DAI)
- Where were our massive battles? - Siege defenses
- Haven battle should have been huge but was just a few scuffles by some catapults
- Why was there no huge battle at Skyhold?
- Again DAO managed to have a big last battle with a lot of NPCs (having elves/dwarves etc to back you up)
For the most part the environments looked good.
Trespasser.
I might mention what's already been mentioned cause I haven't read all of your posts, I'm on my phone xD
The crafting.
The different dialog options which varied when you were a mage, elf etc.
The graphics
The fighting style
The skills (as a mage in particular)
The different romances were done better
I might mention what's already been mentioned cause I haven't read all of your posts, I'm on my phone xD
The crafting.
The different dialog options which varied when you were a mage, elf etc.
The graphics
The fighting style
The skills (as a mage in particular)
The different romances were done better
I agree except for the last point, the execution and integration of the romances was better, the actual romance characters were awful compared to DAO in my humble opinion, especially for straight males.
I agree except for the last point, the execution and integration of the romances was better, the actual romance characters were awful compared to DAO in my humble opinion, especially for straight males.
I agree with you on that now that I think back. DAO was special and superior in every regard imo. I think maybe that DAI had a bit more content and the scenes were made a bit better but yeah, DAO characters in general (for females as well ) were much better xD
All of the above! ![]()
I agree with you on that now that I think back. DAO was special and superior in every regard imo. I think maybe that DAI had a bit more content and the scenes were made a bit better but yeah, DAO characters in general (for females as well ) were much better xD
For the me the whole Male Warden x Morrigan = Dark Ritual Baby is one of the best romance arcs in gaming story wise.
It just adds so much to story potential - its probably the only headcanon I have out the entire DA trilogy so far.
Theres so much I liked in the game that I'd have to split it into two groups, stuff I liked as is, and stuff that I liked for the potential in the future. Things like the War Table, I enjoyed it but, I also think in the future, it could be so much more, and I hope it is. I hope in future games the War Table idea is moved forwards becoming something epic, for a first iteration it was fine, but it showed potential to be.,... oh yeah
Inquisition has my favorite cast of companions of any of the Bioware games that I've played. All of them were interesting and even there really isn't a single one of them that I actually dislike. I find some of them irritating occasionally and I disagree with a few of them on a lot of things, but even then the redeeming qualities make it so that they're still likeable. As a corollary, I've quite enjoyed every romance that I've done so far.
I'm really very happy with Cassandra. I think that she's a great example of a positive religious character. She's devout and she has her beliefs and her loyalties to the institutions that embody those beliefs, but she doesn't turn a blind eye to the abuses of those institutions and wants to do what she can to ensure that they live up to the ideal as best they can. I find that very respectable and it's a delight to see a religious character cast in a positive light without them becoming too naive or something.
Related to that, I think the way the game explored religion and faith was excellent. One of the most compelling things about the game is that it doesn't take a stance on whether or not there was divine intervention at work or not. Your character can take a stance on the subject, and they should be able to, but the narrative is left open for interpretation and it doesn't hold anyone's religious beliefs against them.
I agree with what people said about how companions have their own distinctive looks. It's nice that they can keep a unique aesthetic without being forced to wear the same clothes every day. In the future though I hope that we get to have a bit of input when it comes to the character's style. It would have been nice to see different styles for the Inquisitor based on their race, but even just being able to assign one of a few possible templates would be nice.
Playing a warrior is more fun in Inquisition than either of the other DA games.
Specialisations.
The only specialisations in Origins which had a significant impact on the way your character played were Arcane Warrior and Blood Mage. On the whole, Specialisations were just a small cluster of alright abilities you could also pick up from seemingly nowhere. You could have four or five of the bloody things, which makes calling it specialising a bit daft. DA 2 was better, but not by much.
Inquisition, in stark contrast, only allows one specialisation, forces you to do a quest to learn it, restricts the strongest and most interesting abilities to the specialisations and makes sure that almost every specialisation is a game changer. They each have a unique, interesting playstyle with different strengths and weaknesses.
It isn't perfect, of course. Companion specialisations being identical to the standard ones is a disapointment after DA2's hybrid specs. The quests to get the specialisations are a good idea but weren't executed very well, being almost identical.
On the whole, though, an incredible improvement.