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What Did DAI do Right?


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#76
Apollexander

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1. Customization: Crafting/Potions/Races/Reaction wheel.

2. Dynamic combat: Melee attack should be improved.

3. Companions: Plot/Diversity.

4. Great landscape: Frostback Basin/Fade/Western Approach.

5. Tavern songs: Inquisitor/Enchanter comes to me.

6. Epic moments: Meeting Solas in Trespasser/Well of Sorrow/Defeating Alexius in the future.

7. The Hero of Ferelden still missing.



#77
Oz1956

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Open World

Jumping

Crafting

War Table

Mounts

Auto-Run

Fast Travel

Story and Lore


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#78
iKomrad

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Multiplayer - good start, I've wanted to play DA online for a long time . add more team synergy. Story Co-op would be difficult , but it's worth a try !

The idea of horses - good start , now make them faster and let everyone in the party have one.

Judgement -

Rewards for side quests - people complained about there being too many of these, but I found them informational, and got good loot from them.

War table - this one is controversial. I like the political intrigue and I think the battlefield strategy ( let's conquer this territory because it has iron ore ) would be a good evolutonary step for it.

#79
Bob Walker

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I liked how, despite its faults, Inquisition managed to establish a very interesting template to future DA games.

 

And I liked how this thread hasn't turned into a hate fest, like it probably would if it was done when the game was launched.


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#80
abaris

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I liked how, despite its faults, Inquisition managed to establish a very interesting template to future DA games.

 

And I liked how this thread hasn't turned into a hate fest, like it probably would if it was done when the game was launched.

 

I waited before buying it. Exactly for that reason. The shock of DA II still was deep. But I have to say, this is Bioware again and not some over the top action jumper.

 

There are still a few points to criticize, such as your troops standing idly by while you're attacked, but overall, this is a very good game.



#81
Iakus

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War table - this one is controversial. I like the political intrigue and I think the battlefield strategy ( let's conquer this territory because it has iron ore ) would be a good evolutonary step for it.

Yup.  It still needs polishing, but I think War Tables can be used to tell nice little side stories which can involve player input and still be easy on the resources.


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#82
Absafraginlootly

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  • Multiple backgrounds for the PC
  • Beautiful environments/visuals
  • Engaging main quest sections
  • The companions, as always, were excellent


#83
BrandofTime

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All the characters are outstanding. I had no one I actively hated, and all of them were good in the battles, so no wasted ones, I frequently traded out and used all of them in the areas while exploring. Of course, tough boss fights (Descent, anyone?) I had my guaranteed to win team, but mostly I could take along anyone and do just fine while exploring. In other words I didn't have any character dying all the time and me healing them constantly like some games have.

 

This is one of the best games for character growth as they talk with each other and you have dialogues over time, etc. After 380 hours of gameplay, they felt really fleshed out and had such depth. By comparison, the characters in Skyrim are just sad. Also, Witcher 3 I felt very little about any of the main characters, but since I only played that game and not the first two, that could be why.

 

The different environments were fun and the only one I didn't really like was Hinterlands because I made the mistake of thinking you had to clear everything before moving on. 25 hours later I almost quit the game and now am so glad I didn't. I would urge anyone else new to this game to get out of the Hinterlands as soon as possible and start enjoying the amazing story. This game has one of the best I've come across in my 25 plus years of gaming on consoles, PC . . . I can't think of any game I have enjoyed this much since Chrono Trigger.


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#84
Jeradon

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-picturesque and unique landscapes

-few reuse of landscaping elements

-dragon battles

-crafting system

-narrative and companion quests.

-good console controls.

 

Best moments (yet) -travelling to an alternate future

-Assault on Haven

-Quantum break moment in a forgotten Tevinter temple



#85
Dean_the_Young

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Probably some of the best Big Decisions Bioware's produced, not least because they didn't try and jam in moral-delimmas in a good/bad axis. Bioware finally got away from choices too big to be reconciled and found choices that allowed the players to role-play without being hammered with morality/emotional sticks for a 'right' answer, even in retrospect.

 

Bioware typically does two types of big decisions- kill someone or not, or be mean or not for some future threat. Inquisition broadly avoided those- there's no requirement of 'meanness' in Conscription vs Alliance, there's no retroactive clear 'best' answer for the decision to exile the Wardens or not, and there's no Golden Third Way for things like Orlais. People have things they prefer, but there's no equivalent to, say, Mass Effect, where Renegade justifications regularly turned out to be unfounded and outright counter-productive vis-a-vis Paragonism, where the nice route always ended up as good or better than cynical mean Renegades.

 

 

So yeah, moral choices. And that includes the companion quests, judgements, and even some War Table missions. Great opportunities for role playing.

 

 

Other elements I applaud-

 

 

-Solas. Not only is the character grand, the establishment of the next villain and conflict is good, and I hope Dragon Age continues to build on this tradition.

 

-Squad banter. Probably one of the best balanced squads in terms of personality play-offs. Something for everyone.

 

-Cassandra. :wub:

 

-Sexuality as a part of character building. Not just the race and gender considerations (Solas, Sera), but also practices (Bull), character contrast (Cassandra), and some great reflection/banters from companions (Cullen). Even the rejections/turn-downs were great.

 

-Dialogue options. Most dialogue options were reasonable-ish, even if I didn't agree, and very rarely did we go down sociopathic meanness for angry/evil options. I felt the moral greyness of the world was developed a lot better when the dialogue options spent less on black and white and more on different nuances.

 

-Specialty dialogue options. Class, race, and perk specific? Keep, please.

 

-Customization quests and reflections. Good stuff. Not only served as world building, but also some character development by which companions cared for what.

 

-Big emphasis on art assets to tell lore. Probably unfeasible for the long-term, but some of the cooler aspects of the ancient history have come from looking at the art assets, rather than exposition dumps. Arrival was best at this, but using level design to tell a story is great. Crossroads were good as well.

 

-Effective use of themes such as faith, redemption, and even the merits of social order and approaches to reform.

 

-Planning how to use PCs for future games. The Warden's still kicking around, but the Inquisitor's got a good transition to non-PC status while still being a viable actor in the future.


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#86
Silcron

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The art.

The variation in the cast. From Viv to Sera you get a lot. For example I personally don't like Sera because I can't stand her but I like that Sera as a character is there.

Some animations (I think the only one holding an object that wasn't a weapon that didn't look like it was glued to a hand is Josie).

The environments. I forget the name but in vanilla the desert at night is one of my favourite areas, just so atmosppheric. Though the best for me is Descent. That huge cavern with lyrium as stars, the water...love it.

The almost full presence of the warden armor from DA:O CG trailers. I love that armor set, and it was almost there (can we just please, please, please have a version that doesn't have wings on the helmet?) What? It's not like I spent the whole of DA:O trying to get that armor set. No, not at all.

Being able to dye our armor sets.

Even if it needs to be improved the inclusion of the ability to jump and the added verticality to levels.

The soundtrack. I'm sorry but the ones in previous games were forgetable to me, as in I can't recall any song from them right now.

#87
Nole

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Everything. I ****** love this game.


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#88
Neverwinter_Knight77

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Graphics. Playable races.

Hmm... that's all DA:I did right.