Every DA game since Origins has kept the formula of a four man party on every quest with only a few uncontrollable NPCs for the occasional help.
While this ties in with the usual D&D play that Origins was inspired by, technological advancements made it possible for much more complex gameplay arrangements to be made.
Provided that they don't make a brutal increase in graphics detail, the next DA game should be able to put a massive amount of enemies in a single encounter and since party management is getting simplified after each installment then wouldn't it be possible to increase our quest parties to 5 or 6 members?
I mean, I know that more party members can reduce the difficult of battles or consume to many resources but if they increase the difficulty of the game by throwing hordes at you and increase healing options then said problems can be balanced out.
My idea is having the story play out LotR style with a six man fellowship on a quest to stop Solas and whoever comes above him.
Your thoughts?





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