i'm trying to add some additional categories to the custom items palette and i'm having some problems. i've used the gff editor to add the branches i want, i then save and refresh the palette, but every time i do, my work is overwritten, reverting the palette to what it was before. could anyone give me some pointers as to how to do this the right way ?
adding categories to itempalcus.itp
#1
Posté 10 mars 2016 - 03:18
#2
Posté 10 mars 2016 - 04:34
Have you tried Bannor's tutorial on the harvest moon website? The tool that he uses is available on the Neverwinter Nexus. As an aside, I seem to recall that this same tool works with the Dragon Age files as well.
TR
- Grymlorde aime ceci
#3
Posté 10 mars 2016 - 08:28
There are two ITP palettes for each type of resource - itempal.itp and itempalcus.itp, or something like that. I don't have the toolset in front of me at the moment, so I don't have the exact names.
Anyway, one of the ITP files is a "skeleton", and has all the categories listed in it, but no actual items. The second ITP file is generated from the first when you refresh the palette or load a module in the toolset. Make sure you are editing the right ITP file. I think the one with "cus" may be the wrong one, but won't have it in front of me to check before the weekend.
-Dave
[EDIT: That's correct. Edit itempal.itp instead of itempalcus.itp, then refresh the toolset. Reference, courtesy of google: https://silm.pw/down...mat.pdf?api=v2 ]
#4
Posté 15 mars 2016 - 08:07
Have you tried Bannor's tutorial on the harvest moon website? The tool that he uses is available on the Neverwinter Nexus. As an aside, I seem to recall that this same tool works with the Dragon Age files as well.
TR
what a great tutorial !! thanks for the link !
There are two ITP palettes for each type of resource - itempal.itp and itempalcus.itp, or something like that. I don't have the toolset in front of me at the moment, so I don't have the exact names.
Anyway, one of the ITP files is a "skeleton", and has all the categories listed in it, but no actual items. The second ITP file is generated from the first when you refresh the palette or load a module in the toolset. Make sure you are editing the right ITP file. I think the one with "cus" may be the wrong one, but won't have it in front of me to check before the weekend.
-Dave
[EDIT: That's correct. Edit itempal.itp instead of itempalcus.itp, then refresh the toolset. Reference, courtesy of google: https://silm.pw/down...mat.pdf?api=v2 ]
aha ! yeah, i guess that makes sense. thanks for the info. ![]()





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