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PVP in ME: A multiplayer.


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#51
Chealec

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For the 1000th time... no. It's never going to happen. Powers are impossible to balance. You guys will just have to get your teabaggin' thrills elsewhere.

 

... but you can't teabag anyone in Hearthstone :(



#52
Angry_Elcor

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... but you can't teabag anyone in Hearthstone :(

 

Smack them over the head with a copy of the game, then teabag them.

 

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#53
Teabaggin Krogan

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I'd rather ME:A MP not be as shallow and irrelevant as those games in your gifs.

 

Gameplay > pretty graphics (as much as I love pretty graphics).

Battlefront/Battlefield may not be super balanced and it might be cheesy but I wouldn't say it's shallow. The gameplay's pretty good and there's some fun mechanics in game along with the game looking gorgeous IMHO.

 

Btw, irrelevant?  :blink:



#54
Quarian Master Race

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I'd rather ME:A MP not be as shallow and irrelevant as those games in your gifs.

 

Gameplay > pretty graphics (as much as I love pretty graphics).

what's wrong with the gameplay in either? I didn't like Titanfall but that's due to personal preference, not because of bad design. Battlefront's mechanics are near flawless for such a young game and it is near bug free, especially in comparison to the brokenly unbalanced SWB games that came before it. (Rocketfront anyone?)

 

The fact that you're using EA Battlefront to support your argument should suggest that it may not be the best of ideas =P

...but EA Battlefront is hands down the best game the franchise has yet released. Some minor MM issues aside, the MP servers actually work properly, which couldn't be said of the first 2 (unless you like 2v2 splitscreen instead of 20v20). Teabaggin' a bunch of bots after I easily shitstomp them in symmetrical gameplay isn't fun.

Most of the people mad at it are bads who are rustled they can't go 80-0 against real players like they could EZ mode bots. 



#55
Laughing_Man

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Most of the people mad at it are bads who are rustled they can't go 80-0 against real players like they could EZ mode bots. 

 

Battlefront is an extremely polished turd with very little interesting content or variety.

 

But yeah, if you mainly get your fun from trolling and teabaggin I guess can understand why you would think that there's nothing wrong with that game.



#56
Teabaggin Krogan

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Battlefront is an extremely polished turd with very little interesting content or variety.

 

But yeah, if you mainly get your fun from trolling and teabaggin I guess can understand why you would think that there's nothing wrong with that game.

Lighten up bro, maybe you just need to....

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#57
Quarian Master Race

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Battlefront is an extremely polished turd with very little interesting content or variety.

Entirely subjective, and and by any objective standard the other games in the series were arguably even worse. All the factions were reskins of each other with like 1 or 2 unique units and zero weapon selection. The maps were garbage by comparison, and not counting SWBF2's space maps (which were all reskins with a different skybox) the new game actually now has more after a couple of free updates (it did launch with less, but that's hardly relevant when they're free). There were far less game modes. SWBF2 only had "more" heroes and vehicles, but that doesn't look as good when you consider lots of them were cross faction reskins rather than unique items.

The new game isn't a genre defining masterpice (of course, neither were the previous two glorified Battlefield ripoffs in the series), but it's a solid shooter. Most of the butthurt is directed at the now unessesary (given improved networking technology) offline botzone being axed and replaced with Battles/Missions, mostly by people who can't compete online.

 


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#58
Norhik Krios

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*cough* ~optional Dark Souls like, seemless single-multiplayer experience~ *cough cough*

 

One can still dream, right? Just imagine, being on a "no man's planet" scavenging for resources, as another player lands on your planet, in the same "instance". He's trying to shoot your ass while you're running for your life and call for help from your friendlist. As you are about to get shot in the butt, a drop pod crashes down and your friend goes ham, nuking the living daylight out of that other person!


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#59
Cyonan

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...but EA Battlefront is hands down the best game the franchise has yet released. Some minor MM issues aside, the MP servers actually work properly, which couldn't be said of the first 2 (unless you like 2v2 splitscreen instead of 20v20). Teabaggin' a bunch of bots after I easily shitstomp them in symmetrical gameplay isn't fun.

Most of the people mad at it are bads who are rustled they can't go 80-0 against real players like they could EZ mode bots. 

 

I'm not mad at it.

 

Just disappointed in how bad of a game it is and don't think that ME:A should attempt to be like it in any way except maybe graphics because that was the one part of the game that was any good.



#60
RafaelME07

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Hello Im new in this forum. English is not my mother tongue, i hope its not a problem :D

 

Mass Effect Andromeda is going to have an extensive multiplayer. I have often wondered, how they want to balance the classes. What effects has singularity to a enemy player? Does he also lost we ground and fly all around?

 

What kind of MP?

 

If they insert a PvP, maybe they should choose a max. playernumber of 24. Like 12 vs. 12. Not like battlefield, with many vehicles and battleplaces (Ground, Water and Air) but as well not like CoD, just Soldierfights. For this mass effect is to bad. I dont know if this is a german proverb, with "to bad" i mean that mass effect has a very big and wide offer of weapons, vehicles and more, that a soldier only Multiplayer will be an unused potential. The mass effect francise would a wastage. I hope you understand what im trying to say.

 

An Example for a Mode

 

In this 12 vs. 12 Mode they can impromate, Makos, Shuttles and maybe some other great stuff. Just a train of thoughts: A mode where you have to capture a relay, for calling a Mako as reinforcement. One team have to defend the relay and the other have to capture. If they have lost the defense they fall back to their base and have to fend off the Mako. Maybe their second job is to capture an arsenal depot, for a Antivehicle rocket. They have just one Rocket to get so they need much support. If they failed because the carrier of the rocket became killed. They must fend off/destroy the mako without.

 

Special Features

 

Also a good feature will be kill rewards like in cod. With 5 kills in row you may order a drone (defend or attack) and with 10 kills you can call a shuttle with a heavy gun which flank the enemys at one point where you say. And with very much kills like 15 or 18 you get an airstrike, from shuttle or frigate or maybe something else.

 

You see i mix some great features of other games to an potential Mass Effect Multiplayer. Of course the MP must have, normal modes like Team Deathmatch or Conquest etc.

 

Biotic Skills Balance Solution!

 

The balance is a difficult point. But! The normal soldiers in Mass Effect look all similar. So the main focus is on the weapon gameplay. You can use some biotocskills, like throw and warp. 1 vs 1 would be very interesting, you have to chose what skill you use, then you have to avoid the incoming warp. Your enemy became hit by your throw he is for 1 sek stunned, because he staggers back and then you shot with your weapon. So i thing the balance look very difficult but its not!

 

The bioticskills are very powerful, but to compensate that, you have to use covers! You have to avoid the incoming biotics, with rolls and sidejumps! And then the biotics arent anymore a problem. At this point i want to underline, that the players are primary soldiers of a group (Ceberus, Alliance etc.), so weapons are the first medium. Secondary they are more biotics or technician.

 

Just more defensive bioticskills like, shield and defense drone. Good cover options and a good working evasive action system are the result!

Perhaps some skills have to get decreased or take out of MP.

 

So thats my opinion of a great Mass Effect multiplayer. :D What do you think of that solution and modes? Im curious


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#61
Teabaggin Krogan

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Hello and welcome to the forums man :wizard: Your English is fine don't worry and you got the point across well. 

Some good points you here. Yes since mass effect is power intensive and players will probably be having a larger HP than normal Fps shooters, having a smaller set of players per match is a valid point due prevent overcrowding. But that might also depend on the maps, player damage output etc.

     

Also vehicle combat need not be just with the mako but can also include air/space ships like fighters, troop carriers etc or the more ground based armor and artillery units like tanks, mobile cannons etc. 

 

I'm not a huge fan of the COD style killstreak reward system as those are easily exploitable and any player worth his salt would be spamming them for the easy kills. That being said they are kinda fun sometimes if given more rarely or if they are included as set pieces within the game. Like a machine gun nest or a supply depo or an armored mech/transport in a neutral point on the map that can be fought over for gaining strategic choke points. 

 

Also destructible environments and "Levolution" a la battlefield 4 would be interesting to play through. 

levolution.gif

For example it'd be interesting to fight through a space station that's blowing up so that at different stages you might have varying level designs, loss of artificial gravity etc which'd radically change the fight setting. Wishful thinking perhaps but one can dream.

 

Balancing biotics might be a bit more difficult but like I said not impossible. You can also compensate biotic by having penalties on wearing heavier armor and using heavy duty weapons. A non biotic soldier class will be able to use heavy armor and run around hipfiring heavy machine guns but a biotic class would be more of a glass cannon with less focus on weapons and more on abilities and speed. An engineer will be able to better use emplaced artillery and be more helpful in a vehicle oriented situation with better anti armor capabilities. Done well, pvp in mass effect has a lot of potential to be hugely entertaining!



#62
Z-E-ro

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Yeah princess sweethearts let's PVP!!!!! No one stands a chance against me and my big chest though!!!! HAHAHA HAHAHAHAHAHAHAHAHAHA
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#63
Gileadan

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Sure, I'd like some PvP in ME:A MP.

 

And then I remember what a rubberbanding crapfest DAMP was with just four players, and wonder whether their netcode could handle eight players... twelve? Whatever you need to actually have two teams on a map.



#64
Quarian Master Race

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I'm not mad at it.

 

Just disappointed in how bad of a game it is and don't think that ME:A should attempt to be like it in any way except maybe graphics because that was the one part of the game that was any good.

What's "bad" about it? It looks/sounds excellent and plays exactly as the developers intended. Being DICE I expected it to be a bugfest ala recent Battlefield games, but its very refined and polished. The gameplay is true to the originals (no accuracy penalties for movement, choice between 3rd and 1st person etc.) but far more refined (every game isn't the whole team picking rocket trooper and shooting at each others feet like the first two), and with the starcard system they've actually tried to take it in its own direction away from being a Battlefield clone with Stormtrooper and X-Wing reskins.

There were some balancing issues at launch, but they were nothing more serious than any other game, and they've been dealt with for the most part. I could get the argument that the game isn't amazing GOTY stuff (it isn't. Is like a 7-8/10 IMO as most professional critics have rated it) but it isn't bad in any way, at least compared to older games in the franchise (which despite the rose tinted specs people view them through now were basically shovelware by comparison in terms of polish, and virtually unplayable in mulitplayer as a result). That's probably just the internet having its typical crai about all things EA.

Different types of games so not a huge amount of overlap, but there's one thing I'd want them to ape, it's the out of cover movement (how to make a fun jumpack, for instance) and weapon overheat mechanics. The varied blasters with the cooling flush mechanic work so much better than the either mind numbingly boring and generic (ME1) or irritating (ME3) overheat guns in these games.



#65
goishen

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Remember when we used to call rubber banding just lag?

 

God I'm old.


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#66
RafaelME07

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Hello and welcome to the forums man :wizard: Your English is fine don't worry and you got the point across well. 

Some good points you here. Yes since mass effect is power intensive and players will probably be having a larger HP than normal Fps shooters, having a smaller set of players per match is a valid point due prevent overcrowding. But that might also depend on the maps, player damage output etc.

     

Also vehicle combat need not be just with the mako but can also include air/space ships like fighters, troop carriers etc or the more ground based armor and artillery units like tanks, mobile cannons etc. 

 

I'm not a huge fan of the COD style killstreak reward system as those are easily exploitable and any player worth his salt would be spamming them for the easy kills. That being said they are kinda fun sometimes if given more rarely or if they are included as set pieces within the game. Like a machine gun nest or a supply depo or an armored mech/transport in a neutral point on the map that can be fought over for gaining strategic choke points. 

 

Also destructible environments and "Levolution" a la battlefield 4 would be interesting to play through. 

levolution.gif

For example it'd be interesting to fight through a space station that's blowing up so that at different stages you might have varying level designs, loss of artificial gravity etc which'd radically change the fight setting. Wishful thinking perhaps but one can dream.

 

Balancing biotics might be a bit more difficult but like I said not impossible. You can also compensate biotic by having penalties on wearing heavier armor and using heavy duty weapons. A non biotic soldier class will be able to use heavy armor and run around hipfiring heavy machine guns but a biotic class would be more of a glass cannon with less focus on weapons and more on abilities and speed. An engineer will be able to better use emplaced artillery and be more helpful in a vehicle oriented situation with better anti armor capabilities. Done well, pvp in mass effect has a lot of potential to be hugely entertaining!

 

At first, thank you :D

 

I like your idea of ME Multiplayer ;) This "Mako Mode" was just one example.

I agree, in the multiplayer the player should have more HP. This fast, oneshot quickscope gameplay is not good for Mass Effect. The soldiers have shields, armor and barriers. With a shotgun, it should need 2 or 3 Shots to make someone down, and not one  shot from 5m.

 

Yes thats right too. 32 vs 32, would be to much. Then we need large maps and we are used to have smaller maps. In german we say: klein aber fein (translation: little but nice) in german its a rhyme :D I thought, at the beginning of a match, you will be flown in by 4 shuttles ( i use the Kodaik shuttle as a scale). In every shuttle are 3 people and they form a squad. And thats a pretty cool atmosphere, when you are landing with 4 shuttles to the battleground, maybe under fire because there are some KI enemys. And then you are getting the mission. To capture or hold a point etc...#

 

You have cool ideas! Especially i like modes, where not both team have to do the same like capture points, aktivate relays. I prefer modes where the first team have to attack as well as capture and the second team must defend and take important weapons. Walker Aussault of Battlefront is a mode like this.

 

Some examples:

 

1. Team A have to take up and activate artilleries and shuttle points. Team have to defend their shuttle points and should try to switch off the artilleries. At the end the troop transporter of Team B start flying, and depending on how much artilleries are online and how much shuttle points they owned, they win.

 

The problem with this big arsenal of vehicles (Tanks, Shuttles, airships, mobile cannons) is that we are in Andromeda, so we are an expedition team, okay maybe with a big ship, but not we an whole army like the alliance military in the trilogy. Perhaps the ship has 10 shuttles, 5 Makos and 1 or 2 spacecrafts for fight. But more not. So when we implimate these vehicles in modes, they have to be very valuable, not like in battlefield: your tank is destory... waiting 30sek and next tank spawns.

They have to be a shortage! And this the players should feel. It should be a highlight, like the walkers in Battlefront. Every time its a little celebration. 

 

If you have some ideas how to insert a mobile cannon, let me know.

 

A cool thing is, that the expedition team has more the role of the underdog. Maybe we have the better Tech but the home aliens, have their military. And this would be awesome. The have shortage of weapons and vehicles as well as soldiers.

So maybe its like in Star Wars Battlefront. One team is more the underdog like the rebels because they play the group of the Protagonist, and the others fraction is more the handicaped team with much weapons etc.

 

The point with destruction is very cool. A map which is changing. Okay on a normal stone planet map this feature will not come for retribution. But ohne some special maps like, in a big aircraft or an old unknown ruin it would be so amazing.

 

Perhaps they can make team killstreaks. When your team reach a point of rewards or points, every player get is own chosen things. One player get a machine gun the other get a drone. Maybe they implimate a system like in Star Wars with pick ups. BUT! Just with an important changing. That the own skill and sccuess have a clear influence of the thing you get.


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#67
Cyonan

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What's "bad" about it? It looks/sounds excellent and plays exactly as the developers intended. Being DICE I expected it to be a bugfest ala recent Battlefield games, but its very refined and polished. The gameplay is true to the originals (no accuracy penalties for movement, choice between 3rd and 1st person etc.) but far more refined (every game isn't the whole team picking rocket trooper and shooting at each others feet like the first two), and with the starcard system they've actually tried to take it in its own direction away from being a Battlefield clone with Stormtrooper and X-Wing reskins.

There were some balancing issues at launch, but they were nothing more serious than any other game, and they've been dealt with for the most part. I could get the argument that the game isn't amazing GOTY stuff (it isn't. Is like a 7-8/10 IMO as most professional critics have rated it) but it isn't bad in any way, at least compared to older games in the franchise (which despite the rose tinted specs people view them through now were basically shovelware by comparison in terms of polish, and virtually unplayable in mulitplayer as a result). That's probably just the internet having its typical crai about all things EA.

Different types of games so not a huge amount of overlap, but there's one thing I'd want them to ape, it's the out of cover movement (how to make a fun jumpack, for instance) and weapon overheat mechanics. The varied blasters with the cooling flush mechanic work so much better than the either mind numbingly boring and generic (ME1) or irritating (ME3) overheat guns in these games.

 

For all of their flaws, the original Battlefronts did something different and did do a good job of it. EA Battlefront is just Battlefield: Star Wars Edition and I already admittedly don't like Battlefield these days either. The starcard system alone isn't going to differentiate them enough, imo

 

Refinement also doesn't generally mean cutting out large chunks of features from the previous game. It would have meant balancing the rocket troopers or removing just that one class if they couldn't find a way to balance it rather than saying "screw the whole system".

 

The game was also criminally overpriced for how much content it offered. It was worse than even Titanfall, which was a fun game that also suffered from a severe lack of content.

 

EA Battlefront has more visual polish because that feels like what they spent 90% of their work on doing was making it as beautiful and amazing sounding as they could, and to their credit the game does look and sound amazing. We can argue Battlefront 2 didn't age terribly well but then, most games from 2005 didn't either. Battlefield 2 came out the same year and it's aged about just as well.

 

I'm one of the people who will admit that EA and their studios do make some really good games, but I don't think Battlefront is one of them.



#68
LineHolder

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The game was also criminally overpriced for how much content it offered. It was worse than even Titanfall, which was a fun game that also suffered from a severe lack of content.



#69
Fallen_silver

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Well I might one of the few of you who didnt like the multi palyer in both DA:I and ME:III. MY reasons are simple; ME:III effected the stroy and was a cash grab at players and DA:I multiplayer was also a cash grab at us the the chest system and bad severs. Plus dont foget the small amount of maps and oppentents. I hope they learn from these mistakes and improve from it.