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Is this it? Is this what the rest of the game is like?


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#1
Paz Cadash

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So I recently finished Witcher 3 after about 150+ hours and thought I would take a break from it, saving Hearts of Stone until the second expansion is released. Figured in the meantime I'd take on the other big RPG I had in my backlog, as I purchased DA:I and all the DLCs quite some time ago but never really got to it.

After spending a ridiculous amount of time in the character creator and probably going through the prologue some 4-5 times (would it really have been that hard to implement a "save slider positions" option, or better yet actually make the in-game face look like the one in the creator) I was finally ready to embark on my journey.

But after a couple of hours in the Hinterlands I became worried this wasn't at all the massive, story-driven, immersive RPG I was expecting, as I instead found myself playing an MMO collect-a-thon grindfest, only with no one else on the server.

Running around a barren, uninteresting world collecting influence, power, flags, agents, camps, meat, pelts, shards, lyrium, stars, clipped coins, banana peels, pocket lint and who knows what else. Enemies, critters and elfroots uphold the status quo and pointlessness of the game world by respawning as soon as you turn your back on them (and sometimes not even having the courtesy to do that, occasionally fading in a few feet in front you and immediately attacking.)

Every single "quest" so far has been some some form of completely throwaway fetch/kill quest with a few seconds of generic exposition (the quest log description barely running a full sentence) and I completed many of them accidentally without even realizing I had such a quest, or that whatever I was about to do; kill an enemy or pick up an item, was part of a quest. Characters and conversations run from non-existent to boring, generic exposition. The game can't even be bothered to change to some kind of cinematic camera during conversations; it's almost like the game is actively trying to make not care about anything and just wants me on my way collecting more stuff and grinding mobs.

I don't find the combat particularly fun either. It lacks impact and is unreactive. Skills are uninteresting, not worthwhile and often needlessly convoluted, and after the first round of skills are fired most of my encounters just end in a chaotic slugfests. Maybe it's because I'm trying to play with a controller, but most of the time the AI/companions are so efficient there's barely any point in me controlling anything at all.

So am I wrong? Is this what the entire game is like, or does it get better? Should I stick with it? Right now I'm really disappointed because while I didn't particularly like DA2, DA:O is one of my favorite games and I was hoping this would be closer that, but from what I've seen so far it isn't really worth playing. At least I've still got The White March.


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#2
thesuperdarkone2

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Yup, that's how the rest of the game is like. Now you know why people preferred the linear style of the previous games.


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#3
thats1evildude

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But after a couple of hours in the Hinterlands I became worried this wasn't at all the massive, story-driven, immersive RPG I was expecting, as I instead found myself playing an MMO collect-a-thon grindfest, only with no one else on the server.

 

And that was your mistake.

 

Leave the Hinterlands. There's a whole big world out there of interesting quests, characters to interact with, etc. Seriously, there were even articles discussing this.

 

http://kotaku.com/ps...ands-1661855879


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#4
ArcadiaGrey

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Regularly go back to base and chat with people, there's a lot of lore to hear, and regularly do the major missions.  Don't get bogged down in the open zones as you'll lose your mind.

 

I would do 50 minutes questing, back to base to chat for a bit, 50 minutes questing, then back to base for a major quest/companion quest.  I missed 4 zones completely, saving them for next time, so I didn't burn out on the fetch quests.

 

At least complete Haven and get to Skyhold.  That's when the game opens up, and if you're a DA fan then by that point you should be hooked.  It's a great game but unfortunately if you approach it the wrong way it can be hard to see.


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#5
Abyss108

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Leave the Hinterlands. If you are not interested in doing the "MMO collect-a-thin grandest" parts, just don't do them, they are not necessary. There's still the same amount of story-driven, cinematic main quest content as Origins, so just go do that.



#6
Serza

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Too bad the first Witcher was a massive Fetch Quest, comprised of smaller Fetch Quests and the occasional "We'll bang, ok?" (No, not even in the joke meaning of Cdr. Shepard's space romance, that was just plain "WE'LL BANG OK" and girls responding with "STICK IT IN, GERALT!")

 

Together with an unengaging universe, well, let's just say they never kept my attention further than the third chapter of the first one. And if you're playing a story-driven RPG, whyever the hell would you continue a story you hate since the first few bits?!

 

 

I'm really, really tired of you trolls claiming to be playing an MMO. Please actually play one before claiming so? Your lack of experience with the MMO genre is severely showing whenever you pull out your claims, so keep 'em where the sun doesn't shine.

 

/Rant.


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#7
Mac007

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The game gets much better after the Hinterlands and Haven, if you've spent a few hours in the Hinterlands it's time to move on and continue the main quest buddy.



#8
cJohnOne

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I thought the first playthrough was pretty good than it gets repetitive.  You don't have to do everything in an area in fact I'm incapable of doing those things.  It's probably worth while to see the main path story but if you don't like it you don't like it.



#9
Thandal N'Lyman

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The BioWare twitterverse is full of tweets from the devs saying, basically, "People!  Get out of the Hinterlands!"

 

Should they have made it more explicit?  Should they have had Jossie or Leli strong-arm the HoA to Val Royeaux as soon as the player had enough Power?  Probably.


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#10
themikefest

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Should they have made it more explicit?  Should they have had Jossie or Leli strong-arm the HoA to Val Royeaux as soon as the player had enough Power?  Probably.

Just have a game over screen saying can't proceed until you visit Val Roy. hahaha



#11
dawnstone

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So am I wrong? Is this what the entire game is like, or does it get better? Should I stick with it? Right now I'm really disappointed because while I didn't particularly like DA2, DA:O is one of my favorite games and I was hoping this would be closer that, but from what I've seen so far it isn't really worth playing. At least I've still got The White March.

You should already have 4 power, so go to Val Royeaux and dig into the main plot. All of the Inquisitor's Path missions are in the journal if you don't know what to do next. If you do not like doing fetching/exploring or collecting lore tidbits, just do the main plot, and if you care about your companions, do the companion quests. Also, if you dislike the combat, turn up the difficulty, or if you have Trespasser, turn on some Trials. That definitely made the game more fun and challenging for me.


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#12
Voidinist

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Aside from the main storyline, yes, you have several ridiculously expansive locations (including THREE desert locations! yay!) to mill about in for hours each to do 100 irrelevant things while Cory sits on his hands and does nothing. There are only three that you absolutely must go to to advance the storyline and two more for three companion quests.

 

You don't have to do everything but it's kinda hard not to when you miss out on more content and rewards.



#13
Ms. Sarsaparilla

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It does get better. In fact I like it better than Origins. (there, I finally admitted it!)

 

In addition to what has already been said:

1. For the most part, you can ignore requisitions, unless you are trying to rush to unlock a particular zone. You should be getting plenty of power to spend just from normal, hopefully more interesting quests.

 

2. Shards are entirely optional. They lead to another zone which is beautiful, but hard to navigate and it doesn't connect to the main story in any way.

 

3. The only zone which will "lock out" as you go through the game is Haven, and even then all you'd miss is some conversations with minor NPCs. So have no fear of moving forward with the main plotline. You can always come back to an area later if you feel like exploring it.

 

4. Proceeding with the story as far as Skyhold will also unlock your specializations, which may improve your gameplay experience. My archery rogue became much more fun to play after I took the Assassin specialization.

 

5. If that still doesn't work, try a different class. Raise your difficulty, or lower it so it's more hack & slash plus story. Friendly fire can now be turned on and off independent of difficulty. If you've got Tresspasser, turn on some trials.

 

6. You should be able to do all of the above without putting in too many more hours. You will also get to see what IMO is the best scene in the game. If after that you are still not having fun, it may just not be the right game for you.

 

7. If after doing that you ARE having more fun, consider buying Tresspasser if you haven't already. You can't do the content until post-game, but it enables a lot of options that make the core gameplay better.

 

8. If people seem grumpy it's because we have endured months of Witcher 3 fans coming to these boards to shout "Our game rules, yours drools!" I'm glad you liked Witcher, but it's kinda irrelevant to whether you like this game, you know?


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#14
Sylvius the Mad

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The BioWare twitterverse is full of tweets from the devs saying, basically, "People! Get out of the Hinterlands!"

Should they have made it more explicit? Should they have had Jossie or Leli strong-arm the HoA to Val Royeaux as soon as the player had enough Power? Probably.

No. Let us play how we like.

I happen to like the Hinterlands.
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#15
Sylvius the Mad

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Yup, that's how the rest of the game is like. Now you know why people preferred the linear style of the previous games.

Not all people.
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#16
Akka le Vil

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The BioWare twitterverse is full of tweets from the devs saying, basically, "People!  Get out of the Hinterlands!"

 

Should they have made it more explicit?  Should they have had Jossie or Leli strong-arm the HoA to Val Royeaux as soon as the player had enough Power?  Probably.

They should perhaps not have made the Hinterlands so boring ?

I know, who would have thought about such a solution, MADNESS !


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#17
ArcadiaGrey

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It does get better. In fact I like it better than Origins. (there, I finally admitted it!)

 

<snip>

 

6. You should be able to do all of the above without putting in too many more hours. You will also get to see what IMO is the best scene in the game. If after that you are still not having fun, it may just not be the right game for you.

 

 

/applauds

 

If we're talking about the same scene I legit had a lump in my throat first time that happened.  One of my top 5 gaming moments, I don't care how cheesy some people think it was.  It was wonderful. *sniffle*


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#18
MaxQuartiroli

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No. Let us play how we like.

I happen to like the Hinterlands.

 

Agreed. I spent 20-30 hours in the Hinterlands at the beginning of my playtroughs, each one of them, by doing everything and visiting every possible location, saving only Fereldan Frostback and a couple of powerful rifts for later,

 

And by the way, if they really wanted people to leave the Hinterlands soon I don't really get why they didn't lock some of its location during the earlier moments of the game, and then allowing players to access them only after some conditions have been fullfilled (i.e. like they did with the Red Templar fortress in the Storm Coast)


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#19
AlleluiaElizabeth

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/applauds

 

If we're talking about the same scene I legit had a lump in my throat first time that happened.  One of my top 5 gaming moments, I don't care how cheesy some people think it was.  It was wonderful. *sniffle*

*hums a song*?



#20
Sylvius the Mad

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Agreed. I spent 20-30 hours in the Hinterlands at the beginning of my playtroughs, each one of them, by doing everything and visiting every possible location, saving only Fereldan Frostback and a couple of powerful rifts for later,

And by the way, if they really wanted people to leave the Hinterlands soon I don't really get why they didn't lock some of its location during the earlier moments of the game, and then allowing players to access them only after some conditions have been fullfilled (i.e. like they did with the Red Templar fortress in the Storm Coast)

I don't think they did want people to leave the Hinterlands. But they also didn't want people to stay. They wanted players to have the option, but some players apparently won't go anywhere unless they're told to go there.

I'm a big fan of DAI's design in this respect. They threw us in a huge area and let us decide what to do with it. That's exactly what I want from a CRPG.
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#21
roselavellan

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I appreciate the Hinterlands in retrospect, after having played the rest of the game and understanding that the Hinterlands is basically your "training ground".

 

At the beginning though, before playing through the main quest, while I was doing all the fetch quests in the Hinterlands, I did think, "wow, this feels like work... is this what the game is about?".

 

I do like the freedom that they've given us to explore and proceed at our own pace, so I don't think we should be forced to proceed with the main quest. It's just that new players need to know the context of the Hinterlands, I think.



#22
Realmzmaster

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DAI's design allows the gamer to make choices. The gamer can choose to stay in the Hinterlands and do the quests or after meeting the requirements go to VR. The game gives plenty of nudges that the protagonist can go to VR, but does not insist that the protagonist does.

The game gives the gamer agency rather than the developers railroading the protagonist completely down a particular path (which is mostly done already.with the main plot). .

 

I like DAI's design.


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#23
BansheeOwnage

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So am I wrong? Is this what the entire game is like, or does it get better? Should I stick with it? Right now I'm really disappointed because while I didn't particularly like DA2, DA:O is one of my favorite games and I was hoping this would be closer that, but from what I've seen so far it isn't really worth playing. At least I've still got The White March.

Yeah, you basically just listed most of the biggest collective complaints about the game. As for whether it gets better, it's hard to answer. For me, I enjoyed the game and played it 3 times, but it was despite the stuff you mentioned, not because I enjoyed it. I played it for the main plot and all of the characters. So I suppose you may want to just skip a lot of the side-content, since it rarely affects anything else, unfortunately.


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#24
ArcadiaGrey

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*hums a song*?

 

Yupppp.  The little nod to Shepard as well.  Dammit BioWare.  Excuse me I've got something in my eye....



#25
ArcadiaGrey

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I appreciate the Hinterlands in retrospect, after having played the rest of the game and understanding that the Hinterlands is basically your "training ground".

 

At the beginning though, before playing through the main quest, while I was doing all the fetch quests in the Hinterlands, I did think, "wow, this feels like work... is this what the game is about?".

 

I do like the freedom that they've given us to explore and proceed at our own pace, so I don't think we should be forced to proceed with the main quest. It's just that new players need to know the context of the Hinterlands, I think.

 

I suppose it's a fault in the game's design that you know the best way to play it next time round, not during your first experience.

But realising that in your first run can be difficult.


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