OK, thanks all, I'll try to move ahead, see if I can get into it.
Am I now required to read Twitter in order to appreciate a game properly? How about just not designing it like that in the first place?
Leave the Hinterlands. If you are not interested in doing the "MMO collect-a-thin grandest" parts, just don't do them, they are not necessary. There's still the same amount of story-driven, cinematic main quest content as Origins, so just go do that.
The problem is I'm a completionist when it comes to story/lore-related quests and such, so how am I supposed to know if an area is a complete waste of time and there isn't some unique character, cool boss creature, a werewolf lair or other side-story dungeon in one of the far corners? Or if collecting enough shards doesn't lead to some special storyline? Or if a mysterious letter I pick up isn't the beginning of something bigger, and not just a stupid "quest" that ends 30 seconds later when you find a dead body and that was that?
And if you're playing a story-driven RPG, whyever the hell would you continue a story you hate since the first few bits?!
I'm really, really tired of you trolls claiming to be playing an MMO. Please actually play one before claiming so? Your lack of experience with the MMO genre is severely showing whenever you pull out your claims, so keep 'em where the sun doesn't shine.
I liked the story at first, but then the game made a sharp left and it simply vanished, and I wasn't sure what game I had actually purchased. Also I played World of Warcraft during the beta, and the reason I mentioned it is because this really reminded me of the final days before the servers shut down, and you could run around for 10 minutes without coming across another player.





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