But thinking of "the Hinterlands" as anything is confused. The Hinterlands is just a space.
The contents of the Hinterlands. Didn't think that needed to be explained. If she doesn't find doing that stuff fun in the Hinterlands, she won't find it fun in a different map.
So meaningless fights and minor content are good when you're forced to do them, and bad when you can choose which ones to do?
It's not much of a choice when everything is equivalent, you don't like any of it, and you are forced to do a lot of it. Do I kill this group of bandits or do I kill this group of demons? Do I find this ring or do I find this amulet? Etc...None of it was enjoyable for me. I play games for story, characters, and the ability to roleplay my character through dialogue and choices. I don't play for combat, reading short notes, or looking at scenery. Doing one relevant dungeon to get to the story stuff I like is well worth it (you'll note that I never complained about having to do any of the main story dungeons such as Adamant). Doing dozens (or more if you're not using a guide to tell you which ones give power and which only give influence) of boring tasks at a time with no payoff because the game forces you to fill a meter before it lets you continue the story is not fun.
Seriously, why do you always feel the need to argue with me about this? If you feel the random tasks are so great then explain to the OP what's great about them and where she can find the best ones. You already know my opinion on this and it's never going to change.





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