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Adept Hcore run - suggestions


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#51
UpUpAway95

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Thanks themikefest - this kinda relates - how do you (or anyone) sort the quest list in your Journal?  New, Name, Oldest? For some reason this seems more clunky than ME2's quest interface.

 

I like using  the sort by name feature since it groups all the quests I have to do on the Citadel together, all the N7 missions together and all the Priority missions together.  It will still push the done quests down belong the group of unfinished ones.  On the Citadel, the map is also a good reference to use to figure out what quests I'm able to complete there each visit since it will place the individuals I need to talk to on the map only if I've retrieved the off-Citadel items I need to complete the quest.

 

BTW, when you're pinging in the various clusters, the fuel locations will emit a bong when you just fly over them so if you hear a bong and you're not over a planet, that's a good place to ping since you'll likely at least find fuel.  If you're into using the web, I believe there is a website that shows the locations of the various assets.

 

Also, the game refuels the Normandy every time you stop by the Citadel, so there's never any need to buy fuel in the game.  It also helps for later in the game if you leave fuel in the Mass Relay systems to collect later and just go back to the Citadel for fuel - if the Citadel becomes unavailable (or rather you want to avoid it) for a bit depending on the choices you make.

 

Through Grissom the second time.  I opted to re-spec my Shep with Energy Drain rather than Fortification and found that the cool down on Flare is really not any longer than the cool down on Energy Drain.  Flare had the advantage of being able to wipe out a significant group of unprotected enemies instantly.  I would work against shielded enemies, although it only damages them rather than kills them outright.   The big disadvantage with Flare for me is that it doesn't restore Shep's shields like Energy Drain does, so I find it tougher to stay alive in situations where there are lots of shielded enemies coming at Shep from different directions.  However, if you're good at moving and staying in cover and you don't need the shield boost, I think Flare would be an OK bonus power for an Adept.  Energy Drain is probably better though because of the shield/barrier boost you get.  I may get around to doing it all again with Fortification... but I won't be able to get to it for a few days.

 

I should also mention, I took Garrus and EDI once and Liara and EDI once.  Of the two squad mixes, I think I prefer Liara and EDI right now.  That may change, however, as I get more points to upgrade their skills.


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#52
themikefest

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I just opened a save I made on the Normandy just before hitting Cronos Station for my Engineer (just completed last week) and checked.  My EMS is 4,167 with a 50% Galactic Readiness (TMS is 8,335).  This is with all DLC, including the Citadel, played prior to that point in the game.  I know most people play the Citadel DLC after they complete the game, so I think that's probably what bumps me over the 4,000 mark.  As I said, I don't play multiplayer - I can't because I'm not using a Xbox Live enabled profile at all.  It's been a long, long time since I played without the EC, but if 4,000 was the pre-EC limit, then I would say it would still be doable to get the breath as long as the player had all the DLC and a pretty max'd out import from ME1/ME2.

Getting 4000 ems wasn't possible before the extended cut was released. Once Leviathan was released, a few months later, it was possible to get the breath scene if the extended cut wasn't released.
 

I can list all my War Assets if you don't believe me.

Never said I don't believe you



#53
UpUpAway95

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Getting 4000 ems wasn't possible before the extended cut was released. Once Leviathan was released, a few months later, it was possible to get the breath scene if the extended cut wasn't released.
 

Never said I don't believe you

 

It sure felt like it.  Perhaps I should have been more specific - I've played without the EC applied to see the original endings.  I never starting playing until after all the current DLC was already released... so I've never done a playthrough without doing Leviathan and Omega.

 

At any rate - OP... yes, you should be able to easily get the Destroy/Live ending with the EC.



#54
Ticondurus

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Is it wise to do the N7 missions right when u get them? I'm trying to do things in "Best" story order as I mentioned.  I dont think those matter.



#55
UpUpAway95

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Is it wise to do the N7 missions right when u get them? I'm trying to do things in "Best" story order as I mentioned.  I dont think those matter.

 

I've just re-discovered (the hard way) that the N7: Cerberus Abductions mission (which first shows up in the journal as Benning Evidence) has to be done prior to Priority: Tuchanka.  You acquire it right after you do one of the other missions you get from the Summit you host between the Krogan, Turians and Salarians.  Watch out on Tuchanka as well because Turian Platoon unlocks Turian Bomb and that second part of that mission has to be done within 3 missions of the first one.  As far as I can remember, this is the only N7 mission that closes this way.  I do generally do them in the same section of the game as they are acquired though.



#56
themikefest

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Is it wise to do the N7 missions right when u get them? I'm trying to do things in "Best" story order as I mentioned.  I dont think those matter.

Its up to you when you want to do them.

 

The one with Benning needs to be done before curing/sabotaging the genophage if you want to give the dogtags to the Ambassador. The side mission can be completed later except the Ambassador will no longer be available.

http://masseffect.wi...erus_Abductions

 

For me, I save them for after the coup so I can have Ashley/Kaidan with me on those missions if I decide to do them.



#57
UpUpAway95

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Is it wise to do the N7 missions right when u get them? I'm trying to do things in "Best" story order as I mentioned.  I dont think those matter.

 

As Mikefest said, it doesn't matter a whole lot to the story when you do the N7 missions; the exception being the one on Benning.  There is no special dialogue from Ashley/Kaidan on that mission, so I think it's best generally to do it before Priority Citadel to get the conversation with Ambassador Osoba when you return his son's dog tags to him.  The mission unlocks after doing one or the other of Attican Traverse or Turian Platoon and returning the dog tags stays available until before you do Priority Tuchanka.  When you do priority Tuchanka, your next trip to the Citadel will be Priority Citadel automatically.

 

That said, however, there is special dialogue with Ashley/Kaidan on Attican Traverse and Turian Bomb (which has to be done within 3 missions of Turian Platoon).  If you want that special dialogue on Attican Traverse, you'll have to forfeit returning the dog tags to the Ambassador to get it.  The added dialogue from Ashley and Tali on Attican Traverse is humorous, but not particularly critical to the story line.

 

You can successfully postpone Turian Bomb until after Priority Citadel by doing Turian Platoon just before doing Priority Tuchanka and then immediately doing Priority Citadel and then doing Turian Bomb.  You can even get Tali on to Turian Bomb by going to meet the Quarians but NOT doing the Priority Geth Dreadnought mission.  What you forfeit in doing it in this order is a conversation between Shepard and the Turian Primarch after the Turian Bomb mission (although you do get an email from him that says much the same thing).

 

All in all, I would say it's worthwhile from a story perspective doing it each way at least once (that is, both ways are good in their own way).  You can do it within one playthrough if you keep a save just before meeting with the Krogan, Turian, and Salarian diplomats that you can revert back to and reorder that part of it as desired.

 

Now, getting back to Attican Traverse... there is another choice that's worthwhile going both ways on it at least once... and that Involves Javik.  Priority Eden Prime has additional dialogue from Ashley/Kaidan that is cogent to the storyline and their past history with Shepard; but getting Javik early provides a lot of additional dialogue from him.  If Javik is taken on Attican Traverse, there is an additional conversation between Javik and Shepard about Grunt.  Also, depending on your EMS when you first get Javik, there is a conversation that changes between Shepard and Javik on the ship.

 

So, really, there is no single "best" story order... the "best" thing, I think, is to make yourself play the game in a different order each time you play it.  Also, replay ME1 and ME2 in very different ways (allowing different squadmates to die, etc.) so that you have a selection of different imports to take into ME3.



#58
RedCaesar97

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As Mikefest said, it doesn't matter a whole lot to the story when you do the N7 missions; the exception being the one on Benning.  There is no special dialogue from Ashley/Kaidan on that mission, so I think it's best generally to do it before Priority Citadel to get the conversation with Ambassador Osoba when you return his son's dog tags to him.  The mission unlocks after doing one or the other of Attican Traverse or Turian Platoon and returning the dog tags stays available until before you do Priority Tuchanka.  When you do priority Tuchanka, your next trip to the Citadel will be Priority Citadel automatically.

 

N7: Cerberus Abductions (Benning), N7: Cerberus Presence (Tuchanka), and N7: Cerberus Lab (Sanctum) all have items that must be turned in before Priority: Tuchanka (The Shroud) for you to receive the reward -- XP, credits, War Assets or whatever. However, you can play these missions after Priority: Tuchanka, but you will not be able to turn in the mission items since the people that would receive them disappear after the Citadel Coup.

 

Grissom Academy disappears after the Citadel Coup. This mission also contains an item that you can turn in to someone on the Citadel. This person will disappear after the Citadel Coup, so if you want to turn it in you must complete Grissom Academy before Priority: Tuchanka.

 

I believe that the Turian Platoon mission disappears after Priority: Thessia.

 

All uncompleted missions disappear after completing Cerberus Headquarters (Chronos Station), which is the point of no return. This is similar to Ilos in Mass Effect 1, where once you start that mission, you are committed to finishing the game.



#59
UpUpAway95

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N7: Cerberus Abductions (Benning), N7: Cerberus Presence (Tuchanka), and N7: Cerberus Lab (Sanctum) all have items that must be turned in before Priority: Tuchanka (The Shroud) for you to receive the reward -- XP, credits, War Assets or whatever. However, you can play these missions after Priority: Tuchanka, but you will not be able to turn in the mission items since the people that would receive them disappear after the Citadel Coup.

 

Grissom Academy disappears after the Citadel Coup. This mission also contains an item that you can turn in to someone on the Citadel. This person will disappear after the Citadel Coup, so if you want to turn it in you must complete Grissom Academy before Priority: Tuchanka.

 

I believe that the Turian Platoon mission disappears after Priority: Thessia.

 

All uncompleted missions disappear after completing Cerberus Headquarters (Chronos Station), which is the point of no return. This is similar to Ilos in Mass Effect 1, where once you start that mission, you are committed to finishing the game.

 

Hmmm... I thought I've turned in the Grid Schematics by Purgatory from the N7 on Tuchanka after Priority Citadel...  but maybe I'm wrong.  N7: Cerberus Lab, I honestly never think about trying to do it after because we get is so early and I'm usually in need of the points and credits to upgrade guns and such.  Forgot to mention Grissom Academy.

 

I'm surprised that Turian Platoon stays open until Priority Thessia... I thought that if you hadn't started it before Priority Tuchanka the bomb goes off.  Ah, yet another different playthrough I'll have to do to see what happens.  No wonder Mikefest has played this game through something like 100+ times (I read on another thread). :)



#60
themikefest

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Turian Platoon can be done anytime before Thessia. If Thessia is completed first, turian platoon mission will be removed from the galaxy map. The bomb doesn't go boom. The player doesn't lose any war assets. However, the player will miss out on 75  war assets, Turian Blackwatch, for not completing turian platoon and disarming the bomb.

 

Of course for the above to happen, the player completes the Krogan Scout mission instead that involve the rachni.



#61
AlanC9

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I like using  the sort by name feature since it groups all the quests I have to do on the Citadel together, all the N7 missions together and all the Priority missions together.  It will still push the done quests down belong the group of unfinished ones.  On the Citadel, the map is also a good reference to use to figure out what quests I'm able to complete there each visit since it will place the individuals I need to talk to on the map only if I've retrieved the off-Citadel items I need to complete the quest.


I go further than this. I use the maps for everything, and pretty much ignore the journal.

Really, there's nothing useful in the journal unless you've forgotten what you're going to do when you get somewhere. If I'm on the Citadel, the map tells me where to meet people I've got stuff for; I don't need to be reminded who they are or what the stuff is. On the Galaxy map, I'm told where the available missions are and how much scanning I've done in each cluster. Those are the only things I need to know.

#62
UpUpAway95

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I go further than this. I use the maps for everything, and pretty much ignore the journal.

Really, there's nothing useful in the journal unless you've forgotten what you're going to do when you get somewhere. If I'm on the Citadel, the map tells me where to meet people I've got stuff for; I don't need to be reminded who they are or what the stuff is. On the Galaxy map, I'm told where the available missions are and how much scanning I've done in each cluster. Those are the only things I need to know.

 

... and being old and a victim of "sometimers" - reminding myself of what it was I was going to do is exactly what I use the journal for. :)  I use the maps as well.... need all the help I can get.   The journal also helps as a reminder if I'm intentionally skipping over certain things on the citadel or delaying them until certain points in the game.  Of the two choices, the journal works better if sorted by name (that way the Citadel stuff is at least grouped together) and that sort does not mix the done missions with the unfinished ones. The unfinished ones still appear on top and brighter than the unfinished ones.  If the journal is sorted by oldest, I agree that it's pretty useless.



#63
Ticondurus

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Hey guys just checking in.  Doing better.  Getting close to end of Act 1 - doing stuff on Krogan Homeworld.  I am down with Liara, Javik is ok (his skills are useful but having trouble gelling with his personality) - who is 2nd best after Javik (Liara will always be there.)  Or maybe a couple of other good choices?

 

ty.



#64
themikefest

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I use James and Ashley, when she gets back on the Normandy. Before that, it would be Garrus, if alive, and James. Or if I recruited Javik early enough I use him and James. If not it would be Liara and James



#65
RedCaesar97

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Hey guys just checking in.  Doing better.  Getting close to end of Act 1 - doing stuff on Krogan Homeworld.  I am down with Liara, Javik is ok (his skills are useful but having trouble gelling with his personality) - who is 2nd best after Javik (Liara will always be there.)  Or maybe a couple of other good choices?

 

With the power combo system, everyone can work with everyone else to some degree, although biotics work best with biotics.

 

For the Adept, I would probably rank the squadmates as follows:

1. Liara

2. Javik

3. Kaidan (because Reave; Overload is good too)

 

Then after that, uh...

4. James (Incendiary Ammo)

5. EDI (Overload and Incinerate)

6. Tali (Energy Drain) *

7 (tie). Garrus + Ashley

 

Just my opinion.

 

* On Insanity, Tali needs to be in her +25% Power Damage gear + Energy Drain specced for max damage + Pistol Power Magnifier mod level II or higher (requires Citadel DLC). Otherwise Energy Drain will not fully strip shields off some enemies.



#66
UpUpAway95

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Hey guys just checking in.  Doing better.  Getting close to end of Act 1 - doing stuff on Krogan Homeworld.  I am down with Liara, Javik is ok (his skills are useful but having trouble gelling with his personality) - who is 2nd best after Javik (Liara will always be there.)  Or maybe a couple of other good choices?

 

ty.

 

I used Liara and James for Attican Traverse, Turian Platoon and Priority Tuchanka and it worked just fine.



#67
Ticondurus

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thanks guys - I assume that outfits that reduce cooldown time are best as well?



#68
UpUpAway95

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thanks guys - I assume that outfits that reduce cooldown time are best as well?

 

I'm still just using the standard stuff, but it sounds like it would be a good idea.



#69
themikefest

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thanks guys - I assume that outfits that reduce cooldown time are best as well?

For the squadmates, I have them wear armor that increases their weapon damage or power damage

 

For my Shepard. depending on the class I'm playing, I avoid anything that gives me a cooldown since I'm already at 200%. So I use other pieces of armor that increase weapon damage, tech and power damage.



#70
Ticondurus

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Ok so do I not need any power reducing talents? If I am smart with weapons, will I always be at 200%?

 

 - a separate question but why do I have to keep inserting Disc 1/Disc 2 over and over? I installed them both to my 360 hard drive.

 

Also - should i be using Dark Channel on Javik at all or just Pull and Slam?



#71
themikefest

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Ok so do I not need any power reducing talents? If I am smart with weapons, will I always be at 200%?

If you cooldown is at 200%, there's no reason to have any armor that helps with that since 200% is the max. If you choose to carry another weapon that puts you below 200%, then yes, have pieces of armor that reduce your cooldown would help. I've done it a few times though its been quite a long time ago
 

Also - should i be using Dark Channel on Javik at all or just Pull and Slam?

I like using dark channel mixed with pull and slam
 


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#72
RedCaesar97

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thanks guys - I assume that outfits that reduce cooldown time are best as well?

 

Depends.

 

On Tali, I use her Power Damage outfit since I play on insanity and I use her Energy Drain to strip enemy shields.

 

On Liara, Javik  and Kaidan I use Power Cooldown.

 

On EDI I tend to flip between her Power Cooldown and Power Damage outfits. You'll probably get a little more use out of her Power Cooldown since it can reduce her cooldowns by about 2 seconds, although I sometimes use he Power Damage to increase her Overload damage.

 

On Garrus I use weapon damage since they all suck.

 

On James I use Shields outfit to slightly increase with his survivability since I run him with Fortification turned on.

 

On Ashley, I stick her in armor since it is armor and not her ridiculous Alliance dress uniform.

 

 

On Shepard, it depends on the class. For the Adept, I would probably use Power Damage. Although the Adept deals most of its damage through power combos (mostly biotic combos), so it really does no matter at that point. If your weapon weight is at +200%, Power Cooldown armor is wasted since you are only reducing cooldown by fractions of a second by that point. 


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#73
RedCaesar97

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Also - should i be using Dark Channel on Javik at all or just Pull and Slam?

 

Javik is best with Pull or Slam (I prefer Pull).

 

Dark Channel is best used on enemies with armor or shields or barriers since you cannot lift them using Pull or Slam or Lift Grenades.



#74
UpUpAway95

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Just started in to Omega DLC with my Adept.  Having a lot of fun in the early going, but wondering if

 

Javik is best with Pull or Slam (I prefer Pull).

 

Dark Channel is best used on enemies with armor or shields or barriers since you cannot lift them using Pull or Slam or Lift Grenades.

 

I just started into the Omega DLC with my Adept.  Having a lot of fun so far, but wondering if you have any hints for how to approach the final battle. I usually find it a pretty tough one overall... a least until I get Aria back.


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#75
RedCaesar97

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I just started into the Omega DLC with my Adept.  Having a lot of fun so far, but wondering if you have any hints for how to approach the final battle. I usually find it a pretty tough one overall... a least until I get Aria back.

 

As long as Aria remains trapped, the enemies will keep spawning, so you want to free Aria as quickly as possible. What I recommend is as soon as you regain control of Shepard:

 

1. Run to the left or right and head up the stairs. Override the console, then peak back out and then destroy the shield generator holding Aria.

 

2. Run down the 'hallway' to the other console and repeat (override the console and destroy the shield generator holding Aria).

 

3. Run to the other side and repeat.

 

4. Run down the last hallway and repeat.

 

Once Aria is free, enemies no longer spawn in indefinitely, so kill everyone until Petrovsky calls it off. I think you only have to kill 2-3 Adjutants and then he calls it off. I'm not sure what the cutoff is.

 

Try not to engage enemies in combat when running around overriding consoles and destroying the shield generators. You want to free Aria as soon as possible.

 

DO NOT destroy the shield pylons surrounding the consoles or the shield generators powering the pylons. These will give you shields to keep you alive.

 

If at any moment you feel that too many enemies are upon you, run. Don't try and make a stand. The shield pylons that give you shields will also give enemies shields, so if they get too close (especially adjutants), they can become dangerous. Try to kill adjutants from far away so they do not get close to the shield pylons. A good strategy would be to kill 1-2 enemies, then run. Run in a circle (clockwise or counterclockwise) to keep from being surrounded and to try and funnel enemies into a single direction.


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