1) Mages in Thedas are not Wizards and they do not use spellbooks or grimoires for battle. So I have no idea where you got the notion that mages in Thedas keep a spell list in a grimoire.
2) Every mage in the game including Vivienne and Dorian use this new neutered spell classification system even though it makes no sense for them do to do.
3) No one is going to care ? I care. People who want a consistent game with consistent lore instead of sensationalist nonsense care.
4) Also, where are the Creation and Entropy spells in the base game ? You mention that they are somehow there but I don't see it. Healing is gone. Enhancements is gone. We have no Paralysis or Repulsion Glyphs. We have no Hexes. FFS, where are the Earth and Nature spells ? You would think a Mage Lavellan would know how to do it, being the First of their Clan. Even Neria, the Keeper in multiplayer doesn't know spells from the Keeper specialization.
5) Doesn't even exist in the game's universe. Then why do they exist in the Codex and it is part of a treatise written by a former First Enchanter. They are not merely gameplay elements, they are part of the lore. If it is simply a gameplay element we would not have First Enchanters giving lectures and writing treatises about this. That makes no sense.
Talk about performing mental gymnastics and grasping at straws to justify the neutering of mages and magic.
1.) Well the Inquisitor's outfits do feature a book attached to his waist. But really I didn't mean to imply that grimoires are required for spellcasting. What I was implying is that it wouldn't matter if he categorized his spells according to arcane school or primary effect or any other criterion so long as he was still aware of the philosophy behind sorting magic into those schools. This is all hypothetical anyway because the categorization we see in the ability screen probably doesn't exist in the actual world of Dragon Age anyway.
2.) That's because that spell classification is a gameplay element and in no way reflects the official way that magical academics would sort spells. The spells are presented that way for the benefit of the player and there's no reason to believe that that presentation is indicative of some kind of massive shift in magical theory.
3.) You shouldn't care because it doesn't at all contradict any lore whatsoever. No normal person in the universe of Dragon Age is going to care if the Inquisitor or any other mage sorts spells based on his or her own criteria in their private documents. Doing so doesn't mean that they're not aware of any other classification system or that any other such system is no longer used.
4.) I never once said that spell schools were as well represented as abilities for controllable mages. I said that those schools and the effects that are found within them still exist as ideas. To answer your question though, Haste was a creation spell in Origins and it's still in the game. Healing has traditionally been creation as well, though healing abilities that are available to our mages tend to involve spirits so that probably falls under the Spirit school. Nevertheless, traditional methods of magical healing still exist even if our own mages can't use them. Fear spells were traditionally in Entropy if I remember correctly, and those are available as specs. I'm not suggesting that they're as prevalent in this game, but the schools still do exist and spells of those schools still function.
5.) Spell schools exist as an idea in the game universe. The categorization system that was used to sort spells on the ability screen in Inquisition likely does not exist as an idea in the game universe. If it doesn't then there's absolutely no justification for your retcon complaints.
Perhaps I didn't present everything as clearly as I could have, but I don't think I'm twisting things very much in support of my stance. I just think don't think that we should shout "retcon!" based on things in the pause menu.





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